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<Option title="tedplay" />
<Option pch_mode="2" />
<Option compiler="gcc" />
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<Target title="Debug Win32">
<Option output="tedplay" prefix_auto="1" extension_auto="1" />
<Option object_output="Debug Win32" />
<Option type="1" />
<Option compiler="gcc" />
<Compiler>
<Add option="-D_CRT_SECURE_NO_DEPRECATE" />
<Add option="-W" />
<Add option="-g" />
<Add option="-O0" />
</Compiler>
<Linker>
<Add library="SDL" />
<Add library="SDLmain" />
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</Target>
<Target title="Release Win32">
<Option output="tedplay" prefix_auto="1" extension_auto="1" />
<Option object_output="Release Win32" />
<Option type="1" />
<Option compiler="gcc" />
<Compiler>
<Add option="-D_CRT_SECURE_NO_DEPRECATE" />
</Compiler>
<Linker>
<Add library="SDL" />
<Add library="SDLmain" />
</Linker>
</Target>
</Build>
<Unit filename="Audio.cpp" />
<Unit filename="Audio.h" />
<Unit filename="AudioSDL.cpp" />
<Unit filename="AudioSDL.h" />
<Unit filename="CbmTune.cpp" />
<Unit filename="Cpu.cpp" />
<Unit filename="Filter.cpp" />
<Unit filename="Sid.cpp" />
<Unit filename="Sid.h" />
<Unit filename="Tedmem.cpp" />
<Unit filename="Tedsound.cpp" />
<Unit filename="cpu.h" />
<Unit filename="main.cpp" />
<Unit filename="psid.h" />
<Unit filename="tedplay.cpp" />
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