| package com.legacy.aether.player; |
| |
| import java.util.Arrays; |
| import java.util.List; |
| import java.util.UUID; |
| |
| import net.minecraft.block.Block; |
| import net.minecraft.entity.Entity; |
| import net.minecraft.entity.EntityLiving; |
| import net.minecraft.entity.EntityLivingBase; |
| import net.minecraft.entity.SharedMonsterAttributes; |
| import net.minecraft.entity.ai.attributes.AttributeModifier; |
| import net.minecraft.entity.player.EntityPlayer; |
| import net.minecraft.entity.player.EntityPlayerMP; |
| import net.minecraft.item.Item; |
| import net.minecraft.item.ItemStack; |
| import net.minecraft.nbt.NBTTagCompound; |
| import net.minecraft.nbt.NBTTagList; |
| import net.minecraft.server.MinecraftServer; |
| import net.minecraft.util.DamageSource; |
| import net.minecraft.util.math.BlockPos; |
| import net.minecraft.util.math.MathHelper; |
| import net.minecraft.world.WorldServer; |
| import net.minecraftforge.fml.common.FMLCommonHandler; |
| import net.minecraftforge.fml.relauncher.ReflectionHelper; |
| |
| import com.legacy.aether.AetherConfig; |
| import com.legacy.aether.blocks.BlocksAether; |
| import com.legacy.aether.containers.inventory.InventoryAccessories; |
| import com.legacy.aether.entities.movement.AetherPoisonMovement; |
| import com.legacy.aether.entities.passive.EntityMiniCloud; |
| import com.legacy.aether.entities.passive.mountable.EntityParachute; |
| import com.legacy.aether.items.ItemsAether; |
| import com.legacy.aether.networking.AetherNetworkingManager; |
| import com.legacy.aether.networking.packets.PacketAccessory; |
| import com.legacy.aether.player.abilities.Ability; |
| import com.legacy.aether.player.abilities.AbilityAccessories; |
| import com.legacy.aether.player.abilities.AbilityArmor; |
| import com.legacy.aether.player.abilities.AbilityFlight; |
| import com.legacy.aether.player.abilities.AbilityRepulsion; |
| import com.legacy.aether.player.capability.PlayerAetherManager; |
| import com.legacy.aether.player.perks.AetherRankings; |
| import com.legacy.aether.player.perks.util.DonatorMoaSkin; |
| import com.legacy.aether.registry.achievements.AchievementsAether; |
| import com.legacy.aether.world.TeleporterAether; |
| |
| public class PlayerAether |
| { |
| |
| public EntityPlayer thePlayer; |
| |
| private UUID healthUUID = UUID.fromString("df6eabe7-6947-4a56-9099-002f90370706"); |
| |
| private AttributeModifier healthModifier; |
| |
| public InventoryAccessories accessories; |
| |
| private AetherPoisonMovement poison; |
| |
| public float wingSinage; |
| |
| public EntityMiniCloud leftCloud, rightCloud; |
| |
| public Entity currentBoss; |
| |
| public Ability[] abilities; |
| |
| private boolean isJumping, isDonator = true; |
| |
| private float lifeShardsUsed; |
| |
| public float prevPortalAnimTime, portalAnimTime; |
| |
| public int timeInPortal, portalCooldown; |
| |
| public boolean hasTeleported = false, inPortal = false; |
| |
| private String cooldownName = "Hammer of Notch"; |
| |
| private int cooldown, cooldownMax; |
| |
| public boolean shouldRenderHalo = true; |
| |
| public DonatorMoaSkin donatorMoaSkin; |
| |
| public List<Item> extendedReachItems = Arrays.asList(new Item[] {ItemsAether.valkyrie_shovel, ItemsAether.valkyrie_pickaxe, ItemsAether.valkyrie_axe}); |
| |
| public PlayerAether() { } |
| |
| public PlayerAether(EntityPlayer player) |
| { |
| this.thePlayer = player; |
| |
| this.donatorMoaSkin = new DonatorMoaSkin(); |
| this.poison = new AetherPoisonMovement(player); |
