/* ibm1130_gui.c: IBM 1130 CPU simulator Console Display | |
* | |
* Based on the SIMH package written by Robert M Supnik | |
* | |
* (C) Copyright 2002, Brian Knittel. | |
* You may freely use this program, but: it offered strictly on an AS-IS, AT YOUR OWN | |
* RISK basis, there is no warranty of fitness for any purpose, and the rest of the | |
* usual yada-yada. Please keep this notice and the copyright in any distributions | |
* or modifications. | |
* | |
* This is not a supported product, but I welcome bug reports and fixes. | |
* Mail to simh@ibm1130.org | |
* | |
* 09-Apr-04 BLK Changed code to use stock windows cursor IDC_HAND if available | |
* | |
* 02-Dec-02 BLK Changed display, added printer and card reader icons | |
* Added drag and drop support for scripts and card decks | |
* Added support for physical card reader and printer (hides icons) | |
* | |
* 17-May-02 BLK Pulled out of ibm1130_cpu.c | |
*/ | |
/* ------------------------------------------------------------------------ | |
* Definitions | |
* ------------------------------------------------------------------------ */ | |
#include <stdarg.h> | |
#include <math.h> | |
#include "ibm1130_defs.h" | |
#include "ibm1130res.h" | |
#define UPDATE_BY_TIMER | |
#ifdef UPDATE_BY_TIMER | |
# define UPDATE_INTERVAL 20 // set to desired number of updates/second | |
#else | |
# define UPDATE_INTERVAL 5000 // GUI: set to 100000/f where f = desired updates/second of 1130 time | |
#endif | |
#define UNIT_V_CR_EMPTY (UNIT_V_UF + 5) /* NOTE: THESE MUST MATCH THE DEFINITION IN ibm1130_cr.c */ | |
#define UNIT_CR_EMPTY (1u << UNIT_V_CR_EMPTY) | |
#define UNIT_V_PHYSICAL (UNIT_V_UF + 9) | |
#define UNIT_PHYSICAL (1u << UNIT_V_PHYSICAL) | |
#define UNIT_V_PHYSICAL_PTR (UNIT_V_UF + 10) /* NOTE: THESE MUST MATCH THE DEFINITION IN ibm1130_prt.c */ | |
#define UNIT_PHYSICAL_PTR (1u << UNIT_V_PHYSICAL_PTR) | |
// I think I had it wrong; Program Load actually does start the processor after | |
// reading in the card? | |
#define PROGRAM_LOAD_STARTS_CPU | |
/* ------------------------------------------------------------------------ | |
* Function declarations | |
* ------------------------------------------------------------------------ */ | |
t_stat console_reset (DEVICE *dptr); | |
/* ------------------------------------------------------------------------ | |
* Console display - on Windows builds (only) this code displays the 1130 console | |
* and toggle switches. It really enhances the experience. | |
* | |
* Currently, when the IPS throttle is nonzero, I update the display after every | |
* UPDATE_INTERVAL instructions, plus or minus a random amount to avoid aliased | |
* sampling in loops. When UPDATE_INTERVAL is defined as zero, we update every | |
* instruction no matter what the throttle. This makes the simulator too slow | |
* but it's cool and helpful during development. | |
* ------------------------------------------------------------------------ */ | |
#define UNIT_V_DISPLAY (UNIT_V_UF + 0) | |
#define UNIT_DISPLAY (1u << UNIT_V_DISPLAY) | |
MTAB console_mod[] = { | |
{ UNIT_DISPLAY, 0, "off", "OFF", NULL }, | |
{ UNIT_DISPLAY, UNIT_DISPLAY, "on", "ON", NULL }, | |
{ 0 } | |
}; | |
UNIT console_unit = {UDATA (NULL, UNIT_DISABLE|UNIT_DISPLAY, 0) }; | |
DEVICE console_dev = { | |
"GUI", &console_unit, NULL, console_mod, | |
1, 16, 16, 1, 16, 16, | |
NULL, NULL, console_reset, | |
NULL, NULL, NULL | |
}; | |
// reset for the "console" display device | |
extern char *read_line (char *cptr, int size, FILE *stream); | |
extern FILE *sim_log; | |
extern DEVICE *find_unit (char *cptr, UNIT **uptr); | |
extern UNIT cr_unit; /* pointers to 1442 and 1132 (1403) printers */ | |
extern UNIT prt_unit; | |
#ifndef GUI_SUPPORT | |
void update_gui (int force) {} /* stubs for non-GUI builds */ | |
void forms_check (int set) {} | |
void print_check (int set) {} | |
void keyboard_select (int select) {} | |
void keyboard_selected (int select) {} | |
void disk_ready (int ready) {} | |
void disk_unlocked (int unlocked) {} | |
void gui_run (int running) {} | |
static void init_console_window (void) {} | |
static void destroy_console_window (void) {} | |
t_stat console_reset (DEVICE *dptr) {return SCPE_OK;} | |
void stuff_cmd (char *cmd) {} | |
t_bool stuff_and_wait (char *cmd, int timeout, int delay) {return FALSE;} | |
char *read_cmdline (char *ptr, int size, FILE *stream) {return read_line(ptr, size, stream);} | |
void remark_cmd (char *remark) {printf("%s\n", remark); if (sim_log) fprintf(sim_log, "%s\n", remark);} | |
#else | |
t_stat console_reset (DEVICE *dptr) | |
{ | |
if (! sim_gui) { | |
SETBIT(console_unit.flags, UNIT_DIS); // disable the GUI | |
CLRBIT(console_unit.flags, UNIT_DISPLAY); // turn the GUI off | |
} | |
update_gui(FALSE); | |
return SCPE_OK; | |
} | |
/* scp_panic - report fatal internal programming error */ | |
void scp_panic (char *msg) | |
{ | |
fprintf(stderr, "%s\n", msg); | |
exit(1); | |
} | |
#ifdef _WIN32 | |
/* only _WIN32 is defined right now */ | |
#include <windows.h> | |
#define BUTTON_WIDTH 90 | |
#define BUTTON_HEIGHT 50 | |
#define IDC_KEYBOARD_SELECT 0 | |
#define IDC_DISK_UNLOCK 1 | |
#define IDC_RUN 2 | |
#define IDC_PARITY_CHECK 3 | |
#define IDC_UNUSED 4 | |
#define IDC_FILE_READY 5 | |
#define IDC_FORMS_CHECK 6 | |
#define IDC_POWER_ON 7 | |
#define IDC_POWER 8 | |
#define IDC_PROGRAM_START 9 | |
#define IDC_PROGRAM_STOP 10 | |
#define IDC_LOAD_IAR 11 | |
#define IDC_KEYBOARD 12 | |
#define IDC_IMM_STOP 13 | |
#define IDC_RESET 14 | |
#define IDC_PROGRAM_LOAD 15 | |
#define IDC_TEAR 16 // standard button | |
#define IDC_1442 17 // device images | |
#define IDC_1132 18 | |
#define LAMPTIME 500 // 500 msec delay on updating | |
#define FLASH_TIMER_ID 1 | |
#define UPDATE_TIMER_ID 2 | |
#define RUNSWITCH_X 689 // center of the run mode switch dial | |
#define RUNSWITCH_Y 107 | |
#define TOGGLES_X 122 // left edge of series of toggle switches | |
#define TXTBOX_X 200 // text labels showing attached devices | |
#define TXTBOX_Y 300 | |
#define TXTBOX_WIDTH 195 | |
#define TXTBOX_HEIGHT 12 | |
static BOOL class_defined = FALSE; | |
static HWND hConsoleWnd = NULL; | |
static HBITMAP hBitmap = NULL; | |
static HFONT hFont = NULL; | |
static HFONT hBtnFont = NULL; | |
static HFONT hTinyFont = NULL; | |
static HBRUSH hbLampOut = NULL; | |
static HBRUSH hbWhite = NULL; | |
static HBRUSH hbBlack = NULL; | |
static HBRUSH hbGray = NULL; | |
static HPEN hSwitchPen = NULL; | |
static HPEN hWhitePen = NULL; | |
static HPEN hBlackPen = NULL; | |
static HPEN hLtGreyPen = NULL; | |
static HPEN hGreyPen = NULL; | |
static HPEN hDkGreyPen = NULL; | |
static int hUpdateTimer = 0; | |
static int hFlashTimer = 0; | |
static HCURSOR hcArrow = NULL; | |
static HCURSOR hcHand = NULL; | |
