- e48004f Just a small and important change by Vexatos · 10 years ago
- 6115617 Update oppm.lua by Vexatos · 10 years ago
- d13cdc0 Somewhat experimental fix for memory leaks seen in Microcontrollers. If you notice any new issues after this, please do let me know. by Florian Nücke · 10 years ago
- 5e9861d Temporarily disabling AE2 integration for rv2-beta-20 and newer due to methods that were deprecated in the API crashing now. by Florian Nücke · 10 years ago
- d2d51b9 Because the compiler told me to. by Florian Nücke · 10 years ago
- fa5a6f1 Might make #973 go away. by Florian Nücke · 10 years ago
- ef6d251 Oops, that went directly into the stable branch earlier. by Florian Nücke · 10 years ago
- b6d20aa Made printer easier to automate (piping out of it will now only extract "outputs", i.e. empty ink cartridges and prints). by Florian Nücke · 10 years ago
- 1bfd540 Made save format for 3D printed shapes more compact. by Florian Nücke · 10 years ago
- c80adbb Made block detection for agents more detailed, checking for "passable" blocks (ones without collision bounds). Closes #972. by Florian Nücke · 10 years ago
- 6ce2256 Fixed assembler only working if more than a certain amount of energy was available. by Florian Nücke · 10 years ago
- ff2ca21 Added FMP compatibility to 3D prints \o/ by Florian Nücke · 10 years ago
- 2af6242 Improved printer's progress bar behavior a bit more. by Florian Nücke · 10 years ago
- 3e72a08 Made the "progress" arrow in the printer GUI correspond to actual completion progress. by Florian Nücke · 10 years ago
- 04e305b Fixed printer printing a model even if limit is set to zero. Some cleanup. by Florian Nücke · 10 years ago
- 5503e3e Fixed isSolid check on rotated prints. by Florian Nücke · 10 years ago
- 0a9839b Made graphic for material indicator bar in printer GUI darker to make it more visible. by Florian Nücke · 10 years ago
- 50b496a Fixed potential flickering in print item rendering, the lazy way. by Florian Nücke · 10 years ago
- 26ad22e Fixed Chamelium block drops / picking. by Florian Nücke · 10 years ago
- 869f138 Allow crafting prints with blocks of iron/gold/emerald/diamond blocks to create a beacon base capable print, as suggested by DeathRtH via Kodos. by Florian Nücke · 10 years ago
- 2757733 Added Chamelium block, mostly for the clean texture to use in prints. by Florian Nücke · 10 years ago
- 238436a Fixed mv.lua deleting source file even if target already exists. Closes #971. by Florian Nücke · 10 years ago
- a829a7f Allow applying tint to shapes of 3d prints. by Florian Nücke · 10 years ago
- b9b7f41 Added limiting to number of blocks printed, defaults to one, optional parameter to `printer3d.commit()`. by Florian Nücke · 10 years ago
- f150db9 Fixed build (y u no tell me dis stuff IntelliJ...) by Florian Nücke · 10 years ago
- 2de2049 Recipe for printer. by Florian Nücke · 10 years ago
- 6eafc49 Bump version. by Florian Nücke · 10 years ago
- 6ccf328 Merge branch '3d-printer' into master-MC1.7.10 by Florian Nücke · 10 years ago
- ab7e371 Fixed isSolid check in 3d prints. Made Z in shape declaration go to the back to make it more intuitive. by Florian Nücke · 10 years ago
- 72c73f4 Added tool to display block texture names, for use in 3D shape definitions. by Florian Nücke · 10 years ago
- fe68cb7 Default missing texture texture for missing textures. by Florian Nücke · 10 years ago
- e0645f0 Increase max label length a little. by Florian Nücke · 10 years ago
- 47b6b27 A little less intense on material consumption. by Florian Nücke · 10 years ago
- 652bf48 Avoid inaccuracies on rotated prints (to make sure solid faces are still recognized as such, e.g. for placing levers/torches). by Florian Nücke · 10 years ago
- f9736a7 Fixed transmitting fill state (y u only short for progress bars MC). Using custom logic for synchronizing container data now. by Florian Nücke · 10 years ago
- 4781f2b Added setting to allow specifying custom priority for worker threads. by Florian Nücke · 10 years ago
- 9898428 More fine-grained collision / bounding box logic for prints. by Florian Nücke · 10 years ago
- 495ec3a Made prints rotatable around y axis. by Florian Nücke · 10 years ago
- a906759 Cleanup. by Florian Nücke · 10 years ago
- 3625626 Textures and model for printer, nicer rendering. by Florian Nücke · 10 years ago
- d45cc72 Refactoring. by Florian Nücke · 10 years ago
- bdc006d Redstone logic for printed blocks. by Florian Nücke · 10 years ago
- 311973e Materials for printing (plastic and ink). by Florian Nücke · 10 years ago
- 1d7b6ca Printer block to allow printing 3d prints. by Florian Nücke · 10 years ago
- bb3456d Added block type with data driven model, stored in item stack. by Florian Nücke · 10 years ago
- 799224e Also calling doCustomInit on client side. by Florian Nücke · 10 years ago
- 19c9ed7 Changed Lua BIOS label to make it easier to find. by Florian Nücke · 10 years ago
- 1da6718 Fix sets not being converted properly for Lua (e.g. the result of `me_controller.getCpus()` was being `toString`ed). by Florian Nücke · 10 years ago
- 3a20897 Fix angel upgrade, closes #960. by Florian Nücke · 10 years ago
