blob: 603f423b6c1d7298a275124bd3a50aaf6cbf9128 [file] [log] [blame] [raw]
#include <stdio.h>
#include <stdlib.h>
#include <memory.h>
#include <math.h>
#include "sound.h"
//#define LOG_AUDIO
#ifdef __EMSCRIPTEN__
#define SOUND_BUFSIZE_MSEC 60
// Emscripten needs a buffer with a size of a power of 2
#define FRAGMENT_SIZE int(pow(2, ceil(log(double(sampleFrq * SOUND_BUFSIZE_MSEC) / 1000.0)/log(2))))
#define SND_BUF_MAX_READ_AHEAD 4
#define SND_LATENCY_IN_FRAGS 1
#else
// Linux needs a buffer with a size of a factor of 512?
// 512 1024 2048 4096
#define SOUND_BUFSIZE_MSEC 20
#define FRAGMENT_SIZE (int(double(sampleFrq * SOUND_BUFSIZE_MSEC) / 1000.0 / 1024.0 + 0.5 ) * 1024)
#define SND_BUF_MAX_READ_AHEAD 6
#define SND_LATENCY_IN_FRAGS 2
#endif
static SDL_AudioDeviceID dev;
static SDL_AudioSpec obtained, *audiohwspec;
static int MixingFreq;
static unsigned int BufferLength;
static unsigned int sndBufferPos;
static short *mixingBuffer;
static short *sndRingBuffer;
static unsigned int sndWriteBufferIndex;
static unsigned int sndPlayBufferIndex;
static short *sndWriteBufferPtr;
static short *sndPlayBufferPtr;
static short lastSample;
static ClockCycle lastUpdateCycle;
static unsigned int lastSamplePos;
template<> unsigned int LinkedList<SoundSource>::count = 0;
template<> SoundSource* LinkedList<SoundSource>::root = 0;
template<> SoundSource* LinkedList<SoundSource>::last = 0;
unsigned int SoundSource::sampleRate = SAMPLE_FREQ;
void SoundSource::bufferFill(unsigned int nrsamples, short *buffer)
{
SoundSource *cb = SoundSource::getRoot();
if (cb) {
cb->calcSamples(buffer, nrsamples);
cb = cb->getNext();
}
// multiple sources
while (cb) {
int i = nrsamples - 1;
cb->calcSamples(mixingBuffer, nrsamples);
do {
buffer[i] += mixingBuffer[i];
} while(i--);
cb = cb->getNext();
}
}
static void add_new_frag()
{
sndWriteBufferIndex++;
sndWriteBufferPtr = sndRingBuffer
+ (BufferLength * (sndWriteBufferIndex % SND_BUF_MAX_READ_AHEAD));
}
static void delete_frag()
{
sndPlayBufferIndex++;
sndPlayBufferPtr = sndRingBuffer
+ (BufferLength * (sndPlayBufferIndex % SND_BUF_MAX_READ_AHEAD));
}
static int getLeadInFrags()
{
return (int) (sndWriteBufferIndex - sndPlayBufferIndex);
}
static void fragmentDone()
{
int lead_in_frags = getLeadInFrags();
#ifdef LOG_AUDIO
printf("Lead in frags: %i\n", lead_in_frags);
#endif
while (lead_in_frags < SND_LATENCY_IN_FRAGS) {
#ifdef LOG_AUDIO
fprintf(stderr, " adding an extra frag.\n");
#endif
SoundSource::bufferFill(BufferLength, sndWriteBufferPtr);
add_new_frag();
lead_in_frags++;
}
}
static void audioCallback(void *userdata, Uint8 *stream, int len)
{
if (sndPlayBufferIndex < sndWriteBufferIndex) {
if (len > (int)(BufferLength*2))
len = BufferLength * 2;
memcpy(stream, sndPlayBufferPtr, len);
lastSample = sndPlayBufferPtr[len/2 - 1];
delete_frag();
} else {
short *buf = (short *) stream;
len /= 2;
do {
*buf++ = lastSample;
} while(--len);
}
#ifdef LOG_AUDIO
fprintf(stderr, "Playing a frag (%i).\n", getLeadInFrags());
#endif
}
void updateAudio(unsigned int nrsamples)
{
// SDL openaudio failed?
if (!sndWriteBufferPtr)
return;
if (sndBufferPos + nrsamples >= BufferLength) {
if (getLeadInFrags() > SND_LATENCY_IN_FRAGS) {
#ifdef LOG_AUDIO
fprintf(stderr, "Skipping a frag.\n");
#endif
} else {
// Finish pending buffer...
