| /* | |
| * Panel of BESM-6, displayed as a graphics window. | |
| * Using libSDL for graphics and libSDL_ttf for fonts. | |
| * | |
| * Copyright (c) 2009, Serge Vakulenko | |
| * Copyright (c) 2014, Leonid Broukhis | |
| * | |
| * Permission is hereby granted, free of charge, to any person obtaining a | |
| * copy of this software and associated documentation files (the "Software"), | |
| * to deal in the Software without restriction, including without limitation | |
| * the rights to use, copy, modify, merge, publish, distribute, sublicense, | |
| * and/or sell copies of the Software, and to permit persons to whom the | |
| * Software is furnished to do so, subject to the following conditions: | |
| * The above copyright notice and this permission notice shall be included in | |
| * all copies or substantial portions of the Software. | |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | |
| * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | |
| * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL | |
| * SERGE VAKULENKO OR LEONID BROUKHIS BE LIABLE FOR ANY CLAIM, DAMAGES | |
| * OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, | |
| * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE | |
| * OR OTHER DEALINGS IN THE SOFTWARE. | |
| * Except as contained in this notice, the name of Leonid Broukhis or | |
| * Serge Vakulenko shall not be used in advertising or otherwise to promote | |
| * the sale, use or other dealings in this Software without prior written | |
| * authorization from Leonid Broukhis and Serge Vakulenko. | |
| */ | |
| #ifdef HAVE_LIBSDL | |
| #include "besm6_defs.h" | |
| #include <stdlib.h> | |
| #include <ftw.h> | |
| /* | |
| * Use a 640x480 window with 32 bit pixels. | |
| */ | |
| #define WIDTH 800 | |
| #define HEIGHT 400 | |
| #define DEPTH 32 | |
| #define STEPX 14 | |
| #define STEPY 16 | |
| #define FONTNAME "LucidaSansRegular.ttf" | |
| #define FONTPATH1 "/usr/share/fonts" | |
| #define FONTPATH2 "/usr/lib/jvm" | |
| #define FONTPATH3 "/System/Library/Frameworks/JavaVM.framework/Versions" | |
| #include <SDL.h> | |
| #include <SDL_ttf.h> | |
| /* Data and functions that don't depend on SDL version */ | |
| static char *font_path; | |
| static TTF_Font *font_big; | |
| static TTF_Font *font_small; | |
| static SDL_Color foreground; | |
| static SDL_Color background; | |
| static const SDL_Color white = { 255, 255, 255 }; | |
| static const SDL_Color black = { 0, 0, 0 }; | |
| static const SDL_Color cyan = { 0, 128, 128 }; | |
| static const SDL_Color grey = { 64, 64, 64 }; | |
| static t_value old_BRZ [8], old_GRP [2]; | |
| static t_value old_M [NREGS]; | |
| static const int regnum[] = { | |
| 013, 012, 011, 010, 7, 6, 5, 4, | |
| 027, 016, 015, 014, 3, 2, 1, 020, | |
| }; | |
| static SDL_Surface *screen; | |
| /* | |
| * Рисование текста в кодировке UTF-8, с антиалиасингом. | |
| * Параметр halign задаёт выравнивание по горизонтали. | |
| * Цвета заданы глобальными переменными foreground и background. | |
| */ | |
