| /* | |
| * $Id: display.h,v 1.13 2004/01/24 08:34:33 phil Exp $ | |
| * interface to O/S independent layer of XY display simulator | |
| * Phil Budne <phil@ultimate.com> | |
| * September 2003 | |
| * | |
| * Changes from Douglas A. Gwyn, Jan 12, 2004 | |
| */ | |
| /* | |
| * Copyright (c) 2003-2018, Philip L. Budne | |
| * | |
| * Permission is hereby granted, free of charge, to any person obtaining a | |
| * copy of this software and associated documentation files (the "Software"), | |
| * to deal in the Software without restriction, including without limitation | |
| * the rights to use, copy, modify, merge, publish, distribute, sublicense, | |
| * and/or sell copies of the Software, and to permit persons to whom the | |
| * Software is furnished to do so, subject to the following conditions: | |
| * | |
| * The above copyright notice and this permission notice shall be included in | |
| * all copies or substantial portions of the Software. | |
| * | |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | |
| * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | |
| * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL | |
| * THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER | |
| * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN | |
| * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. | |
| * | |
| * Except as contained in this notice, the names of the authors shall | |
| * not be used in advertising or otherwise to promote the sale, use or | |
| * other dealings in this Software without prior written authorization | |
| * from the authors. | |
| */ | |
| /* | |
| * known display types | |
| */ | |
| enum display_type { | |
| /* | |
| * Give TX-0 the rightful spot as the progenitor | |
| * of the PDP-1, and thus all DEC machines. | |
| */ | |
| DIS_TX0 = 0, | |
| DIS_VR14 = 14, | |
| DIS_VR17 = 17, | |
| DIS_VR20 = 20, | |
| DIS_TYPE30 = 30, | |
| DIS_VR48 = 48, | |
| DIS_TYPE340 = 340 | |
| }; | |
| /* | |
| * display scale factors | |
| */ | |
| #define RES_FULL 1 | |
| #define RES_HALF 2 | |
| #define RES_QUARTER 4 | |
| #define RES_EIGHTH 8 | |
| /* | |
| * must be called before first call to display_age() | |
| * (but called implicitly by display_point()) | |
| */ | |
| extern int display_init(enum display_type, int scale, void *dptr); | |
| /* return size of virtual display */ | |
| extern int display_xpoints(void); | |
| extern int display_ypoints(void); | |
| /* virtual points between display and menu sections */ | |
| #define VR48_GUTTER 8 /* just a guess */ | |
| /* conversion factor from virtual points and displayed pixels */ | |
| extern int display_scale(void); | |
| /* | |
| * simulate passage of time; first argument is simulated microseconds elapsed, | |
| * second argument is flag to slow down simulated speed | |
| * see comments in display.c for why you should call it often!! | |
| * Under X11 polls for window events!! | |
| */ | |
| extern int display_age(int,int); | |
| /* | |
| * display intensity levels. | |
| * always at least 8 (for VT11/VS60) -- may be mapped internally | |
| */ | |
| #define DISPLAY_INT_MAX 7 | |
| #define DISPLAY_INT_MIN 0 /* lowest "on" level */ | |
| /* | |
| * plot a point; arguments are x, y, intensity, color (0/1) | |
| * returns true if light pen active (mouse button down) | |
| * at (or very near) this location. | |
| * | |
| * Display initialized on first call. | |
| */ | |
| extern int display_point(int,int,int,int); | |
| /* | |
| * force window system to output bits to screen; | |
| * call after adding points, or aging the screen | |
| * collect any window system input (mouse or keyboard) | |
| */ | |
| extern void display_sync(void); | |
| /* | |
| * currently a noop | |
| */ | |
| extern void display_reset(void); | |
| /* | |
| * ring the bell | |
| */ | |
| extern void display_beep(void); | |
| /* | |
| * Set light-pen radius; maximum radius in display coordinates | |
| * from a "lit" location that the light pen will see. | |
