[EXPERIMENTAL] Instead of just fake receiving teleport accept packet we
wait until client sends the location that we sent to him when teleport.
This also adds storage that is shared between encoder and decoder and
can be used in future to handle inventory transformations without
needing access to a player.
27 files changed
tree: 9693f77dfdfa17094c350eb03adfd3559f5d99bf
  1. .gitattributes
  2. .gitignore
  3. LICENSE
  4. README.md
  5. build.xml
  6. buildprocessor/
  7. src/
README.md

ProtocolSupport

Build Status Join the chat at https://gitter.im/ProtocolSupport/ProtocolSupport

Support 1.8, 1.7, 1.6, 1.5, 1.4.7 on spigot 1.9

Not complete yet, use with caution.

Wontfix issues:

  • [1.6 and earlier] Stats are not sent
  • [1.5 and earlier] Can't control vehicle

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Spigot: http://www.spigotmc.org/resources/protocolsupport.7201/

Jenkins: http://build.true-games.org/job/ProtocolSupport/

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Licensed under the terms of GNU AGPLv3