| static void render_utf8 (TTF_Font *font, int x, int y, int halign, char *message) | |
| { | |
| SDL_Surface *text; | |
| SDL_Rect area; | |
| /* Build image from text */ | |
| text = TTF_RenderUTF8_Shaded (font, message, foreground, background); | |
| area.x = x; | |
| if (halign < 0) | |
| area.x -= text->w; /* align left */ | |
| else if (halign == 0) | |
| area.x -= text->w / 2; /* center */ | |
| area.y = y; | |
| area.w = text->w; | |
| area.h = text->h; | |
| /* Put text image to screen */ | |
| SDL_BlitSurface (text, 0, screen, &area); | |
| SDL_FreeSurface (text); | |
| } | |
| static SDL_Surface *sprite_from_data (int width, int height, | |
| const unsigned char *data) | |
| { | |
| SDL_Surface *sprite, *optimized; | |
| unsigned *s, r, g, b, y, x; | |
| sprite = SDL_CreateRGBSurface (SDL_SWSURFACE, | |
| width, height, DEPTH, 0, 0, 0, 0); | |
| /* | |
| optimized = SDL_DisplayFormat (sprite); | |
| SDL_FreeSurface (sprite); | |
| sprite = optimized; | |
| */ | |
| SDL_LockSurface (sprite); | |
| for (y=0; y<height; ++y) { | |
| s = (unsigned*) ((char*)sprite->pixels + y * sprite->pitch); | |
| for (x=0; x<width; ++x) { | |
| r = *data++; | |
| g = *data++; | |
| b = *data++; | |
| *s++ = SDL_MapRGB (sprite->format, r, g, b); | |
| } | |
| } | |
| SDL_UnlockSurface (sprite); | |
| return sprite; | |
| } | |
| /* | |
| * Рисуем неонку. | |
| */ | |
| static void draw_lamp (int left, int top, int on) | |
| { | |
| /* Images created by GIMP: save as C file without alpha channel. */ | |
| static const int lamp_width = 12; | |
| static const int lamp_height = 12; | |
| static const unsigned char lamp_on [12 * 12 * 3 + 1] = | |
| "\0\0\0\0\0\0\0\0\0\13\2\2-\14\14e\31\31e\31\31-\14\14\13\2\2\0\0\0\0\0\0" | |
| "\0\0\0\0\0\0\0\0\0D\20\20\313,,\377??\377CC\377CC\377DD\31333D\21\21\0\0" | |
| "\0\0\0\0\0\0\0D\20\20\357LL\377\243\243\376~~\37699\376@@\376@@\377AA\357" | |
| "<<D\21\21\0\0\0\13\2\2\313,,\377\243\243\377\373\373\377\356\356\377NN\377" | |
| ">>\377@@\377@@\377AA\31333\13\2\2-\14\14\377??\376~~\377\356\356\377\321" | |
| "\321\377<<\377??\377@@\377@@\376@@\377DD-\14\14e\31\31\377CC\37699\377NN" | |
| "\377<<\377??\377@@\377@@\377@@\376??\377CCe\31\31e\31\31\377CC\376@@\377" | |
| ">>\377??\377@@\377@@\377@@\377@@\376??\377CCe\31\31-\14\14\377DD\376@@\377" | |
| "@@\377@@\377@@\377@@\377@@\377@@\376@@\377DD-\14\14\13\2\2\31333\377AA\377" | |
| "@@\377@@\377@@\377@@\377@@\377@@\377AA\31333\13\2\2\0\0\0D\21\21\357<<\377" | |
| "AA\376@@\376??\376??\376@@\377AA\357<<D\21\21\0\0\0\0\0\0\0\0\0D\21\21\313" | |
| "33\377DD\377CC\377CC\377DD\31333D\21\21\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\13" | |
| "\2\2-\14\14e\31\31e\31\31-\14\14\13\2\2\0\0\0\0\0\0\0\0\0"; | |
| static const unsigned char lamp_off [12 * 12 * 3 + 1] = | |
| "\0\0\0\0\0\0\0\0\0\0\0\0\14\2\2\14\2\2\14\2\2\14\2\2\0\0\0\0\0\0\0\0\0\0" | |
| "\0\0\0\0\0\0\0\0\25\5\5A\21\21h\32\32c\30\30c\30\30h\32\32A\21\21\25\5\5" | |
| "\0\0\0\0\0\0\0\0\0\25\5\5\\\30\30""8\16\16\0\0\0\0\0\0\0\0\0\0\0\0""8\16" | |
