- 8fbbd92 general clean up and formatting; removed gt api import; returning y position together with x and y in nav upgrade by Florian Nücke · 11 years ago
- b699a37 Merge branch 'master' of https://github.com/MightyPirates/OpenComputers into recipes by Johannes Lohrer · 11 years ago
- f6ab7e4 tried recrafting of map by Johannes Lohrer · 11 years ago
- 4a46e0f added recipes for locator,solargenerator and reader by Johannes Lohrer · 11 years ago
- c0adb97 making sure robot upgrade is properly sent to client on load in case TE is sent before first update (player triggered load) by sending it again in the first update by Florian Nücke · 11 years ago
- 0a29aad added basic recipes by Johannes Lohrer · 11 years ago
- e56cab7 Merge branch 'master' of https://github.com/MightyPirates/OpenComputers into recipes by Johannes Lohrer · 11 years ago
- 73999ff avoiding errors for upgrades that don't have a component and possibly timing issues (sending to client before it was initialized) by Florian Nücke · 11 years ago
- fbf6809 Merge branch 'master' of https://github.com/MightyPirates/OpenComputers into recipes by Johannes Lohrer · 11 years ago
- 9976658 made shapeless and shaped recipes configurable in a config file. Recipes not yet done, just methods for parsing by Johannes Lohrer · 11 years ago
- c260ac0 bump version number to 1.0.3; forgot to push before drafting the Github release - this is the actual version of the released ZIP file. by Florian Nücke · 11 years ago
- 31cb37b added rendering for crafting upgrade by Florian Nücke · 11 years ago
- 8a6b1e7 sending fewer syncs to client from generator upgrade by Florian Nücke · 11 years ago
- 5dae4cd added callback to robot context that allows forcing an upgrade to be saved and resent to clients, to allow upgrades to manually synchronize their data with clients for state specific rendering; using this to transmit generator state (running or not) and show a different texture accordingly; fixed a bug where remaining runtime wasn't saved for generators when no more items were in their internal inventory; implementing contexts in their respective tile entities, too, to allow external components to refer to their owners via the context interfaces by Florian Nücke · 11 years ago
- 26b5d05 synchronizing the upgrade installed on robots to clients and checking it in renderer, if present use the item's item renderer to render it in its "equipped" state, which for robot upgrades should take of rendering the upgrade appropriately on its robot; basic generator renderer, still needs syncing of whether its currently active or not to show the appropriate texture by Florian Nücke · 11 years ago
- 60431cf fixed copy-paste error (grrr) that made wireless broadcasts skip the first passed parameter, fixes #16 by Florian Nücke · 11 years ago
- a10d4fd updated typesafe config (I should probably make this a sub-repo eventually) by Florian Nücke · 11 years ago
- 3a87ecd fixed default config failing to load on some systems (reported on Minecraft Forums, could not reproduce but this change reportedly did the trick) by Florian Nücke · 11 years ago
- eb28209 fixed invalid placement orientations for computer case and disk drive introduced in 30d9cc8 (why do I always find this stuff shortly *after* pushing a release?) by Florian Nücke · 11 years ago
- cb647e3 bump version for 1.0.2 hotfix by Florian Nücke · 11 years ago
- 596a8da manually removing compatibility entries for 5.1 if present, should fix #14 (may break one last time if the compat entries were used while saving) by Florian Nücke · 11 years ago
- 30d9cc8 explicitly marked SidedEnvironment.canConnect as client side; changed treatment of forge's Block.validRotations implementation to return what it actually should and adjusted a couple of things accordingly; no longer allowing to rotate keyboard since that could lead to invalid facings with no solid block beneath them; allowing to place keyboards anywhere, adding some special rules where to check for screens (in front of them, and when on the wall below them) to allow input on by Florian Nücke · 11 years ago
- d35ad80 Merge branch 'master' of https://github.com/MightyPirates/OpenComputers into robot_components by Johannes Lohrer · 11 years ago
- 9c465f0 fixed robots also being added to outer network, fixes #12, introduced in 407d251 by Florian Nücke · 11 years ago
- d3a403b removed souts and fixed default value for scale by Johannes Lohrer · 11 years ago
- 22ab545 added many items and blocks to the ore dictionary by Johannes Lohrer · 11 years ago
