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/* h316_udp.c: IMP/TIP Modem and Host Interface socket routines using UDP
Copyright (c) 2013 Robert Armstrong, bob@jfcl.com
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REVISION HISTORY
udp socket routines
26-Jun-13 RLA Rewritten from TCP version
26-Nov-13 MP Rewritten to use TMXR layer packet semantics thus
allowing portability to all simh hosts.
OVERVIEW
This module emulates low level communications between two virtual modems
using UDP packets over the modern network connections. It's used by both
the IMP modem interface and the host interface modules to implement IMP to
IMP and IMP to HOST connections.
TCP vs UDP
Why UDP and not TCP? TCP has a couple of advantages after all - it's
stream oriented, which is intrinsically like a modem, and it handles all
the network "funny stuff" for us. TCP has a couple of problems too - first,
it's inherently asymmetrical. There's a "server" end which opens a master
socket and passively listens for connections, and a "client" end which
actively attempts to connect. That's annoying, but it can be worked around.
The big problem with TCP is that even though it treats the data like a stream
it's internally buffering it, and you really have absolutely no control over
when TCP will decide to send its buffer. Google "nagle algorithm" to get an
idea. Yes, you can set TCP_NODELAY to disable Nagle, but the data's still
buffered and it doesn't fix the problem. What's the issue with buffering?
It introduces completely unpredictable delays into the message traffic. A
transmitting IMP could send two or three (or ten or twenty!) messages before
TCP actually decides to try to deliver them to the destination.
And it turns out that IMPs are extraordinarily sensitive to line speed. The
IMP firmware actually goes to the trouble of measuring the effective line
speed by using the RTC to figure out how long it takes to send a message.
One thing that screws up the IMP to no end is variation in the effective
line speed. I guess they had a lot of trouble with AT&T Long Lines back in
the Old Days, and the IMP has quite a bit of code to monitor line quality.
Even fairly minor variations in speed will cause it to mark the line as
"down" and sent a trouble report back to BBN. And no, I'm not making this up!
UDP gives us a few advantages. First, it's inherently packet oriented so
we can simply grab the entire packet from the transmitting IMP's memory, wrap
a little extra information around it, and ship it off in one datagram. The
receiving IMP gets the whole packet at once and it can simply BLT it into
the receiving IMP's memory. No fuss, no muss, no need convert the packet
into a stream, add word counts, wait for complete packets, etc. And UDP is
symmetrical - both ends listen and send in the same way. There's no need for
master sockets, passive (server) and active (client) ends, or any of that.
Also UDP has no buffering - the packet goes out on the wire when we send it.
The data doesn't wait around in some buffer for TCP to decide when it wants
to let it go. The latency and delay for UDP is much more predictable and
consistent, at least for local networks. If you're actually sending the
packets out on the big, wide, Internet then all bets are off on that.
UDP has a few problems that we have to worry about. First, it's not
guaranteed delivery so just because one IMP sends a packet doesn't mean that
the other end will ever see it. Surprisingly that's not a problem for us.
Phone lines have noise and dropouts, and real modems lose packets too. The
IMP code is completely happy and able to deal with that, and generally we
don't worry about dropped packets at all.
There are other issues with UDP - it doesn't guarantee packet order, so the
sending IMP might transmit packets 1, 2 and 3 and the receiving IMP will get
1, 3 then 2. THAT would never happen with a real modem and we have to shield
the IMP code from any such eventuality. Also, with UDP packets can be
duplicated so the receiving IMP might see 1, 2, 2, 3 (or even 1, 3, 2, 1!).
Again, a modem would never do that and we have to prevent it from happening.
Both cases are easily dealt with by adding a sequence number to the header
we wrap around the IMP's packet. Out of sequence or duplicate packets can
be detected and are simply dropped. If necessary, the IMP will deal with
retransmitting them in its own time.
One more thing about UDP - there is no way to tell whether a connection is
established or not and for that matter there is no "connection" at all
(that's why it's a "connectionless" protocol, after all!). We simply send
packets out and there's no way to know whether anybody is hearing them. The
real IMP modem hardware had no carrier detect or other dataset control
functions, so it was identical in that respect. An IMP sent messages out the
modem and, unless it received a message back, it had no way to know whether
the IMP on the other end was hearing them.
