| Changes in v0.70.1 |
| ================== |
| |
| - serial IEC implemented to complement the Commodore plus/4's parallel IEC |
| - much improved VIC-II emulation (lightpen latches, sprite crunching, DMA) |
| - improved SID emulation & replay (6581R4 default for C64, 8580 for plus/4) |
| - minor CIA changes |
| - ported and compiled to Javascript using Emscripten |
| - savestates support |
| - implemented a simple options menu at long last |
| - video speed increased via 'SDL_SetRenderTarget' |
| - use 'SDL_GameController' API rather than 'SDL_Joystick' |
| - more consistent positional keymapping |
| - simple overlay keyboard for hints |
| - more jostick keyset options |
| - preliminary ZIP file support |
| |
| Changes in v0.58.2 |
| ================== |
| |
| - Commodore 64 emulation! Complete with sprites, drive and SID of course |
| - some CPU fixes ported over from Yape for Windows |
| - sound replay improvements |
| - P00, T64 format support |
| - fast line based +4 emulation mode added for lower end platforms (toggle with Alt+E) |
| - able to select among physical drives (Windows only of course) |
| - many bugfixes |
| |
| Changes in v0.58.1 |
| ================== |
| |
| - true 1541 drive emulation and R/W D64 support added |
| - fixed a few GCC warnings |
| - bugfixes |
| |
| Changes in v0.36.2 |
| ================== |
| |
| Small update |
| |
| - Linux compilation fix |
| - updated the Makefile |
| - primitive STDIO based external monitor & disassembler added (Alt+M) |
| - bugfixes |
| |
| Changes in v0.36.1 |
| ================== |
| |
| Even more years passed. This time a larger than average update. |
| |
| - ported to SDL 2.0 |
| - SID card support added |
| - simpler, better sound replay |
| - simple CRT emulation |
| - minor UI changes and improvements |
| - minor TED improvements |
| |
| Changes in v0.32.5 |
| ================== |
| |
| Again many years passed. This version IS a major update in terms of emulation accuracy |
| as it is based on the code tree of the Windows version from around 2005. Due to lack of |
| spare time it has not been fully synced with it ever since but is still capable of much |
| more than the previous open source version. It also implements a user interface (though |
| it is not very advanced). The almost full list of changes is: |
| |
| - "new" TED engine, backported and refactored from the Windows version |
| - sound much better |
| - faster overall emulation |
| - disk emulation via the file system enhanced |
| - user interface (available via the F8 key) |
| |
| Changes in v0.32.4 |
| ================== |
| |
| After all these years, a new SDL release, nothing fancy, mostly SDL related fixes. |
| It's still the very old 0.32 codebase, not that of the Windows version. It has been |
| updated merely out of fun. |
| |
| - renamed to YapeSDL |
| - DevC++ workspace file included |
| - a few keyboard fixes (ALT based shortcuts work again) |
| - better sound rendering |
| - better CPU management |
| - various fixes here and there |
| |
| Changes in v0.32.3 |
| ================== |
| |
| - noise channel fixed |
| - the FPS counter now reports values below 50 FPS correctly |
| - 50 Hz synchronization is also fixed |
| |
| Changes in v0.32.2 |
| ================== |
| |
| - sound is implemented! (yet a bit clumsier than in the Windows version) |
| - configuration settings now saved to user's home directory |
| - some other bugs with the configuration file fixed |
| - some keyboard mapping problems solved (cursor keys are now always usable) |
| - save screenshots by pressing F7 |
| - many new bugs |
| - can't remember more, it's been too long since last version :) |
| |
| 0.32.1 |
| ====== |
| |
| - first public release of the SDL version of Yape |