| this.accessories = new InventoryAccessories(this); |
| |
| this.abilities = new Ability [] {new AbilityArmor(this), new AbilityAccessories(this), new AbilityFlight(this), new AbilityRepulsion(this)}; |
| } |
| |
| public static PlayerAether get(EntityPlayer player) |
| { |
| return (PlayerAether) player.getCapability(PlayerAetherManager.AETHER_PLAYER, null); |
| } |
| |
| public void onUpdate() |
| { |
| for (Ability ability : this.abilities) |
| { |
| if (ability.isEnabled()) |
| { |
| ability.onUpdate(); |
| } |
| } |
| |
| this.poison.onUpdate(); |
| |
| if (this.leftCloud != null && this.rightCloud != null) |
| { |
| if (this.leftCloud.isDead && this.rightCloud.isDead) |
| { |
| this.leftCloud = new EntityMiniCloud(this.thePlayer.worldObj, this.thePlayer, 0); |
| this.rightCloud = new EntityMiniCloud(this.thePlayer.worldObj, this.thePlayer, 1); |
| } |
| } |
| |
| if (!this.thePlayer.onGround) |
| { |
| this.wingSinage += 0.75F; |
| } |
| else |
| { |
| this.wingSinage += 0.15F; |
| } |
| |
| if (this.wingSinage > 3.141593F * 2F) |
| { |
| this.wingSinage -= 3.141593F * 2F; |
| } |
| else |
| { |
| this.wingSinage += 0.1F; |
| } |
| |
| if (this.currentBoss != null) |
| { |
| if (((EntityLiving)this.currentBoss).getHealth() <= 0 || this.currentBoss.isDead || Math.sqrt(Math.pow(currentBoss.posX - this.thePlayer.posX, 2) + Math.pow(currentBoss.posY - this.thePlayer.posY, 2) + Math.pow(currentBoss.posZ - this.thePlayer.posZ, 2)) > 50) |
| { |
| this.currentBoss = null; |
| } |
| } |
| |
| boolean hasJumped = ReflectionHelper.getPrivateValue(EntityLivingBase.class, this.thePlayer, "isJumping", "field_70703_bu"); |
| |
| this.setJumping(hasJumped); |
| |
| if (this.isInBlock(BlocksAether.aercloud)) |
| { |
| this.thePlayer.fallDistance = 0.0F; |
| } |
| |
| if (this.getCooldown() > 0) |
| { |
| this.setCooldown(this.getCooldown() - 1); |
| } |
| |
| if (this.thePlayer.motionY < -2F) |
| { |
| this.activateParachute(); |
| } |
| |
| if (this.thePlayer.dimension == AetherConfig.getAetherDimensionID()) |
| { |
| if (this.thePlayer.posY < -2) |
| { |
| this.teleportPlayer(false); |
| } |
| |
| this.thePlayer.addStat(AchievementsAether.enter_aether); |
| } |
| |
| if (this.thePlayer.worldObj.isRemote) |
| { |
| this.prevPortalAnimTime = this.portalAnimTime; |
| |
| if (this.inPortal) |
| { |
| this.portalAnimTime += 0.0125F; |
| this.inPortal = false; |
| } |
| else |
| { |
| if (this.portalAnimTime > 0.0F) |
| { |
| this.portalAnimTime -= 0.05F; |
| } |
| |
| if (this.portalAnimTime < 0.0F) |
| { |
| this.portalAnimTime = 0.0F; |
| } |
| } |
| } |
| else |
| { |
| if (this.inPortal) |
| { |
| int limit = this.thePlayer.getMaxInPortalTime(); |
| |
| if (this.timeInPortal++ >= limit) |
| { |
| this.timeInPortal = limit; |
| this.portalCooldown = this.thePlayer.getPortalCooldown(); |
| this.teleportPlayer(true); |
| } |
| |
| this.inPortal = false; |
| } |
| else |
| { |
| if (this.timeInPortal > 0) |
| { |
| this.timeInPortal -= 4; |
| } |
| |
| if (this.timeInPortal < 0) |
| { |
| this.timeInPortal = 0; |
| } |
| |
| if (this.portalCooldown > 0) |
| { |
| --this.portalCooldown; |
| } |
| } |
| |
| ((EntityPlayerMP) this.thePlayer).interactionManager.setBlockReachDistance(this.getReach()); |
| } |
| } |
| |
| public boolean onPlayerAttacked(DamageSource source) |
| { |
| if (this.isWearingPhoenixSet() && source.isFireDamage()) |
| { |
| return true; |
| } |
| |
| return false; |
| } |
| |
| public void onPlayerDeath() |
| { |