| "\16\\\30\30\25\5\5\0\0\0\0\0\0A\21\21""8\16\16\0\0\0\0\0\0\0\0\0\0\0\0\0" | |
| "\0\0\0\0\0""8\16\16A\21\21\0\0\0\14\2\2h\32\32\0\0\0\0\0\0\0\0\0\0\0\0\0" | |
| "\0\0\0\0\0\0\0\0\0\0\0h\32\32\14\2\2\14\2\2c\30\30\0\0\0\0\0\0\0\0\0\0\0" | |
| "\0\0\0\0\0\0\0\0\0\0\0\0\0c\30\30\14\2\2\14\2\2c\30\30\0\0\0\0\0\0\0\0\0" | |
| "\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0c\30\30\14\2\2\14\2\2h\32\32\0\0\0\0\0\0\0" | |
| "\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0h\32\32\14\2\2\0\0\0A\21\21""8\16\16\0" | |
| "\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0""8\16\16A\21\21\0\0\0\0\0\0\25\5\5\\\30" | |
| "\30""8\16\16\0\0\0\0\0\0\0\0\0\0\0\0""8\16\16\\\30\30\25\5\5\0\0\0\0\0\0" | |
| "\0\0\0\25\5\5A\21\21h\32\32c\30\30c\30\30h\32\32A\21\21\25\5\5\0\0\0\0\0" | |
| "\0\0\0\0\0\0\0\0\0\0\0\0\0\14\2\2\14\2\2\14\2\2\14\2\2\0\0\0\0\0\0\0\0\0" | |
| "\0\0\0"; | |
| static SDL_Surface *sprite_on, *sprite_off; | |
| SDL_Rect area; | |
| if (! sprite_on) { | |
| sprite_on = sprite_from_data (lamp_width, lamp_height, | |
| lamp_on); | |
| } | |
| if (! sprite_off) { | |
| sprite_off = sprite_from_data (lamp_width, lamp_height, | |
| lamp_off); | |
| } | |
| area.x = left; | |
| area.y = top; | |
| area.w = lamp_width; | |
| area.h = lamp_height; | |
| SDL_BlitSurface (on ? sprite_on : sprite_off, 0, screen, &area); | |
| } | |
| /* | |
| * Отрисовка лампочек БРЗ. | |
| */ | |
| static void draw_modifiers_periodic (int group, int left, int top) | |
| { | |
| int x, y, reg, val; | |
| for (y=0; y<8; ++y) { | |
| reg = regnum [y + group*8]; | |
| val = M [reg]; | |
| if (val == old_M [reg]) | |
| continue; | |
| old_M [reg] = val; | |
| for (x=0; x<15; ++x) { | |
| draw_lamp (left+76 + x*STEPX, top+28 + y*STEPY, val >> (14-x) & 1); | |
| } | |
| } | |
| } | |
| /* | |
| * Отрисовка лампочек ГРП и МГРП. | |
| */ | |
| static void draw_grp_periodic (int top) | |
| { | |
| int x, y; | |
| t_value val; | |
| for (y=0; y<2; ++y) { | |
| val = y ? MGRP : GRP; | |
| if (val == old_GRP [y]) | |
| continue; | |
| old_GRP [y] = val; | |
| for (x=0; x<48; ++x) { | |
| draw_lamp (100 + x*STEPX, top+28 + y*STEPY, val >> (47-x) & 1); | |
| } | |
| } | |
| } | |
| /* | |
| * Отрисовка лампочек БРЗ. | |
| */ | |
| static void draw_brz_periodic (int top) | |
| { | |
| int x, y; | |
| t_value val; | |
| for (y=0; y<8; ++y) { | |
| val = BRZ [7-y]; | |
| if (val == old_BRZ [7-y]) | |
| continue; | |
| old_BRZ [7-y] = val; | |
| for (x=0; x<48; ++x) { | |
| draw_lamp (100 + x*STEPX, top+28 + y*STEPY, val >> (47-x) & 1); | |
| } | |
| } | |
| } | |
| /* | |
| * Отрисовка статичной части регистров-модификаторов. | |
| */ | |
| static void draw_modifiers_static (int group, int left, int top) | |
| { | |
| int x, y, color, reg; | |
| char message [40]; | |
| SDL_Rect area; | |
| background = black; | |
| foreground = cyan; | |
| /* Оттеняем группы разрядов. */ | |
| color = grey.r << 16 | grey.g << 8 | grey.b; | |
| for (x=3; x<15; x+=3) { | |
| area.x = left + 74 + x*STEPX; | |
| area.y = top + 26; | |
| area.w = 2; | |
