blob: cabcf9f7a935857ff292e196660daee101f0ab2d [file] [log] [blame] [raw]
/*
YAPE - Yet Another Plus/4 Emulator
The program emulates the Commodore 264 family of 8 bit microcomputers
This program is free software, you are welcome to distribute it,
and/or modify it under certain conditions. For more information,
read 'Copying'.
(c) 2000, 2001, 2005 Attila Grósz
*/
#ifndef _INTERFACE_H
#define _INTERFACE_H
#include "archdep.h"
struct menu_t;
enum UI_MenuClass {
UI_MENUITEM_MENULINK = 0,
UI_MENUITEM_SEPARATOR,
UI_PRG_ITEM,
UI_TAP_ITEM,
UI_D64_ITEM,
UI_DIR_ITEM,
UI_DRIVE_ITEM,
UI_T64_ITEM,
UI_FRE_ITEM,
UI_FILE_LOAD_PRG,
UI_TAPE_ATTACH_TAP,
UI_TAPE_CREATE_TAP,
UI_TAPE_DETACH_TAP,
UI_TAPE_PLAY,
UI_TAPE_RECORD,
UI_TAPE_STOP,
UI_TAPE_REWIND,
UI_DRIVE_ATTACH_IMAGE,
UI_DRIVE_DETACH_IMAGE,
UI_DRIVE_SET_DIR,
//UI_TAPE_CONTROLS,
UI_EMULATOR_OPTIONS,
UI_SNAPSHOT_LOAD,
UI_SNAPSHOT_QUICKSAVE,
UI_EMULATOR_MONITOR,
UI_EMULATOR_RESUME,
UI_EMULATOR_EXIT
};
struct element_t {
char name[MAX_PATH];
struct menu_t *child;
UI_MenuClass menufunction;
};
struct menu_t {
char title[512];
char subtitle[512];
struct element_t element[1000];
struct menu_t *parent;
int nr_of_elements;
int curr_sel;
int uppermost;
int curr_line;
};
class MEM;
class UI {
private:
unsigned char *display; // pointer to the emulator screen
unsigned char *charset; // pointer to the character ROM
char bgcol; // background color
char fgcol; // foreground color
void screen_update(void);
void clear(char color, char shade); // clears the screen with given C= 264 color and shade
void texttoscreen(int x,int y, char *scrtxt, long len);
void chrtoscreen(int x,int y, char scrchr);
void set_color(char foreground, char background);
void hide_sel_bar(struct menu_t *menu);
void show_sel_bar(struct menu_t *menu);
void show_title(struct menu_t * menu);
void show_menu(struct menu_t *menu);
void show_file_list(struct menu_t * menu, UI_MenuClass type);
int wait_events();
bool handle_menu_command(struct element_t *element);
struct menu_t *curr_menu;
TED *ted8360;
void menuMoveUp();
void menuMoveDown();
int menuEnter(bool forceAutoRun);
public:
UI(class TED *ted);
~UI();
char pet2asc(char c);
unsigned char asc2pet(char c);
char *petstr2ascstr(char *string);
void enterMenu();
};
#endif // _INTERFACE_H