static HINSTANCE hInstance; | |
static HDC hCDC = NULL; | |
static char szConsoleClassName[] = "1130CONSOLE"; | |
static DWORD PumpID = 0; | |
static HANDLE hPump = INVALID_HANDLE_VALUE; | |
static int bmwid, bmht; | |
static HANDLE hbm1442_full, hbm1442_empty, hbm1442_eof, hbm1442_middle; | |
static HANDLE hbm1132_full, hbm1132_empty; | |
static struct tag_btn { | |
int x, y, wx, wy; | |
char *txt; | |
BOOL pushable, state; | |
COLORREF clr; | |
HBRUSH hbrLit, hbrDark; | |
HWND hBtn; | |
BOOL subclassed; | |
} btn[] = { | |
0, 0, BUTTON_WIDTH, BUTTON_HEIGHT, "KEYBOARD\nSELECT", FALSE, FALSE, RGB(255,255,180), NULL, NULL, NULL, TRUE, | |
0, 1, BUTTON_WIDTH, BUTTON_HEIGHT, "DISK\nUNLOCK", FALSE, TRUE, RGB(255,255,180), NULL, NULL, NULL, TRUE, | |
0, 2, BUTTON_WIDTH, BUTTON_HEIGHT, "RUN", FALSE, FALSE, RGB(0,255,0), NULL, NULL, NULL, TRUE, | |
0, 3, BUTTON_WIDTH, BUTTON_HEIGHT, "PARITY\nCHECK", FALSE, FALSE, RGB(255,0,0), NULL, NULL, NULL, TRUE, | |
1, 0, BUTTON_WIDTH, BUTTON_HEIGHT, "", FALSE, FALSE, RGB(255,255,180), NULL, NULL, NULL, TRUE, | |
1, 1, BUTTON_WIDTH, BUTTON_HEIGHT, "FILE\nREADY", FALSE, FALSE, RGB(0,255,0), NULL, NULL, NULL, TRUE, | |
1, 2, BUTTON_WIDTH, BUTTON_HEIGHT, "FORMS\nCHECK", FALSE, FALSE, RGB(255,255,0), NULL, NULL, NULL, TRUE, | |
1, 3, BUTTON_WIDTH, BUTTON_HEIGHT, "POWER\nON", FALSE, TRUE, RGB(255,255,180), NULL, NULL, NULL, TRUE, | |
2, 0, BUTTON_WIDTH, BUTTON_HEIGHT, "POWER", TRUE, FALSE, RGB(255,255,180), NULL, NULL, NULL, TRUE, | |
2, 1, BUTTON_WIDTH, BUTTON_HEIGHT, "PROGRAM\nSTART", TRUE, FALSE, RGB(0,255,0), NULL, NULL, NULL, TRUE, | |
2, 2, BUTTON_WIDTH, BUTTON_HEIGHT, "PROGRAM\nSTOP", TRUE, FALSE, RGB(255,0,0), NULL, NULL, NULL, TRUE, | |
2, 3, BUTTON_WIDTH, BUTTON_HEIGHT, "LOAD\nIAR", TRUE, FALSE, RGB(0,0,255), NULL, NULL, NULL, TRUE, | |
3, 0, BUTTON_WIDTH, BUTTON_HEIGHT, "KEYBOARD", TRUE, FALSE, RGB(255,255,180), NULL, NULL, NULL, TRUE, | |
3, 1, BUTTON_WIDTH, BUTTON_HEIGHT, "IMM\nSTOP", TRUE, FALSE, RGB(255,0,0), NULL, NULL, NULL, TRUE, | |
3, 2, BUTTON_WIDTH, BUTTON_HEIGHT, "CHECK\nRESET", TRUE, FALSE, RGB(0,0,255), NULL, NULL, NULL, TRUE, | |
3, 3, BUTTON_WIDTH, BUTTON_HEIGHT, "PROGRAM\nLOAD", TRUE, FALSE, RGB(0,0,255), NULL, NULL, NULL, TRUE, | |
TXTBOX_X+40, TXTBOX_Y+25, 35, 12, "Tear", TRUE, FALSE, 0, NULL, NULL, NULL, FALSE, | |
635, 238, 110, 110, "EMPTY_1442", TRUE, FALSE, 0, NULL, NULL, NULL, FALSE, | |
635, 366, 110, 110, "EMPTY_1132", TRUE, FALSE, 0, NULL, NULL, NULL, FALSE, | |
// 635, 366, 110, 110, "EMPTY_1132", TRUE, FALSE, 0, NULL, NULL, NULL, FALSE, | |
}; | |
#define NBUTTONS (sizeof(btn) / sizeof(btn[0])) | |
#define STATE_1442_EMPTY 0 // no cards (no file attached) | |
#define STATE_1442_FULL 1 // cards in hopper (file attached at BOF) | |
#define STATE_1442_MIDDLE 2 // cards in hopper and stacker (file attached, neither EOF nor BOF) | |
#define STATE_1442_EOF 3 // cards in stacker (file attached, at EOF) | |
#define STATE_1442_HIDDEN 4 // simulator is attached to physical card reader | |
#define STATE_1132_EMPTY 0 // no paper hanging out of printer | |
#define STATE_1132_FULL 1 // paper hanging out of printer | |
#define STATE_1132_HIDDEN 2 // printer is attached to physical printer | |
static struct tag_txtbox { | |
int x, y; | |
char *txt; | |
char *unitname; | |
int idctrl; | |
} txtbox[] = { | |
TXTBOX_X, TXTBOX_Y, "Card Reader", "CR", -1, | |
TXTBOX_X, TXTBOX_Y+ 25, "Printer", "PRT", IDC_1132, | |
TXTBOX_X, TXTBOX_Y+ 50, "Disk 1", "DSK0", -1, | |
TXTBOX_X, TXTBOX_Y+ 75, "Disk 2", "DSK1", -1, | |
TXTBOX_X, TXTBOX_Y+100, "Disk 3", "DSK2", -1, | |
TXTBOX_X, TXTBOX_Y+125, "Disk 4", "DSK3", -1, | |
TXTBOX_X, TXTBOX_Y+150, "Disk 5", "DSK4", -1, | |
}; | |
#define NTXTBOXES (sizeof(txtbox) / sizeof(txtbox[0])) | |
#define TXTBOX_BOTTOM (TXTBOX_Y+150) | |
static void init_console_window (void); | |
static void destroy_console_window (void); | |
LRESULT CALLBACK ConsoleWndProc (HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam); | |
static DWORD WINAPI Pump (LPVOID arg); | |
static void accept_dropped_file (HANDLE hDrop); | |
static void tear_printer (void); | |
#define NIXOBJECT(hObj) if (hObj != NULL) {DeleteObject(hObj); hObj = NULL;} | |
/* ------------------------------------------------------------------------ | |
* init_console_window - display the 1130 console. Actually just creates a thread | |
* to run the Pump routine which does the actual work. | |
* ------------------------------------------------------------------------ */ | |
static void init_console_window (void) | |
{ | |
static BOOL did_atexit = FALSE; | |
if (hConsoleWnd != NULL) | |
return; | |
if (PumpID == 0) | |
hPump = CreateThread(NULL, 0, Pump, 0, 0, &PumpID); | |
if (! did_atexit) { | |
atexit(destroy_console_window); | |
did_atexit = TRUE; | |
} | |
} | |
/* ------------------------------------------------------------------------ | |
* destroy_console_window - delete GDI objects. | |
* ------------------------------------------------------------------------ */ | |
static void destroy_console_window (void) | |
{ | |
int i; | |
if (hConsoleWnd != NULL) | |
SendMessage(hConsoleWnd, WM_CLOSE, 0, 0); // cross thread call is OK | |
if (hPump != INVALID_HANDLE_VALUE) { // this is not the most graceful way to do it | |
TerminateThread(hPump, 0); | |
hPump = INVALID_HANDLE_VALUE; | |
PumpID = 0; | |
hConsoleWnd = NULL; | |
} | |
if (hCDC != NULL) { | |
DeleteDC(hCDC); | |
hCDC = NULL; | |
} | |
NIXOBJECT(hBitmap) | |
NIXOBJECT(hbLampOut) | |
NIXOBJECT(hFont) | |
NIXOBJECT(hBtnFont); | |
NIXOBJECT(hTinyFont); | |
NIXOBJECT(hcHand) | |
NIXOBJECT(hSwitchPen) | |
NIXOBJECT(hLtGreyPen) | |
NIXOBJECT(hGreyPen) | |
NIXOBJECT(hDkGreyPen) | |
for (i = 0; i < NBUTTONS; i++) { | |
NIXOBJECT(btn[i].hbrLit); | |
NIXOBJECT(btn[i].hbrDark); | |
} | |
// if (class_defined) { | |
// UnregisterClass(hInstance, szConsoleClassName); | |
// class_defined = FALSE; | |
// } | |
} | |
/* ------------------------------------------------------------------------ | |
* these variables hold the displayed versions of the system registers | |
* ------------------------------------------------------------------------ */ | |
static int shown_iar = 0, shown_sar = 0, shown_sbr = 0, shown_afr = 0, shown_acc = 0, shown_ext = 0; | |
static int shown_op = 0, shown_tag = 0, shown_irq = 0, shown_ccc = 0, shown_cnd = 0, shown_wait = 0; | |
static int shown_ces = 0, shown_runmode = MODE_RUN; | |
static int CND; | |
/* ------------------------------------------------------------------------ | |
* RedrawRegion - mark a region for redrawing without background erase | |
* ------------------------------------------------------------------------ */ | |
static void RedrawRegion (HWND hWnd, int left, int top, int right, int bottom) | |
{ | |