INTERFACE
This module provides a simplified UDP socket interface. These functions are
implemented -
udp_create define a connection to the remote IMP
udp_release release a connection
udp_send send an IMP message to the other end
udp_receive receive (w/o blocking!) a message if available
Note that each connection is assigned a unique "handle", a small integer,
which is used as an index into our internal connection data table. There
is a limit on the maximum number of connections available, as set my the
MAXLINKS parameter. Also, notice that all links are intrinsically full
duplex and bidirectional - data can be sent and received in both directions
independently. Real modems and host cards were exactly the same.
*/
#ifdef VM_IMPTIP
#include "sim_defs.h" // simh machine independent definitions
#include "sim_tmxr.h" // The MUX layer exposes packet send and receive semantics
#include "h316_defs.h" // H316 emulator definitions
#include "h316_imp.h" // ARPAnet IMP/TIP definitions
// Local constants ...
#define MAXLINKS 10 // maximum number of simultaneous connections
// This constant determines the longest possible IMP data payload that can be
// sent. Most IMP messages are trivially small - 68 words or so - but, when one
// IMP asks for a reload the neighbor IMP sends the entire memory image in a
// single message! That message is about 14K words long.
// The next thing you should worry about is whether the underlying IP network
// can actually send a UDP packet of this size. It turns out that there's no
// simple answer to that - it'll be fragmented for sure, but as long as all
// the fragments arrive intact then the destination should reassemble them.
#define MAXDATA 16384 // longest possible IMP packet (in H316 words)
// UDP connection data structure ...
// One of these blocks is allocated for every simulated modem link.
struct _UDP_LINK {
t_bool used; // TRUE if this UDP_LINK is in use
char rhostport[64]; // Remote host:port
char lport[64]; // Local port
uint32 rxsequence; // next message sequence number for receive
uint32 txsequence; // next message sequence number for transmit
DEVICE *dptr; // Device associated with link
};
typedef struct _UDP_LINK UDP_LINK;
// This magic number is stored at the beginning of every UDP message and is
// checked on receive. It's hardly foolproof, but its a simple attempt to
// guard against other applications dumping unsolicited UDP messages into our
// receiver socket...
#define MAGIC ((uint32) (((((('H' << 8) | '3') << 8) | '1') << 8) | '6'))
// UDP wrapper data structure ...
// This is the UDP packet which is actually transmitted or received. It
// contains the actual IMP packet, plus whatever additional information we
// need to keep track of things. NOTE THAT ALL DATA IN THIS PACKET, INCLUDING
// THE H316 MEMORY WORDS, ARE SENT AND RECEIVED WITH NETWORK BYTE ORDER!
struct _UDP_PACKET {
uint32 magic; // UDP "magic number" (see above)
uint32 sequence; // UDP packet sequence number
uint16 count; // number of H316 words to follow
uint16 data[MAXDATA]; // and the actual H316 data words/IMP packet
};
typedef struct _UDP_PACKET UDP_PACKET;
#define UDP_HEADER_LEN (2*sizeof(uint32) + sizeof(uint16))
// Locals ...
UDP_LINK udp_links[MAXLINKS] = {0}; // data for every active connection
TMLN udp_lines[MAXLINKS] = { 0 }; // line descriptors
TMXR udp_tmxr = { MAXLINKS, NULL, 0, udp_lines};// datagram mux
int32 udp_find_free_link (void)
{
// Find a free UDP_LINK block, initialize it and return its index. If none
// are free, then return -1 ...
int32 i;
for (i = 0; i < MAXLINKS; ++i) {
if (udp_links[i].used == 0) {
memset(&udp_links[i], 0, sizeof(UDP_LINK));
return i;
}
}
return NOLINK;
}
t_stat udp_parse_remote (int32 link, char *premote)
{
// This routine will parse a remote address string in any of these forms -
//
// llll:w.x.y.z:rrrr
// llll:name.domain.com:rrrr
// llll::rrrr
// w.x.y.z:rrrr
// name.domain.com:rrrr
//
// In all examples, "llll" is the local port number that we use for listening,
// and "rrrr" is the remote port number that we use for transmitting. The
// local port is optional and may be omitted, in which case it defaults to the
// same as the remote port. This works fine if the other IMP is actually on
// a different host, but don't try that with localhost - you'll be talking to
// yourself!! In both cases, "w.x.y.z" is a dotted IP for the remote machine
// and "name.domain.com" is its name (which will be looked up to get the IP).