SoundSource::bufferFill(BufferLength - sndBufferPos, sndWriteBufferPtr + sndBufferPos);
add_new_frag();
if ((sndBufferPos = (sndBufferPos + nrsamples) % BufferLength))
SoundSource::bufferFill(sndBufferPos, sndWriteBufferPtr);
fragmentDone();
}
} else if (nrsamples) {
SoundSource::bufferFill(nrsamples, sndWriteBufferPtr + sndBufferPos);
sndBufferPos += nrsamples;
}
//_ASSERT(sndBufferPos <= BufferLength);
}
static inline unsigned int getNrOfSamplesToGenerate(ClockCycle clock, unsigned int deviceFrq)
{
// OK this should really be INT but I'm tired right now
unsigned int samplePos = (unsigned int) ((double) clock * (double) MixingFreq / deviceFrq);
unsigned int samplesToDo = samplePos - lastSamplePos;
//fprintf( stderr, "Sound: %i cycles/%f samples\n", clock, (double) clock * (double) MixingFreq / deviceFrq);
// 'clock' might have been reset but 'lastSamplePos' not!
if (lastSamplePos > samplePos)
samplesToDo = 0;
lastSamplePos = samplePos;
return samplesToDo;
}
void flushBuffer(ClockCycle cycle, unsigned int frq)
{
updateAudio(getNrOfSamplesToGenerate(cycle, frq));
lastUpdateCycle = cycle;
}
void init_audio(unsigned int sampleFrq)
{
SDL_AudioSpec desired;
MixingFreq = sampleFrq;
BufferLength = FRAGMENT_SIZE;
desired.freq = MixingFreq;
desired.format = AUDIO_S16;
desired.channels = 1;
desired.samples = BufferLength;
desired.callback = audioCallback;
desired.userdata = NULL;
desired.size = desired.channels * desired.samples * sizeof(Uint8);
desired.silence = 0x00;
mixingBuffer = new short[FRAGMENT_SIZE];
if (!mixingBuffer)
return;
dev = SDL_OpenAudioDevice(NULL, 0, &desired, &obtained, SDL_AUDIO_ALLOW_FREQUENCY_CHANGE);
if (!dev) {
fprintf(stderr, "SDL_OpenAudioDevice failed!\n");
return;
} else {
fprintf(stderr, "SDL_OpenAudioDevice success!\n");
fprintf(stderr, "Using audio driver : %s\n", SDL_GetCurrentAudioDriver());
audiohwspec = &obtained;
}
MixingFreq = audiohwspec->freq;
BufferLength = audiohwspec->samples;
fprintf(stderr, "Obtained mixing frequency: %u\n", audiohwspec->freq);
fprintf(stderr, "Obtained audio format: %04X\n", audiohwspec->format);
fprintf(stderr, "Obtained channel number: %u\n", audiohwspec->channels);
fprintf(stderr, "Obtained audio buffer size: %u\n", audiohwspec->size);
fprintf(stderr, "Obtained sample buffer size: %u\n", audiohwspec->samples);
fprintf(stderr, "Obtained silence value: %u\n", audiohwspec->silence);
sndRingBuffer = new short[SND_BUF_MAX_READ_AHEAD * BufferLength];
for(unsigned int i = 0; i < SND_BUF_MAX_READ_AHEAD * BufferLength; i++)
sndRingBuffer[i] = audiohwspec->silence;
sndWriteBufferIndex = SND_LATENCY_IN_FRAGS;
sndPlayBufferIndex = 0;
sndWriteBufferPtr = sndRingBuffer + BufferLength * SND_LATENCY_IN_FRAGS;
sndPlayBufferPtr = sndRingBuffer;
sndBufferPos = 0;
lastSample = 0;
lastUpdateCycle = 0;
lastSamplePos = 0;
SDL_PauseAudioDevice(dev, 0);
}
void sound_pause()
{
SDL_PauseAudioDevice(dev, 1);
}
void sound_resume()
{
SDL_PauseAudioDevice(dev, 0);
}
void sound_change_freq(unsigned int &newFreq)
{
close_audio();
SoundSource *cb = SoundSource::getRoot();
while (cb) {
cb->setSampleRate(newFreq);
cb = cb->getNext();
}
init_audio(newFreq);
newFreq = audiohwspec->freq;
}
void close_audio()
{
SDL_CloseAudioDevice(dev);
delete[] sndRingBuffer;
delete[] mixingBuffer;
}