| area.h = 8*STEPY + 2; | |
| SDL_FillRect (screen, &area, color); | |
| } | |
| /* Названия регистров. */ | |
| for (y=0; y<8; ++y) { | |
| reg = regnum [y + group*8]; | |
| sprintf (message, "М%2o", reg); | |
| render_utf8 (font_big, left, top + 24 + y*STEPY, 1, message); | |
| old_M [reg] = ~0; | |
| } | |
| /* Номера битов. */ | |
| for (x=0; x<15; ++x) { | |
| sprintf (message, "%d", 15-x); | |
| render_utf8 (font_small, left+82 + x*STEPX, | |
| (x & 1) ? top+4 : top+10, 0, message); | |
| } | |
| } | |
| /* | |
| * Отрисовка статичной части регистров ГРП и МГРП. | |
| */ | |
| static void draw_grp_static (int top) | |
| { | |
| int x, y, color; | |
| char message [40]; | |
| SDL_Rect area; | |
| background = black; | |
| foreground = cyan; | |
| /* Оттеняем группы разрядов. */ | |
| color = grey.r << 16 | grey.g << 8 | grey.b; | |
| for (x=3; x<48; x+=3) { | |
| area.x = 98 + x*STEPX; | |
| area.y = top + 26; | |
| area.w = 2; | |
| area.h = 2*STEPY + 2; | |
| SDL_FillRect (screen, &area, color); | |
| } | |
| /* Названия регистров. */ | |
| for (y=0; y<2; ++y) { | |
| render_utf8 (font_big, 24, top + 24 + y*STEPY, 1, y ? "МГРП" : "ГРП"); | |
| old_GRP[y] = ~0; | |
| } | |
| /* Номера битов. */ | |
| for (x=0; x<48; ++x) { | |
| sprintf (message, "%d", 48-x); | |
| render_utf8 (font_small, 106 + x*STEPX, | |
| (x & 1) ? top+10 : top+4, 0, message); | |
| } | |
| } | |
| /* | |
| * Отрисовка статичной части регистров БРЗ. | |
| */ | |
| static void draw_brz_static (int top) | |
| { | |
| int x, y, color; | |
| char message [40]; | |
| SDL_Rect area; | |
| background = black; | |
| foreground = cyan; | |
| /* Оттеняем группы разрядов. */ | |
| color = grey.r << 16 | grey.g << 8 | grey.b; | |
| for (x=3; x<48; x+=3) { | |
| area.x = 98 + x*STEPX; | |
| area.y = top + 26; | |
| area.w = 2; | |
| area.h = 8*STEPY + 2; | |
| SDL_FillRect (screen, &area, color); | |
| } | |
| /* Названия регистров. */ | |
| for (y=7; y>=0; --y) { | |
| sprintf (message, "БРЗ %d", 7-y); | |
| render_utf8 (font_big, 24, top + 24 + y*STEPY, 1, message); | |
| old_BRZ[y] = ~0; | |
| } | |
| } | |
| /* | |
| * Поиск файла шрифта по имени. | |
| */ | |
| static int probe_font (const char *path, const struct stat *st, int flag) | |
| { | |
| const char *p; | |
| if (flag != FTW_F) | |
| return 0; | |
| p = path + strlen (path) - strlen (FONTNAME); | |
| if (p < path || strcmp (p, FONTNAME) != 0) | |
| return 0; | |
| font_path = strdup (path); | |
| return 1; | |
| } | |
| /* | |
| * Закрываем графическое окно. | |
| */ | |
| void besm6_close_panel () | |
| { | |
| if (! screen) | |
| return; | |
| TTF_Quit(); | |
| SDL_Quit(); | |
| screen = 0; | |
| } | |
| #if SDL_MAJOR_VERSION == 2 | |
| static SDL_Window *sdlWindow; | |
| static SDL_Renderer *sdlRenderer; | |
| static SDL_Texture *sdlTexture; | |
| /* | |
| * Начальная инициализация графического окна и шрифтов. | |
| */ | |
| static void init_panel () | |
| { | |
| if (sim_switches & SWMASK('Q')) | |
| return; | |
| /* Initialize SDL subsystems - in this case, only video. */ | |