// If the host name/IP is omitted then it defaults to "localhost".
char *end; int32 lport, rport; t_stat ret;
char host[64], port[16];
if (*premote == '\0') return SCPE_2FARG;
memset (udp_links[link].lport, 0, sizeof(udp_links[link].lport));
memset (udp_links[link].rhostport, 0, sizeof(udp_links[link].rhostport));
// Handle the llll::rrrr case first
if (2 == sscanf (premote, "%d::%d", &lport, &rport)) {
if ((lport < 1) || (lport >65535) || (rport < 1) || (rport >65535)) return SCPE_ARG;
sprintf (udp_links[link].lport, "%d", lport);
sprintf (udp_links[link].rhostport, "localhost:%d", rport);
return SCPE_OK;
}
// Look for the local port number and save it away.
lport = strtoul(premote, &end, 10);
if ((*end == ':') && (lport > 0)) {
sprintf (udp_links[link].lport, "%d", lport);
premote = end+1;
}
ret = sim_parse_addr (premote, host, sizeof(host), "localhost", port, sizeof(port), NULL, NULL);
if (ret != SCPE_OK) return SCPE_ARG;
sprintf (udp_links[link].rhostport, "%s:%s", host, port);
if (udp_links[link].lport[0] == '\0')
strcpy (udp_links[link].lport, port);
if ((strcmp (udp_links[link].lport, port) == 0) &&
(strcmp ("localhost", host) == 0))
fprintf(stderr,"WARNING - use different transmit and receive ports!\n");
return SCPE_OK;
}
t_stat udp_error (int32 link, const char *msg)
{
// This routine is called whenever a SOCKET_ERROR is returned for any I/O.
fprintf(stderr,"UDP%d - %s failed with error %d\n", link, msg, WSAGetLastError());
return SCPE_IOERR;
}
t_stat udp_create (DEVICE *dptr, char *premote, int32 *pln)
{
// Create a logical UDP link to the specified remote system. The "remote"
// string specifies both the remote host name or IP and a port number. The
// port number is both the port we send datagrams to, and also the port we
// listen on for incoming datagrams. UDP doesn't have any real concept of a
// "connection" of course, and this routine simply creates the necessary
// sockets in this host. We have no way of knowing whether the remote host is
// listening or even if it exists.
//
// We return SCPE_OK if we're successful and an error code if we aren't. If
// we are successful, then the ln parameter is assigned the link number,
// which is a handle used to identify this connection to all future udp_xyz()
// calls.
t_stat ret;
char linkinfo[128];
int32 link = udp_find_free_link();
if (link < 0) return SCPE_MEM;
// Parse the remote name and set up the ipaddr and port ...
if ((ret = udp_parse_remote(link, premote)) != SCPE_OK) return ret;
// Create the socket connection to the destination ...
sprintf(linkinfo, "Buffer=%d,Line=%d,%s,UDP,Connect=%s", (int)(sizeof(UDP_PACKET)+sizeof(int32)), link, udp_links[link].lport, udp_links[link].rhostport);
ret = tmxr_open_master (&udp_tmxr, linkinfo);
if (ret != SCPE_OK) return ret;
// All done - mark the TCP_LINK data as "used" and return the index.
