| /* |
| YAPE - Yet Another Plus/4 Emulator |
| |
| The program emulates the Commodore 264 family of 8 bit microcomputers |
| |
| This program is free software, you are welcome to distribute it, |
| and/or modify it under certain conditions. For more information, |
| read 'Copying'. |
| |
| (c) 2000, 2001, 2004, 2015, 2016 Attila Grósz |
| */ |
| #include <memory.h> |
| #include <stdio.h> |
| #include "keyboard.h" |
| |
| enum { |
| P4K_INS = 0, P4K_RETURN, P4K_POUND, P4K_HELP, P4K_F1, P4K_F2, P4K_F3, P4K_AT, |
| P4K_3, P4K_W, P4K_A, P4K_4, P4K_Z, P4K_S, P4K_E, P4K_SHIFT, |
| P4K_5, P4K_R, P4K_D, P4K_6, P4K_C, P4K_F, P4K_T, P4K_X, |
| P4K_7, P4K_Y, P4K_G, P4K_8, P4K_B, P4K_H, P4K_U, P4K_V, |
| |
| P4K_9, P4K_I, P4K_J, P4K_0, P4K_M, P4K_K, P4K_O, P4K_N, |
| P4K_DOWN, P4K_P, P4K_L, P4K_UP, P4K_PERIOD, P4K_DPOINT, P4K_MINUS, P4K_COMMA, |
| P4K_LEFT, P4K_MULTIPLY, P4K_SEMICOLON, P4K_RIGHT, P4K_ESC, P4K_EQUAL, P4K_PLUS, P4K_SLASH, |
| P4K_1, P4K_HOME, P4K_CTRL, P4K_2, P4K_SPACE, P4K_COMMIE, P4K_Q, P4K_STOP |
| }; |
| |
| unsigned int KEYS::joystickScanCodeIndex = |
| #ifdef __EMSCRIPTEN__ |
| 1; |
| #else |
| 0; |
| #endif |
| unsigned int KEYS::joystickScanCodes[][5] = { |
| { SDL_SCANCODE_KP_8, SDL_SCANCODE_KP_6, SDL_SCANCODE_KP_2, SDL_SCANCODE_KP_4, SDL_SCANCODE_KP_0 }, |
| { SDL_SCANCODE_UP, SDL_SCANCODE_RIGHT, SDL_SCANCODE_DOWN, SDL_SCANCODE_LEFT, SDL_SCANCODE_SPACE }, |
| { SDL_SCANCODE_W, SDL_SCANCODE_D, SDL_SCANCODE_S, SDL_SCANCODE_A, SDL_SCANCODE_RCTRL } |
| }; // PC keycodes up, right, down, left and fire |
| unsigned int KEYS::nrOfJoys; |
| SDL_GameController *KEYS::sdlJoys[2]; |
| unsigned int KEYS::activejoy = 0; |
| |
| rvar_t inputSettings[] = { |
| { "Active joystick port", "ActiveJoystick", KEYS::swapjoy, &KEYS::activejoy, RVAR_STRING_FLIPLIST, &KEYS::activeJoyTxt }, |
| { "Active keyset for joystick", "KeysetIndex", KEYS::swapKeyset, &KEYS::joystickScanCodeIndex, RVAR_STRING_FLIPLIST, &KEYS::activeJoyKeyset }, |
| { NULL, NULL, NULL, NULL, NULL, NULL } |
| }; |
| |
| KEYS::KEYS() |
| { |
| empty(); |
| block(false); |
| } |
| |
| void KEYS::initPcJoys() |
| { |
| nrOfJoys = SDL_NumJoysticks(); |
| SDL_JoystickEventState(SDL_ENABLE); |
| sdlJoys[0] = sdlJoys[1] = 0; |
| unsigned int i = nrOfJoys + 1; |
| if (i > 2) i = 2; |
| while (i) { |
| i -= 1; |
| sdlJoys[i] = SDL_GameControllerOpen(i); |
| } |
| |
| fprintf(stderr, "Found %i joysticks.\n", nrOfJoys); |
| for( i=0; i < nrOfJoys; i++ ) { |
| printf(" %s\n", SDL_JoystickNameForIndex(i)); |
| } |
| } |