RECT r; | |
r.left = left; | |
r.top = top; | |
r.right = right; | |
r.bottom = bottom; | |
InvalidateRect(hWnd, &r, FALSE); | |
} | |
/* ------------------------------------------------------------------------ | |
* RepaintRegion - mark a region for redrawing with background erase | |
* ------------------------------------------------------------------------ */ | |
static void RepaintRegion (HWND hWnd, int left, int top, int right, int bottom) | |
{ | |
RECT r; | |
r.left = left; | |
r.top = top; | |
r.right = right; | |
r.bottom = bottom; | |
InvalidateRect(hWnd, &r, TRUE); | |
} | |
/* ------------------------------------------------------------------------ | |
* update_gui - sees if anything on the console display has changed, and invalidates | |
* the changed regions. Then it calls UpdateWindow to force an immediate repaint. This | |
* function (update_gui) should probably not be called every time through the main | |
* instruction loop but it should be called at least whenever wait_state or int_req change, and then | |
* every so many instructions. It's also called after every simh command so manual changes are | |
* reflected instantly. | |
* ------------------------------------------------------------------------ */ | |
void update_gui (BOOL force) | |
{ | |
int i; | |
BOOL state; | |
static int in_here = FALSE; | |
static int32 displayed = 0; | |
RECT xin; | |
if ((int32)(console_unit.flags & UNIT_DISPLAY) != displayed) { // setting has changed | |
displayed = console_unit.flags & UNIT_DISPLAY; | |
if (displayed) | |
init_console_window(); | |
else | |
destroy_console_window(); | |
} | |
if (hConsoleWnd == NULL) | |
return; | |
GUI_BEGIN_CRITICAL_SECTION /* only one thread at a time, please */ | |
if (in_here) { | |
GUI_END_CRITICAL_SECTION | |
return; | |
} | |
in_here = TRUE; | |
GUI_END_CRITICAL_SECTION | |
CND = 0; /* combine carry and V as two bits */ | |
if (C) | |
CND |= 2; | |
if (V) | |
CND |= 1; | |
int_lamps |= int_req; | |
if (ipl >= 0) | |
int_lamps |= (0x20 >> ipl); | |
if (RUNMODE == MODE_LOAD) | |
SBR = CES; /* in load mode, SBR follows the console switches */ | |
if (IAR != shown_iar) | |
{shown_iar = IAR; RedrawRegion(hConsoleWnd, 75, 8, 364, 32);} /* lamps: don't bother erasing bkgnd */ | |
if (SAR != shown_sar) | |
{shown_sar = SAR; RedrawRegion(hConsoleWnd, 75, 42, 364, 65);} | |
if (ACC != shown_acc) | |
{shown_acc = ACC; RedrawRegion(hConsoleWnd, 75, 141, 364, 164);} | |
if (EXT != shown_ext) | |
{shown_ext = EXT; RedrawRegion(hConsoleWnd, 75, 174, 364, 197);} | |
if (SBR != shown_sbr) | |
{shown_sbr = SBR; RedrawRegion(hConsoleWnd, 75, 77, 364, 97);} | |
if (OP != shown_op) | |
{shown_op = OP; RedrawRegion(hConsoleWnd, 501, 8, 595, 32);} | |
if (TAG != shown_tag) | |
{shown_tag = TAG; RedrawRegion(hConsoleWnd, 501, 77, 595, 97);} | |
if (int_lamps != shown_irq) | |
{shown_irq = int_lamps; RedrawRegion(hConsoleWnd, 501, 108, 595, 130);} | |
if (CCC != shown_ccc) | |
{shown_ccc = CCC; RedrawRegion(hConsoleWnd, 501, 141, 595, 164);} | |
if (CND != shown_cnd) | |
{shown_cnd = CND; RedrawRegion(hConsoleWnd, 501, 174, 595, 197);} | |
if ((wait_state|wait_lamp) != shown_wait) | |
{shown_wait= (wait_state|wait_lamp); RedrawRegion(hConsoleWnd, 380, 77, 414, 97);} | |
if (CES != shown_ces) | |
{shown_ces = CES; RepaintRegion(hConsoleWnd, TOGGLES_X-7, 230, TOGGLES_X+360, 275);} /* console entry sw: do erase bkgnd */ | |
if (RUNMODE != shown_runmode) | |
{shown_runmode = RUNMODE;RepaintRegion(hConsoleWnd, RUNSWITCH_X-50, RUNSWITCH_Y-50, RUNSWITCH_X+50, RUNSWITCH_Y+50);} | |
int_lamps = 0; | |
// this loop works with lamp buttons that are calculated on-the-fly only | |
for (i = 0; i < NBUTTONS; i++) { | |
if (btn[i].pushable) | |
continue; | |
switch (i) { | |
case IDC_RUN: | |
state = hFlashTimer || (running && ! wait_state); | |
break; | |
// this button is always off | |
// case IDC_PARITY_CHECK: | |
// these buttons are enabled/disabled directly | |
// case IDC_POWER_ON: | |
// case IDC_FILE_READY: | |
// case IDC_FORMS_CHECK: | |
// case IDC_KEYBOARD_SELECT: | |
// case IDC_DISK_UNLOCK: | |
default: | |
continue; | |
} | |
if (state != btn[i].state) { // state has changed | |
EnableWindow(btn[i].hBtn, state); | |
btn[i].state = state; | |
} | |
} | |
if (force) { // if force flag is set, update text region | |
SetRect(&xin, TXTBOX_X, TXTBOX_Y, TXTBOX_X+TXTBOX_WIDTH, TXTBOX_BOTTOM+2*TXTBOX_HEIGHT); | |
InvalidateRect(hConsoleWnd, &xin, TRUE); | |
} | |
state = ((cr_unit.flags & UNIT_ATT) == 0) ? STATE_1442_EMPTY : | |
(cr_unit.flags & UNIT_PHYSICAL) ? STATE_1442_HIDDEN : | |
(cr_unit.flags & UNIT_CR_EMPTY) ? STATE_1442_EOF : | |
cr_unit.pos ? STATE_1442_MIDDLE : | |
STATE_1442_FULL; | |
if (state != btn[IDC_1442].state) { | |
if (state == STATE_1442_HIDDEN) | |
ShowWindow(btn[IDC_1442].hBtn, SW_HIDE); | |
else { | |
if (btn[IDC_1442].state == STATE_1442_HIDDEN) | |
ShowWindow(btn[IDC_1442].hBtn, SW_SHOWNA); | |
SendMessage(btn[IDC_1442].hBtn, STM_SETIMAGE, IMAGE_BITMAP, | |
(LPARAM) ( | |
(state == STATE_1442_FULL) ? hbm1442_full : | |
(state == STATE_1442_MIDDLE) ? hbm1442_middle : | |
(state == STATE_1442_EOF) ? hbm1442_eof : | |
hbm1442_empty)); | |
} | |
btn[IDC_1442].state = state; | |
} | |
state = ((prt_unit.flags & UNIT_ATT) == 0) ? STATE_1132_EMPTY : | |
(prt_unit.flags & UNIT_PHYSICAL_PTR) ? STATE_1132_HIDDEN : | |
prt_unit.pos ? STATE_1132_FULL : | |
STATE_1132_EMPTY; | |
if (state != btn[IDC_1132].state) { | |
if (state == STATE_1132_HIDDEN) | |
ShowWindow(btn[IDC_1132].hBtn, SW_HIDE); | |
else { | |
if (btn[IDC_1132].state == STATE_1132_HIDDEN) | |
ShowWindow(btn[IDC_1132].hBtn, SW_SHOWNA); | |
SendMessage(btn[IDC_1132].hBtn, STM_SETIMAGE, IMAGE_BITMAP, | |
(LPARAM) ( | |
(state == STATE_1132_FULL) ? hbm1132_full : hbm1132_empty)); | |
} | |
btn[IDC_1132].state = state; | |
} | |
in_here = FALSE; | |
} | |
WNDPROC oldButtonProc = NULL; | |
/* ------------------------------------------------------------------------ | |
* ------------------------------------------------------------------------ */ | |
LRESULT CALLBACK ButtonProc (HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam) | |
{ | |
int i; | |
i = GetWindowLong(hWnd, GWL_ID); | |
if (! btn[i].pushable) { | |
if (uMsg == WM_LBUTTONDOWN || uMsg == WM_LBUTTONUP || uMsg == WM_LBUTTONDBLCLK) | |
return 0; | |
if (uMsg == WM_CHAR) | |
if ((TCHAR) wParam == ' ') | |
return 0; | |
} | |
return CallWindowProc(oldButtonProc, hWnd, uMsg, wParam, lParam); | |
} | |
/* ------------------------------------------------------------------------ | |
* ------------------------------------------------------------------------ */ | |
static int occurs (char *txt, char ch) | |
{ | |
int count = 0; | |
while (*txt) | |
if (*txt++ == ch) | |
count++; | |
return count; | |
