- b1ac3e8 updated eris; increased screen buffer size because tier 3 screens failed to clear way too often; displaying power state of nodes via analyzer; fixed power getting lost when changing multi-screens (screens were cleared via same functions as those called from Lua, now they're cleared directly) by Florian Nücke · 11 years ago
- b169748 updated eris version by Florian Nücke · 11 years ago
- 0c8347d more color screen stuff; made advanced screen 4 bit, pro screen 8 bit (which is actually pretty much for a pseudo computer in a game with 16x16 textures...); depth can be dynamically changed; colors are always provided as 32bit rgb from the lua side to make things easier, so it's ok to call these even on a color-less gpu+screen; added vertical gap between chars in char texture to avoid bleeding when interpolating due to downscaling; made some programs use colors (sh, lua and ls); screw scanlines, aliasing is too much of a pain by Florian Nücke · 11 years ago
- 39b2c97 added analyzer tool: right click on a block show its address. for computers it also shows the last error message, if any (if the computer crashed). for multi screens it always shows the address of the origin. shift-rightclick copies the address to the clipboard. by Florian Nücke · 11 years ago
- 35d8e07 computer no longer uses power based on cpu time, since this caused massive power spikes when loading (and possible when the world lagged a lot), because the worker thread runs on low priority and could therefore be stalled by the host os for a while if something else takes priority; managed item environments now get their container passed along (usually the tile entity with the inventory they reside in), used by redstone card from now on to determine the block to read/write from/to (instead of the message sender, which should always be that same block, but it's clearer like this). also used for the new wireless network cards so they know where they are; added wireless network cards. they act as an upgrade to normal network cards, i.e. they still send "normal" network messages in addition to looking for receivers in range. the signal strength for sending can be adjusted via the api, the higher the further we look for receivers, but the more power it will cost (this isn't in, yet). in addition we sample a few blocks between sender and receiver to check if the signal may have been blocked. by Florian Nücke · 11 years ago
- bccee0c added basic "ownership" implementation: computers now have a list of users, and only users can perform direct operations on the computer, such as typing, changing the inventory and breaking the computer block. this does not apply to operators or in single player mode; added a new network message for computers `computer.checked_signal`, which expects an `EntityPlayer` as the first parameter and checks if the player is a user before pushing the signal. used by the keyboard for now; finally added custom implementation of 'mergeItemStack' that properly respects a slot's item validity (Slot.isItemValid) so shift clicking now inserts components into the right slots for computers; some small changes to Lua shell lib; added -b option to redstone Lua program to allow reading/setting bundled input and output; added programs to manage users from the shell by Florian Nücke · 11 years ago
- 2a48cb2 fixed timers firing continuously after setting the time to a future date; fixed date stuff after realizing /time set sets world time absolutely (too used to nei by far...); added proper os.date implementation; by Florian Nücke · 11 years ago
- eb3a8e1 added bundled redstone support, only support for immibis' RedLogic mod for now by Florian Nücke · 11 years ago
- bb7684a cleaned up included apis some, removing all the unnecessary interfaces; made carriage component completely async; reworked state logic in computer some, probably broke something along the way; made startup delay after loading a setting; by Florian Nücke · 11 years ago
- ab785eb forbid access to string metatable for sandbox; minor restructuring of libraries (mostly sorting by name); saving managed environments attached to an adapter. this is not very reliable, sadly, since there are way too many ways neighbors can change outside our control (chunks only partially loaded, types removed across games due to other mod changes, mods that move blocks such as RIM, ...); making some effort to re-attach peripherals using their previous address; removed connection code on chunk load in network manager, since this is also handled by the check in the tile entities' update function by Florian Nücke · 11 years ago
- 60447a0 localizations for power supply by Florian Nücke · 11 years ago