| |
| void KEYS::empty(void) |
| { |
| memset(joybuffer,0,256); |
| latched = 0xff; |
| } |
| |
| void KEYS::latch(unsigned int keyrow, unsigned int joyrow) |
| { |
| latched = feedkey(keyrow) & feedjoy(joyrow); |
| //fprintf(stderr, "Key latch (%02X): %02X\n", keyrow, latched); |
| } |
| |
| unsigned char KEYS::keyReadMatrixRow(unsigned int r) |
| { |
| const Uint8 *kbstate = SDL_GetKeyboardState(NULL); |
| unsigned char tmp; |
| |
| //for(int i = 0; i < 256; i++) |
| // if (kbstate[i]) fprintf(stdout, "Key pressed (%02X)\n", i); |
| if (kbstate[SDL_SCANCODE_LALT]) |
| return 0xFF; |
| |
| switch (r) { |
| default: |
| case 0: |
| tmp = ~ |
| ((kbstate[SDL_SCANCODE_BACKSPACE]<<0) |
| |(kbstate[SDL_SCANCODE_RETURN]<<1) |
| |(kbstate[SDL_SCANCODE_KP_ENTER]<<1) |
| |(kbstate[SDL_SCANCODE_END]<<2) |
| |(kbstate[SDL_SCANCODE_F4]<<3) |
| |(kbstate[SDL_SCANCODE_F1]<<4) |
| |(kbstate[SDL_SCANCODE_F2]<<5) |
| |(kbstate[SDL_SCANCODE_F3]<<6) |
| |(kbstate[SDL_SCANCODE_LEFTBRACKET]<<7)); // '@' |
| break; |
| |
| case 1: |
| tmp = ~ |
| ((kbstate[SDL_SCANCODE_3]<<0) |
| |(kbstate[SDL_SCANCODE_W]<<1) |
| |(kbstate[SDL_SCANCODE_A]<<2) |
| |(kbstate[SDL_SCANCODE_4]<<3) |
| |(kbstate[SDL_SCANCODE_Z]<<4) |
| |(kbstate[SDL_SCANCODE_S]<<5) |
| |(kbstate[SDL_SCANCODE_E]<<6) |
| |(kbstate[SDL_SCANCODE_RSHIFT]<<7) |
| |(kbstate[SDL_SCANCODE_LSHIFT]<<7)); |
| break; |
| |
| case 2: |
| tmp = ~ |
| ((kbstate[SDL_SCANCODE_5]<<0) |
| |(kbstate[SDL_SCANCODE_R]<<1) |
| |(kbstate[SDL_SCANCODE_D]<<2) |
| |(kbstate[SDL_SCANCODE_6]<<3) |
| |(kbstate[SDL_SCANCODE_C]<<4) |
| |(kbstate[SDL_SCANCODE_F]<<5) |
| |(kbstate[SDL_SCANCODE_T]<<6) |
| |(kbstate[SDL_SCANCODE_X]<<7)); |
| break; |
| |
| case 3: |
| tmp = ~ |
| ((kbstate[SDL_SCANCODE_7]<<0) |
| |(kbstate[SDL_SCANCODE_Y]<<1) |
| |(kbstate[SDL_SCANCODE_G]<<2) |
| |(kbstate[SDL_SCANCODE_8]<<3) |
| |(kbstate[SDL_SCANCODE_B]<<4) |
| |(kbstate[SDL_SCANCODE_H]<<5) |
| |(kbstate[SDL_SCANCODE_U]<<6) |
| |(kbstate[SDL_SCANCODE_V]<<7)); |
| break; |
| |
| case 4: |
| tmp = ~ |
| ((kbstate[SDL_SCANCODE_9]<<0) |
| |(kbstate[SDL_SCANCODE_I]<<1) |
| |(kbstate[SDL_SCANCODE_J]<<2) |
| |(kbstate[SDL_SCANCODE_0]<<3) |
| |(kbstate[SDL_SCANCODE_M]<<4) |
| |(kbstate[SDL_SCANCODE_K]<<5) |
| |(kbstate[SDL_SCANCODE_O]<<6) |
| |(kbstate[SDL_SCANCODE_N]<<7)); |
| break; |
| |
| case 5: |
| tmp = ~ |
| //((kbstate[joyset_dinp[2 - (joy_setup_code[0] == 2)][2]]<<0) |
| ((kbstate[SDL_SCANCODE_P]<<1) |
| |(kbstate[SDL_SCANCODE_L]<<2) |
| //|(kbstate[joyset_dinp[2 - (joy_setup_code[0] == 2)][0]]<<3) |
