| #include <iostream> |
| #ifndef _WIN32 |
| #ifdef USE_SDL2 |
| #include <SDL2/SDL.h> |
| #else |
| #include <SDL/SDL.h> |
| #endif |
| #include "AudioSDL.h" |
| |
| bool AudioSDL::hasSDL() |
| { |
| return true; |
| } |
| |
| #else |
| #include <SDL/SDL.h> |
| #include <windows.h> |
| #include "AudioSDL.h" |
| |
| #define SDL_DLL "SDL2.dll" |
| #define LOADFUNC(NAME) NAME = GetProcAddress(SDL_DLL, "NAME"); |
| #define EXTERN __declspec(dllimport) |
| |
| //typedef int (*_SDL_OpenAudio)(HWND hWnd, DWORD dwFlags); |
| //typedef void (*_SDL_PauseAudio)(int pause_on); |
| //typedef int EXTERN *(*_SDL_LockAudio)(); |
| //typedef void EXTERN (*_SDL_UnlockAudio)(); |
| //typedef void EXTERN (*_SDL_CloseAudio)(); |
| //typedef void EXTERN (*SDL_Delay)(Uint32 ms); |
| //typedef const char EXTERN *(*SDL_GetCurrentAudioDriver)(void); |
| // |
| //static _SDL_OpenAudio SDL_OpenAudio; |
| //static _SDL_PauseAudio SDL_PauseAudio; |
| //static _SDL_LockAudio SDL_LockAudio; |
| //static _SDL_UnlockAudio SDL_UnlockAudio; |
| //static _SDL_Delay SDL_Delay; |
| //static _SDL_CloseAudio SDL_CloseAudio; |
| |
| |
| bool AudioSDL::hasSDL() |
| { |
| HINSTANCE sdlDll = LoadLibrary(SDL_DLL); |
| return sdlDll != 0; |
| } |
| |
| #endif |
| #include "Tedmem.h" |
| |
| void AudioSDL::setCallback(callbackFunc callback_) |
| { |
| SDL_LockAudio(); |
| callback = callback_; |
| SDL_UnlockAudio(); |
| } |
| |
| void AudioSDL::setSampleRate(unsigned int newSampleRate) |
| { |
| if (audiohwspec) { |
| SDL_PauseAudio(1); |
| unsigned int fadeoutTime = 1000 * bufferLength / audiohwspec->samples; |
| SDL_Delay(fadeoutTime); |
| SDL_CloseAudio(); |
| |
| SDL_AudioSpec *obtained = new SDL_AudioSpec; |
| audiohwspec->samples = newSampleRate; |
| try { |
| SDL_OpenAudio(audiohwspec, obtained); |
| if (obtained) { |
| SDL_AudioSpec *temp = audiohwspec; |
| audiohwspec = obtained; |
| delete temp; |
| } |
| SDL_PauseAudio(0); |
| } catch (char *txt) { |
| std::cerr << "Exception occurred: " << txt << std::endl; |
| } |
| } else { |
| } |
| Audio::setSampleRate(newSampleRate); |
| } |
| |
| AudioSDL::AudioSDL(void *userData, unsigned int sampleFrq_ = 48000, |
| unsigned int bufDurInMsec = 40) : Audio(sampleFrq_), audiohwspec(0) |
| { |
| if (SDL_Init(SDL_INIT_AUDIO) < 0) { // SDL_INIT_AUDIO| |
| std::cerr << "Unable to init SDL: " << SDL_GetError() << std::endl; |
| exit(1); |
| } |
| atexit(SDL_Quit); |
| |
| SDL_AudioSpec *desired, *obtained = NULL; |
| |
| try { |
| desired = new SDL_AudioSpec; |
| obtained = new SDL_AudioSpec; |
| } catch(char *txt) { |
| std::cerr << "Exception occurred: " << txt << std::endl; |
| } |
| |
| unsigned int fragsPerSec = 1000 / bufDurInMsec; |
| unsigned int bufSize1kbChunk = (sampleFrq_ / fragsPerSec / 1024) * 1024; |
| if (!bufSize1kbChunk) bufSize1kbChunk = 512; |
| bufferLength = bufSize1kbChunk; |
| |
| desired->freq = sampleFrq_; |
| desired->format = AUDIO_S16; |
| desired->channels = 1; |
| desired->samples = bufferLength; |
| desired->callback = audioCallback; |
| desired->userdata = userData; |
| desired->size = desired->channels * desired->samples * sizeof(Uint8); |
| desired->silence = 0x00; |
| |
| unsigned int bfSize = TED_SOUND_CLOCK / fragsPerSec; //(bufferLength * TED_SOUND_CLOCK + sampleFrq_ / 2) / sampleFrq_; |
| // double length ring buffer, dividable by 8 |
| ringBufferSize = (bfSize / 8 + 1) * 16; |
| ringBuffer = new short[ringBufferSize]; |
| // trigger initial buffer fill |
| ringBufferIndex = ringBufferSize-1; |
| |
| if (SDL_OpenAudio(desired, obtained)) { |
| fprintf(stderr,"SDL_OpenAudio failed!\n"); |
| return; |
| } else { |
| fprintf(stderr,"SDL_OpenAudio success!\n"); |
| #ifdef USE_SDL2 |
| fprintf(stderr, "Using audio driver : %s\n", SDL_GetCurrentAudioDriver()); |
| #endif |
| if ( obtained == NULL ) { |
| fprintf(stderr, "Great! We have our desired audio format!\n"); |
| audiohwspec = desired; |
| delete obtained; |
| } else { |
| //fprintf(stderr, "Oops! Failed to get desired audio format!\n"); |
| audiohwspec = obtained; |
| delete desired; |
| } |
| } |
| paused = true; |
| } |
| |
| void AudioSDL::play() |
| { |
| SDL_PauseAudio(0); |
| paused = false; |
| } |
| |
| void AudioSDL::pause() |
| { |
| SDL_PauseAudio(1); |
| paused = true; |
| } |
| |
| void AudioSDL::stop() |
| { |
| SDL_PauseAudio(1); |
| paused = true; |
| } |
| |
| void AudioSDL::sleep(unsigned int msec) |
| { |
| SDL_Delay(msec); |
| } |
| |
| void AudioSDL::lock() |
| { |
| SDL_LockAudio(); |
| } |
| void AudioSDL::unlock() |
| { |
| SDL_UnlockAudio(); |
| } |
| |
| AudioSDL::~AudioSDL() |
| { |
| SDL_PauseAudio(1); |
| SDL_Delay(20); |
| SDL_CloseAudio(); |
| SDL_Quit(); |
| if (audiohwspec) |
| delete audiohwspec; |
| if (ringBuffer) |
| delete [] ringBuffer; |
| } |