- fd67e24 added a simple power supply that generates power out of thin air for testing by Florian Nücke · 11 years ago
- 734b1bd made the node factory stuff nicer to use. the backing code has become somewhat ugly, but that's just java's fault so whatever. it is now possible to write something along the lines of api.Network.newNode(host, name, visibility).withComponent().withConnector(bufferSize).create(), which reads pretty nicely; power is back, but with a few changes. for one, the "running cost" is gone, since that was really just confusing, and would have resulted in frequent updates once the buffers are full/empty anyway (once because we'd have to check whether to fill up or not, once to check if we have enough power or not). it's just much more intuitive to just have a buffer per powered entity that can be filled/emptied as needed. also, there's no differentiation between consumers and producers anymore. producers just fill up their buffers, while consumers empty their buffers. the power distributor now simply takes care of balancing the amount of energy in all buffers connected to the same network it is connected to. multiple distributors don't need any special logic this way, either, since the first one to update simply marks all processed buffers as clean (if they were dirty due to changes); renamed PowerSupply to PowerConverter by Florian Nücke · 11 years ago
- f9e6439 using default pcall and xpcall again in sandbox, using a trick seen in corowatch (setting hook count to 1 on timeout) by Florian Nücke · 11 years ago
- d92257d fixed network messaging; pulled persist logic completely to the scala side, doing away with the boot lua script; by Florian Nücke · 11 years ago
- 5aad6d6 cleaned up component visibility updating; some fixes by Florian Nücke · 11 years ago
- d886527 renamed event.wait to event.pull; removed event.fire, instead allowing generating/queuing signals from the Lua side, adding os.pushSignal and renaming os.signal to os.pullSignal. pullSignal now has no filtering capabilities, only a timeout, all filtering is done via event.pull by Florian Nücke · 11 years ago
- 1fd375f screw it, events are now global, i.e. they will *not* automatically be cleaned up when the program that registered them dies. instead, resort to event pulling for most cases, the nice filtering in event.wait should make that feasible for most scenarios; on the upside, waits can now be canceled (customizable via event.shouldInterrupt, queried each time os.signal returns to event.wait, defaults to ctr+alt+c being pressed), event.wait will throw an "interrupted" error in that case. this means os.sleep is also interruptable since it just calls event.wait; also updated eris to latest version by Florian Nücke · 11 years ago
- d52a099 less derpy environment "sandboxing" for shell.execute, instead tracking events per thread now, and removing those of dead threads; thus, programs are now run in their own coroutines, which also allows emulation of cc's yield behavior (pulling events = signals); no label = null instead of empty string now by Florian Nücke · 11 years ago
- 7cf9fad allow settings fs label on construction and added read-only flag (used to forbid label change on ro systems); forbid setting label on volatile systems (in particular tmpfs); added program to manipulate fs labels; added program to display disk usage by Florian Nücke · 11 years ago
- c51d551 cleaned up lua stuff a bit; split off unicode stuff into extra table; some fixes (fs.exists for non-existent virtual objects, `less` program, other stuff i forgot); added mount and umount programs by Florian Nücke · 11 years ago
- 78a426c metric ton of fixes. somehow the number of touches files feels too low... anyway, also added option to LuaCallback annotation to mark callbacks as asynchronous (meaning they will be called directly from the executor thread) and synchronized the sh*t out of the network manager in the hopes that not all will crumble to pieces due to sending messages around while someone meddles with the network (program calls sth while player places/breaks block e.g.); oh, and we now take the memory baseline after loading the libs, meaning 32k is enough to run a computer again. also, loading libs is done asynchronously now, since it's loaded from the rom and nobody else should be able to access that anyway, meaning fast boot-times; command line program to manipulate redstone output and read input by Florian Nücke · 11 years ago
- a7ec5c0 things are slowly beginning to work again... it's still all a big mess, though by Florian Nücke · 11 years ago
- c556f40 simplified redstone driver (just using the message source as the redstone input/output provider) by Florian Nücke · 11 years ago
