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package com.legacy.aether.client;
import net.minecraft.client.Minecraft;
import net.minecraft.client.entity.AbstractClientPlayer;
import net.minecraft.client.entity.EntityPlayerSP;
import net.minecraft.client.model.ModelBiped;
import net.minecraft.client.model.ModelPlayer;
import net.minecraft.client.renderer.GlStateManager;
import net.minecraft.client.renderer.OpenGlHelper;
import net.minecraft.client.renderer.texture.TextureManager;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.util.EnumHandSide;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.MathHelper;
import net.minecraftforge.fml.client.FMLClientHandler;
import com.legacy.aether.server.containers.inventory.InventoryAccessories;
import com.legacy.aether.server.items.ItemsAether;
import com.legacy.aether.server.items.accessories.ItemAccessory;
import com.legacy.aether.server.player.PlayerAether;
public class FirstPersonRenderer
{
private final TextureManager renderEngine = Minecraft.getMinecraft().getRenderManager().renderEngine;
private Minecraft mc;
public PlayerAether player;
public EntityPlayer thePlayer;
public ModelPlayer modelBase;
public ModelBiped modelGlove;
private float partialTickTime;
private boolean isSlim;
public FirstPersonRenderer(Minecraft mc, float tickTime)
{
this.mc = mc;
this.thePlayer = mc.thePlayer;
this.partialTickTime = tickTime;
this.player = PlayerAether.get(mc.thePlayer);
this.modelGlove = new ModelBiped(1.0F);
this.isSlim = ((AbstractClientPlayer)this.thePlayer).getSkinType() == "slim" ? true : false;
this.modelBase = new ModelPlayer(1.0F, this.isSlim);
}
public void render()
{
GlStateManager.pushMatrix();
this.hurtCameraEffect(this.partialTickTime);
this.setupWobbleEffect(this.partialTickTime);
this.mc.entityRenderer.enableLightmap();
float f5 = this.thePlayer.getSwingProgress(this.partialTickTime);
float f6 = MathHelper.sin(f5 * (float)Math.PI);
float f7 = MathHelper.sin(MathHelper.sqrt_float(f5) * (float)Math.PI);
boolean flag = this.thePlayer.getPrimaryHand() == EnumHandSide.RIGHT ? true : false;
GlStateManager.translate((flag ? -f7 : f7) * 0.3F, MathHelper.sin(MathHelper.sqrt_float(f5) * (float)Math.PI * 2.0F) * 0.4F, -f6 * 0.4F);
GlStateManager.translate((flag ? 0.8F : -0.8F) * 0.8F, -0.75F * 0.8F - (0.1F) * 0.6F, -0.9F * 0.8F);
if (!flag)
{
GlStateManager.translate(!this.isSlim ? 0.1 : 0.15, 0, 0);
GlStateManager.rotate(90.0F, 0.03F, 0.5F, -0.03F);
}
else
{
GlStateManager.rotate(45.0F, 0.0F, 1.0F, 0.0F);
}
f5 = this.thePlayer.getSwingProgress(this.partialTickTime);
f6 = MathHelper.sin(f5 * f5 * (float)Math.PI);
f7 = MathHelper.sin(MathHelper.sqrt_float(f5) * (float)Math.PI);
GlStateManager.rotate((flag ? f7 : -f7) * 70.0F, 0.0F, 1.0F, 0.0F);
GlStateManager.rotate((flag ? -f6 : f6) * 20.0F, 0.0F, 0.0F, 1.0F);
GlStateManager.translate(-1.0F, 3.6F, 3.5F);
GlStateManager.rotate(120.0F, 0.0F, 0.02F, 1.0F);
GlStateManager.rotate(200.0F, 1.0F, 0.02F, 0.02F);
GlStateManager.rotate(-135.0F, 0.0F, 1.0F, 0.0F);
GlStateManager.scale(1.0F, 1.0F, 1.0F);
GlStateManager.translate(5.6F, 0.02F, 0.0F);
GlStateManager.scale(1F, 1F, 1F);
this.setLightmap();
this.armRender(flag);
this.mc.entityRenderer.disableLightmap();
GlStateManager.popMatrix();
}
private void setupWobbleEffect(float partialTickTime)
{
EntityPlayerSP entityplayersp = (EntityPlayerSP)this.thePlayer;
float f3 = entityplayersp.prevRenderArmPitch + (entityplayersp.renderArmPitch - entityplayersp.prevRenderArmPitch) * partialTickTime;
