SIM_ASYNCH_IO | |
Theory of operation. | |
Features. | |
- Optional Use. Build with or without SIM_ASYNCH_IO defined and | |
simulators will still build and perform correctly when run. | |
Additionmally, a simulator built with SIM_ASYNCH_IO defined can | |
dynamically disable and reenable asynchronous operation with | |
the scp commands SET NOASYNCH and SET ASYNCH respectively. | |
- Consistent Save/Restore state. The state of a simulator saved | |
on a simulator with (or without) Asynch support can be restored | |
on any simulator of the same version with or without Asynch | |
support. | |
- Optimal behavior/performance with simulator running with or | |
without CPU idling enabled. | |
- Consistent minimum instruction scheduling delays when operating | |
with or without SIM_ASYNCH_IO. When SIM_ASYNCH_IO is emabled, | |
any operation which would have been scheduled to occurr in 'n' | |
instructions will still occur (from the simulated computer's | |
point of view) at least 'n' instructions after it was initiated. | |
Benefits. | |
Allows a simulator to execute simulated instructions concurrently | |
with I/O operations which may take numerous milliseconds to perform. | |
Allows a simulated device to potentially avoid polling for the arrival | |
of data. Polling consumes host processor CPU cycles which may better | |
be spent executing simulated instructions or letting other host | |
processes run. Measurements made of available instruction execution | |
easily demonstrate the benefits of parallel instruction and I/O | |
activities. A VAX simulator with a process running a disk intensive | |
application in one process was able to process 11 X the number of | |
Dhrystone operations with Asynch I/O enabled. | |
Asynch I/O is provided through a callback model. | |
SimH Libraries which provide Asynch I/O support: | |
sim_disk | |
sim_tape | |
sim_ether | |
Requirements to use: | |
The Simulator's instruction loop needs to be modified to include a single | |
line which checks for asynchronouzly arrived events. The vax_cpu.c | |
module added the following line indicated by >>>: | |
/* Main instruction loop */ | |
for ( ;; ) { | |
[...] | |
>>> AIO_CHECK_EVENT; | |
if (sim_interval <= 0) { /* chk clock queue */ | |
temp = sim_process_event (); | |
if (temp) | |
ABORT (temp); | |
SET_IRQL; /* update interrupts */ | |
} | |
A global variable (sim_asynch_latency) is used to indicate the "interrupt | |
dispatch latency". This variable is the number of nanoseconds between checks | |
for completed asynchronous I/O. The default value is 4000 (4 usec) which | |
corresponds reasonably with simulated hardware. This variable controls | |
the computation of sim_asynch_inst_latency which is the number of simulated | |
instructions in the sim_asynch_latency interval. We are trying to avoid | |
checking for completed asynchronous I/O after every instruction since the | |
actual checking every instruction can slow down execution. Periodic checks | |
provide a balance which allows response similar to real hardware while also | |
providing minimal impact on actual instruction execution. Meanwhile, if | |
maximal response is desired, then the value of sim_asynch_latency can be | |
set sufficiently low to assure that sim_asynch_inst_latency computes to 1. | |
The sim_asynch_inst_latency is dynamically updated once per second in the | |
sim_rtcn_calb routine where clock to instruction execution is dynamically | |
determined. A simulator would usually add register definitions | |
to enable viewing and setting of these variables via scp: | |
#if defined (SIM_ASYNCH_IO) | |
{ DRDATA (LATENCY, sim_asynch_latency, 32), PV_LEFT }, | |
{ DRDATA (INST_LATENCY, sim_asynch_inst_latency, 32), PV_LEFT }, | |
#endif | |
Naming conventions: | |
All of the routines implemented in sim_disk and sim_tape have been kept | |
in place. All routines which perform I/O have a variant routine available | |
with a "_a" appended to the the routine name with the addition of a single | |
parameter which indicates the asynch completion callback routine. For | |
example there now exists the routines: | |
t_stat sim_tape_rdrecf (UNIT *uptr, uint8 *buf, t_mtrlnt *bc, t_mtrlnt max); | |
t_stat sim_tape_rdrecf_a (UNIT *uptr, uint8 *buf, t_mtrlnt *bc, t_mtrlnt max, TAPE_PCALLBACK callback); | |
The Purpose of the callback function is to record the I/O completion status | |
and then to schedule the activation of the unit. | |
