1. 122dead switched to UE3, using its @UniversalClass to support other power systems now so got rid of those apis, closes #91; let's see what I borked in the process! by Florian Nücke · 11 years ago
  2. 8c14b0f chargers now indicate whether they're on or off by showing a different texture; ability to toggle the way chargers interpret signals using wrenches (inverse: on when no signal, off when max signal); checking if player holds a wrench when activating screens and computer cases; using BuildCraft API entry to check for availability instead of BuildCraft|Energy, to allow working with BC compatible systems even if BC is not available by Florian Nücke · 11 years ago
  3. bb7684a cleaned up included apis some, removing all the unnecessary interfaces; made carriage component completely async; reworked state logic in computer some, probably broke something along the way; made startup delay after loading a setting; by Florian Nücke · 11 years ago
  4. 57c1b0f BC and UE support by Johannes Lohrer · 11 years ago