udp_links[link].used = TRUE; *pln = link;
udp_lines[link].dptr = udp_links[link].dptr = dptr; // save device
udp_tmxr.uptr = dptr->units;
udp_tmxr.last_poll_time = 1; // h316'a use of TMXR doesn't poll periodically for connects
tmxr_poll_conn (&udp_tmxr); // force connection initialization now
udp_tmxr.last_poll_time = 1; // h316'a use of TMXR doesn't poll periodically for connects
sim_debug(IMP_DBG_UDP, dptr, "link %d - listening on port %s and sending to %s\n", link, udp_links[link].lport, udp_links[link].rhostport);
return SCPE_OK;
}
t_stat udp_release (DEVICE *dptr, int32 link)
{
// Close a link that was created by udp_create() and release any resources
// allocated to it. We always return SCPE_OK unless the link specified is
// already unused.
if ((link < 0) || (link >= MAXLINKS)) return SCPE_IERR;
if (!udp_links[link].used) return SCPE_IERR;
if (dptr != udp_links[link].dptr) return SCPE_IERR;
tmxr_detach_ln (&udp_lines[link]);
udp_links[link].used = FALSE;
sim_debug(IMP_DBG_UDP, dptr, "link %d - closed\n", link);
return SCPE_OK;
}
t_stat udp_send (DEVICE *dptr, int32 link, uint16 *pdata, uint16 count)
{
// This routine does all the work of sending an IMP data packet. pdata
// is a pointer (usually into H316 simulated memory) to the IMP packet data,
// count is the length of the data (in H316 words, not bytes!), and pdest is
// the destination socket. There are two things worthy of note here - first,
// notice that the H316 words are sent in network order, so the remote simh
// doesn't necessarily need to have the same endian-ness as this machine.
// Second, notice that transmitting sockets are NOT set to non blocking so
// this routine might wait, but we assume the wait will never be too long.
UDP_PACKET pkt; int pktlen; uint16 i; t_stat iret;
if ((link < 0) || (link >= MAXLINKS)) return SCPE_IERR;
if (!udp_links[link].used) return SCPE_IERR;
if ((pdata == NULL) || (count == 0) || (count > MAXDATA)) return SCPE_IERR;
if (dptr != udp_links[link].dptr) return SCPE_IERR;
// Build the UDP packet, filling in our own header information and copying
// the H316 words from memory. REMEMBER THAT EVERYTHING IS IN NETWORK ORDER!
pkt.magic = htonl(MAGIC);
pkt.sequence = htonl(udp_links[link].txsequence++);
pkt.count = htons(count);
for (i = 0; i < count; ++i) pkt.data[i] = htons(*pdata++);
pktlen = UDP_HEADER_LEN + count*sizeof(uint16);
// Send it and we're outta here ...
iret = tmxr_put_packet_ln (&udp_lines[link], (const uint8 *)&pkt, (size_t)pktlen);
if (iret != SCPE_OK) return udp_error(link, "tmxr_put_packet_ln()");
sim_debug(IMP_DBG_UDP, dptr, "link %d - packet sent (sequence=%d, length=%d)\n", link, ntohl(pkt.sequence), ntohs(pkt.count));
return SCPE_OK;
}
t_stat udp_set_link_loopback (DEVICE *dptr, int32 link, t_bool enable_loopback)
{
if ((link < 0) || (link >= MAXLINKS)) return SCPE_IERR;
if (!udp_links[link].used) return SCPE_IERR;
if (dptr != udp_links[link].dptr) return SCPE_IERR;
return tmxr_set_line_loopback (&udp_lines[link], enable_loopback);
}
int32 udp_receive_packet (int32 link, UDP_PACKET *ppkt)
{
// This routine will do the hard part of receiving a UDP packet. If it's
// successful the packet length, in bytes, is returned. The receiver socket
// is non-blocking, so if no packet is available then zero will be returned
// instead. Lastly, if a fatal socket I/O error occurs, -1 is returned.