| */ | |
| extern void display_lp_radius(int); | |
| /* | |
| * set by simulated spacewar switch box switches | |
| * bits high as long as key down | |
| * | |
| * asdf kl;' | |
| * bits just where PDP-1 spacewar expects them! | |
| * key mappings same as MIT Media Lab Java PDP-1 simulator | |
| * | |
| * PDP-6/10 SPCWAR adds hyperspace button, two more players. | |
| * All additional bits above PDP-1 18-bit word. | |
| */ | |
| extern unsigned long spacewar_switches; | |
| /* | |
| * spacewar_switches fruit salad: | |
| * | |
| * the low 18 bits spacewar_swiches (a 32-bit int) | |
| * are the switches for PDP-1 spacewar (four at either end) | |
| * where the game expects them. | |
| * | |
| * Additional bits for the PDP-6/10 game are in the upper 14 bits: | |
| * existing (top player) hyperspace buttons in the top two bits, | |
| * and bottom players in two 6-bit bytes | |
| * | |
| * Too much mess to have in three places (display.c key up/down and | |
| * the PDP-10 interface code), so I'm using a common idiom from the PDP-10 | |
| * world: define a macro that expands to multiple macro invocations | |
| * and redefine the inner macro as needed before expanding the outer macro. | |
| * | |
| * I have little/no expectation that this is actually playable, but | |
| * you could rig up an AVR (or other USB MCU) with switch boxes to | |
| * look like a USB HID keyboard. For full historical accuracy, please | |
| * use wooden controllers! | |
| * | |
| * Phil Budne Feb 2018 | |
| */ | |
| /* SWSW (SpaceWar SWitch) macro args: | |
| * LC: lower case key | |
| * UC: upper case key | |
| * BIT: bit in spacewar_switches (1 means switch on) | |
| * yes, 32-bit int bits expressed in octal | |
| * (which is just like decimal, if you're missing two fingers) | |
| * POS: user in PDP-6/10 parlance Upper/Lower Left/Right | |
| * FUNC: function name in PDP-6/10 parlance (FIRE means beam or torpedo) | |
| * comment is meaning in PDP-1 parlance | |
| * | |
| * entries in order of PDP-1 function bit order | |
| */ | |
| #define SPACEWAR_SWITCHES \ | |
| SWSW('f', 'F', 01, UL, FIRE) /* torpedos */ \ | |
| SWSW('d', 'D', 02, UL, THRUST) /* engines */ \ | |
| SWSW('a', 'A', 04, UL, CW) /* rotate R */ \ | |
| SWSW('s', 'S', 010, UL, CCW) /* rotate L */ \ | |
| SWSW('g', 'G', 010000000000, UL, HYPER) /* PDP-6/10 hyperspace */ \ | |
| \ | |
| SWSW('\'', '"', 040000, UR, FIRE) /* torpedos */ \ | |
| SWSW(';', ':', 0100000, UR, THRUST) /* engines */ \ | |
| SWSW('k', 'K', 0200000, UR, CW) /* rotate R */ \ | |
| SWSW('l', 'L', 0400000, UR, CCW) /* rotate L */ \ | |
| SWSW('\r','\n',020000000000, UR, HYPER) /* PDP-6/10 hyperspace */ \ | |
| \ | |
| SWSW('v', 'V', 01000000, LL, FIRE) /* torpedos */ \ | |
| SWSW('c', 'C', 02000000, LL, THRUST) /* engines */ \ | |
| SWSW('z', 'Z', 04000000, LL, CW) /* rotate R */ \ | |
| SWSW('x', 'X', 010000000, LL, CCW) /* rotate L */ \ | |
| SWSW('b', 'B', 020000000, LL, HYPER) /* hyperspace */ \ | |
| \ | |
| SWSW('.', '>', 0100000000, LR, FIRE) /* torpedos */ \ | |
| SWSW(',', '<', 0200000000, LR, THRUST) /* engines */ \ | |
| SWSW('n', 'N', 0400000000, LR, CW) /* rotate R */ \ | |
| SWSW('m', 'M', 01000000000, LR, CCW) /* rotate L */ \ | |
| SWSW('/', '?', 02000000000, LR, HYPER) /* hyperspace */ | |
| /* | |
| * light pen "tip switch" activated (for VS60 emulation etc.) | |
| * should only be set from "driver" (window system layer) | |
| */ | |
| extern unsigned char display_lp_sw; | |
| /* | |
| * deactivates light pen | |
| * (SIMH DR11-C simulation when initialized sets this and | |
| * then reports mouse coordinates as Talos digitizer data) | |
| */ | |
| extern unsigned char display_tablet; | |
| /* | |
| * users of this library are expected to provide these calls. | |
| * simulator will set up to 36 simulated switches. | |
| */ | |
| extern void cpu_get_switches(unsigned long *p1, unsigned long *p2); | |
| extern void cpu_set_switches(unsigned long, unsigned long); |