| package us.myles.ViaVersion.api; |
| |
| public interface ViaVersionConfig { |
| |
| /** |
| * Obtain if global debug is enabled |
| * |
| * @return true if debug is enabled |
| */ |
| boolean isDebug(); |
| |
| /** |
| * Obtain if collision preventing for players is enabled |
| * |
| * @return true if collision preventing is enabled |
| */ |
| boolean isPreventCollision(); |
| |
| /** |
| * Obtain if 1.9 clients are shown the new effect indicator in the top-right corner |
| * |
| * @return true if the using of the new effect indicator is enabled |
| */ |
| boolean isNewEffectIndicator(); |
| |
| /** |
| * Obtain if metadata errors will be suppressed |
| * |
| * @return true if metadata errors suppression is enabled |
| */ |
| boolean isSuppressMetadataErrors(); |
| |
| /** |
| * Obtain if blocking in 1.9 appears as a player holding a shield |
| * |
| * @return true if shield blocking is enabled |
| */ |
| boolean isShieldBlocking(); |
| |
| /** |
| * Obtain if armor stand positions are fixed so holograms show up at the correct height in 1.9 |
| * |
| * @return true if hologram patching is enabled |
| */ |
| boolean isHologramPatch(); |
| |
| /** |
| * Obtain if boss bars are fixed for 1.9 clients |
| * |
| * @return true if boss bar patching is enabled |
| */ |
| boolean isBossbarPatch(); |
| |
| /** |
| * Obtain if the boss bars for 1.9 clients are being stopped from flickering |
| * This will keep all boss bars on 100% (not recommended) |
| * |
| * @return true if boss bar anti flickering is enabled |
| */ |
| boolean isBossbarAntiflicker(); |
| |
| /** |
| * Obtain if unknown entity errors will be suppressed |
| * |
| * @return true if boss bar patching is enabled |
| */ |
| boolean isUnknownEntitiesSuppressed(); |
| |
| /** |
| * Obtain the vertical offset armor stands are being moved with when the hologram patch is enabled |
| * |
| * @return the vertical offset holograms will be moved with |
| */ |
| double getHologramYOffset(); |
| |
| /** |
| * Obtain if players will be automatically put in the same team when collision preventing is enabled |
| * |
| * @return true if automatic teaming is enabled |
| */ |
| boolean isAutoTeam(); |
| } |