} | |
/* ------------------------------------------------------------------------ | |
// turns out to get properly colored buttons you have to paint them yourself. Sheesh. | |
// On the plus side, this lets do a better job of aligning the button text than | |
// the button would by itself. | |
* ------------------------------------------------------------------------ */ | |
void PaintButton (LPDRAWITEMSTRUCT dis) | |
{ | |
int i = dis->CtlID, nc, nlines, x, y, dy; | |
BOOL down = dis->itemState & ODS_SELECTED; | |
HPEN hOldPen; | |
HFONT hOldFont; | |
UINT oldAlign; | |
COLORREF oldBk; | |
char *txt, *tstart; | |
if (! BETWEEN(i, 0, NBUTTONS-1)) | |
return; | |
if (! btn[i].subclassed) | |
return; | |
FillRect(dis->hDC, &dis->rcItem, ((btn[i].pushable || power) && IsWindowEnabled(btn[i].hBtn)) ? btn[i].hbrLit : btn[i].hbrDark); | |
if (! btn[i].pushable) { | |
hOldPen = SelectObject(dis->hDC, hBlackPen); | |
MoveToEx(dis->hDC, dis->rcItem.left, dis->rcItem.top, NULL); | |
LineTo(dis->hDC, dis->rcItem.right-1, dis->rcItem.top); | |
LineTo(dis->hDC, dis->rcItem.right-1, dis->rcItem.bottom-1); | |
LineTo(dis->hDC, dis->rcItem.left, dis->rcItem.bottom-1); | |
LineTo(dis->hDC, dis->rcItem.left, dis->rcItem.top); | |
} | |
else if (down) { | |
// do the three-D thing | |
hOldPen = SelectObject(dis->hDC, hDkGreyPen); | |
MoveToEx(dis->hDC, dis->rcItem.left, dis->rcItem.bottom-2, NULL); | |
LineTo(dis->hDC, dis->rcItem.left, dis->rcItem.top); | |
LineTo(dis->hDC, dis->rcItem.right-1, dis->rcItem.top); | |
SelectObject(dis->hDC, hWhitePen); | |
MoveToEx(dis->hDC, dis->rcItem.left, dis->rcItem.bottom-1, NULL); | |
LineTo(dis->hDC, dis->rcItem.right-1, dis->rcItem.bottom-1); | |
LineTo(dis->hDC, dis->rcItem.right-1, dis->rcItem.top); | |
SelectObject(dis->hDC, hGreyPen); | |
MoveToEx(dis->hDC, dis->rcItem.left+1, dis->rcItem.bottom-3, NULL); | |
LineTo(dis->hDC, dis->rcItem.left+1, dis->rcItem.top+1); | |
LineTo(dis->hDC, dis->rcItem.right-3, dis->rcItem.top+1); | |
} | |
else { | |
hOldPen = SelectObject(dis->hDC, hWhitePen); | |
MoveToEx(dis->hDC, dis->rcItem.left, dis->rcItem.bottom-2, NULL); | |
LineTo(dis->hDC, dis->rcItem.left, dis->rcItem.top); | |
LineTo(dis->hDC, dis->rcItem.right-1, dis->rcItem.top); | |
SelectObject(dis->hDC, hDkGreyPen); | |
MoveToEx(dis->hDC, dis->rcItem.left, dis->rcItem.bottom-1, NULL); | |
LineTo(dis->hDC, dis->rcItem.right-1, dis->rcItem.bottom-1); | |
LineTo(dis->hDC, dis->rcItem.right-1, dis->rcItem.top); | |
SelectObject(dis->hDC, hGreyPen); | |
MoveToEx(dis->hDC, dis->rcItem.left+1, dis->rcItem.bottom-2, NULL); | |
LineTo(dis->hDC, dis->rcItem.right-2, dis->rcItem.bottom-2); | |
LineTo(dis->hDC, dis->rcItem.right-2, dis->rcItem.top+1); | |
} | |
SelectObject(dis->hDC, hOldPen); | |
hOldFont = SelectObject(dis->hDC, hBtnFont); | |
oldAlign = SetTextAlign(dis->hDC, TA_CENTER|TA_TOP); | |
oldBk = SetBkMode(dis->hDC, TRANSPARENT); | |
txt = btn[i].txt; | |
nlines = occurs(txt, '\n')+1; | |
x = (dis->rcItem.left + dis->rcItem.right) / 2; | |
y = (dis->rcItem.top + dis->rcItem.bottom) / 2; | |
dy = 14; | |
y = y - (nlines*dy)/2; | |
if (down) { | |
x += 1; | |
y += 1; | |
} | |
for (;;) { | |
for (nc = 0, tstart = txt; *txt && *txt != '\n'; txt++, nc++) | |
; | |
TextOut(dis->hDC, x, y, tstart, nc); | |
if (*txt == '\0') | |
break; | |
txt++; | |
y += dy; | |
} | |
SetTextAlign(dis->hDC, oldAlign); | |
SetBkMode(dis->hDC, oldBk); | |
SelectObject(dis->hDC, hOldFont); | |
} | |
/* ------------------------------------------------------------------------ | |
* ------------------------------------------------------------------------ */ | |
HWND CreateSubclassedButton (HWND hwParent, int i) | |
{ | |
HWND hBtn; | |
int x, y; | |
int r, g, b; | |
y = bmht - (4*BUTTON_HEIGHT) + BUTTON_HEIGHT * btn[i].y; | |
x = (btn[i].x < 2) ? (btn[i].x*BUTTON_WIDTH) : (598 - (4-btn[i].x)*BUTTON_WIDTH); | |
if ((hBtn = CreateWindow("BUTTON", btn[i].txt, WS_CHILD|WS_VISIBLE|BS_CENTER|BS_MULTILINE|BS_OWNERDRAW, | |
x, y, BUTTON_WIDTH, BUTTON_HEIGHT, hwParent, (HMENU) i, hInstance, NULL)) == NULL) | |
return NULL; | |
btn[i].hBtn = hBtn; | |
if (oldButtonProc == NULL) | |
oldButtonProc = (WNDPROC) GetWindowLong(hBtn, GWL_WNDPROC); | |
btn[i].hbrLit = CreateSolidBrush(btn[i].clr); | |
if (! btn[i].pushable) { | |
r = GetRValue(btn[i].clr) / 4; | |
g = GetGValue(btn[i].clr) / 4; | |
b = GetBValue(btn[i].clr) / 4; | |
btn[i].hbrDark = CreateSolidBrush(RGB(r,g,b)); | |
EnableWindow(hBtn, FALSE); | |
} | |
SetWindowLong(hBtn, GWL_WNDPROC, (LONG) ButtonProc); | |
return hBtn; | |
} | |
/* ------------------------------------------------------------------------ | |
* Pump - thread that takes care of the console window. It has to be a separate thread so that it gets | |
* execution time even when the simulator is compute-bound or IO-blocked. This routine creates the window | |
* and runs a standard Windows message pump. The window function does the actual display work. | |
* ------------------------------------------------------------------------ */ | |
static DWORD WINAPI Pump (LPVOID arg) | |
{ | |
MSG msg; | |
int wx, wy, i; | |
RECT r, ra; | |
BITMAP bm; | |
WNDCLASS cd; | |
HDC hDC; | |
HWND hActWnd; | |
hActWnd = GetForegroundWindow(); | |
if (! class_defined) { /* register Window class */ | |
hInstance = GetModuleHandle(NULL); | |
memset(&cd, 0, sizeof(cd)); | |
cd.style = CS_NOCLOSE; | |
cd.lpfnWndProc = ConsoleWndProc; | |
cd.cbClsExtra = 0; | |
cd.cbWndExtra = 0; | |
cd.hInstance = hInstance; | |
cd.hIcon = NULL; | |
cd.hCursor = hcArrow; | |
cd.hbrBackground = NULL; | |
cd.lpszMenuName = NULL; | |
cd.lpszClassName = szConsoleClassName; | |
if (! RegisterClass(&cd)) { | |
PumpID = 0; | |
return 0; | |
} | |
class_defined = TRUE; | |
} | |
hbWhite = GetStockObject(WHITE_BRUSH); /* create or fetch useful GDI objects */ | |
hbBlack = GetStockObject(BLACK_BRUSH); /* create or fetch useful GDI objects */ | |
hbGray = GetStockObject(GRAY_BRUSH); | |
hSwitchPen = CreatePen(PS_SOLID, 5, RGB(255,255,255)); | |
hWhitePen = GetStockObject(WHITE_PEN); | |
hBlackPen = GetStockObject(BLACK_PEN); | |
hLtGreyPen = CreatePen(PS_SOLID, 1, RGB(190,190,190)); | |
hGreyPen = CreatePen(PS_SOLID, 1, RGB(128,128,128)); | |
hDkGreyPen = CreatePen(PS_SOLID, 1, RGB(64,64,64)); | |
hcArrow = LoadCursor(NULL, IDC_ARROW); | |
#ifdef IDC_HAND | |
hcHand = LoadCursor(NULL, IDC_HAND); // use stock object provided by Windows | |
if (hcHand == NULL) | |
hcHand = LoadCursor(hInstance, MAKEINTRESOURCE(IDC_MYHAND)); | |
#else | |
hcHand = LoadCursor(hInstance, MAKEINTRESOURCE(IDC_MYHAND)); | |
#endif | |
if (hBitmap == NULL) | |
hBitmap = LoadBitmap(hInstance, MAKEINTRESOURCE(IDB_CONSOLE)); | |
if (hbLampOut == NULL) | |
hbLampOut = CreateSolidBrush(RGB(50,50,50)); | |
