| /* |
| YAPE - Yet Another Plus/4 Emulator |
| |
| The program emulates the Commodore 264 family of 8 bit microcomputers |
| |
| This program is free software, you are welcome to distribute it, |
| and/or modify it under certain conditions. For more information, |
| read 'Copying'. |
| |
| (c) 2000, 2001, 2005, 2007 Attila Gr�z |
| (c) 2005 VENESZ Roland |
| */ |
| |
| #include "archdep.h" |
| #ifdef _WIN32 |
| #include <SDL/SDL.h> |
| #else |
| #include <SDL2/SDL.h> |
| #endif |
| #include <stdio.h> |
| |
| unsigned int tick_50hz, tick_vsync, fps; |
| |
| /* functions for Windows */ |
| #ifdef WIN32 |
| |
| static HANDLE handle; |
| static WIN32_FIND_DATA rec; |
| static char temp[512]; |
| //static HANDLE hTimer = NULL; |
| //static HANDLE hTimerFps = NULL; |
| //static LARGE_INTEGER liDueTime, liDueTime2; |
| static BOOL showDriveLetters = FALSE; |
| static DWORD driveBitFields; |
| static UINT currentDriveIndex; |
| static char currentDrive[MAX_PATH]; |
| |
| /* file management */ |
| void ad_exit_drive_selector() |
| { |
| showDriveLetters = FALSE; |
| } |
| |
| static int ad_get_next_drive() |
| { |
| do { |
| driveBitFields >>= 1; |
| currentDriveIndex++; |
| } while (!(driveBitFields & 1) && driveBitFields != 0); |
| if (driveBitFields) { |
| sprintf(currentDrive, "%c:/", 'A' + currentDriveIndex); |
| return 1; |
| } else { |
| return 0; |
| } |
| } |
| |
| static void ad_get_first_drive() |
| { |
| currentDriveIndex = 0; |
| driveBitFields = GetLogicalDrives(); |
| while (!(driveBitFields & 1) && driveBitFields != 0) { |
| driveBitFields >>= 1; |
| currentDriveIndex++; |
| } |
| sprintf(currentDrive, "%c:/", 'A' + currentDriveIndex); |
| } |
| |
| int ad_get_curr_dir(char *pathstring) |
| { |
| return GetCurrentDirectory(MAX_PATH, pathstring); |
| } |
| |
| int ad_set_curr_dir(char *path) |
| { |
| char origPath[MAX_PATH]; |
| char cp[MAX_PATH]; |
| |
| GetCurrentDirectory(MAX_PATH, origPath); |
| BOOL retval = SetCurrentDirectory(path); |
| if (retval) { |
| if (!strcmp(path, "..")) { |
| GetCurrentDirectory(MAX_PATH, cp); |
| // root reached? |
| if (!strcmp(cp, origPath)) { |
| showDriveLetters = TRUE; |
| } else { |
| showDriveLetters = FALSE; |
| } |
| } |
| } |
| return retval; |
| } |
| |
| int ad_find_first_file(const char *filefilter) |
| { |
| if (showDriveLetters) { |
| ad_get_first_drive(); |
| return 1; |
| } else { |
| handle = FindFirstFile( filefilter, &rec); |
| if (handle != INVALID_HANDLE_VALUE) return 1; |
| return 0; |
| } |
| } |
| |
| char *ad_return_current_filename(void) |
| { |
| if (showDriveLetters) { |
| return currentDrive; |
| } else { |
| return (char *) rec.cFileName; |
| } |
| } |
| |
| UI_FileTypes ad_return_current_filetype(void) |
| { |
| if (showDriveLetters) |
| return FT_VOLUME; |
| else if (rec.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY ) |
| return FT_DIR; |
| else |
| return FT_FILE; |
| } |
| |
| unsigned int ad_get_current_filesize(void) |
| { |
| return (unsigned int) rec.nFileSizeLow; |
| } |
| |
| int ad_find_next_file(void) |
| { |
| if (showDriveLetters) { |
| return ad_get_next_drive(); |
| } else { |
| return FindNextFile( handle, &rec); |
| } |
| } |
| |
| int ad_find_file_close(void) |
| { |
| if (showDriveLetters) |
| return 1; |