- c66ecb0 created locator made components use context instead of owner by Johannes Lohrer · 11 years ago
- d490409 Merge branch 'master' of https://github.com/MightyPirates/OpenComputers into robot_components by Johannes Lohrer · 11 years ago
- 9fdef1f bumping version number for 1.0.1 release by Florian Nücke · 11 years ago
- add557c overlay for up/down facing screens indicating their orientation to make it less confusing why screens won't connect by Florian Nücke · 11 years ago
- 9e87548 Merge branch 'master' of https://github.com/MightyPirates/OpenComputers into robot_components by Johannes Lohrer · 11 years ago
- 717de3f added reader not WIP by Johannes Lohrer · 11 years ago
- f9e6381 fixed components not updated when inserted by Johannes Lohrer · 11 years ago
- 073ef1f fixed components not updated when inserted by Johannes Lohrer · 11 years ago
- 7cd4053 centering text when setting lower resolution in robot; clearing screen when changing resolution to avoid dirty buffer space and cursor going out of scope by Florian Nücke · 11 years ago
- 9a0ebf1 casting some black regex magic to format the render output of the typesafe config to make it feasible to write it back to file. the order still gets jumbled, but whatever. by Florian Nücke · 11 years ago
- 9ec6380 added Solar Generator Upgrade for robots, image still WIP by Johannes Lohrer · 11 years ago
- ea05e5a fixed right alt for certain keyboard layouts not working as a modifier to input characters (e.g. the German layout, where it's needed for a couple of chars mainly in the numbers row), since it's actually emitting Alt+Ctrl, and when ctrl was pressed everything was treated like a key-combo; not resending control keys that are usually held down, to avoid packet spam (ctrl, alt, shift, meta) by Florian Nücke · 11 years ago
- 6bea879 saving charger inversion state by Florian Nücke · 11 years ago
- 8c14b0f chargers now indicate whether they're on or off by showing a different texture; ability to toggle the way chargers interpret signals using wrenches (inverse: on when no signal, off when max signal); checking if player holds a wrench when activating screens and computer cases; using BuildCraft API entry to check for availability instead of BuildCraft|Energy, to allow working with BC compatible systems even if BC is not available by Florian Nücke · 11 years ago
- 9ab4c5c more direct way of checking whether the game is paused (check server type, if it's not dedicated check if paused, no more timer workarounds); counting sleeps in ticks now, since that was the granularity anyway and this isn't influenced by game pauses by Florian Nücke · 11 years ago
- f93fc78 cp and mv programs will now accept a directory as the target location and append the original file name automatically in that case by Florian Nücke · 11 years ago
- 88475bd computer case as creative tab icon instead of the adapter block by Florian Nücke · 11 years ago
- 4e388f2 removed deprecated comment by Florian Nücke · 11 years ago
- 9450a45 corrected some occurrences of "visibility" to "reachability" in component jdoc by Florian Nücke · 11 years ago
- fc72fe0 typos in api jdoc by Florian Nücke · 11 years ago
- e3d1156 minor adjustments to api package doc by Florian Nücke · 11 years ago
- b08f08d cables no longer visually connect to robots by Florian Nücke · 11 years ago
- 97b043e fixed os detection for dedicated servers (if lwjgl isn't available to provide that information) by Florian Nücke · 11 years ago
- 966b2e7 more stable signal pushing for carriage component; bump version for incoming first release by Florian Nücke · 11 years ago
- 8d7d7ad Merge branch 'master' of cil.li:oc by Florian Nücke · 11 years ago
- d7c3513 render fixes under linux by Florian Nücke · 11 years ago
- 0b1f446 mouse scroll event for tier two and three screens and supporting it in the editor by Florian Nücke · 11 years ago
- cea0875 renamed `click` signal to `touch` (since there are no mice in the mod, so this fits better with the idea of touch screens); naming additional touch signals `drag` now, to make that clearer by Florian Nücke · 11 years ago
- e921693 not swapping when asked to only move a partial stack in robot.transferTo by Florian Nücke · 11 years ago
- 9462735 passing computer address along for "local" redstone_changed signals (from redstone cards) so that the signature is the same as the one for redstone i/o blocks by Florian Nücke · 11 years ago
- 8171c6c removed some undesired redstone_changed signals by Florian Nücke · 11 years ago
- 9e555a5 fixed orientation computation in robot side check by Florian Nücke · 11 years ago
