- e1add13 Update loot.properties by Vexatos · 10 years ago
- deac0ea Added config file versioning for config updates. by Florian Nücke · 10 years ago
- d2a7ac8 Made the animation on the side of chargers only visible when there's actually enough power to charge. by Florian Nücke · 10 years ago
- 1b48aed Possibly resolve some screen/terminal related glitches. by Florian Nücke · 10 years ago
- 4be565e Re-compiled Windows natives against Win7 SDK, possibly preventing issues like #321. by Florian Nücke · 10 years ago
- 1cd40f3 Minor reformatting, removing tabs and reducing indentation to 2 in maze program, to make it more readable on ingame computers. by Florian Nücke · 10 years ago
- f82c0a3 Merge branch 'patch-4' of git://github.com/ReTeYeZ/OpenComputers by Florian Nücke · 10 years ago
- 4adee24 Merge branch 'patch-3' of git://github.com/ReTeYeZ/OpenComputers by Florian Nücke · 10 years ago
- 42040e2 Added caching to component proxy lookups to make storing the component's address instead of its proxy in a variable more reasonable (and avoid creating multiple proxies for the same component). by Florian Nücke · 10 years ago
- 21d3960 Small tweaks to the error output by ReTeYeZ · 10 years ago
- 2b51bb2 Added maze.man by ReTeYeZ · 10 years ago
- 957f6c6 Fixed bad fake player initialization in tile entity's validate(). by Florian Nücke · 10 years ago
- 5ba5c06 Fixed a sided error. Some performance tweaks. by Florian Nücke · 10 years ago
- e67b103 Fixed screen gui not resizing on resolution change. I think. by Florian Nücke · 10 years ago
- 832e0cd Made OpenGL error logging configurable. by Florian Nücke · 10 years ago
- f7d96cb Added small info by ReTeYeZ · 10 years ago
- f5326c9 Small fix to the error output by ReTeYeZ · 10 years ago
- 8c4d2e2 Added .lua file extension to maze program. by Florian Nücke · 10 years ago
- f38e7fe Merge branch 'patch-2' of git://github.com/ReTeYeZ/OpenComputers by Florian Nücke · 10 years ago
- af6dab3 Merge branch 'patch-1' of git://github.com/ReTeYeZ/OpenComputers by Florian Nücke · 10 years ago
- db6c815 Fixed kernel for LuaJ, closes #324. by Florian Nücke · 10 years ago
- a5ef9a6 Added primitive globbing to simple shell. by Florian Nücke · 10 years ago
- 8ce9d5d Should fix #323. by Florian Nücke · 10 years ago
- e89ba42 Added third parameter to Geolyzer to control whether to ignore 'replaceable' blocks (except fluids), such as grass or vines. by Florian Nücke · 10 years ago
- ab355a2 Should fix #322. by Florian Nücke · 10 years ago
- 87eb274 Added check for native lib validity when failing to extract because it is read-only (e.g. opened in another process). by Florian Nücke · 10 years ago
- 2e0c837 Fixed #316. by Florian Nücke · 10 years ago
- ef6f6ea Added creative tier robots, assembled (instantly) using a creative case. by Florian Nücke · 10 years ago
- babb256 Added some warning so the assemble button tooltip, mentioning recommended parts (screen, keyboard, gpu, filesystem). by Florian Nücke · 10 years ago
- 874f577 API CHANGE: Added name getter to item descriptor, in case they're obtained via api.Items.get(ItemStack) an that's of interest. by Florian Nücke · 10 years ago
- 0223faa Update loot.properties by ReTeYeZ · 10 years ago
- e360a68 Dynamic Maze Generator by ReTeYeZ · 10 years ago
- ac9446b Merge branch 'master' of github.com:MightyPirates/OpenComputers by Florian Nücke · 10 years ago
- c9db547 Patched native libraries for Linux. by Florian Nücke · 10 years ago
- 78b40a5 Updated FreeBSD native library. by Florian Nücke · 10 years ago
- a64b84f Merge pull request #313 from rmellema/master by Florian Nücke · 10 years ago
- 573ab59 Added new dylibs for mac by Wobbo · 10 years ago
- 149ade4 Fixed remote terminals potentially breaking when relogging into a single player world. by Florian Nücke · 10 years ago
- 41b4321 Yet more OpenGL error checks. by Florian Nücke · 10 years ago
- faade8b Removed debug println in hologram renderer (oops). by Florian Nücke · 10 years ago
- ed27070 Reduced hologram memory usage by only pushing indexes of visible faces. by Florian Nücke · 10 years ago
- 4157109 Made dataBuffer be common for all holograms. by evg-zhabotinsky · 10 years ago
- 29cbfb5 Properly closing HTTP requests on errors in iterator. by Florian Nücke · 10 years ago
- 644bb3e Added check for camera position in hologram renderer to determine whether to enable backface culling or not. by Florian Nücke · 10 years ago
- 47383b2 Merge branch 'master' of github.com:MightyPirates/OpenComputers by Florian Nücke · 10 years ago
- 811300d Swapping hologram color byte order back to normal in save files for backwards compatibility. by Florian Nücke · 10 years ago
- 2b709ee Refactored the hologram renderer a bit (split phases into separate functions - init [create common buffer], validate [check if dirty, rebuild as needed] and publish [do the actual rendering]). by Florian Nücke · 10 years ago
- 234b33f Merge branch 'VBO_hologram' of https://github.com/evg-zhabotinsky/OpenComputers by Florian Nücke · 10 years ago
- 0acc0b9 Merge pull request #310 from Vexatos/patch-5 by Florian Nücke · 10 years ago
- 0156408 Update de_DE.lang by Vexatos · 10 years ago
- 91cbd5f More OpenGL error checking all over the place. by Florian Nücke · 10 years ago