| if (!this.thePlayer.worldObj.getGameRules().getBoolean("keepInventory")) |
| { |
| this.accessories.dropAllItems(); |
| } |
| } |
| |
| public void onPlayerRespawn() |
| { |
| this.refreshMaxHP(); |
| |
| this.thePlayer.setHealth(this.thePlayer.getMaxHealth()); |
| |
| this.updateAccessories(); |
| } |
| |
| public void onChangedDimension(int toDim, int fromDim) |
| { |
| this.updateAccessories(); |
| } |
| |
| public void saveNBTData(NBTTagCompound output) |
| { |
| if (AetherRankings.isRankedPlayer(this.thePlayer.getUniqueID())) |
| { |
| output.setBoolean("halo", this.shouldRenderHalo); |
| } |
| |
| output.setInteger("hammer_cooldown", this.cooldown); |
| output.setString("notch_hammer_name", this.cooldownName); |
| output.setInteger("max_hammer_cooldown", this.cooldownMax); |
| output.setFloat("shards_used", this.lifeShardsUsed); |
| output.setTag("accessories", this.accessories.writeToNBT(new NBTTagList())); |
| } |
| |
| public void loadNBTData(NBTTagCompound input) |
| { |
| if (input.hasKey("halo")) |
| { |
| this.shouldRenderHalo = input.getBoolean("halo"); |
| } |
| |
| this.cooldown = input.getInteger("hammer_cooldown"); |
| this.cooldownName = input.getString("notch_hammer_name"); |
| this.cooldownMax = input.getInteger("max_hammer_cooldown"); |
| this.lifeShardsUsed = input.getFloat("shards_used"); |
| this.accessories.readFromNBT(input.getTagList("accessories", 10)); |
| } |
| |
| /* |
| * Gets the custom speed at the current point in time |
| */ |
| public float getCurrentPlayerStrVsBlock(float original) |
| { |
| float f = original; |
| |
| if(this.wearingAccessory(ItemsAether.zanite_pendant)) |
| { |
| f *= (1F + ((float)(this.accessories.getStackFromItem(ItemsAether.zanite_pendant).getItemDamage()) / ((float)(this.accessories.getStackFromItem(ItemsAether.zanite_pendant).getMaxDamage()) * 3F))); |
| } |
| |
| if(this.wearingAccessory(ItemsAether.zanite_ring)) |
| { |
| f *= (1F + ((float)(this.accessories.getStackFromItem(ItemsAether.zanite_ring).getItemDamage()) / ((float)(this.accessories.getStackFromItem(ItemsAether.zanite_ring).getMaxDamage()) * 3F))); |
| } |
| |
| return f == original ? original : f + original; |
| } |
| |
| /* |
| * Gets the player reach at the current point in time |
| */ |
| public double getReach() |
| { |
| ItemStack stack = this.thePlayer.inventory.getCurrentItem(); |
| |
| if (stack != null && this.extendedReachItems.contains(stack.getItem())) |
| { |
| return 10.0D; |
| } |
| |
| return this.thePlayer.capabilities.isCreativeMode ? 5.0F : 4.5F; |
| } |
| |
| /* |
| * Checks if the player is wearing the specified item as an accessory |
| */ |
| public boolean wearingAccessory(Item item) |
| { |
| for (int index = 0; index < 8; index++) |
| { |
| if (this.getAccessoryStacks()[index] != null && this.getAccessoryStacks()[index].getItem() == item) |
| { |
| return true; |
| } |
| } |
| |
| return false; |
| } |
| |
| /* |
| * Checks how many of the specific item the player is wearing (If any) |
| */ |
| public int getAccessoryCount(Item item) |
| { |
| int count = 0; |
| |
| for (int index = 0; index < 8; index++) |
| { |
| if (this.getAccessoryStacks()[index] != null && this.getAccessoryStacks()[index].getItem() == item) |
| { |
| count++; |
| } |
| } |
| |
| return count; |
| } |
| |
| /* |
| * Checks if the player is wearing the specified item as armor |
| */ |
| public boolean wearingArmor(Item itemID) |
| { |
| for (int index = 0; index < 4; index++) |
| { |
| if (this.thePlayer != null && this.thePlayer.inventory.armorInventory[index] != null && this.thePlayer.inventory.armorInventory[index].getItem() == itemID) |