| if (SDL_Init (SDL_INIT_VIDEO) < 0) { | |
| fprintf (stderr, "SDL: unable to init: %s\n", | |
| SDL_GetError ()); | |
| exit (1); | |
| } | |
| sdlWindow = SDL_CreateWindow ("BESM-6 panel", | |
| SDL_WINDOWPOS_UNDEFINED, | |
| SDL_WINDOWPOS_UNDEFINED, | |
| WIDTH, HEIGHT, 0 /* regular window */); | |
| if (! sdlWindow) { | |
| fprintf (stderr, "SDL: unable to set %dx%dx%d mode: %s\n", | |
| WIDTH, HEIGHT, DEPTH, SDL_GetError ()); | |
| exit (1); | |
| } | |
| sdlRenderer = SDL_CreateRenderer(sdlWindow, -1, 0); | |
| /* Make black background */ | |
| SDL_SetRenderDrawColor(sdlRenderer, 0, 0, 0, 255); | |
| SDL_RenderClear(sdlRenderer); | |
| /* Initialize the TTF library */ | |
| if (TTF_Init() < 0) { | |
| fprintf (stderr, "SDL: couldn't initialize TTF: %s\n", | |
| SDL_GetError()); | |
| SDL_Quit(); | |
| exit (1); | |
| } | |
| /* Find font file */ | |
| if (ftw (FONTPATH1, probe_font, 255) <= 0 && | |
| ftw (FONTPATH2, probe_font, 255) <= 0 && | |
| ftw (FONTPATH3, probe_font, 255) <= 0) { | |
| fprintf(stderr, "SDL: couldn't find font %s in directory %s\n", | |
| FONTNAME, FONTPATH1); | |
| besm6_close_panel(); | |
| exit (1); | |
| } | |
| /* Open the font file with the requested point size */ | |
| font_big = TTF_OpenFont (font_path, 16); | |
| font_small = TTF_OpenFont (font_path, 9); | |
| if (! font_big || ! font_small) { | |
| fprintf(stderr, "SDL: couldn't load font %s: %s\n", | |
| font_path, SDL_GetError()); | |
| besm6_close_panel(); | |
| exit (1); | |
| } | |
| atexit (besm6_close_panel); | |
| screen = SDL_CreateRGBSurface(0, WIDTH, HEIGHT, 32, | |
| 0x00FF0000, | |
| 0x0000FF00, | |
| 0x000000FF, | |
| 0xFF000000); | |
| sdlTexture = SDL_CreateTexture(sdlRenderer, | |
| SDL_PIXELFORMAT_ARGB8888, | |
| SDL_TEXTUREACCESS_STATIC, | |
| WIDTH, HEIGHT); | |
| /* Отрисовка статичной части панели БЭСМ-6. */ | |
| draw_modifiers_static (0, 24, 10); | |
| draw_modifiers_static (1, 400, 10); | |
| draw_grp_static (180); | |
| draw_brz_static (230); | |
| /* Tell SDL to update the whole screen */ | |
| SDL_UpdateTexture(sdlTexture, NULL, screen->pixels, screen->pitch); | |
| SDL_RenderClear(sdlRenderer); | |
| SDL_RenderCopy(sdlRenderer, sdlTexture, NULL, NULL); | |
| SDL_RenderPresent (sdlRenderer); | |
| } | |
| void (*sim_vm_init)() = init_panel; | |
| /* | |
| * Обновляем графическое окно. | |
| */ | |
| void besm6_draw_panel () | |
| { | |
| if (! screen) | |
| return; | |
| /* Периодическая отрисовка: мигание лампочек. */ | |
| draw_modifiers_periodic (0, 24, 10); | |
| draw_modifiers_periodic (1, 400, 10); | |
| draw_grp_periodic (180); | |
| draw_brz_periodic (230); | |
| /* Tell SDL to update the whole screen */ | |
| SDL_UpdateTexture(sdlTexture, NULL, screen->pixels, screen->pitch); | |
| SDL_RenderClear(sdlRenderer); | |
| SDL_RenderCopy(sdlRenderer, sdlTexture, NULL, NULL); | |
| SDL_RenderPresent (sdlRenderer); | |
| /* Exit SIMH when window closed.*/ | |
| SDL_Event event; | |
| if (SDL_PollEvent (&event) && event.type == SDL_QUIT) | |
