# Microsoft Visual C++ Generated NMAKE File, Format Version 2.00 | |
# ** DO NOT EDIT ** | |
# TARGTYPE "Win32 (x86) Console Application" 0x0103 | |
!IF "$(CFG)" == "" | |
CFG=Win32 Debug | |
!MESSAGE No configuration specified. Defaulting to Win32 Debug. | |
!ENDIF | |
!IF "$(CFG)" != "Win32 Release" && "$(CFG)" != "Win32 Debug" | |
!MESSAGE Invalid configuration "$(CFG)" specified. | |
!MESSAGE You can specify a configuration when running NMAKE on this makefile | |
!MESSAGE by defining the macro CFG on the command line. For example: | |
!MESSAGE | |
!MESSAGE NMAKE /f "viewdeck.mak" CFG="Win32 Debug" | |
!MESSAGE | |
!MESSAGE Possible choices for configuration are: | |
!MESSAGE | |
!MESSAGE "Win32 Release" (based on "Win32 (x86) Console Application") | |
!MESSAGE "Win32 Debug" (based on "Win32 (x86) Console Application") | |
!MESSAGE | |
!ERROR An invalid configuration is specified. | |
!ENDIF | |
################################################################################ | |
# Begin Project | |
CPP=cl.exe | |
RSC=rc.exe | |
!IF "$(CFG)" == "Win32 Release" | |
# PROP BASE Use_MFC 0 | |
# PROP BASE Use_Debug_Libraries 0 | |
# PROP BASE Output_Dir "WinRel" | |
# PROP BASE Intermediate_Dir "WinRel" | |
# PROP Use_MFC 0 | |
# PROP Use_Debug_Libraries 0 | |
# PROP Output_Dir "WinRel" | |
# PROP Intermediate_Dir "WinRel" | |
OUTDIR=.\WinRel | |
INTDIR=.\WinRel | |
ALL : $(OUTDIR)/viewdeck.exe $(OUTDIR)/viewdeck.bsc | |
$(OUTDIR) : | |
if not exist $(OUTDIR)/nul mkdir $(OUTDIR) | |
# ADD BASE CPP /nologo /ML /W3 /GX /YX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /FR /c | |
# ADD CPP /nologo /ML /W3 /GX /YX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /FR /c | |
CPP_PROJ=/nologo /ML /W3 /GX /YX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE"\ | |
/FR$(INTDIR)/ /Fp$(OUTDIR)/"viewdeck.pch" /Fo$(INTDIR)/ /c | |
CPP_OBJS=.\WinRel/ | |
# ADD BASE RSC /l 0x409 /d "NDEBUG" | |
# ADD RSC /l 0x409 /d "NDEBUG" | |
BSC32=bscmake.exe | |
# ADD BASE BSC32 /nologo | |
# ADD BSC32 /nologo | |
BSC32_FLAGS=/nologo /o$(OUTDIR)/"viewdeck.bsc" | |
BSC32_SBRS= \ | |
$(INTDIR)/viewdeck.sbr | |
$(OUTDIR)/viewdeck.bsc : $(OUTDIR) $(BSC32_SBRS) | |
$(BSC32) @<< | |
$(BSC32_FLAGS) $(BSC32_SBRS) | |
<< | |
LINK32=link.exe | |
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /NOLOGO /SUBSYSTEM:console /MACHINE:I386 | |
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib /NOLOGO /SUBSYSTEM:console /MACHINE:I386 | |
LINK32_FLAGS=kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib\ | |
advapi32.lib /NOLOGO /SUBSYSTEM:console /INCREMENTAL:no\ | |
/PDB:$(OUTDIR)/"viewdeck.pdb" /MACHINE:I386 /OUT:$(OUTDIR)/"viewdeck.exe" | |
DEF_FILE= | |