if (hFont == NULL) | |
hFont = CreateFont(-10, 0, 0, 0, FW_NORMAL, 0, 0, 0, DEFAULT_CHARSET, OUT_DEFAULT_PRECIS, CLIP_DEFAULT_PRECIS, FIXED_PITCH, FF_SWISS, "Arial"); | |
if (hBtnFont == NULL) | |
hBtnFont = CreateFont(-12, 0, 0, 0, FW_NORMAL, 0, 0, 0, DEFAULT_CHARSET, OUT_DEFAULT_PRECIS, CLIP_DEFAULT_PRECIS, FIXED_PITCH, FF_SWISS, "Arial"); | |
if (hTinyFont == NULL) | |
hTinyFont = CreateFont(-10, 0, 0, 0, FW_NORMAL, 0, 0, 0, DEFAULT_CHARSET, OUT_DEFAULT_PRECIS, CLIP_DEFAULT_PRECIS, FIXED_PITCH, FF_SWISS, "Arial"); | |
if (hConsoleWnd == NULL) { /* create window */ | |
if ((hConsoleWnd = CreateWindow(szConsoleClassName, "IBM 1130", WS_OVERLAPPED|WS_CLIPCHILDREN, 0, 0, 200, 200, NULL, NULL, hInstance, NULL)) == NULL) { | |
PumpID = 0; | |
return 0; | |
} | |
DragAcceptFiles(hConsoleWnd, TRUE); /* let it accept dragged files (scripts) */ | |
} | |
GetObject(hBitmap, sizeof(bm), &bm); /* get bitmap size */ | |
bmwid = bm.bmWidth; | |
bmht = bm.bmHeight; | |
for (i = 0; i < NBUTTONS; i++) { | |
if (! btn[i].subclassed) | |
continue; | |
CreateSubclassedButton(hConsoleWnd, i); | |
if (! btn[i].pushable) | |
EnableWindow(btn[i].hBtn, btn[i].state); | |
} | |
// This isn't needed anymore, now that we have the big printer icon -- it acts like a button now | |
// i = IDC_TEAR; | |
// btn[i].hBtn = CreateWindow("BUTTON", btn[i].txt, WS_CHILD|WS_VISIBLE|BS_CENTER, | |
// btn[i].x, btn[i].y, btn[i].wx, btn[i].wy, hConsoleWnd, (HMENU) i, hInstance, NULL); | |
// | |
// SendMessage(btn[i].hBtn, WM_SETFONT, (WPARAM) hTinyFont, TRUE); | |
hbm1442_full = LoadBitmap(hInstance, "FULL_1442"); | |
hbm1442_empty = LoadBitmap(hInstance, "EMPTY_1442"); | |
hbm1442_eof = LoadBitmap(hInstance, "EOF_1442"); | |
hbm1442_middle = LoadBitmap(hInstance, "MIDDLE_1442"); | |
hbm1132_full = LoadBitmap(hInstance, "FULL_1132"); | |
hbm1132_empty = LoadBitmap(hInstance, "EMPTY_1132"); | |
i = IDC_1442; | |
btn[i].hBtn = CreateWindow("STATIC", btn[i].txt, WS_CHILD|WS_VISIBLE|SS_BITMAP|SS_SUNKEN|WS_BORDER|SS_REALSIZEIMAGE|SS_NOTIFY, | |
btn[i].x, btn[i].y, btn[i].wx, btn[i].wy, hConsoleWnd, (HMENU) i, hInstance, NULL); | |
btn[i].state = STATE_1442_EMPTY; | |
// wx = SendMessage(btn[i].hBtn, STM_SETIMAGE, IMAGE_BITMAP, (LPARAM) hbm1442_full); | |
wx = SendMessage(btn[i].hBtn, STM_SETIMAGE, IMAGE_BITMAP, (LPARAM) hbm1442_empty); | |
i = IDC_1132; | |
btn[i].hBtn = CreateWindow("STATIC", btn[i].txt, WS_CHILD|WS_VISIBLE|SS_BITMAP|SS_SUNKEN|WS_BORDER|SS_REALSIZEIMAGE|SS_NOTIFY, | |
btn[i].x, btn[i].y, btn[i].wx, btn[i].wy, hConsoleWnd, (HMENU) i, hInstance, NULL); | |
btn[i].state = FALSE; | |
wx = SendMessage(btn[i].hBtn, STM_SETIMAGE, IMAGE_BITMAP, (LPARAM) hbm1132_empty); | |
// for (i = 0; i < NTXTBOXES; i++) { | |
// txtbox[i].hBox = CreateWindow("EDIT", txtbox[i].txt, | |
// WS_CHILD|WS_VISIBLE|ES_LEFT|ES_READONLY, | |
// txtbox[i].x, txtbox[i].y, TXTBOX_WIDTH, TXTBOX_HEIGHT, hConsoleWnd, (HMENU) (i+100), hInstance, NULL); | |
// SendMessage(txtbox[i].hBox, WM_SETFONT, (WPARAM) hTinyFont, TRUE); | |
// } | |
GetWindowRect(hConsoleWnd, &r); /* get window size as created */ | |
wx = r.right - r.left + 1; | |
wy = r.bottom - r.top + 1; | |
if (hCDC == NULL) { /* get a memory DC and select the bitmap into ti */ | |
hDC = GetDC(hConsoleWnd); | |
hCDC = CreateCompatibleDC(hDC); | |
SelectObject(hCDC, hBitmap); | |
ReleaseDC(hConsoleWnd, hDC); | |
} | |
GetClientRect(hConsoleWnd, &r); | |
wx = (wx - r.right - 1) + bmwid; /* compute new desired size based on how client area came out */ | |
wy = (wy - r.bottom - 1) + bmht; | |
MoveWindow(hConsoleWnd, 0, 0, wx, wy, FALSE); /* resize window */ | |
ShowWindow(hConsoleWnd, SW_SHOWNOACTIVATE); /* display it */ | |
UpdateWindow(hConsoleWnd); | |
if (hActWnd != NULL) { /* bring console (sim) window back to top */ | |
GetWindowRect(hConsoleWnd, &r); | |
ShowWindow(hActWnd, SW_NORMAL); /* and move it just below the display window */ | |
SetWindowPos(hActWnd, HWND_TOP, 0, r.bottom, 0, 0, SWP_NOSIZE); | |
GetWindowRect(hActWnd, &ra); | |
if (ra.bottom >= GetSystemMetrics(SM_CYSCREEN)) { /* resize if it goes of bottom of screen */ | |
ra.bottom = GetSystemMetrics(SM_CYSCREEN) - 1; | |
SetWindowPos(hActWnd, 0, 0, 0, ra.right-ra.left+1, ra.bottom-ra.top+1, SWP_NOZORDER|SWP_NOMOVE); | |
} | |
} | |
if (running) /* if simulator is already running, start update timer */ | |
gui_run(TRUE); | |
while (GetMessage(&msg, hConsoleWnd, 0, 0)) { /* message pump - this basically loops forevermore */ | |
TranslateMessage(&msg); | |
DispatchMessage(&msg); | |
} | |
if (hConsoleWnd != NULL) { | |
DragAcceptFiles(hConsoleWnd, FALSE); /* unregister as drag/drop target */ | |
DestroyWindow(hConsoleWnd); /* but if a quit message got posted, clean up */ | |
hConsoleWnd = NULL; | |
} | |
PumpID = 0; | |
return 0; | |
} | |
/* ------------------------------------------------------------------------ | |
* DrawBits - starting at position (x,y), draw lamps for nbits bits of word 'bits', looking only at masked bits | |
* ------------------------------------------------------------------------ */ | |
static void DrawBits (HDC hDC, int x, int y, int bits, int nbits, int mask, char *syms) | |
{ | |
int i, b = 0x0001 << (nbits-1); | |
for (i = 0; i < nbits; i++, b >>= 1) { | |
if (mask & b) { /* select white or black lettering then write 2 chars */ | |
SetTextColor(hDC, (b & bits && power) ? RGB(255,255,255) : RGB(0,0,0)); | |
TextOut(hDC, x, y, syms, 2); | |
} | |
syms += 2; /* go to next symbol pair */ | |
if (i < 10) | |
x += 15; /* step between lamps */ | |
else | |
x += 19; | |
if (x < 500) { | |
if (b & 0x1110) | |
x += 10; /* step over nibble divisions on left side */ | |
else if (b & 0x0001) | |
x += 9; | |
} | |
} | |
} | |
/* ------------------------------------------------------------------------ | |
* DrawToggles - display the console sense switches | |
* ------------------------------------------------------------------------ */ | |
static void DrawToggles (HDC hDC, int bits) | |
{ | |
int b, x; | |
for (b = 0x8000, x = TOGGLES_X; b != 0; b >>= 1) { | |
if (shown_ces & b) { /* up */ | |
SelectObject(hDC, hbWhite); | |
Rectangle(hDC, x, 232, x+9, 240); | |
SelectObject(hDC, hbGray); | |
Rectangle(hDC, x, 239, x+9, 255); | |
} | |
else { /* down */ | |
SelectObject(hDC, hbWhite); | |
Rectangle(hDC, x, 263, x+9, 271); | |
SelectObject(hDC, hbGray); | |
Rectangle(hDC, x, 248, x+9, 264); | |
} | |
x += (b & 0x1111) ? 31 : 21; | |
} | |
} | |
/* ------------------------------------------------------------------------ | |
* DrawRunmode - draw the run mode rotary switch's little tip | |
* ------------------------------------------------------------------------ */ | |
void DrawRunmode (HDC hDC, int mode) | |
{ | |
double angle = (mode*45. + 90.) * 3.1415926 / 180.; /* convert mode position to angle in radians */ | |