| return FindClose(handle); |
| } |
| |
| int ad_makedirs(char *path) |
| { |
| strcpy(temp,path); |
| strcat(temp, "/yape"); |
| CreateDirectory(temp, NULL); |
| |
| return 1; |
| } |
| |
| /*DWORD CALLBACK MyWorkProc(LPVOID lpArg) |
| { |
| while(NULL!=hTimerFps) |
| { |
| WaitForSingleObject(hTimerFps,INFINITE); |
| SetWaitableTimer( hTimerFps, &liDueTime2, 0, NULL, NULL, 0); |
| if (++tick_50hz >= 5*20) { |
| fps = (int) (50 * ((double) tick_vsync / (double) tick_50hz)); |
| tick_vsync = 0; |
| tick_50hz = 0; |
| } |
| fprintf( stderr, "Timeout\n"); |
| //fps = (int) ((double) tick_vsync / 2.0); |
| //tick_vsync = 0; |
| } |
| ExitThread(0); |
| } |
| |
| void ad_vsync_init(void) |
| { |
| // performance measurement |
| TIMECAPS tc; |
| UINT wTimerRes; |
| HANDLE thread; |
| DWORD threadID = 0; |
| |
| // set timer resolution to 1 msec (NT) |
| const int TARGET_RESOLUTION = 1; // 1-millisecond target resolution |
| |
| if (timeGetDevCaps(&tc, sizeof(TIMECAPS)) != TIMERR_NOERROR) { |
| fprintf( stderr, "Oops... couldn't get timer resolution.\n"); |
| } |
| |
| wTimerRes = TARGET_RESOLUTION; |
| fprintf( stderr, "Setting timer resolution to : %i ms.\n", wTimerRes); |
| timeBeginPeriod(wTimerRes); |
| |
| tick_vsync = 0; |
| tick_50hz = 0; |
| fps = 50; |
| liDueTime.QuadPart=-200000; |
| hTimer = CreateWaitableTimer(NULL, FALSE, "WaitableTimer"); |
| SetWaitableTimer( hTimer, &liDueTime, 0, NULL, NULL, 0); |
| liDueTime2.QuadPart=-200000; |
| thread = CreateThread( NULL, 0, MyWorkProc, NULL, 0, &threadID); |
| hTimerFps = CreateWaitableTimer(NULL, FALSE, "WaitableTimerFps"); |
| SetWaitableTimer( hTimerFps, &liDueTime2, 0, NULL, NULL, 0); |
| } |
| |
| void ad_vsync(bool sync) |
| { |
| if (sync) { |
| WaitForSingleObject(hTimer, INFINITE) != WAIT_OBJECT_0; |
| SetWaitableTimer( hTimer, &liDueTime, 0, NULL, NULL, 0); |
| } |
| tick_vsync++; |
| } |
| |
| unsigned int ad_get_fps() |
| { |
| return fps; |
| }*/ |
| |
| static unsigned int timeelapsed; |
| |
| void ad_vsync_init(void) |
| { |
| timeelapsed = SDL_GetTicks(); |
| } |
| |
| bool ad_vsync(bool sync) |
| { |
| unsigned int time_limit = timeelapsed + 20; |
| timeelapsed = SDL_GetTicks(); |
| if (sync) { |
| if (time_limit > timeelapsed) { |
| int nr10ms = ((time_limit-timeelapsed)/10) * 10; |
| SDL_Delay(nr10ms); |
| timeelapsed = SDL_GetTicks(); |
| while (time_limit>timeelapsed) { |
| SDL_Delay(0); |
| timeelapsed = SDL_GetTicks(); |
| } |
| } |
| return true; |
| } else { |
| static unsigned int prevFrameTime = timeelapsed; |
| if (prevFrameTime + 10 > timeelapsed) { |
| return false; |
| } else { |
| prevFrameTime = timeelapsed; |
| return true; |
| } |
| } |
| } |
| |
| unsigned int ad_get_fps() |
| { |
| static unsigned int fps = 50; |
| static unsigned int g_TotElapsed = SDL_GetTicks(); |
| static unsigned int g_TotFrames = 0; |
| |
| g_TotFrames++; |
| if (g_TotElapsed + 2000 < timeelapsed) { |
| g_TotElapsed = SDL_GetTicks(); |
| fps = g_TotFrames / 2; |
| g_TotFrames = 0; |
| } |
| return fps; |
| } |
| |
| /* end of Windows functions */ |
| #else |
| |
| /* ---------- UNIX ---------- */ |
| |
| #include <stdio.h> |
| #include <unistd.h> |
| #include <glob.h> |
| #include <dirent.h> |
| #include <ctype.h> |
| #include <string.h> |
| #include <stdlib.h> |