- 1454512 pcall for event error handler; super-hacky low-level boot progress feedback (as soon as any gpu in the pc has been bound, so it'll only work after the first boot and if the hardware doesn't change between boots, but hey!); keeping leading / in absolute paths in fs.canonical; prefixing paths specified to shell.path with a / if there is none already (making them explicitly absolute); moved file handle gc to the file stream, which is more logical; increased width of minimal resolution a bit (mainly so that the lua copyright notice fits into one line :P); made more gpu driver functions return a true boolean if they were called successfully; limiting the number of open handles a single computer can have per filesystem by Florian Nücke · 11 years ago
- a628822 changed garbage collection of file handles a bit. although it was working, in hindsight i'm really not quite sure *how*, or rather: Lua seems to be smarter than I already gave it credit for. it apparently realized that a new reference to the object to be gc'ed was created in its finalizer, so it let it live. however, i'm not quite sure why that didn't lead to a pseudo-infinite loop. now we just keep the stream as an upvalue for the timer callback that actually closes the stream; also, removed the checks if event.timer exists. if people remove that it's really their own problem by Florian Nücke · 11 years ago
- 4a664bb some cleanup; automatically restarting the shell if it stops (avoids the occasional ctrl+c shutting down the computer); added os.sleep and extended event.wait to take a filter, which basically makes it similar to cc's pullEvent with an optional timeout; determining io buffer size based on current free ram and added a minimum size; some better "sandboxing" for programs (which really isn't that, just making automatic listener cleanup as consistent as possible); using error messages in (uncaught) exceptions where possible, making for some nicer error messages, for example for out of memory errors when pushing results from the host side; made difftime a lua function; properly initializing text renderer on multi-screens; added program for paged file viewing by Florian Nücke · 11 years ago
- a8288b2 ctrl+d for soft and ctrl+c for hard abort in term.read, resulting in 'nil' being read, signalling an eof and thus allowing the lua program to be quit that way; removed the exit() function from the lua function; added `shell.parse` for rudimentary argument parsing (anything starting with `-` is treated as an option or a list of option (each option name must be exactly one char); added key state tracking and keyboard library by Florian Nücke · 11 years ago
- e9f2fac cleaned up some on the lua side, moving a couple of things in to 'lib' files that they belong to (in particular io api moved over from the filesystem driver, os api reimplementation stuff and base api); switched from a set of resolutions to a maximum resolution per tier; removed the magic ram bonus that was used to avoid standard lib stuff hitting the ram requirements too much, but that got too wonky. downside is that right now we need 96k to boot a computer, will either have to bump the ram module sizes or try to reduce that. by Florian Nücke · 11 years ago
- 010e4cc fixed screen.fill; corrected screen aspect ratio and added code for stretched rendering by Florian Nücke · 11 years ago
- 95e9997 fixed two string.* functions (were still bxxx instead of uxxx); fixed tmp not being cleared properly. again; stripped some implementations from api traits, to make it easier to transition them to Java (which I think we should do in the long run, after all) by Florian Nücke · 11 years ago
- e6bbfdc multi-tier screens and gpus. three tiers, with increasing resolutions and (at some point) color starting with the second tierl; custom "Ordering" implementation so we can just sort screens by their coordinates one by one instead of hashing them; Tuple (and untested Seq) return values supported for driver callbacks (converted to tables); added a field called "n" to all "arrays" returned from driver calls (so also tuples and seqs) mimicking Lua's table.pack by Florian Nücke · 11 years ago
- a3c0ae6 define languages via pack.mcmeta (not hardcoded in proxy) by Florian Nücke · 11 years ago
- 519afa4 minor tweaks to alias programs by Florian Nücke · 11 years ago
- d25c824 multi dir ls and -l option for ls; using shell.execute for autorun; aliases for shell; fixed interval not being cleared from shell.exec'd programs; immediately show cursor blink again when moving the cursor (left, right, home, end), makes navigating easier by Florian Nücke · 11 years ago