double ca, sa; /* sine and cosine */ | |
int x0, y0, x1, y1; | |
HPEN hOldPen; | |
ca = cos(angle); | |
sa = sin(angle); | |
x0 = RUNSWITCH_X + (int) (20.*ca + 0.5); /* inner radius */ | |
y0 = RUNSWITCH_Y - (int) (20.*sa + 0.5); | |
x1 = RUNSWITCH_X + (int) (25.*ca + 0.5); /* outer radius */ | |
y1 = RUNSWITCH_Y - (int) (25.*sa + 0.5); | |
hOldPen = SelectObject(hDC, hSwitchPen); | |
MoveToEx(hDC, x0, y0, NULL); | |
LineTo(hDC, x1, y1); | |
SelectObject(hDC, hOldPen); | |
} | |
/* ------------------------------------------------------------------------ | |
* HandleClick - handle mouse clicks on the console window. Now we just | |
* look at the console sense switches. Actual says this is a real click, rather | |
* than a mouse-region test. Return value TRUE means the cursor is over a hotspot. | |
* ------------------------------------------------------------------------ */ | |
static BOOL HandleClick (HWND hWnd, int xh, int yh, BOOL actual) | |
{ | |
int b, x, r, ang, i; | |
for (b = 0x8000, x = TOGGLES_X; b != 0; b >>= 1) { | |
if (BETWEEN(xh, x-3, x+8+3) && BETWEEN(yh, 230, 275)) { | |
if (actual) { | |
CES ^= b; /* a hit. Invert the bit and redisplay */ | |
update_gui(TRUE); | |
} | |
return TRUE; | |
} | |
x += (b & 0x1111) ? 31 : 21; | |
} | |
if (BETWEEN(xh, RUNSWITCH_X-50, RUNSWITCH_X+50) && BETWEEN(yh, RUNSWITCH_Y-50, RUNSWITCH_Y+50)) { /* hit near rotary switch */ | |
ang = (int) (atan2(RUNSWITCH_X-xh, RUNSWITCH_Y-yh)*180./3.1415926); /* this does implicit 90 deg rotation by the way */ | |
r = (int) sqrt((xh-RUNSWITCH_X)*(xh-RUNSWITCH_X)+(yh-RUNSWITCH_Y)*(yh-RUNSWITCH_Y)); | |
if (r > 12) { | |
for (i = MODE_LOAD; i <= MODE_INT_RUN; i++) { | |
if (BETWEEN(ang, i*45-12, i*45+12)) { | |
if (actual) { | |
RUNMODE = i; | |
update_gui(TRUE); | |
} | |
return TRUE; | |
} | |
} | |
} | |
} | |
return FALSE; | |
} | |
/* ------------------------------------------------------------------------ | |
* DrawConsole - refresh the console display. (This routine could be sped up by intersecting | |
* the various components' bounding rectangles with the repaint rectangle. The bounding rects | |
* could be put into an array and used both here and in the refresh routine). | |
* | |
* RedrawRegion -> force repaint w/o background redraw. used for lamps which are drawn in the same place in either state | |
* RepaintRegion-> repaint with background redraw. Used for toggles which change position. | |
* ------------------------------------------------------------------------ */ | |
static void DrawConsole (HDC hDC, PAINTSTRUCT *ps) | |
{ | |
static char digits[] = " 0 1 2 3 4 5 6 7 8 9101112131415"; | |
static char cccs[] = "3216 8 4 2 1"; | |
static char cnds[] = " C V"; | |
static char waits[] = " W"; | |
HFONT hOldFont, hOldBrush; | |
RECT xout, xin; | |
int i, n; | |
DEVICE *dptr; | |
UNIT *uptr; | |
t_bool enab; | |
char nametemp[50], *dispname; | |
hOldFont = SelectObject(hDC, hFont); /* use that tiny font */ | |
hOldBrush = SelectObject(hDC, hbWhite); | |
SetBkMode(hDC, TRANSPARENT); /* overlay letters w/o changing background */ | |
DrawBits(hDC, 76, 15, shown_iar, 16, 0x3FFF, digits); | |
DrawBits(hDC, 76, 48, shown_sar, 16, 0x3FFF, digits); | |
DrawBits(hDC, 76, 81, shown_sbr, 16, 0xFFFF, digits); | |
DrawBits(hDC, 76, 147, shown_acc, 16, 0xFFFF, digits); | |
DrawBits(hDC, 76, 180, shown_ext, 16, 0xFFFF, digits); | |
DrawBits(hDC, 506, 15, shown_op, 5, 0x001F, digits); | |
DrawBits(hDC, 506, 81, shown_tag, 4, 0x0007, digits); | |
DrawBits(hDC, 506, 114, shown_irq, 6, 0x003F, digits); | |
DrawBits(hDC, 506, 147, shown_ccc, 6, 0x003F, cccs); | |
DrawBits(hDC, 506, 180, shown_cnd, 2, 0x0003, cnds); | |
DrawBits(hDC, 390, 81, shown_wait?1:0,1, 0x0001, waits); | |
DrawToggles(hDC, shown_ces); | |
DrawRunmode(hDC, shown_runmode); | |
SelectObject(hDC, hOldFont); | |
SelectObject(hDC, hOldBrush); | |
SetBkColor(hDC, RGB(0,0,0)); | |
SetRect(&xin, TXTBOX_X, TXTBOX_Y, TXTBOX_X+TXTBOX_WIDTH, TXTBOX_BOTTOM+TXTBOX_HEIGHT); | |
if (IntersectRect(&xout, &xin, &ps->rcPaint)) { | |
hOldFont = SelectObject(hDC, hTinyFont); | |
for (i = 0; i < NTXTBOXES; i++) { | |
enab = FALSE; | |
dptr = find_unit(txtbox[i].unitname, &uptr); | |
if (dptr != NULL && uptr != NULL) { | |
if (uptr->flags & UNIT_DIS) { | |
SetTextColor(hDC, RGB(128,0,0)); | |
} | |
else if (uptr->flags & UNIT_ATT) { | |
SetTextColor(hDC, RGB(0,0,255)); | |
if ((n = strlen(uptr->filename)) > 30) { | |
strcpy(nametemp, "..."); | |
strcpy(nametemp+3, uptr->filename+n-30); | |
dispname = nametemp; | |
} | |
else | |
dispname = uptr->filename; | |
TextOut(hDC, txtbox[i].x+25, txtbox[i].y+TXTBOX_HEIGHT, dispname, strlen(dispname)); | |
SetTextColor(hDC, RGB(255,255,255)); | |
enab = TRUE; | |
} | |
else { | |
SetTextColor(hDC, RGB(128,128,128)); | |
} | |
TextOut(hDC, txtbox[i].x, txtbox[i].y, txtbox[i].txt, strlen(txtbox[i].txt)); | |
} | |
if (txtbox[i].idctrl >= 0) | |
EnableWindow(btn[txtbox[i].idctrl].hBtn, enab); | |
} | |
SelectObject(hDC, hOldFont); | |
} | |
} | |
/* ------------------------------------------------------------------------ | |
* Handles button presses. Remember that this occurs in the context of | |
* the Pump thread, not the simulator thread. | |
* ------------------------------------------------------------------------ */ | |
void flash_run (void) | |
{ | |
EnableWindow(btn[IDC_RUN].hBtn, TRUE); // enable the run lamp | |
if (hFlashTimer != 0) | |
KillTimer(hConsoleWnd, FLASH_TIMER_ID); // (re)schedule lamp update | |
hFlashTimer = SetTimer(hConsoleWnd, FLASH_TIMER_ID, LAMPTIME, NULL); | |
} | |
void gui_run (int running) | |
{ | |
if (running && hUpdateTimer == 0 && hConsoleWnd != NULL) { | |
hUpdateTimer = SetTimer(hConsoleWnd, UPDATE_TIMER_ID, 1000/UPDATE_INTERVAL, NULL); | |
} | |
else if (hUpdateTimer != 0 && ! running) { | |
KillTimer(hConsoleWnd, UPDATE_TIMER_ID); | |
hUpdateTimer = 0; | |
} | |
flash_run(); /* keep run lamp active for a while after we stop running */ | |
} | |
void HandleCommand (HWND hWnd, WORD wNotify, WORD idCtl, HWND hwCtl) | |
{ | |
int i; | |
switch (idCtl) { | |
case IDC_POWER: /* toggle system power */ | |
power = ! power; | |
reset_all(0); | |
if (running && ! power) { /* turning off */ | |
reason = STOP_POWER_OFF; | |
// this prevents message pump from running, which unfortunately locks up | |
// the emulator thread when it calls gui_run(FALSE) which calls EnableWindow on the Run lamp | |
// while (running) | |
// Sleep(10); /* wait for execution thread to exit */ | |
} | |
btn[IDC_POWER_ON].state = power; | |
EnableWindow(btn[IDC_POWER_ON].hBtn, power); | |
for (i = 0; i < NBUTTONS; i++) /* repaint all of the lamps */ | |
if (! btn[i].pushable) | |
InvalidateRect(btn[i].hBtn, NULL, TRUE); | |