| longjmp (cpu_halt, SCPE_STOP); | |
| } | |
| #else | |
| /* | |
| * Начальная инициализация графического окна и шрифтов. | |
| */ | |
| static void init_panel () | |
| { | |
| if (sim_switches & SWMASK('Q')) | |
| return; | |
| /* Initialize SDL subsystems - in this case, only video. */ | |
| if (SDL_Init (SDL_INIT_VIDEO) < 0) { | |
| fprintf (stderr, "SDL: unable to init: %s\n", | |
| SDL_GetError ()); | |
| exit (1); | |
| } | |
| screen = SDL_SetVideoMode (WIDTH, HEIGHT, DEPTH, SDL_SWSURFACE); | |
| if (! screen) { | |
| fprintf (stderr, "SDL: unable to set %dx%dx%d mode: %s\n", | |
| WIDTH, HEIGHT, DEPTH, SDL_GetError ()); | |
| exit (1); | |
| } | |
| /* Initialize the TTF library */ | |
| if (TTF_Init() < 0) { | |
| fprintf (stderr, "SDL: couldn't initialize TTF: %s\n", | |
| SDL_GetError()); | |
| SDL_Quit(); | |
| exit (1); | |
| } | |
| /* Find font file */ | |
| if (ftw (FONTPATH1, probe_font, 255) <= 0 && | |
| ftw (FONTPATH2, probe_font, 255) <= 0 && | |
| ftw (FONTPATH3, probe_font, 255) <= 0) { | |
| fprintf(stderr, "SDL: couldn't find font %s in directory %s\n", | |
| FONTNAME, FONTPATH1); | |
| besm6_close_panel(); | |
| exit (1); | |
| } | |
| /* Open the font file with the requested point size */ | |
| font_big = TTF_OpenFont (font_path, 16); | |
| font_small = TTF_OpenFont (font_path, 9); | |
| if (! font_big || ! font_small) { | |
| fprintf(stderr, "SDL: couldn't load font %s: %s\n", | |
| FONTNAME, TTF_GetError()); | |
| besm6_close_panel(); | |
| exit (1); | |
| } | |
| atexit (besm6_close_panel); | |
| /* Отрисовка статичной части панели БЭСМ-6. */ | |
| draw_modifiers_static (0, 24, 10); | |
| draw_modifiers_static (1, 400, 10); | |
| draw_grp_static (180); | |
| draw_brz_static (230); | |
| /* Tell SDL to update the whole screen */ | |
| SDL_UpdateRect (screen, 0, 0, WIDTH, HEIGHT); | |
| } | |
| void (*sim_vm_init)() = init_panel; | |
| /* | |
| * Обновляем графическое окно. | |
| */ | |
| void besm6_draw_panel () | |
| { | |
| if (! screen) | |
| return; | |
| /* Периодическая отрисовка: мигание лампочек. */ | |
| draw_modifiers_periodic (0, 24, 10); | |
| draw_modifiers_periodic (1, 400, 10); | |
| draw_grp_periodic (180); | |
| draw_brz_periodic (230); | |
| /* Tell SDL to update the whole screen */ | |
| SDL_UpdateRect (screen, 0, 0, WIDTH, HEIGHT); | |
| /* Exit SIMH when window closed.*/ | |
| SDL_Event event; | |
| if (SDL_PollEvent (&event) && event.type == SDL_QUIT) | |
| longjmp (cpu_halt, SCPE_STOP); | |
| } | |
| #if !defined(__WIN32__) && \ | |
| !(defined(__MWERKS__) && !defined(__BEOS__)) && \ | |
| !defined(__MACOS__) && !defined(__MACOSX__) && \ | |
| !defined(__SYMBIAN32__) && !defined(QWS) | |
| #undef main | |
| /* | |
| * Вот так всё непросто. | |
| */ | |
| int main (int argc, char *argv[]) | |
| { | |
| extern int SDL_main (int, char**); | |
| return SDL_main (argc, argv); | |
| } | |
| #endif | |
| #endif /* SDL_MAJOR_VERSION */ | |
| #else /* HAVE_LIBSDL */ | |
| void besm6_draw_panel () | |
| { | |
| } | |
| #endif /* HAVE_LIBSDL */ |