commit | b7bcd20c1f94f13ef6bcf3bd39c0647c81791f1b | [log] [download] |
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author | Shevchik <Shev4ik.den@gmail.com> | Thu Mar 12 16:12:23 2020 +0300 |
committer | Shevchik <Shev4ik.den@gmail.com> | Thu Mar 12 16:12:23 2020 +0300 |
tree | 3b681d2d0ec67d6695b09f0821ea0f68410e022c | |
parent | ebe85569a2e4e645e6b0121c23e53e6a5f752134 [diff] |
Use own pool instead of netty recycler Netty recycler can grow to insane sizes and that can't be controlled from the code itself. Netty also supports recycling objects in a thread that is different from allocating one, and growing the pool, but we don't need this. In our own pool we set the total max capacity to 200 (can be changed using system property), which should be enough to hold ~200 players (because usually transformation does 1 server packet -> 1 packet data).
Support 1.15, 1.14, 1.13, 1.12, 1.11, 1.10, 1.9, 1.8, 1.7, 1.6, 1.5, 1.4.7 clients on Spigot 1.15.2
Important notes:
Known issues:
Known wontfix issues:
Website: https://protocol.support/
Spigot: https://www.spigotmc.org/resources/protocolsupport.7201/
BukkitDev: https://dev.bukkit.org/projects/protocolsupport/
MC Market: http://www.mc-market.org/resources/4607/
Jenkins: https://build.true-games.org/job/ProtocolSupport/
Licensed under the terms of GNU AGPLv3