- 60118f1 lua program can now be quit using 'exit()' function by Florian Nücke · 11 years ago
- b52cc44 eris fixes (remind me to also compile for linux later...) by Florian Nücke · 11 years ago
- d083f34 some more and init cleanup by Florian Nücke · 11 years ago
- 9785ab4 proper shell and a bunch of utility programs by Florian Nücke · 11 years ago
- e582fe6 changed the Persistable interface a bit to now use names "compatible" with tile entities (readFromNBT and writeToNBT) and made the overrides in the Node trait abstract. this way tile entities will *have* to implement these two functions, making it less likely to ... forget calling save on nodes. the only negative is that one still has to manually call the two different "super" implementations, the one on the tile entity explicitly (in our case usually super[Rotatable].read/write...) in addition to the usual super call. seems to work so far. by Florian Nücke · 11 years ago
- ccf53d6 defaulting to standard lua string functions and making unicode ones available prefixed with a u (uchar, ulen, usub, ureverse); fixed event erroring being weird; fixed wrong case check order in kernel; fixed error when netsplitting a component from a computer; fixed localization for disk drive; config for name to provide when running command in command block; increased range of keyboards; adapter blocks re-use the same addresses for the blocks attached to them to avoid computers losing track of those nodes after reloading by Florian Nücke · 11 years ago
- 728b428 made screen background (non-gui) ever so slightly less pitch-black, so it doesn't look like a black hole that much... by Florian Nücke · 11 years ago
- 0320935 progress on multi-block screens by Florian Nücke · 11 years ago
- cbfbc2f refactored screen env into screen's companion object (same as already done with computer); keeping track of pressed keys client-side to send char on key-up (lwjgl doesn't seem to properly provide that, code and char always seem to be 0 on key up) and to send key up events for all still pressed keys when closing the gui. server will have to keep track of all key presses (and the players that did them) at some point, too, since clients may just disconnect, for example (or be malicious) by Florian Nücke · 11 years ago
- db139a1 using slot's built-in background icon functionality in computer gui now by Florian Nücke · 11 years ago
- 8ed4875 disk drive and floppy disks (disk drives are mountable and act as a "proxy" for the item in them); minor refactoring; by Florian Nücke · 11 years ago
- c3ae449 update method in node; adapter is a computercraft peripheral now (untested obviously since cc isn't 1.64 yet); some more access options for network cards by Florian Nücke · 11 years ago
- 2dadc4b adapter block and driver for command block by Florian Nücke · 11 years ago
- 1e8d48c added textures for power blocks and reworked rendering of tile entity overlays a little (better way of ignoring lighting now) by Florian Nücke · 11 years ago
- 266732f new node concept: computer visibility. this allows components to be visible across the network but not pop up as components in computers (`component_added` signal), which is useful for a couple of components, such as power related stuff or the newly added network cards; network cards! kind of trivial with all the networking infrastructure already in place; renamed network.connect/disconnect to system.connect/disconnect to make the network.* "namespace" usable for network cards by Florian Nücke · 11 years ago
- ac833cf implemented os.tmpname and io.tmpfile (sort of as they should be) by Florian Nücke · 11 years ago
- 6485dca introduced modification time for file systems; using that to do some checks when synchronizing a real file system with a virtual file system (won't overwrite or delete newer files anymore); cleanup up vfs implementation a little by Florian Nücke · 11 years ago
- ee5a8a0 fixed line buffer mode; removed term.screen, term.gpu and term.keyboard and introduced the concept of "primary" components in the component api (via component.isAvailable and component.primary) as a replacement; renamed coroutine.sleep to event.wait and changed the logic so that passing math.huge waits indefinitely (will never return); documented config entries more extensively; added basememory to kernel memory so that it's hidden from os.totalMemory; rs and gpu apis that use the primary redstone/gpu component to avoid having to pass the address everywhere by Florian Nücke · 11 years ago
- db0e649 labels for disks by Florian Nücke · 11 years ago
- dfde3d9 fixed shell crashing when monitor was removed; fixed empty entries being added to history when monitor was removed by Florian Nücke · 11 years ago