| { |
| return true; |
| } |
| } |
| |
| return false; |
| } |
| |
| /* |
| * Checks of the player is wearing a full set of Zanite |
| */ |
| public boolean isWearingZaniteSet() |
| { |
| return wearingArmor(ItemsAether.zanite_helmet) && wearingArmor(ItemsAether.zanite_chestplate) && wearingArmor(ItemsAether.zanite_leggings) && wearingArmor(ItemsAether.zanite_boots) && wearingAccessory(ItemsAether.zanite_gloves); |
| } |
| |
| /* |
| * Checks of the player is wearing a full set of Gravitite |
| */ |
| public boolean isWearingGravititeSet() |
| { |
| return wearingArmor(ItemsAether.gravitite_helmet) && wearingArmor(ItemsAether.gravitite_chestplate) && wearingArmor(ItemsAether.gravitite_leggings) && wearingArmor(ItemsAether.gravitite_boots) && wearingAccessory(ItemsAether.gravitite_gloves); |
| } |
| |
| /* |
| * Checks of the player is wearing a full set of Neptune |
| */ |
| public boolean isWearingNeptuneSet() |
| { |
| return wearingArmor(ItemsAether.neptune_helmet) && wearingArmor(ItemsAether.neptune_chestplate) && wearingArmor(ItemsAether.neptune_leggings) && wearingArmor(ItemsAether.neptune_boots) && wearingAccessory(ItemsAether.neptune_gloves); |
| } |
| |
| /* |
| * Checks of the player is wearing a full set of Phoenix |
| */ |
| public boolean isWearingPhoenixSet() |
| { |
| return wearingArmor(ItemsAether.phoenix_helmet) && wearingArmor(ItemsAether.phoenix_chestplate) && wearingArmor(ItemsAether.phoenix_leggings) && wearingArmor(ItemsAether.phoenix_boots) && wearingAccessory(ItemsAether.phoenix_gloves); |
| } |
| |
| /* |
| * Checks of the player is wearing a full set of Valkyrie |
| */ |
| public boolean isWearingValkyrieSet() |
| { |
| return wearingArmor(ItemsAether.valkyrie_helmet) && wearingArmor(ItemsAether.valkyrie_chestplate) && wearingArmor(ItemsAether.valkyrie_leggings) && wearingArmor(ItemsAether.valkyrie_boots) && wearingAccessory(ItemsAether.valkyrie_gloves); |
| } |
| |
| /* |
| * Checks of the player is wearing a full set of Obsidian |
| */ |
| public boolean isWearingObsidianSet() |
| { |
| return wearingArmor(ItemsAether.obsidian_helmet) && wearingArmor(ItemsAether.obsidian_chestplate) && wearingArmor(ItemsAether.obsidian_leggings) && wearingArmor(ItemsAether.obsidian_boots) && wearingAccessory(ItemsAether.obsidian_gloves); |
| } |
| |
| /* |
| * Instance of the accessories |
| */ |
| public ItemStack[] getAccessoryStacks() |
| { |
| return this.accessories.stacks; |
| } |
| |
| /* |
| * The teleporter which sends the player to the Aether/Overworld |
| */ |
| private void teleportPlayer(boolean shouldSpawnPortal) |
| { |
| if (this.thePlayer instanceof EntityPlayerMP) |
| { |
| int previousDimension = this.thePlayer.dimension; |
| int transferDimension = previousDimension == AetherConfig.getAetherDimensionID() ? 0 : AetherConfig.getAetherDimensionID(); |
| |
| MinecraftServer server = FMLCommonHandler.instance().getMinecraftServerInstance(); |
| TeleporterAether teleporter = new TeleporterAether(shouldSpawnPortal, server.worldServerForDimension(transferDimension)); |
| |
| for (Entity passenger : this.thePlayer.getPassengers()) |
| { |
| transferEntity(shouldSpawnPortal, passenger, server.worldServerForDimension(previousDimension), server.worldServerForDimension(transferDimension)); |
| passenger.dismountRidingEntity(); |
| } |
| |
| server.getPlayerList().transferPlayerToDimension((EntityPlayerMP) this.thePlayer, transferDimension, teleporter); |
| |