| |(kbstate[SDL_SCANCODE_PERIOD]<<4) |
| |(kbstate[SDL_SCANCODE_KP_PERIOD]<<4) /* numeric . */ |
| |(kbstate[SDL_SCANCODE_SEMICOLON]<<5) |
| |(kbstate[SDL_SCANCODE_EQUALS]<<6) |
| |(kbstate[SDL_SCANCODE_KP_MINUS]<<6) /* numeric - */ |
| |(kbstate[SDL_SCANCODE_COMMA]<<7)); |
| //if (!activejoy) |
| tmp &= ~((kbstate[SDL_SCANCODE_DOWN]<<0)|(kbstate[SDL_SCANCODE_UP]<<3)); |
| //else |
| // tmp &= ~((kbstate[SDL_SCANCODE_KP_2]<<0)|(kbstate[SDL_SCANCODE_KP_8]<<3)); |
| break; |
| |
| case 6: |
| tmp = ~ |
| ((kbstate[SDL_SCANCODE_BACKSLASH]<<1) |
| |(kbstate[SDL_SCANCODE_KP_MULTIPLY]<<1) |
| |(kbstate[SDL_SCANCODE_APOSTROPHE]<<2) |
| |(kbstate[SDL_SCANCODE_GRAVE]<<4) |
| |(kbstate[SDL_SCANCODE_RIGHTBRACKET]<<5) |
| |(kbstate[SDL_SCANCODE_MINUS]<<6) |
| |(kbstate[SDL_SCANCODE_KP_PLUS]<<6) /* numeric + */ |
| |(kbstate[SDL_SCANCODE_SLASH]<<7) |
| |(kbstate[SDL_SCANCODE_KP_DIVIDE]<<7)); /* numeric / */ |
| //if (!activejoy) |
| tmp &= ~((kbstate[SDL_SCANCODE_LEFT]<<0)|(kbstate[SDL_SCANCODE_RIGHT]<<3)); |
| //else |
| // tmp &= ~((kbstate[SDL_SCANCODE_KP_4]<<0)|(kbstate[SDL_SCANCODE_KP_6]<<3)); |
| break; |
| |
| case 7: |
| tmp = ~ |
| ((kbstate[SDL_SCANCODE_1]<<0) |
| |(kbstate[SDL_SCANCODE_HOME]<<1) |
| |(kbstate[SDL_SCANCODE_RCTRL]<<2) |
| |(kbstate[SDL_SCANCODE_PRIOR]<<2) |
| |(kbstate[SDL_SCANCODE_2]<<3) |
| |(kbstate[SDL_SCANCODE_SPACE]<<4) |
| |(kbstate[SDL_SCANCODE_LCTRL]<<5) |
| |(kbstate[SDL_SCANCODE_Q]<<6) |
| |(kbstate[SDL_SCANCODE_TAB]<<7)); |
| break; |
| } |
| return tmp | blockMask; |
| } |
| |
| unsigned char KEYS::feedkey(unsigned char latch) |
| { |
| static unsigned char tmp; |
| |
| tmp = 0xFF; |
| |
| if ((latch&0x01)==0) tmp&=keyReadMatrixRow(0); |
| if ((latch&0x02)==0) tmp&=keyReadMatrixRow(1); |
| if ((latch&0x04)==0) tmp&=keyReadMatrixRow(2); |
| if ((latch&0x08)==0) tmp&=keyReadMatrixRow(3); |
| if ((latch&0x10)==0) tmp&=keyReadMatrixRow(4); |
| if ((latch&0x20)==0) tmp&=keyReadMatrixRow(5); |
| if ((latch&0x40)==0) tmp&=keyReadMatrixRow(6); |
| if ((latch&0x80)==0) tmp&=keyReadMatrixRow(7); |
| |
| return tmp; |
| } |
| |
| unsigned char KEYS::joy_trans(unsigned char r) |
| { |
| const Uint8 *kbstate = SDL_GetKeyboardState(NULL); |
| unsigned char tmp; |
| |
| tmp = ~ |
| ((kbstate[joystickScanCodes[joystickScanCodeIndex][0]]<<0) |
| |(kbstate[joystickScanCodes[joystickScanCodeIndex][2]]<<1) |
| |(kbstate[joystickScanCodes[joystickScanCodeIndex][3]]<<2) |
| |(kbstate[joystickScanCodes[joystickScanCodeIndex][1]]<<3)); |
| |