LINK32_OBJS= \ | |
$(INTDIR)/viewdeck.obj | |
$(OUTDIR)/viewdeck.exe : $(OUTDIR) $(DEF_FILE) $(LINK32_OBJS) | |
$(LINK32) @<< | |
$(LINK32_FLAGS) $(LINK32_OBJS) | |
<< | |
!ELSEIF "$(CFG)" == "Win32 Debug" | |
# PROP BASE Use_MFC 0 | |
# PROP BASE Use_Debug_Libraries 1 | |
# PROP BASE Output_Dir "WinDebug" | |
# PROP BASE Intermediate_Dir "WinDebug" | |
# PROP Use_MFC 0 | |
# PROP Use_Debug_Libraries 1 | |
# PROP Output_Dir "WinDebug" | |
# PROP Intermediate_Dir "WinDebug" | |
OUTDIR=.\WinDebug | |
INTDIR=.\WinDebug | |
ALL : $(OUTDIR)/viewdeck.exe $(OUTDIR)/viewdeck.bsc | |
$(OUTDIR) : | |
if not exist $(OUTDIR)/nul mkdir $(OUTDIR) | |
# ADD BASE CPP /nologo /ML /W3 /GX /Zi /YX /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /FR /c | |
# ADD CPP /nologo /ML /W3 /GX /Zi /YX /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /FR /c | |
CPP_PROJ=/nologo /ML /W3 /GX /Zi /YX /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE"\ | |
/FR$(INTDIR)/ /Fp$(OUTDIR)/"viewdeck.pch" /Fo$(INTDIR)/\ | |
/Fd$(OUTDIR)/"viewdeck.pdb" /c | |
CPP_OBJS=.\WinDebug/ | |
# ADD BASE RSC /l 0x409 /d "_DEBUG" | |
# ADD RSC /l 0x409 /d "_DEBUG" | |
BSC32=bscmake.exe | |
# ADD BASE BSC32 /nologo | |
# ADD BSC32 /nologo | |
BSC32_FLAGS=/nologo /o$(OUTDIR)/"viewdeck.bsc" | |
BSC32_SBRS= \ | |
$(INTDIR)/viewdeck.sbr | |
$(OUTDIR)/viewdeck.bsc : $(OUTDIR) $(BSC32_SBRS) | |
$(BSC32) @<< | |
$(BSC32_FLAGS) $(BSC32_SBRS) | |
<< | |
LINK32=link.exe | |
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /NOLOGO /SUBSYSTEM:console /DEBUG /MACHINE:I386 | |
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib /NOLOGO /SUBSYSTEM:console /DEBUG /MACHINE:I386 | |
LINK32_FLAGS=kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib\ | |
advapi32.lib /NOLOGO /SUBSYSTEM:console /INCREMENTAL:yes\ | |
/PDB:$(OUTDIR)/"viewdeck.pdb" /DEBUG /MACHINE:I386\ | |
/OUT:$(OUTDIR)/"viewdeck.exe" | |
DEF_FILE= | |
LINK32_OBJS= \ | |
$(INTDIR)/viewdeck.obj | |
$(OUTDIR)/viewdeck.exe : $(OUTDIR) $(DEF_FILE) $(LINK32_OBJS) | |
$(LINK32) @<< | |
$(LINK32_FLAGS) $(LINK32_OBJS) | |
<< | |
!ENDIF | |
.c{$(CPP_OBJS)}.obj: | |
$(CPP) $(CPP_PROJ) $< | |
.cpp{$(CPP_OBJS)}.obj: | |
$(CPP) $(CPP_PROJ) $< | |
.cxx{$(CPP_OBJS)}.obj: | |
$(CPP) $(CPP_PROJ) $< | |
################################################################################ | |
# Begin Group "Source Files" | |
################################################################################ | |
# Begin Source File | |
SOURCE=.\viewdeck.c | |
$(INTDIR)/viewdeck.obj : $(SOURCE) $(INTDIR) | |
# End Source File | |
# End Group | |
# End Project | |
################################################################################ |