Refactor minecraftblockdata and blockdata <-> network id conversion

Load all required data from resource instead of using platform. This
makes more stuff easier to test (Because you no longer need running
server, only registries itself or interface mock).
15 files changed
tree: c04ad2af83ef639d6b2a630daced491081a6c4f4
  1. .editorconfig
  2. .gitattributes
  3. .github/
  4. .gitignore
  5. LICENSE
  6. README.md
  7. build.gradle
  8. gradle/wrapper/
  9. gradlew
  10. gradlew.bat
  11. processors/
  12. resources/
  13. settings.gradle
  14. src/protocolsupport/
  15. tests/
README.md

ProtocolSupport

Build Status Chat

Support 1.16, 1.15, 1.14, 1.13, 1.12, 1.11, 1.10, 1.9, 1.8, 1.7, 1.6, 1.5, 1.4.7 clients on Spigot 1.16.4

Important notes:

  • Only latest version of this plugin is supported
  • This plugin can't be reloaded or loaded not at server startup

Known issues:

  • [Anything that is not latest] Items in creative mode may not work as expected, or may not work at all

Known wontfix issues:

  • [Anything that is not latest] Stats are not sent
  • [1.12 and earlier] Chests are seen as enderchests (Intentional to prevent rendering glitches). Block mappings can be changed using API if you with to see chests as chests again.
  • [1.8 and earlier] Can't control vehicle (Not directly translatable at network level, too much work to implement serverside)
  • [1.4.7 and earlier] Server shows up as “incompatible” in the server list (Impossible to fix due to the lack of an way to verify the client version during server list ping)

Website: https://protocol.support/

Spigot: https://www.spigotmc.org/resources/protocolsupport.7201/

BukkitDev: https://dev.bukkit.org/projects/protocolsupport/

Main Jenkins: https://build.true-games.org/job/ProtocolSupport/
Backup Jenkins: https://ci.velocitypowered.com/job/ProtocolSupport/


Licensed under the terms of GNU AGPLv3