| if (activejoy & 1) |
| tmp &= ~(kbstate[joystickScanCodes[joystickScanCodeIndex][4]] << 6); |
| if (activejoy & 2) |
| tmp &= ~(kbstate[joystickScanCodes[joystickScanCodeIndex][4]] << 7); |
| |
| return tmp; |
| } |
| |
| unsigned char KEYS::getPcJoyState(unsigned int joyNr, unsigned int activeJoy) |
| { |
| const Sint16 deadZone = 32767 / 5; |
| unsigned char state; |
| Sint16 x_move, y_move; |
| SDL_GameController *thisController = sdlJoys[joyNr]; |
| |
| state = SDL_GameControllerGetButton(thisController, SDL_CONTROLLER_BUTTON_A); |
| state |= SDL_GameControllerGetButton(thisController, SDL_CONTROLLER_BUTTON_RIGHTSTICK); |
| state <<= fireButtonIndex(activeJoy); |
| // if (state) |
| // fprintf(stderr,"Joy(%i) state: %X ", joyNr, state); |
| x_move = SDL_GameControllerGetAxis(thisController, SDL_CONTROLLER_AXIS_LEFTX); |
| y_move = SDL_GameControllerGetAxis(thisController, SDL_CONTROLLER_AXIS_LEFTY); |
| if (x_move >= deadZone || SDL_GameControllerGetButton(thisController, SDL_CONTROLLER_BUTTON_DPAD_RIGHT)) { |
| state |= 8; |
| } else if (x_move <= -deadZone || SDL_GameControllerGetButton(thisController, SDL_CONTROLLER_BUTTON_DPAD_LEFT)) { |
| state |= 4; |
| } |
| if (y_move >= deadZone || SDL_GameControllerGetButton(thisController, SDL_CONTROLLER_BUTTON_DPAD_DOWN)) { |
| state |= 2; |
| } else if (y_move <= -deadZone || SDL_GameControllerGetButton(thisController, SDL_CONTROLLER_BUTTON_DPAD_UP)) { |
| state |= 1; |
| } |
| return state ^ 0xFF; |
| } |
| |
| unsigned char KEYS::feedjoy(unsigned char latch) |
| { |
| unsigned char tmp = 0xFF; |
| |
| if ((latch & 0x04) == 0) { |
| const unsigned int joy1ix = activejoy & 1; |
| const unsigned int activePcJoy1ix = (joy1ix || sdlJoys[1]) ? 1 : 0; |
| if (joy1ix) |
| tmp &= joy_trans(1); |
| if (sdlJoys[activePcJoy1ix]) |
| tmp &= getPcJoyState(activePcJoy1ix, 0); |
| } |
| if ((latch & 0x02) == 0) { |
| const unsigned int joy2ix = activejoy & 2; |
| const unsigned int activePcJoy2ix = joy2ix ? 1 : 0; |
| if (joy2ix) |
| tmp &= joy_trans(2); |
| if (sdlJoys[activePcJoy2ix]) |
| tmp &= getPcJoyState(activePcJoy2ix, 1); |
| } |
| return tmp; |
| } |
| |
| void KEYS::swapjoy(void *none) |
| { |
| activejoy = (activejoy + 1) & 3; |
| } |
| |
| void KEYS::swapKeyset(void *none) |
| { |
| joystickScanCodeIndex = (joystickScanCodeIndex + 1) % 3; |
| } |
| |
| void KEYS::closePcJoys() |
| { |
| int i = nrOfJoys; |
| while (i) { |
| i -= 1; |
| SDL_GameControllerClose(sdlJoys[i]); |
| } |
| } |
| |
| KEYS::~KEYS() |
| { |
| |
| } |