break; | |
case IDC_PROGRAM_START: /* begin execution */ | |
if (! running) { | |
switch (RUNMODE) { | |
case MODE_INT_RUN: | |
case MODE_RUN: | |
case MODE_SI: | |
stuff_cmd("go"); | |
break; | |
case MODE_DISP: /* display core and advance IAR */ | |
ReadW(IAR); | |
IAR = IAR+1; | |
flash_run(); /* illuminate run lamp for .5 sec */ | |
break; | |
case MODE_LOAD: /* store to core and advance IAR */ | |
WriteW(IAR, CES); | |
IAR = IAR+1; | |
flash_run(); | |
break; | |
} | |
} | |
break; | |
case IDC_PROGRAM_STOP: | |
if (running) { /* potential race condition here */ | |
GUI_BEGIN_CRITICAL_SECTION | |
SETBIT(cpu_dsw, CPU_DSW_PROGRAM_STOP); | |
SETBIT(ILSW[5], ILSW_5_PROGRAM_STOP); | |
int_req |= INT_REQ_5; | |
GUI_END_CRITICAL_SECTION | |
} | |
break; | |
case IDC_LOAD_IAR: | |
if (! running) { | |
IAR = CES & 0x3FFF; /* set IAR from console entry switches */ | |
} | |
break; | |
case IDC_KEYBOARD: /* toggle between console/keyboard mode */ | |
break; | |
case IDC_IMM_STOP: | |
if (running) { | |
reason = STOP_WAIT; /* terminate execution without setting wait_mode */ | |
// this prevents message pump from running, which unfortunately locks up | |
// the emulator thread when it calls gui_run(FALSE) which calls EnableWindow on the Run lamp | |
// while (running) | |
// Sleep(10); /* wait for execution thread to exit */ | |
} | |
break; | |
case IDC_RESET: | |
if (! running) { /* check-reset is disabled while running */ | |
reset_all(0); | |
forms_check(0); /* clear forms-check status */ | |
print_check(0); | |
} | |
break; | |
case IDC_PROGRAM_LOAD: | |
if (! running) { /* if card reader is attached to a file, do cold start read of one card */ | |
IAR = 0; /* reset IAR */ | |
#ifdef PROGRAM_LOAD_STARTS_CPU | |
stuff_cmd("boot cr"); | |
#else | |
if (cr_boot(0, NULL) != SCPE_OK) /* load boot card */ | |
remark_cmd("IPL failed"); | |
#endif | |
} | |
break; | |
case IDC_TEAR: /* "tear off printer output" */ | |
case IDC_1132: /* do same if they click on the printer icon */ | |
if (btn[IDC_1132].state && (wNotify == STN_CLICKED || wNotify == STN_DBLCLK)) | |
tear_printer(); | |
break; | |
case IDC_1442: | |
if (btn[IDC_1442].state == STATE_1442_FULL || wNotify == STN_DBLCLK) | |
stuff_cmd("detach cr"); | |
else if (btn[IDC_1442].state != STATE_1442_EMPTY && wNotify == STN_CLICKED) { | |
cr_rewind(); | |
update_gui(TRUE); | |
} | |
break; | |
} | |
update_gui(FALSE); | |
} | |
/* ------------------------------------------------------------------------ | |
* ConsoleWndProc - window process for the console display | |
* ------------------------------------------------------------------------ */ | |
LRESULT CALLBACK ConsoleWndProc (HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam) | |
{ | |
HDC hDC; | |
PAINTSTRUCT ps; | |
POINT p; | |
RECT clip, xsect, rbmp; | |
int i; | |
switch (uMsg) { | |
case WM_CLOSE: | |
DestroyWindow(hWnd); | |
break; | |
case WM_DESTROY: | |
gui_run(FALSE); | |
hConsoleWnd = NULL; | |
break; | |
case WM_ERASEBKGND: | |
hDC = (HDC) wParam; | |
GetClipBox(hDC, &clip); | |
SetRect(&rbmp, 0, 0, bmwid, bmht); | |
if (IntersectRect(&xsect, &clip, &rbmp)) | |
BitBlt(hDC, xsect.left, xsect.top, xsect.right-xsect.left+1, xsect.bottom-xsect.top+1, hCDC, xsect.left, xsect.top, SRCCOPY); | |
// rbmp.top = rbmp.bottom; | |
// rbmp.bottom += 200; | |
// if (IntersectRect(&xsect, &clip, &rbmp)) | |
// FillRect(hDC, &xsect, hbBlack); | |
return TRUE; /* let Paint do this so we know what the update region is (ps.rcPaint) */ | |
case WM_PAINT: | |
hDC = BeginPaint(hWnd, &ps); | |
DrawConsole(hDC, &ps); | |
EndPaint(hWnd, &ps); | |
break; | |
case WM_COMMAND: /* button click */ | |
HandleCommand(hWnd, HIWORD(wParam), LOWORD(wParam), (HWND) lParam); | |
break; | |
case WM_CTLCOLOREDIT: /* text color for edit controls */ | |
SetBkColor((HDC) wParam, RGB(0,0,0)); | |
SetTextColor((HDC) wParam, RGB(255,255,255)); | |
break; | |
case WM_DRAWITEM: | |
PaintButton((LPDRAWITEMSTRUCT) lParam); | |
break; | |
case WM_SETCURSOR: | |
GetCursorPos(&p); | |
ScreenToClient(hWnd, &p); | |
SetCursor(HandleClick(hWnd, p.x, p.y, FALSE) ? hcHand : hcArrow); | |
return TRUE; | |
case WM_LBUTTONDOWN: | |
HandleClick(hWnd, LOWORD(lParam), HIWORD(lParam), TRUE); | |
break; | |
case WM_CTLCOLORBTN: | |
i = GetWindowLong((HWND) lParam, GWL_ID); | |
if (BETWEEN(i, 0, NBUTTONS-1)) | |
return (LRESULT) (power && IsWindowEnabled((HWND) lParam) ? btn[i].hbrLit : btn[i].hbrDark); | |
case WM_TIMER: | |
if (wParam == FLASH_TIMER_ID && hFlashTimer != 0) { | |
KillTimer(hWnd, FLASH_TIMER_ID); | |
hFlashTimer = 0; | |
} | |
update_gui(FALSE); | |
break; | |
case WM_DROPFILES: | |
accept_dropped_file((HANDLE) wParam); // console window - dragged file is a script or card deck | |
break; | |
default: | |
return DefWindowProc(hWnd, uMsg, wParam, lParam); | |
} | |
return 0; | |
} | |
enum {PRINTER_OK = 0, FORMS_CHECK = 1, PRINT_CHECK = 2, BOTH_CHECK = 3} printerstatus = PRINTER_OK; | |
void forms_check (int set) | |
{ | |
COLORREF oldcolor = btn[IDC_FORMS_CHECK].clr; | |
if (set) | |
SETBIT(printerstatus, FORMS_CHECK); | |
else | |
CLRBIT(printerstatus, FORMS_CHECK); | |
btn[IDC_FORMS_CHECK].clr = (printerstatus & PRINT_CHECK) ? RGB(255,0,0) : RGB(255,255,0); | |
btn[IDC_FORMS_CHECK].state = printerstatus; | |
if (btn[IDC_FORMS_CHECK].hBtn != NULL) { | |
EnableWindow(btn[IDC_FORMS_CHECK].hBtn, printerstatus); | |
if (btn[IDC_FORMS_CHECK].clr != oldcolor) | |
InvalidateRect(btn[IDC_FORMS_CHECK].hBtn, NULL, TRUE); // change color in any case | |
} | |
} | |
void print_check (int set) | |
{ | |
COLORREF oldcolor = btn[IDC_FORMS_CHECK].clr; | |
if (set) | |
SETBIT(printerstatus, PRINT_CHECK); | |
else | |
CLRBIT(printerstatus, PRINT_CHECK); | |
btn[IDC_FORMS_CHECK].clr = (printerstatus & PRINT_CHECK) ? RGB(255,0,0) : RGB(255,255,0); | |
btn[IDC_FORMS_CHECK].state = printerstatus; | |
if (btn[IDC_FORMS_CHECK].hBtn != NULL) { | |
EnableWindow(btn[IDC_FORMS_CHECK].hBtn, printerstatus); | |
if (btn[IDC_FORMS_CHECK].clr != oldcolor) | |
InvalidateRect(btn[IDC_FORMS_CHECK].hBtn, NULL, TRUE); // change color in any case | |
} | |
} | |
void keyboard_selected (int select) | |
{ | |
btn[IDC_KEYBOARD_SELECT].state = select; | |
if (btn[IDC_KEYBOARD_SELECT].hBtn != NULL) | |
EnableWindow(btn[IDC_KEYBOARD_SELECT].hBtn, select); | |
} | |
void disk_ready (int ready) | |
{ | |
btn[IDC_FILE_READY].state = ready; | |
if (btn[IDC_FILE_READY].hBtn != NULL) | |
EnableWindow(btn[IDC_FILE_READY].hBtn, ready); | |
} | |
void disk_unlocked (int unlocked) | |
{ | |
btn[IDC_DISK_UNLOCK].state = unlocked; | |
if (btn[IDC_DISK_UNLOCK].hBtn != NULL) | |
EnableWindow(btn[IDC_DISK_UNLOCK].hBtn, unlocked); | |
} | |
static void accept_dropped_file (HANDLE hDrop) | |
{ | |
int nfiles; | |
