Use String instead of Enchantment instance in LegacyEnchantmentId

The enchantment instance itself was never needed, so just using string
makes the code simpler (no longer need fake enchantment instance) and
also improves performance of enchantment id transformers. This also
fixes spigot support, since fake enchantment instance causes class that
only exists in paper to load.
5 files changed
tree: 75cb36e168559300ac612468d35d9a2987b4c259
  1. .editorconfig
  2. .gitattributes
  3. .github/
  4. .gitignore
  5. LICENSE
  6. README.md
  7. build.gradle
  8. gradle/wrapper/
  9. gradlew
  10. gradlew.bat
  11. jitpack.yml
  12. processors/
  13. resources/
  14. settings.gradle
  15. src/protocolsupport/
  16. tests/
README.md

ProtocolSupport

Build Status Chat

Support 1.17, 1.16, 1.15, 1.14, 1.13, 1.12, 1.11, 1.10, 1.9, 1.8, 1.7, 1.6, 1.5, 1.4.7 clients on Spigot 1.17.1

Important notes:

  • Only latest version of this plugin is supported
  • This plugin can't be reloaded or loaded not at server startup

Known issues:

  • [Anything that is not latest] Items in creative mode may not work as expected, or may not work at all

Known wontfix issues:

  • [Anything that is not latest] Stats are not sent
  • [1.8 and earlier] Can't control vehicle (Not directly translatable at network level, too much work to implement serverside)
  • [1.4.7 and earlier] Server shows up as “incompatible” in the server list (Impossible to fix due to the lack of an way to verify the client version during server list ping)

Website: https://protocol.support/

Spigot: https://www.spigotmc.org/resources/protocolsupport.7201/

BukkitDev: https://dev.bukkit.org/projects/protocolsupport/

Main Jenkins: https://build.hurricanegames.org/job/ProtocolSupport/
Backup Jenkins: https://ci.velocitypowered.com/job/ProtocolSupport/


Licensed under the terms of GNU AGPLv3