- c0690bb Firing `PlayerInteractEvent` when agents (robots, drones) are interacting with in-world inventories and in the inventory driver. See #900. by Florian Nücke · 10 years ago
- ffd38e5 Allow getting array with input / output for all colors for bundled redstone. Closes #958. by Florian Nücke · 10 years ago
- 49c967c Fix sound handler potentially leaking memory by keeping references to tile entities from unloaded worlds. by Florian Nücke · 10 years ago
- 5358c8b Fixed screens potentially preventing chunks to unload. by Florian Nücke · 10 years ago
- f044c5b Bump version number. by Florian Nücke · 10 years ago
- 93b7dd6 Fixes LuaJ fallback, closes #954. by Florian Nücke · 10 years ago
- d39ce43 Might fix a memory leak. by Florian Nücke · 10 years ago
- f498deb Fix potential NPE in directory listing, should close #947. by Florian Nücke · 10 years ago
- f4f6881 Trying to prevent NPE in item cost computation. by Florian Nücke · 10 years ago
- 56184a2 Fixed potential NPE in robot update. by Florian Nücke · 10 years ago
- 4ceb63e Fix initial color value for cables when placed as multiparts, closes #942. by Florian Nücke · 10 years ago
- d906ae5 Less ambiguous... -.- by Florian Nücke · 10 years ago
- 142ce7e Version bump. by Florian Nücke · 10 years ago
- 6c56f76 Fixed positioning of a few achievements. All the text. by Florian Nücke · 10 years ago
- 3867d3b Mute looping sounds while game is paused. by Florian Nücke · 10 years ago
- f57163c More crafting achievements, achievements for assembler. by Florian Nücke · 10 years ago
- 6668789c Merge branch 'master-MC1.7.10' of github.com:MightyPirates/OpenComputers into Achievements by Florian Nücke · 10 years ago
- 73fcf2c Allow recrafting robots and tablets to change their EEPROM. Closes #940. by Florian Nücke · 10 years ago
- 87526d7 Should fix screen input issues when NEI is installed and inventory key is bound to F. Yep. by Florian Nücke · 10 years ago
- a914cd2 Add side check to AE node getter in case it gets called on the client. by Florian Nücke · 10 years ago
- 98a43ac Merge branch 'master-MC1.7.10' of github.com:MightyPirates/OpenComputers into master-MC1.7.10 by Florian Nücke · 10 years ago
- b6fc0bb Merge pull request #939 from magik6k/master by Florian "Sangar" Nücke · 10 years ago
- dcc1768 Added man file for rc script system by Łukasz Magiera · 10 years ago
- 20bb0a0 Improved rc script system by Łukasz Magiera · 10 years ago
- 93048cb Removed unused setting. by Florian Nücke · 10 years ago
- d1d4a8a Fixed robot tool usage. by Florian Nücke · 10 years ago
- 4f5bfe1 Fixed creative items derping in creative tab when switching worlds (e.g. joining server after having been in a single player world). by Florian Nücke · 10 years ago
- a6f7427 Allow swapping EEPROM in MCU by shift-rightclicking the block with the EEPROM to insert in hand. Closes #920. by Florian Nücke · 10 years ago
- cefa046 Made inventory trait a bit more flexible. by Florian Nücke · 10 years ago
- b34ec52 Fixed slot offset in crafting upgrade. by Florian Nücke · 10 years ago
- 507b882 Backported change to robot movement / execution logic so that it runs in a tick handler instead of the tile entity's update method. by Florian Nücke · 10 years ago
- e96348f Added note wrt. tablets in chargers to charger tooltip. by Florian Nücke · 10 years ago
- e83e572 Force periodically sending power info if it changed at all to avoid incorrect values being displayed when 100% is hit when charging, e.g., closes #932. by Florian Nücke · 10 years ago
- 28aeaf4 Fixed typos / information in manpages, closes #928. by Florian Nücke · 10 years ago
- e1fe125 Added fix I forgot to backport, fixes broken flight height computation. Closes #927. by Florian Nücke · 10 years ago
- a24d31e Bump version. by Florian Nücke · 10 years ago
- b6dbef7 Wrap external NBT loading with try-catch to avoid corrupting block if external NBT data is corrupt. Closes #926. by Florian Nücke · 10 years ago
- 21dd3aa Some more version bumpery. by Florian Nücke · 10 years ago
- c17eab5 All the derpery today. by Florian Nücke · 10 years ago
- fdac72e Fix robot run state potentially being initialized incorrectly when playing on a server. by Florian Nücke · 10 years ago
- 6263b15 Fixed workaround. by Florian Nücke · 10 years ago
- d7a6e67 Fixed missing require. by Florian Nücke · 10 years ago
- abfaec7 Merge pull request #924 from magik6k/master by Florian "Sangar" Nücke · 10 years ago
- cba88c7 Improved hostname, added manpage by Łukasz Magiera · 10 years ago
- 9e4b29b Added basic hostname mechanism to OpenOS by Łukasz Magiera · 10 years ago
- 61a40b9 Merge pull request #921 from JoshTheEnder/patch-2 by Florian "Sangar" Nücke · 10 years ago
- f648a62 Update robot.names by Josh · 10 years ago
- 6e4879c Handling a few more corner-cases in network merges/address changes, hopefully closing #911 for good this time. by Florian Nücke · 10 years ago
- 0a06096 Fixed memory sizes in Lua architectures, closes #919. by Florian Nücke · 10 years ago
- 0caf328 Fixes possible NPE in Raid tooltip, closes #918. by Florian Nücke · 10 years ago
- a0b6ff4 This isn't MC1.8... fixed update in tile entity env prefab. by Florian Nücke · 10 years ago