| if (this.thePlayer.getRidingEntity() != null) |
| { |
| transferEntity(shouldSpawnPortal, this.thePlayer.getRidingEntity(), server.worldServerForDimension(previousDimension), server.worldServerForDimension(transferDimension)); |
| } |
| } |
| } |
| |
| /* |
| * The teleporter which sends any extra entities to the Aether/Overworld |
| */ |
| public static void transferEntity(boolean shouldSpawnPortal, Entity entityIn, WorldServer previousWorldIn, WorldServer newWorldIn) |
| { |
| MinecraftServer server = FMLCommonHandler.instance().getMinecraftServerInstance(); |
| |
| entityIn.dimension = newWorldIn.provider.getDimension(); |
| previousWorldIn.removeEntityDangerously(entityIn); |
| entityIn.isDead = false; |
| |
| server.getPlayerList().transferEntityToWorld(entityIn, previousWorldIn.provider.getDimension(), previousWorldIn, newWorldIn, new TeleporterAether(shouldSpawnPortal, newWorldIn)); |
| } |
| |
| private void activateParachute() |
| { |
| EntityParachute parachute = null; |
| |
| if(this.thePlayer.inventory.hasItemStack(new ItemStack(ItemsAether.cloud_parachute))) |
| { |
| parachute = new EntityParachute(this.thePlayer.worldObj, this.thePlayer, false); |
| parachute.setPosition(this.thePlayer.posX, this.thePlayer.posY, this.thePlayer.posZ); |
| this.thePlayer.worldObj.spawnEntityInWorld(parachute); |
| this.thePlayer.inventory.deleteStack(new ItemStack(ItemsAether.cloud_parachute)); |
| } |
| else |
| { |
| if (this.thePlayer.inventory.hasItemStack(new ItemStack(ItemsAether.golden_parachute))) |
| { |
| for(int i = 0; i < this.thePlayer.inventory.getSizeInventory(); i++) |
| { |
| ItemStack itemstack = this.thePlayer.inventory.getStackInSlot(i); |
| |
| if(itemstack != null && itemstack.getItem() == ItemsAether.golden_parachute) |
| { |
| itemstack.damageItem(1, this.thePlayer); |
| parachute = new EntityParachute(this.thePlayer.worldObj, this.thePlayer, true); |
| parachute.setPosition(this.thePlayer.posX, this.thePlayer.posY, this.thePlayer.posZ); |
| this.thePlayer.inventory.setInventorySlotContents(i, itemstack); |
| this.thePlayer.worldObj.spawnEntityInWorld(parachute); |
| } |
| } |
| } |
| } |
| } |
| |
| /* |
| * A checker to see if a player is inside a block or not |
| */ |
| public boolean isInBlock(Block blockID) |
| { |
| int x = MathHelper.floor_double(this.thePlayer.posX); |
| int y = MathHelper.floor_double(this.thePlayer.posY); |
| int z = MathHelper.floor_double(this.thePlayer.posZ); |
| BlockPos pos = new BlockPos(x, y, z); |
| |
| return this.thePlayer.worldObj.getBlockState(pos).getBlock() == blockID || this.thePlayer.worldObj.getBlockState(pos.up()).getBlock() == blockID || this.thePlayer.worldObj.getBlockState(pos.down()).getBlock() == blockID; |
| } |
| |
| /* |
| * Increases the maximum amount of HP (Caps at 20) |
| */ |
| public void increaseMaxHP() |
| { |
| this.lifeShardsUsed = this.lifeShardsUsed + 2F; |
| this.healthModifier = new AttributeModifier(healthUUID, "Aether Health Modifier", this.lifeShardsUsed, 0); |
| |
| if (this.thePlayer.getEntityAttribute(SharedMonsterAttributes.MAX_HEALTH).getModifier(healthUUID) != null) |
| { |
| this.thePlayer.getEntityAttribute(SharedMonsterAttributes.MAX_HEALTH).removeModifier(this.healthModifier); |
| } |
| |
| this.thePlayer.getEntityAttribute(SharedMonsterAttributes.MAX_HEALTH).applyModifier(this.healthModifier); |
| } |
| |
| /* |
| * An updater to update the players HP |
| */ |
| public void refreshMaxHP() |
| { |
| this.healthModifier = new AttributeModifier(healthUUID, "Aether Health Modifier", this.lifeShardsUsed, 0); |