- 22ae984 buffered file systems (only save data to disk when the world is saving); the data stored to disk directly is really just a copy of the data, which is also stored in the world, since we use a virtual file system for that (same as for /tmp) by Florian Nücke · 11 years ago
- 9459366 fixed some issues with file:seek; added a virtual file system implementation that keeps all files in memory, used for a volatile /tmp mount in computers for now (512KB of writable memory that gets wiped on reboot) by Florian Nücke · 11 years ago
- 7b4e15c redstone cards are working, both input and output. i think. mostly, anyway. by Florian Nücke · 11 years ago
- e4ef181 fixed capacity adjustment when creating dirs; copy implementation; fixed bug when opening multiple files at once by Florian Nücke · 11 years ago
- fa2052e hard drive tooltips (if initialized; added mkdir to fs driver on lua side; fixed recursive delete (folders) by Florian Nücke · 11 years ago
- 2888ba5 some fixes and folder renaming; keeping the rom mounted as root now by Florian Nücke · 11 years ago
- acd5603 re-added clipboard pasting (now for term.read()) and fixed clipboard being sent twice (only on key down again now) by Florian Nücke · 11 years ago
- 6544161 fixed option stringness check in file:read; key up is now sent; much improved input handler, available as term.read, which supports side scrolling, arbitrary length history via a passable table, cursor movement to edit in-line, and general awesomeness; using that reader as the backend for stdin's chunk reader and using io.read() in sh by Florian Nücke · 11 years ago
- d460fe9 properly returning nil when at eof when reading from files in lua; fixed binary read by Florian Nücke · 11 years ago
- d363d03 changed os.clock to be the actual cpu time of the computer and introduced os.uptime as the replacement of the old functionality; dofile now properly throws when loading fails; graphicscard now stores the screen its bound to in the component, which allows for the computer to display messages after it crashed (by sending a display request to neighbors -> graphicscards installed in it); fixed potential timeout in os.signal; wrappers for pcall and xpcall to enforce timeout when they return, too by Florian Nücke · 11 years ago
- a73ed00 fixed io.type by Florian Nücke · 11 years ago
- 9886e64 better lua default io lib emulation (with stdin and stdout); fixed idling to use infinite sleep instead of busy idling; some other small fixes on the lua side of things by Florian Nücke · 11 years ago
- 9ca87be underped derped synchronized calls by Florian Nücke · 11 years ago
- 4d7c960 minor renaming by Florian Nücke · 11 years ago
- 5c29bd9 file system cleanup; access to total and used space for capped file systems by Florian Nücke · 11 years ago
- 9805828 allowing to return stuff from multi-receiver network messages again; capactiy for file systems and saving handles in fs node; some other minor fixes by Florian Nücke · 11 years ago
- 0441f10 hard drive graphics by Florian Nücke · 11 years ago
- 0b9be15 buffered writing by Florian Nücke · 11 years ago
- 25b9f28 not automounting rom; error message for invalid listdirs; autorun for automounted file systems by Florian Nücke · 11 years ago
- 7ef9798 made checkarg a kernel provided function again after all; cleaned up some by Florian Nücke · 11 years ago
- e85afe8 hard drives. writable frikkin hardrives. next up: limiting their capacity... by Florian Nücke · 11 years ago
- 0927f07 some more prep work for writable file systems based in save dir; reworked computer code structure a bit, moving more semi-internal stuff into the environment trait by Florian Nücke · 11 years ago
- 6689fda fixed computer top texture when on; not sending item tag info to clients anymore (usually only the associated node's address. generally nothing the client needs to know); removed neighbor logic from item component nodes since that is taken care of in sentToVisible now; improved screen rendering performance a bit by caching the display list and updating it when the screen's display changes and not rendering at all when too far away or looking at the screen from a direction where it's impossible to see the text; added some classes that guava needs to compile in scala (only needed at compile time afaik) by Florian Nücke · 11 years ago
- f4f7bd5 fixed event.timer ids; fixed file __gc; fixed render glitch when calling up the interpreter history; fixed folders not being postfixed with "/" in file based filesystem; better error messages (no java class part in the message) by Florian Nücke · 11 years ago
- 1a20aed increased ram sizes by one bit shift (reading files - and loading them as scripts - takes quite a bit of ram); network fixes; filesystem fixes by Florian Nücke · 11 years ago