| #include <signal.h> |
| #include <sys/stat.h> |
| #include <sys/types.h> |
| |
| #define INVALID_HANDLE_VALUE 0x00 |
| |
| glob_t gl; |
| unsigned int gl_curr; |
| unsigned int gl_currsize; |
| char temp[512]; |
| char sem_vsync, sem_fps; |
| |
| void ad_exit_drive_selector() |
| { |
| // |
| } |
| |
| int ad_get_curr_dir(char *pathstring, size_t size) |
| { |
| char *p = getcwd(pathstring, size); |
| return 1; |
| } |
| |
| int ad_get_curr_dir(char *pathstring) |
| { |
| size_t size = 512; |
| getcwd(pathstring, size); |
| return !!pathstring; |
| } |
| |
| int ad_set_curr_dir(char *path) |
| { |
| if (chdir(path) == 0) return 1; |
| return 0; |
| } |
| |
| int ad_find_first_file(const char *filefilter) |
| { |
| // We will search in the current working directory. |
| if (glob(filefilter, 0, NULL, &gl) != 0) return 0; |
| gl_curr = 0; gl_currsize = 0; |
| return 1; |
| } |
| |
| char *ad_return_current_filename(void) |
| { |
| // fprintf(stderr, "File: %s parsed\n", gl.gl_pathv[gl_curr]); |
| if (!gl.gl_pathc) |
| return 0; |
| return (char *) gl.gl_pathv[gl_curr]; |
| } |
| |
| UI_FileTypes ad_return_current_filetype(void) |
| { |
| // Probably too kludgy but I dunno Unix so who cares... |
| DIR *dirp; |
| if ( (dirp = opendir(gl.gl_pathv[gl_curr])) != NULL) { |
| closedir(dirp); |
| return FT_DIR; |
| } else |
| return FT_FILE; |
| } |
| |
| unsigned int ad_get_current_filesize(void) |
| { |
| struct stat buf; |
| |
| // Size cache! |
| if (gl_currsize != 0) return gl_currsize; |
| |
| // If the file size actually is 0, subsequent calls to this |
| // function will stat the file over and over again. I don't care. |
| if (stat(gl.gl_pathv[gl_curr], &buf) == 0) { |
| return (gl_currsize = (unsigned int) buf.st_size); |
| } else return 0; |
| } |
| |
| int ad_find_next_file(void) |
| { |
| if (++gl_curr >= gl.gl_pathc) { |
| // No more matches: we don't need the glob any more. |
| //globfree(&gl); |
| return 0; |
| } |
| gl_currsize = 0; |
| return 1; |
| } |
| |
| int ad_find_file_close(void) |
| { |
| return 1; |
| } |
| |
| int ad_makedirs(char *path) |
| { |
| // Possible buffer overflow fixed. |
| strncpy(temp, path, 512); |
| if (strlen(temp) > 506) return 0; |
| strcat(temp, "/yape"); |
| mkdir(temp, 0777); |
| |
| return 1; |
| } |
| |
| void _ad_vsync_sigalrm_handler(int signal) { |
| sem_vsync = 0x01; |
| |
| // Refresh FPS every 3 seconds. To avoid race condition, do |
| // it in the next call if tick_vsync is locked. |
| if (++tick_50hz >= 3*20 && sem_fps != 0x00) { |
| fps = (int) (50 * ((double) tick_vsync / (double) tick_50hz)); |
| tick_vsync = 0; |
| tick_50hz = 0; |
| } |
| } |
| |
| void ad_vsync_init(void) { |
| struct sigaction ac; |
| |
| // Initialization |
| sem_vsync = 0x01; |
| sem_fps = 0x01; |
| tick_vsync = 0; |
| tick_50hz = 0; |
| fps = 50; |
| |
| ac.sa_handler = _ad_vsync_sigalrm_handler; |
| sigemptyset(&ac.sa_mask); |
| ac.sa_flags = 0; |
| |
| if (sigaction(SIGALRM, &ac, NULL) == 0) ualarm(100, 20000); |
| } |
| |
| bool ad_vsync(bool sync) { |
| if (sync) { |
| while (sem_vsync == 0x00) usleep(VSYNC_LATENCY); |
| sem_vsync = 0x00; |
| } |
| sem_fps = 0x00; |
| tick_vsync++; |
| sem_fps = 0x01; |
| return true; |
| } |
| |
| unsigned int ad_get_fps() { |
| return fps; |
| } |
| |
| #endif |