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<Option object_output="obj/Debug/" />
<Option type="1" />
<Option compiler="gcc" />
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<Add option="-g" />
</Compiler>
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<Option output="bin/Release/YapeSDL" prefix_auto="1" extension_auto="1" />
<Option object_output="obj/Release/" />
<Option type="0" />
<Option compiler="gcc" />
<Compiler>
<Add option="-fomit-frame-pointer" />
<Add option="-fexpensive-optimizations" />
<Add option="-O3" />
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<Add option="-s" />
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<Compiler>
<Add option="-DAUDIO_CALLBACK" />
</Compiler>
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<Add library="SDL2main" />
<Add library="SDL2" />
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<Unit filename="Cia.cpp" />
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<Unit filename="FdcGcr.cpp" />
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<Unit filename="SaveState.h" />
<Unit filename="Sid.cpp" />
<Unit filename="Sid.h" />
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<Unit filename="interface.h" />
<Unit filename="keyboard.cpp" />
<Unit filename="keyboard.h" />
<Unit filename="keys64.cpp" />
<Unit filename="keys64.h" />
<Unit filename="main.cpp" />
<Unit filename="mem.h" />
<Unit filename="mnemonic.h" />
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<Unit filename="monitor.h" />
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<Unit filename="serial.cpp" />
<Unit filename="serial.h" />
<Unit filename="sound.cpp" />
<Unit filename="sound.h" />
<Unit filename="tape.cpp" />
<Unit filename="tape.h" />
<Unit filename="tcbm.cpp" />
<Unit filename="tcbm.h" />
<Unit filename="tedmem.cpp" />
<Unit filename="tedmem.h" />
<Unit filename="tedsound.cpp" />
<Unit filename="types.h" />
<Unit filename="vic2mem.cpp" />
<Unit filename="vic2mem.h" />
<Unit filename="video.cpp" />
<Unit filename="video.h" />
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