Considerations: | |
Avoiding multiple concurrent users of the unit structure. While asynch | |
I/O is pending on a Unit, the unit should not otherwise be on the event | |
queue. The I/O completion will cause the Unit to be scheduled to run | |
immediately to actually dispatch control flow to the callback routine. | |
The callback routine is always called in the same thread which is | |
executing instructions. Since all simulator device data structures are | |
only referenced from this thread there are no host multi-processor cache | |
coherency issues to be concerned about. | |
Arguments to the callback routine: | |
UNIT *, and IO Status | |
Requirements of the Callback routine. | |
The callback routine must save the I/O completion status in a place | |
which the next invocation of the unit service routine will reference | |
and act on it. This allows device code to return error conditions | |
back to scp in a consistent way without regard to how the callback | |
routine (and the actual I/O) may have been executed. | |
Required change in device coding. | |
Devices which wish to leverage the benefits of asynch I/O must rearrange | |
the code which implements the unit service routine. This rearrangement | |
usually entails breaking the activities into two phases. The first phase | |
(I'll call the top half) involves performing whatever is needed to | |
initiate a call to perform an I/O operation with a callback argument. | |
Control is then immediately returned to the scp event dispatcher. | |
The callback routine needs to be coded to stash away the io completion | |
status and some indicator that an I/O has completed. | |
The top/bottom half separation of the unit service routine would be | |
coded to examine the I/O completion indicator and invoke the bottom half | |
code upon completion. The bottom half code should clear the I/O | |
completion indicator and then perform any activities which normally | |
need to occur after the I/O completes. Care should be taken while | |
performing these top/bottom half activities to return to the scp event | |
dispatcher with either SCPE_OK or an appropriate error code when needed. | |
The need to return error indications to the scp event dispatcher is why | |
the bottom half activities can't simply be performed in the | |
callback routine (the callback routine does not return a status). | |
Care should also be taken to realize that local variables in the | |
unit service routine will not directly survive between the separate | |
top and bottom half calls to the unit service routine. If any such | |
information must be referenced in both the top and bottom half code paths | |
then it must either be recomputed prior to the top/bottom half check | |
or not stored in local variables of the unit service routine. | |
Run time requirements to use SIM_ASYNCH_IO. | |
The Posix threads API (pthreads) is required for asynchronous execution. | |
Most *nix platforms have these APIs available and on these platforms | |
simh is typically built with these available since on these platforms, | |
pthreads is required for simh networking support. Windows can also | |
utilize the pthreads APIs if the compile and run time support for the | |
win32Pthreads package has been installed on the build system and the | |
run time dll is available in the execution environment. | |
Sample Asynch I/O device implementations. | |
The pdp11_rq.c module has been refactored to leverage the asynch I/O | |
features of the sim_disk library. The impact to this code to adopt the | |
asynch I/O paradigm was quite minimal. | |
The pdp11_rp.c module has also been refactored to leverage the asynch I/O | |
features of the sim_disk library. | |
The pdp11_tq.c module has been refactored to leverage the asynch I/O | |
features of the sim_tape library. The impact to this code to adopt the | |
asynch I/O paradigm was very significant. This was due to the two facts: | |
1) there are many different operations which can be requested of tape | |
devices and 2) some of the tmscp operations required many separate | |
operations on the physical device layer to perform a single tmscp request. | |
This issue was addressed by adding additional routines to the physical | |
device layer (in sim_tape.c) which combined these multiple operations. | |
This approach will dovetail well with a potential future addition of | |
operations on physical tapes as yet another supported tape format. | |