- 5c81f83 Renamed capacitor upgrade to battery upgrade and introduced two additional tiers. Closes #280. by Florian Nücke · 10 years ago
- f480dca Reenable hologram lighting by evg-zhabotinsky · 10 years ago
- 84a6aa1 Pushing all attribs in font renderer, let's see if this helps... by Florian Nücke · 10 years ago
- 5e36557 Error formatting. by Florian Nücke · 10 years ago
- 51acb60 Fixed robots using items. by Florian Nücke · 10 years ago
- 31636a1 Sprinkled some OpenGL error checking over the render code. by Florian Nücke · 10 years ago
- 84cdff3 More constants, less magic numbers! by Florian Nücke · 10 years ago
- b4b7678 Fixed upgrade renderer being overwritten by floppy renderer. by Florian Nücke · 10 years ago
- c38803c Using FakePlayer as base class for robot base class... seems to work, although I remember some things breaking when I last tried... well, it's unstable right now anyway so let's do this. by Florian Nücke · 10 years ago
- eacaa45 Also clean up component lookup map on client manually on chunk and world unload. by Florian Nücke · 10 years ago
- f288a02 Added setting to control hologram flicker frequency. by Florian Nücke · 10 years ago
- 9d430b1 Made oredict lookup for dyes more stable, triggered by 1.7 adding some alternative names for some dyes *before* the actual dyes, making the previous method fail. by Florian Nücke · 10 years ago
- cabc6d0 Organized imports. by Florian Nücke · 10 years ago
- dbc4d38 Merge branch 'ScreenCrashFix' of git://github.com/evg-zhabotinsky/OpenComputers by Florian Nücke · 10 years ago
- 70964e0 Make edit strip '\r's from line endings when opening files to avoid the '?'s. See #269. by Florian Nücke · 10 years ago
- 9eb445b oh ffs... by Florian Nücke · 10 years ago
- 3fdea0e Merge pull request #308 from Adaptivity/patch-1 by Florian Nücke · 10 years ago
- f79287e Made the palette indicator returned by gpu.setForeground/setBackground as well as gpu.get the actual index or nil instead of true/false. by Florian Nücke · 10 years ago
- 4c3542a Update ru_RU.lang by Anton · 10 years ago
- 67b4ebf Looking palette of t3 gpu/screen when setting simple color for better matches. Closes #292. by Florian Nücke · 10 years ago
- 8f969e5 Spaces. by Florian Nücke · 10 years ago
- b21df24 Merge git://github.com/gamax92/OpenComputers by Florian Nücke · 10 years ago
- 12ae22e Updated native lib with a couple of bugfixes (for Windows for now, others will be recompiled and updated after it's confirmed that the fixes actually work). by Florian Nücke · 10 years ago
- 7d2e1c7 Reduce memory usage by gamax92 · 10 years ago
- 2e00640 Fixes #31 for current 1.3 upstream. by evg-zhabotinsky · 10 years ago
- 29fdc07 Fix "reverse" color component order for holograms. It is 0xRRGGBB again. by evg-zhabotinsky · 10 years ago
- ebbd3c2 Mimic screen text fading for holograms. by evg-zhabotinsky · 10 years ago
- c4105d5 Compact hologram update code (decrease Java overhead). by evg-zhabotinsky · 10 years ago
- 5e64a27 Now it really works. Need to read documentation more carefully. (#259) by evg-zhabotinsky · 10 years ago
- 83377b4 Rewrite hologram renderer using VBOs for better performance (issue #259) by evg-zhabotinsky · 10 years ago
- ac811de More palette index checks to avoid getting into a derpy state. by Florian Nücke · 10 years ago
- bc20264 Throwing an actual error back to Lua if palette index is invalid (instead of returning nil, message). by Florian Nücke · 10 years ago
- 1eae552 Added setting for hologram render distance. by Florian Nücke · 10 years ago
- fdf0f8f Import cleanup. by Florian Nücke · 10 years ago
- 55b5041 The copy-paste strikes again. by Florian Nücke · 10 years ago
- 254f48c Fixed abstract bus card recipe. Fixed array converter. by Florian Nücke · 10 years ago
- 0e6963d Added scan method for abstract bus. by Florian Nücke · 10 years ago
- d553431 Updated SGT2 API. by Florian Nücke · 10 years ago
- f123a41 Added screen.getKeyboards() to allow listing keyboards attached to a screen. by Florian Nücke · 10 years ago
- dca93b0 Got rid of the 'magic pixel' in the font texture. by Florian Nücke · 10 years ago
- 9b15478 Made HTTP requests not use userdata, instead the handle it returns can now be used the same way as sockets (except it can't be written to). by Florian Nücke · 10 years ago
- cb5a83e Fixed pure userdata being left on the stack during synchronized calls, potentially leading to unpersistable states. by Florian Nücke · 10 years ago
- cb69a4b Fixed blacklist not working when empty (because, `exists` is true if the list is empty...) by Florian Nücke · 10 years ago
- 4931f8e Fixed access to client-only method in screen click logic. by Florian Nücke · 10 years ago
- 8642a4a Another go at fixing that native crash, better luck this time? by Florian Nücke · 10 years ago
- 7cc239e Fixed LuaJ fallback. Fixed boot address not being saved. by Florian Nücke · 10 years ago
- 9991f4a Should fix crash in native lib by avoiding the crashing JNLua metacall. by Florian Nücke · 10 years ago
- d99bc58 Forcing updates on light emitting blocks occasionally (every 2 seconds) to properly update lighting because MC's lighting needs to see a doctor. by Florian Nücke · 10 years ago
- 1aa4eea Merge pull request #282 from Kodos-Atoz/patch-1 by Florian Nücke · 10 years ago