commit | 2f41285501acb2f8e9dff465491367acdef9e485 | [log] [download] |
---|---|---|
author | Shevchik <Shev4ik.den@gmail.com> | Tue Mar 08 14:17:44 2016 +0300 |
committer | Shevchik <Shev4ik.den@gmail.com> | Tue Mar 08 14:17:44 2016 +0300 |
tree | 9693f77dfdfa17094c350eb03adfd3559f5d99bf | |
parent | c08e5b1761bbdf7bf59b23f2edfbb497774062e4 [diff] |
[EXPERIMENTAL] Instead of just fake receiving teleport accept packet we wait until client sends the location that we sent to him when teleport. This also adds storage that is shared between encoder and decoder and can be used in future to handle inventory transformations without needing access to a player.
Support 1.8, 1.7, 1.6, 1.5, 1.4.7 on spigot 1.9
Not complete yet, use with caution.
Wontfix issues:
================
Spigot: http://www.spigotmc.org/resources/protocolsupport.7201/
Jenkins: http://build.true-games.org/job/ProtocolSupport/
================
Licensed under the terms of GNU AGPLv3