//
// Note that this routine only receives the packet - it doesn't handle any
// of the checking for valid packets, unexpected packets, duplicate or out of
// sequence packets. That's strictly the caller's problem!
size_t pktsiz;
uint8 *pbuf;
t_stat ret;
udp_lines[link].rcve = TRUE; // Enable receiver
tmxr_poll_rx (&udp_tmxr);
ret = tmxr_get_packet_ln (&udp_lines[link], &pbuf, &pktsiz);
udp_lines[link].rcve = FALSE; // Disable receiver
if (ret != SCPE_OK) {
udp_error(link, "tmxr_get_packet_ln()");
return NOLINK;
}
if (pbuf == NULL) return 0;
// Got a packet, so copy it to the packet buffer
memcpy (ppkt, pbuf, pktsiz);
return pktsiz;
}
int32 udp_receive (DEVICE *dptr, int32 link, uint16 *pdata, uint16 maxbuf)
{
// Receive an IMP packet from the virtual modem. pdata is a pointer usually
// directly into H316 simulated memory) to where the IMP packet data should
// be stored, and maxbuf is the maximum length of that buffer in H316 words
// (not bytes!). If a message is successfully received then this routine
// returns the length, again in H316 words, of the IMP packet. The caller
// can detect buffer overflows by comparing this result to maxbuf. If no
// packets are waiting right now then zero is returned, and -1 is returned
// in the event of any fatal socket I/O error.
//
// This routine also handles checking for unsolicited messages and duplicate
// or out of sequence messages. All of these are unceremoniously discarded.
//
// One final note - it's explicitly allowed for pdata to be null and/or
// maxbuf to be zero. In either case the received package is discarded, but
// the actual length of the discarded package is still returned.
UDP_PACKET pkt; int32 pktlen, explen, implen, i; uint32 magic, pktseq;
if ((link < 0) || (link >= MAXLINKS)) return SCPE_IERR;
if (!udp_links[link].used) return SCPE_IERR;
if (dptr != udp_links[link].dptr) return SCPE_IERR;
while ((pktlen = udp_receive_packet(link, &pkt)) > 0) {
// First do some header checks for a valid UDP packet ...
if (pktlen < UDP_HEADER_LEN) {
sim_debug(IMP_DBG_UDP, dptr, "link %d - received packet w/o header (length=%d)\n", link, pktlen);
continue;
}
magic = ntohl(pkt.magic);
if (magic != MAGIC) {
sim_debug(IMP_DBG_UDP, dptr, "link %d - received packet w/bad magic number (magic=%08x)\n", link, magic);
continue;
}
implen = ntohs(pkt.count);
explen = UDP_HEADER_LEN + implen*sizeof(uint16);
if (explen != pktlen) {
sim_debug(IMP_DBG_UDP, dptr, "link %d - received packet length wrong (expected=%d received=%d)\n", link, explen, pktlen);
continue;
}
// Now the hard part = check the sequence number. The rxsequence value is
// the number of the next packet we expect to receive - that's the number
// this packet should have. If this packet's sequence is less than that,
// then this packet is out of order or a duplicate and we discard it. If
// this packet is greater than that, then we must have missed one or two
// packets. In that case we MUST update rxsequence to match this one;
// otherwise the two ends could never resynchronize after a lost packet.
pktseq = ntohl(pkt.sequence);
if (pktseq < udp_links[link].rxsequence) {
sim_debug(IMP_DBG_UDP, dptr, "link %d - received packet out of sequence 1 (expected=%d received=%d\n", link, udp_links[link].rxsequence, pktseq);
continue;
}
if (pktseq != udp_links[link].rxsequence) {
sim_debug(IMP_DBG_UDP, dptr, "link %d - received packet out of sequence 2 (expected=%d received=%d\n", link, udp_links[link].rxsequence, pktseq);
}
udp_links[link].rxsequence = pktseq+1;
// It's a valid packet - if there's no buffer then just discard it.
if ((pdata == NULL) || (maxbuf == 0)) {
sim_debug(IMP_DBG_UDP, dptr, "link %d - received packet discarded (no buffer available)\n", link);
return implen;
}
// Copy the data to the H316 memory and we're done!
sim_debug(IMP_DBG_UDP, dptr, "link %d - packet received (sequence=%d, length=%d)\n", link, pktseq, pktlen);
for (i = 0; i < (implen < maxbuf ? implen : maxbuf); ++i)
*pdata++ = ntohs(pkt.data[i]);
return implen;
}
// Here if pktlen <= 0 ...
return pktlen;
}
#endif // ifdef VM_IMPTIP