Send plugin message to notify that login phase is finished. The reason
of this addition is because ProtocolSupport skips LOGIN network state
server side, so kick at PlayerLoginEvent will cause to KickDisconnect
packet to be sent not LoginDisconnect. Some proxy software (like
bungeecord) relies on this to keep the player on the previous server.
Reverting API is impossible at this stage, so a separate bungee plugin
will be needed to fix this, and this commits adds a way for this plugin
to detect when login actually finished.
1 file changed
tree: ba52ca66bdab552c11e1b91bd4902e6e031cf4b2
  1. .gitattributes
  2. .gitignore
  3. LICENSE
  4. README.md
  5. build.gradle
  6. buildprocessor/
  7. gradle/wrapper/
  8. gradlew
  9. gradlew.bat
  10. settings.gradle
  11. src/
README.md

ProtocolSupport

Build Status Join the chat at https://gitter.im/ProtocolSupport/ProtocolSupport

Support 1.10, 1.9, 1.8, 1.7, 1.6, 1.5, 1.4.7 on spigot 1.11.2

Important notes:

  • Only latest version of this plugin is supported
  • This plugin can't be reloaded or loaded not at server startup
  • This plugin doesn't work with netty native transport

Wontfix issues:

  • [Anything that is not latest] Items in creative mode may not work as expected, or may not work at all
  • [1.8 and earlier] Thrown potion texture is invalid
  • [1.8 and earlier] Can't control vehicle
  • [1.6 and earlier] Stats are not sent

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Spigot: http://www.spigotmc.org/resources/protocolsupport.7201/

Jenkins: http://build.true-games.org/job/ProtocolSupport/

================

Licensed under the terms of GNU AGPLv3