- a70f044 fixed click offset for mutliblock screens set to a custom resolution; added a 'walk' signal, triggered by touchscreens that face up when an entity walks on them (standard minecraft block walk event); to make the walk signal useful, added getter to graphics card to figure out size of the multiblock screen the gpu is bound to by Florian Nücke · 11 years ago
- 6c8210b localized names and tooltips for redstone block; recipe for redstone block and adjusted some other recipes to be more... uniform (e.g. router to have card in mid, cables as "connectors" - was too expensive before, for what it does); fixed redstone block not saving its node address; fixed possible crash if server thread update checked computer state while that state was being modified (and the stack was empty) by Florian Nücke · 11 years ago
- 91219b5 changed 'computer' abstract block to redstone aware base block and renamed interfaces a bit; added new block for remote redstone i/o, basically like a redstone card, but as a block by Florian Nücke · 11 years ago
- 8108b88 auto-canceling trades initiated by robots (fixes robots locking up villagers) by Florian Nücke · 11 years ago
- a845ce1 made the "response" port when sending messages to computercraft optional (it'll default to -1, an invalid port number); fixed a deadlock when consuming power in computers for the first time (lazy vals lock `this` when initializing... kinda makes sense in hindsight) by Florian Nücke · 11 years ago
- 9c45f1f only routing network messages (otherwise keyboards/computer signals in general would still cause trouble in other networks) by Florian Nücke · 11 years ago
- eb15bf5 added buffer for converter (to allow directly connecting it to a distributor) and updated tooltip of distributor by Florian Nücke · 11 years ago
- 0a83286 better error reporting when out of power while booting a computer; providing some buffer in the converter to allow building a simple computer without needing a capacitor; scaling kernel ram when saving, to get somewhat equal usage when loading 64 bit save on a 32 bit vm or vice versa; reworking power distribution, integrating it into the network directly now; reworked distributor block to share energy between networks (balances such that each connected network has the same relative amount of energy); due to that change, added two functions to the computer api: energy and maxEnergy (as replacements for the power distributor component) by Florian Nücke · 11 years ago
- 066c59f added te info to converter tooltip by Florian Nücke · 11 years ago
- 310a5cc fixed thermal expansion power conversion (returned the wrong value, not the amount absorbed but remaining); forcing block updates used for node adding to be as soon as possible. after reobfuscating and running the mod in the "normal" minecraft+forge environment block updates triggered in validate() seem to be delayed for some reason (around 5 seconds...) which leads to capacitors not being added to the network in time when loading a chunk and everything running out of power in turn by Florian Nücke · 11 years ago
- 3f40e58 increased suck and drop delays on robot; taking into account the tick that's "lost" by requiring the server thread to resume the robot in the delays to get the effective delay right (was one tick more than set in the config) by Florian Nücke · 11 years ago
- d1094c0 added setting to internally scale memory made available to lua vms on 64 bit machines, to make it less likely that programs will work in 32 bit but run out of memory on 64 bit machines by Florian Nücke · 11 years ago
- 59d16ea made power tick frequency configurable; added support for ThermalExpansion energy in power converter (untested) by Florian Nücke · 11 years ago
- dcda605 removed some redundant code from distributor (that led to an assertion error, yay assertions!) and fixed visuals on additional distributors not updating immediately; fixed derpy optimization breaking receiving power from buildcraft by Florian Nücke · 11 years ago
- b535e85 fixed slot number check when loading components by Florian Nücke · 11 years ago
- 2de8622 some more minor performance tweaks by Florian Nücke · 11 years ago
- 407d251 working on performance, removing implicit conversions to rich number types in frequently called places (i.e. anything somehow called per tick); optimized power distribution a bit; added a tick delay for continuous power consumption stuff (screens, computer); converted some methods to lazy vals and caching multi-screen bounds by Florian Nücke · 11 years ago