| |
| if (this.thePlayer.getEntityAttribute(SharedMonsterAttributes.MAX_HEALTH).getModifier(healthUUID) != null) |
| { |
| this.thePlayer.getEntityAttribute(SharedMonsterAttributes.MAX_HEALTH).removeModifier(this.healthModifier); |
| } |
| |
| this.thePlayer.getEntityAttribute(SharedMonsterAttributes.MAX_HEALTH).applyModifier(this.healthModifier); |
| } |
| |
| /* |
| * Instance of the current extra health the player has |
| */ |
| public float getExtraHealth() |
| { |
| return this.lifeShardsUsed; |
| } |
| |
| /* |
| * Instance of the boss the player is fighting |
| */ |
| public Entity getCurrentBoss() |
| { |
| return this.currentBoss; |
| } |
| |
| /* |
| * Sets the boss the player is fighting |
| */ |
| public void setCurrentBoss(Entity currentBoss) |
| { |
| this.currentBoss = currentBoss; |
| } |
| |
| /* |
| * Sets the cooldown and name of the players hammer |
| */ |
| public boolean setGeneralCooldown(int cooldown, String stackName) |
| { |
| if (this.cooldown == 0) |
| { |
| this.cooldown = cooldown; |
| this.cooldownMax = cooldown; |
| this.cooldownName = stackName; |
| |
| return true; |
| } |
| else |
| { |
| return false; |
| } |
| } |
| |
| /* |
| * Instance of the hammers cooldown |
| */ |
| public int getCooldown() |
| { |
| return this.cooldown; |
| } |
| |
| /* |
| * Sets the cooldown of the players hammer |
| */ |
| public void setCooldown(int cooldown) |
| { |
| this.cooldown = cooldown; |
| } |
| |
| /* |
| * The max cooldown of the players hammer |
| */ |
| public int getCooldownMax() |
| { |
| return this.cooldownMax; |
| } |
| |
| /* |
| * The name of the players hammer |
| */ |
| public String getCooldownName() |
| { |
| return this.cooldownName; |
| } |
| |
| /* |
| * Instance of the poison used to move the player |
| */ |
| public AetherPoisonMovement poisonInstance() |
| { |
| return this.poison; |
| } |
| |
| /* |
| * Afflicts a set amount of poison to the player |
| */ |
| public void afflictPoison() |
| { |
| this.poison.afflictPoison(); |
| } |
| |
| /* |
| * Afflicts a set amount of remedy to the player |
| */ |
| public void attainCure(int time) |
| { |
| this.poison.curePoison(time); |
| } |
| |
| /* |
| * A checker to tell if the player is poisoned or not |
| */ |
| public boolean isPoisoned() |
| { |
| return this.poison.poisonTime > 0; |
| } |
| |
| /* |
| * A checker to tell if the player is curing or not |
| */ |
| public boolean isCured() |
| { |
| return this.poison.poisonTime < 0; |
| } |
| |
| /* |
| * Checks if the player is jumping or not |
| */ |
| public boolean isJumping() |
| { |
| return this.isJumping; |
| } |
| |
| /* |
| * Sets if the player is jumping or not |
| */ |
| public void setJumping(boolean isJumping) |
| { |
| this.isJumping = isJumping; |
| } |
| |
| /* |
| * Checks if the player is a donator or not |
| */ |
| public boolean isDonator() |
| { |
| return this.isDonator; |
| } |
| |
| /* |
| * Sets if the player is a donator or not |
| */ |
| public void setDonator(boolean isDonator) |
| { |
| this.isDonator = isDonator; |
| } |
| |
| public void setInPortal() |
| { |
| if (this.portalCooldown > 0) |
| { |
| this.portalCooldown = this.thePlayer.getPortalCooldown(); |
| } |
| else |
| { |
| this.inPortal = true; |
| } |
| } |
| |
| /* |
| * Updates Player accessories |
| */ |
| public void updateAccessories() |
| { |
| if (!this.thePlayer.worldObj.isRemote) |
| { |
| AetherNetworkingManager.sendToAll(new PacketAccessory(this)); |
| } |
| } |
| } |