float f4 = entityplayersp.prevRenderArmYaw + (entityplayersp.renderArmYaw - entityplayersp.prevRenderArmYaw) * partialTickTime;
GlStateManager.rotate((this.thePlayer.rotationPitch - f3) * 0.1F, 1.0F, 0.0F, 0.0F);
GlStateManager.rotate((this.thePlayer.rotationYaw - f4) * 0.1F, 0.0F, 1.0F, 0.0F);
}
private void hurtCameraEffect(float p_78482_1_)
{
EntityLivingBase entitylivingbase = (EntityLivingBase) this.mc.getRenderViewEntity();
float f1 = (float)entitylivingbase.hurtTime - p_78482_1_;
float f2;
if (entitylivingbase.getHealth() <= 0.0F)
{
f2 = (float)entitylivingbase.deathTime + p_78482_1_;
GlStateManager.rotate(40.0F - 8000.0F / (f2 + 200.0F), 0.0F, 0.0F, 1.0F);
}
if (f1 >= 0.0F)
{
f1 /= (float)entitylivingbase.maxHurtTime;
f1 = MathHelper.sin(f1 * f1 * f1 * f1 * (float)Math.PI);
f2 = entitylivingbase.attackedAtYaw;
GlStateManager.rotate(-f2, 0.0F, 1.0F, 0.0F);
GlStateManager.rotate(-f1 * 14.0F, 0.0F, 0.0F, 1.0F);
GlStateManager.rotate(f2, 0.0F, 1.0F, 0.0F);
}
}
private void setLightmap()
{
AbstractClientPlayer abstractclientplayer = this.mc.thePlayer;
int i = this.mc.theWorld.getCombinedLight(new BlockPos(abstractclientplayer.posX, abstractclientplayer.posY + (double)abstractclientplayer.getEyeHeight(), abstractclientplayer.posZ), 0);
float f = (float)(i & 65535);
float f1 = (float)(i >> 16);
OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, f, f1);
}
public void armRender(boolean isLeft)
{
InventoryAccessories accessories = this.player.accessories;
if (accessories == null || !this.shouldRender() || this.renderEngine == null)
{
return;
}
if (accessories.stacks[6] != null && accessories.stacks[6].getItem() != null)
{
GlStateManager.pushMatrix();
GlStateManager.enableDepth();
GlStateManager.translate(-0.0F, 0, -0.05F);
if (!this.isSlim)
{
GlStateManager.translate(0, 0, 0.15F);
}
else
{
GlStateManager.translate(0, 0, 0.15F);
}
this.modelGlove.setRotationAngles(0, 0, 0, 0, 0, 0, this.thePlayer);
this.modelBase.setRotationAngles(0, 0, 0, 0, 0, 0, this.thePlayer);
if (this.thePlayer instanceof AbstractClientPlayer)
{
this.renderEngine.bindTexture(((AbstractClientPlayer)this.thePlayer).getLocationSkin());
}
this.modelBase.bipedRightArm.render(this.isSlim ? 0.0625F : 0.0625F);
if (accessories.stacks[6].getItem() instanceof ItemAccessory)
{
ItemAccessory glove = (ItemAccessory) accessories.stacks[6].getItem();
this.renderEngine.bindTexture(glove.texture);
int colour = glove.getColorFromItemStack(accessories.stacks[6], 0);
float red = ((colour >> 16) & 0xff) / 255F;
float green = ((colour >> 8) & 0xff) / 255F;
float blue = (colour & 0xff) / 255F;
if (glove != ItemsAether.phoenix_gloves)
{
GlStateManager.color(red, green, blue);
}
GlStateManager.disableDepth();
if (this.isSlim)
{
this.modelGlove.bipedRightArm.offsetX = 0.036F;
this.modelGlove.bipedRightArm.offsetY = isLeft ? 0.11F : 0.12F;
this.modelGlove.bipedRightArm.offsetZ = isLeft ? 0.02F : 0.008F;
}
this.modelGlove.bipedRightArm.render(this.isSlim ? 0.06F : 0.0625F);
GlStateManager.enableDepth();
}
GlStateManager.color(1F, 1F, 1F);
GlStateManager.popMatrix();
}
}
public boolean shouldRender()
{
if (this.player.thePlayer.inventory.getCurrentItem() == null && this.player.accessories.stacks[6] != null && this.mc.gameSettings.thirdPersonView == 0 && !((EntityPlayer) this.mc.getRenderViewEntity()).isPlayerSleeping() && !this.mc.gameSettings.hideGUI && !this.mc.playerController.isSpectatorMode() && !FMLClientHandler.instance().hasOptifine())
{
return true;
}
return false;
}
}