char fname[MAX_PATH], cmd[MAX_PATH+50], *deckfile; | |
BOOL cardreader; | |
POINT pt; | |
HWND hWndDrop; | |
nfiles = DragQueryFile(hDrop, 0xFFFFFFFF, NULL, 0); // get file count, | |
DragQueryFile(hDrop, 0, fname, sizeof(fname)); // get first filename | |
DragQueryPoint(hDrop, &pt); // get location of drop | |
DragFinish(hDrop); | |
if (nfiles <= 0) // hmm, this seems unlikely to occur, but better check | |
return; | |
if (running) { // can only accept a drop while processor is stopped | |
MessageBeep(0); | |
return; | |
} | |
if ((hWndDrop = ChildWindowFromPoint(hConsoleWnd, pt)) == btn[IDC_1442].hBtn) | |
cardreader = TRUE; // file was dropped onto 1442 card reader | |
else if (hWndDrop == NULL || hWndDrop == hConsoleWnd) | |
cardreader = FALSE; // file was dropped onto console window, not a button | |
else { | |
MessageBeep(0); // file was dropped onto another button | |
return; | |
} | |
if (nfiles > 1) { // oops, we wouldn't know what order to read them in | |
MessageBox(hConsoleWnd, "You may only drop one file at a time", "", MB_OK); | |
return; | |
} | |
// if shift key is down, prepend @ to name (make it a deck file) | |
deckfile = ((GetKeyState(VK_SHIFT) & 0x8000) && cardreader) ? "@" : ""; | |
sprintf(cmd, "%s \"%s%s\"", cardreader ? "attach cr" : "do", deckfile, fname); | |
stuff_cmd(cmd); | |
} | |
static void tear_printer (void) | |
{ | |
char cmd[MAX_PATH+100], filename[MAX_PATH]; | |
if ((prt_unit.flags & UNIT_ATT) == 0) | |
return; | |
strcpy(filename, prt_unit.filename); // save current attached filename | |
if (! stuff_and_wait("detach prt", 1000, 0)) // detach it | |
return; | |
sprintf(cmd, "view \"%s\"", filename); // spawn notepad to view it | |
if (! stuff_and_wait(cmd, 3000, 500)) | |
return; | |
// no, now we have them click the card reader icon twice to unload the deck. more flexible that way | |
// if (! stuff_and_wait("detach cr", 1000, 0)) // detach the card reader so they can edit the deck file | |
// return; | |
remove(filename); // delete the file | |
sprintf(cmd, "attach prt \"%s\"", filename); // reattach | |
stuff_cmd(cmd); | |
} | |
#ifdef XXX | |
if ((hBtn = CreateWindow("BUTTON", btn[i].txt, WS_CHILD|WS_VISIBLE|BS_CENTER|BS_MULTILINE|BS_OWNERDRAW, | |
x, y, BUTTON_WIDTH, BUTTON_HEIGHT, hwParent, (HMENU) i, hInstance, NULL)) == NULL) | |
return NULL; | |
#endif | |
CRITICAL_SECTION critsect; | |
void begin_critical_section (void) | |
{ | |
static BOOL mustinit = TRUE; | |
if (mustinit) { | |
InitializeCriticalSection(&critsect); | |
mustinit = FALSE; | |
} | |
EnterCriticalSection(&critsect); | |
} | |
void end_critical_section (void) | |
{ | |
LeaveCriticalSection(&critsect); | |
} | |
#ifndef MIN | |
# define MIN(a,b) (((a) <= (b)) ? (a) : (b)) | |
#endif | |
/* win32 - use a separate thread to read command lines so the GUI | |
* can insert commands as well */ | |
static HANDLE hCmdThread = NULL; | |
static DWORD iCmdThreadID = 0; | |
static HANDLE hCmdReadEvent = NULL; | |
static HANDLE hCmdReadyEvent = NULL; | |
static BOOL scp_stuffed = FALSE, scp_reading = FALSE; | |
static char cmdbuffer[256]; | |
/* CmdThread - separate thread to read commands from stdin upon request */ | |
static DWORD WINAPI CmdThread (LPVOID arg) | |
{ | |
for (;;) { | |
WaitForSingleObject(hCmdReadEvent, INFINITE); /* wait for request */ | |
read_line(cmdbuffer, sizeof(cmdbuffer), stdin); /* read one line */ | |
scp_stuffed = FALSE; /* say how we got it */ | |
scp_reading = FALSE; | |
SetEvent(hCmdReadyEvent); /* notify main thread a line is ready */ | |
} | |
return 0; | |
} | |
char *read_cmdline (char *ptr, int size, FILE *stream) | |
{ | |
char *cptr; | |
if (hCmdThread == NULL) { /* set up command-reading thread */ | |
if ((hCmdReadEvent = CreateEvent(NULL, FALSE, FALSE, NULL)) == NULL) | |
scp_panic("Can't create command line read event"); | |
if ((hCmdReadyEvent = CreateEvent(NULL, FALSE, FALSE, NULL)) == NULL) | |
scp_panic("Can't create command line ready event"); | |
/* start up the command thread */ | |
if ((hCmdThread = CreateThread(NULL, 0, CmdThread, NULL, 0, &iCmdThreadID)) == NULL) | |
scp_panic("Unable to create command line reading thread"); | |
} | |
scp_reading = TRUE; | |
SetEvent(hCmdReadEvent); /* let read thread get one line */ | |
WaitForSingleObject(hCmdReadyEvent, INFINITE); /* wait for read thread or GUI to respond */ | |
strncpy(ptr, cmdbuffer, MIN(size, sizeof(cmdbuffer))); /* copy line to caller's buffer */ | |
for (cptr = ptr; isspace(*cptr); cptr++) /* absorb spaces */ | |
; | |
if (scp_stuffed) { /* stuffed command needs to be echoed */ | |
printf("%s\n", cptr); | |
if (sim_log) fprintf(sim_log, "%s\n", cptr); | |
} | |
return cptr; | |
} | |
/* stuff_cmd - force a command into the read_cmdline output buffer. Called asynchronously by GUI */ | |
void stuff_cmd (char *cmd) | |
{ | |
strcpy(cmdbuffer, cmd); /* save the string */ | |
scp_stuffed = TRUE; /* note where it came from */ | |
scp_reading = FALSE; | |
ResetEvent(hCmdReadEvent); /* clear read request event */ | |
SetEvent(hCmdReadyEvent); /* notify main thread a line is ready */ | |
} | |
// my_yield - process GUI messages. It's not apparent why stuff_and_wait would block, | |
// since it sleeps in the GUI thread while scp runs in the main thread. However, | |
// at the end of every command scp calls update_gui, which can result in messages | |
// being sent to the GUI thread. So, the GUI thread has to process messages while | |
// stuff_and_wait is waiting. | |
static void my_yield (void) | |
{ | |
MSG msg; | |
// multitask | |
while (PeekMessage(&msg, NULL, 0, 0, PM_REMOVE)) { | |
TranslateMessage(&msg); | |
DispatchMessage(&msg); | |
} | |
} | |
// stuff_and_wait -- stuff a command and wait for the emulator to process the command | |
// and come back to prompt for another | |
t_bool stuff_and_wait (char *cmd, int timeout, int delay) | |
{ | |
scp_reading = FALSE; | |
stuff_cmd(cmd); | |
while (! scp_reading) { | |
if (timeout < 0) | |
return FALSE; | |
my_yield(); | |
if (scp_reading) | |
break; | |
Sleep(50); | |
if (timeout) | |
if ((timeout -= 50) <= 0) | |
timeout = -1; | |
my_yield(); | |
} | |
if (delay) | |
Sleep(delay); | |
return TRUE; | |
} | |
/* remark_cmd - print a remark from inside a command processor. This routine takes | |
* into account the possiblity that the command might have been stuffed, in which | |
* case the sim> prompt needs to be reprinted. | |
*/ | |
void remark_cmd (char *remark) | |
{ | |
if (scp_reading) { | |
putchar('\n'); | |
if (sim_log) putc('\n', sim_log); | |
} | |
printf("%s\n", remark); | |
if (sim_log) fprintf(sim_log, "%s\n", remark); | |
if (scp_reading) { | |
printf("sim> "); | |
if (sim_log) fprintf(sim_log, "sim> "); | |
} | |
} | |
#endif // _WIN32 defined | |
#endif // GUI_SUPPORT defined |