blob: 78c8e9cb18bc793572609efabf022d9e3c44a372 [file] [log] [blame] [raw]
package us.myles.ViaVersion.api;
public interface ViaVersionConfig {
/**
* Get if global debug is enabled
*
* @return true if debug is enabled
*/
boolean isDebug();
/**
* Get if the plugin should check for updates
*
* @return true if update checking is enabled
*/
boolean isCheckForUpdates();
/**
* Get if collision preventing for players is enabled
*
* @return true if collision preventing is enabled
*/
boolean isPreventCollision();
/**
* Get if 1.9 clients are shown the new effect indicator in the top-right corner
*
* @return true if the using of the new effect indicator is enabled
*/
boolean isNewEffectIndicator();
/**
* Get if 1.9 clients are shown the new death message on the death screen
*
* @return true if enabled
*/
boolean isShowNewDeathMessages();
/**
* Get if metadata errors will be suppressed
*
* @return true if metadata errors suppression is enabled
*/
boolean isSuppressMetadataErrors();
/**
* Get if blocking in 1.9 appears as a player holding a shield
*
* @return true if shield blocking is enabled
*/
boolean isShieldBlocking();
/**
* Get if armor stand positions are fixed so holograms show up at the correct height in 1.9
*
* @return true if hologram patching is enabled
*/
boolean isHologramPatch();
/**
* Get if boss bars are fixed for 1.9 clients
*
* @return true if boss bar patching is enabled
*/
boolean isBossbarPatch();
/**
* Get if the boss bars for 1.9 clients are being stopped from flickering
* This will keep all boss bars on 100% (not recommended)
*
* @return true if boss bar anti flickering is enabled
*/
boolean isBossbarAntiflicker();
/**
* Get if unknown entity errors will be suppressed
*
* @return true if boss bar patching is enabled
*/
boolean isUnknownEntitiesSuppressed();
/**
* Get the vertical offset armor stands are being moved with when the hologram patch is enabled
*
* @return the vertical offset holograms will be moved with
*/
double getHologramYOffset();
/**
* Get if players will be automatically put in the same team when collision preventing is enabled
*
* @return true if automatic teaming is enabled
*/
boolean isAutoTeam();
/**
* Get if our block break patch is enabled to prevent weird ghost glitches.
*
* @return true if it is enabled.
*/
boolean isBlockBreakPatch();
}