- 90bbdc2 more work on filesystem stuff by Florian Nücke · 11 years ago
- 59febb0 network rewrite to use uuids as node addresses. this way we won't have to expect addresses to change on network merges, which make a lot of things a much easier (in particular on the Lua side) by Florian Nücke · 11 years ago
- f2f6d0f some preparation for file system stuff; changed the way item components are stored (more generic, automatically save on world save, no more manual updating in node.address_=) by Florian Nücke · 11 years ago
- b248174 added some textures for items; added german localization file; pulled resource pack name into a constant (may split later to natively support texture packs or something, but mainly for when the mod name changes) by Florian Nücke · 11 years ago
- bb491ec some more minor refactoring; preparing memory items by Florian Nücke · 11 years ago
- 92b8a28 removed flicker for command "history"; little hello message on interpreter by Florian Nücke · 11 years ago
- abddfae some more refactoring; switched up driver loading a bit: they're now loaded from the kernel, by it requesting the list of drivers. this way they're loaded into the sandbox (with the network sending function available, in addition to what the normal sandbox can do); doing primary init of kernel in computer init to get a better idea of how much memory our os stuff needs, in particular the driver table; saving the kernel size now, since the baseline is primarily dependent on the kernel, not what we provide aside from that. this way the "user" memory that comes free is now limitable to 16k with much less variance (init takes around 9k, apparently, the rest is free) by Florian Nücke · 11 years ago
- d24f726 os.reboot() and os.shutdown(); term.keyboardId to control which keyboard's input to listen to; added network "visibility" flag for nodes, controls which other nodes receive connect/reconnect messages from them; some more validation of network node validation (i.e. not sending to / receiving from nodes with address < 1 or visibility == none); fixed margin rendering for screen gui; always injecting the address of a sender for a signal received via the network; fixed item localization; made computers start/stop/queryable via network; major overhaul of multi-threading in computer class, not relying on future.cancel anymore (which apparently didn't interrupt running threads even though it should have) and centralized the state switching a bit (no longer any in signal() for example). removed the saveMonitor (if someone calls us from something other than the server thread its their fault). by Florian Nücke · 11 years ago
- 90f4b2d lua allocator memory tracking fix; mutliitem (multiple items sharing same id) by Florian Nücke · 11 years ago
- d7905fe timer implementation on the lua side (driven via event.fire) by Florian Nücke · 11 years ago
- 12da32b started working on redstone interfacing; improved term.write performance by caching the screen's resolution and added a signal for screen size changes by Florian Nücke · 11 years ago
- 484dfd6 allowing "control characters" in text buffer, too, now (it only works on chars so it really doesn't care, plus our renderer does, too); since java works on unicode strings and conversions are a pain lua will have to live with those. added a couple of unicode-aware replacements for string lib functions, the more complex ones are still todo by Florian Nücke · 11 years ago
- 887a219 redid font texture to include all ascii chars, even special chars for control characters since there was padding anyway and in particular umlaut chars and such; simplified initialization of renderer a tad, too by Florian Nücke · 11 years ago
- 86b7b84 moved event handlers to a more local scope; some fixes in lua scripts; fixed background worker being spawned twice when starting a computer (automatically triggered via first signal, no need to start one manually) by Florian Nücke · 11 years ago
- 4dfa9ab yet more network related fixes by Florian Nücke · 11 years ago
- 6ce3da2 fixed underscore being too under (was cut off); a couple of tweaks for the command line; clipboard support by Florian Nücke · 11 years ago
- 5936c0d hell yeah, interactive command line is working by Florian Nücke · 11 years ago
- 75ec692 yet more network reworking and starting to work on the Lua side again by Florian Nücke · 11 years ago
- 2b1d410 some eris fixes; compiling with /02 instead of /Ox seems to have solved remaining crashes, we'll see...; yet another lib move, the final one I think by Florian Nücke · 11 years ago
- 29a79b5 rudimentary keyboard input is working by Florian Nücke · 11 years ago