- 8c94809 fixed dynamic component adding/removal when dynamically changing visibility of components by Florian Nücke · 11 years ago
- 1b15f89 some (temporary?) changes to get it running in published form... by Florian Nücke · 11 years ago
- 8560a8c moved origin of robot's click ray towards their facing (so its on the line between the block the robot is in and the block they try to interact towards) to fix some hit glitches (e.g. robots couldn't flip levers on walls) by Florian Nücke · 11 years ago
- 6aa2bd8 fixed / properly implemented zip file system by Florian Nücke · 11 years ago
- 33a4549 explicitly specify encoding for char lookup of monospace font renderer to avoid errors by Florian Nücke · 11 years ago
- b0e8e40 changed cutting wire recipe; hiding and disabling iron nugget if gregtech is available; no longer give xp when making circuit boards; by Florian Nücke · 11 years ago
- 9a8da53 catching npe when library is not present and starting computer in single player; fixed iron nugget not being used via oredict by Florian Nücke · 11 years ago
- 3ebda93 fixed redlogic interface stripping by Florian Nücke · 11 years ago
- d0e97e8 tinting robots based on their level; including distance of zero in normal network messages to have a uniform signal signature by Florian Nücke · 11 years ago
- eee27e4 changed robot.xp to robot.level; checking for pausedness in start from lua callbacks to avoid computers forcing resumption when forced to be paused (e.g. avoids computers breaking a robots pause after some action); small pause in command block after trigger to ensure the action was executed; fixed note block pitch getter returning non-offsetted value by Florian Nücke · 11 years ago
- 5233a8d checking for nei's text field being focused in robot gui to avoid typing text on the computer while it is by Florian Nücke · 11 years ago
- 90f6756 less render glitchiness on moving robots by Florian Nücke · 11 years ago
- 426239f allow robots to interact (inventory) and break mine carts by Florian Nücke · 11 years ago
- c54f285 moved custom Lua methods from os table to new 'computer' table; some typos in config comments by Florian Nücke · 11 years ago
- 039b3cc fixed crafting upgrade crafting computing the max amount of crafted items but ignoring it... by Florian Nücke · 11 years ago
- 14f47fd clearing robot afterimages in a scheduled block update, which should be a bit more stable... should. minecraft. whatever; catching error in analyzer if node has no address; added setting to allow robots to ignore cobwebs, the most stupid invention ever (hardness of four without tools? seriously?), defaults to on; fixed threading issue with setBlockBoundsBasedOnState, hopefully resolving robot suicides by Florian Nücke · 11 years ago
- 76f3e03 fixed robot double chests interaction (screw you minecraft, seriously, use your bloody interfaces right); fixed breaking of moving robots; dropping robots with tag when they have xp but no energy left (oops); tried stabilizing robot movement a bit, robots still seem to spontaneously commit suicide occasionally, though... by Florian Nücke · 11 years ago
- d17bc2e robot level has an influence on how fast robots can harvest blocks; max level is now technically 31 - i.e. robots can level up 30 times. if they're level 0 no level info is shown in tooltip. by Florian Nücke · 11 years ago
- bc8ebd2 using actual break time based on equipped tool for robots when breaking blocks; swing time is only used for attacking and extinguishing fires; fixed fire extinguishing by robots by Florian Nücke · 11 years ago
- 0403d5b basic robot leveling logic by Florian Nücke · 11 years ago
- 3d343ec fixed a typo in the robot lib; made count and space direct callbacks and allowing to specify a slot to check for (defaults to selected one); prioritizing living entities in robot detection and fixed entity detection sidedness; added simple excavation program; general cleanup by Florian Nücke · 11 years ago
- f94022c sorted crafting items to be somewhat logically grouped; fixed crafting upgrade by Florian Nücke · 11 years ago
- 28fa4c3 don't return the bucket when crafting acid but do return it when crafting a pcb by Florian Nücke · 11 years ago
- 08a412b more tooltips, removed posion (because it needs netherwart, dammit) and replaced it with... acid. so to speak; by Florian Nücke · 11 years ago
- 3617b71 setting for whether lua gc should run each time the state is resumed; allowing to pass pitch in note block trigger to save a tick by Florian Nücke · 11 years ago