- b401f4c fixed npe and directly open server gui on client to avoid issues when quickly changing equipped item after trying to open it; changing up some code, might help with an issue reported in irc by Florian Nücke · 11 years ago
- d5e3131 localized 'address copied' message by Florian Nücke · 11 years ago
- 6aa75d1 number of terminals that can be bound to a single server rack now increases with server tier (2, 4, 8 by default) by Florian Nücke · 11 years ago
- 05fb8f0 multiple tiers for servers, with different inventory sizes and costs by Florian Nücke · 11 years ago
- b12913b fixed internet card and abstract bus card in servers; made server implement context by Florian Nücke · 11 years ago
- c54980c improved stability of component swap. there still seems to be very rare glitch when switching from one existing component to another (e.g. two screens connected -> remove primary one) by Florian Nücke · 11 years ago
- 933aae0 preferring callbacks via annotation over those from peripherals to allow overrides by Florian Nücke · 11 years ago
- 5cb5497 added interface to allow overriding name for compound drivers by Florian Nücke · 11 years ago
- 597770d Context.address is now deprecated in favor of the new Context.node getter; emulating peripheral file system mounting; catching any errors in connect and disconnect callbacks by Florian Nücke · 11 years ago
- 110d15f fixed match error; adding a tiny delay when switching primary components. this is mainly required for term.read, sh and lua to react to screens/gpu disappearing and reappearing by Florian Nücke · 11 years ago
- 3097d76 fixed shell.running by Florian Nücke · 11 years ago
- dbdfcdb fixed loading files into memory for file systems with a limited capacity backed by a folder in the save folder: if the real files were too big, an out of space exception was thrown, which in bad cases could even bubble and crash. we now allow exceeding the capacity of file systems, when loaded from disk; added try-catch around component load and save code, just in case by Florian Nücke · 11 years ago
- e2f1172 added an interface to the api that allows custom declarations of methods (aside from the callback annotation), meant to make wrapping cc peripherals easier by Florian Nücke · 11 years ago
- 11b34f6 killed item based block driver and added tile entity type based prefab by Florian Nücke · 11 years ago
- 3badd67 missed some by Florian Nücke · 11 years ago
- 9ad9f35 all dem missing overrides; some minor cleanup by Florian Nücke · 11 years ago
- a685c22 added check in block break callback of robots to avoid having them break themselves (e.g. with tools that break multiple blocks at once) by Florian Nücke · 11 years ago
- 16e9aea removed block drivers for command block, note block and rim carriage controller, they have been moved to the OpenComponents addon by Florian Nücke · 11 years ago
- 1a536d1 multiple servers now can no longer connect to the same side in a rack as discussed on irc, which makes it less likely for people to run into issues - they can still be connected directly by cables next to the rack, for example; remote terminal texture in inventory no longer blinks. when held in the player's hand it will be blank if unbound and blink if bound to a server by Florian Nücke · 11 years ago
- af1e76c making slots in server racks default to different sides; ensuring virtual keyboards of servers are only visible locally by Florian Nücke · 11 years ago
- 3ff43ce always wrapping block drivers now; tried improving name finder a little more by Florian Nücke · 11 years ago
- 690ea27 cleanup after adapter simplification by Florian Nücke · 11 years ago
- 0a6a269 adapter block no longer needs to be configured. this was meant to keep the 'power' of the block in check, and that isn't really necessary anymore now that components per computer are limited. and it makes things so much easier! by Florian Nücke · 11 years ago
- c743b89 trying to generate better names for compound drivers by Florian Nücke · 11 years ago
- 05a0e32 updated typesafe config by Florian Nücke · 11 years ago
- f5cb63f better direct item equality check for stack support in block driver prefab by Florian Nücke · 11 years ago
- 3fef6ee updated project red api; minor refactoring by Florian Nücke · 11 years ago
- 4c4cf0b not caching callbacks for multiblock driver's environment, since those can change; multi-driver makes block-stack comparison via driver infeasible, using manual check in adapter again; got so used to scala i forgot final; extended sides lib with the 'unknown' forgedir enum by Florian Nücke · 11 years ago
- 5316092 displaying robot's level in addition to its xp in analyzer result; mention that kb = 1024 in config by Florian Nücke · 11 years ago
- a98550a LAST MINUTE API CHANGE. don't sue me. it's still in prerelease mode :P Block.worksWith now also takes a world object. yes, there is a reason for this; added a dynamically created "multi driver" that joins multiple block drivers fro the requested block. this is useful for creating interface driven drivers, e.g. for the IInventory interface by Florian Nücke · 11 years ago
- 60d60aa made remote terminals non-stacking to avoid binding multiple terminals to the same server by Florian Nücke · 11 years ago
- 6aa7293 added setting for number of components for the different cpu tiers, closes #113 by Florian Nücke · 11 years ago
- b462f1f support metadata wildcard in block driver prefab by Florian Nücke · 11 years ago
- 620c4cc computer itself no longer counts towards component limit; forcing a refresh of the component list when trying to start the computer, should fix potential issues of "too many components" messages when there really aren't (the report may have been a false positive, but it can't hurt anyway); checking if callbacks are public; also logging bad callback annotations instead of erroring now, and specifying the class and method name in the message by Florian Nücke · 11 years ago
- a1dbbe1 also extracting the hardmode recipes set now... herp derp by Florian Nücke · 11 years ago
- 3d32682 stripped away most of ue api, only shipping with the UniversalClass annotation now to avoid issues with other mods that seem to use an unobfuscated version of the api by Florian Nücke · 11 years ago
- 6d2b3ec fixed robots hitting themselves with potions and bows, and possibly other stuff as well, by offsetting the position when using an item always now; fixed use of item with duration on servers by Florian Nücke · 11 years ago
- 41dd77c added patch for config to be written in a sorted fashion by Florian Nücke · 11 years ago
- 3567b28 updated typesafe config by Florian Nücke · 11 years ago
- 47d9b91 renamed @LuaCallback to @Callback and got rid of most mentions of lua in the api to make it more generic by Florian Nücke · 11 years ago
- 90e3b8a cleaned up class transformer a bit; using name of method annotated with @LuaCallback as the default name if none is specified now by Florian Nücke · 11 years ago
- d24cd9c showing number of connected components vs maximum number of components when using analyzer on computers by Florian Nücke · 11 years ago
- e3db6d0 fixed zip file system caching for different file systems from the same archive by Florian Nücke · 11 years ago
- 7ca1d23 updated sgt2 and ue api; delaying result signal for rim carriage controller a bit, fixes #112 by Florian Nücke · 11 years ago
- 8374f6b added core mod for mod version aware class transformations, used to strip out StargateTech2's API if its version is too old by Florian Nücke · 11 years ago
- 52f234d saving filesystem node of internet cards and robots by Florian Nücke · 11 years ago
- d3aae03 moved things into separate folders to separate own source code from apis and libs; added a program to allow downloading files from the internet (called wget, although it's nowhere close) by Florian Nücke · 11 years ago