- 94c3cc2 localized computer error messages and added explicit message when no cpu is installed, closes #96; cleaned up internet card's http logic a bit (since it should only ever be used by one computer at a time anyway it can be simpler than it was), and trying to persist its state (i.e. http request gets restarted after load automatically if it was running) by Florian Nücke · 11 years ago
- fcf9037 localization for a couple more messages, reworked analyzer interface while at it (since that was the way it was because i didn't know ChatMessageComponent back then); fixed autorun by Florian Nücke · 11 years ago
- 5063bc7 nerfed iron and redstone costs, increased paper cost (which shouldn't be a problem since sugarcane is practically and infinite resource); "preloading" textures used in gui and font renderer in the hopes of getting rid of the weird issue that occasionally textures were plain wait which could only be solved by restarting minecraft by Florian Nücke · 11 years ago
- 85e17bb updated ue api; only showing ue is missing message when power isn't disabled anyway; fixed power converter tooltips by Florian Nücke · 11 years ago
- 122dead switched to UE3, using its @UniversalClass to support other power systems now so got rid of those apis, closes #91; let's see what I borked in the process! by Florian Nücke · 11 years ago
- fa3387a improved ingredient listing a bit by Florian Nücke · 11 years ago
- 0d5a1af fixes disconnects when waila is installed on server and client by Florian Nücke · 11 years ago
- cc98b71 started working on a little utility thingy to show overall item costs in tooltip for easier recipe checking/balancing by Florian Nücke · 11 years ago
- 5bdae0a added crafting recipe for remote terminal and internet card; allowing automated interaction with upgrade slot from the back of robots now; fixed iron nugget recipe, closes #88; fixed sided robot inventory interaction, I think (first four slots probably weren't accessible via automation) by Florian Nücke · 11 years ago
- 1eba14d null check in power converter's writeToNBT to suppress waila warning by Florian Nücke · 11 years ago
- 9925b9e extracted vararg methods from the node trait to resolve compilation issues on linux (which is really weird btw, since it's the same Scala version and all, but it still fails on linux while it works on windows [/blog]) by Florian Nücke · 11 years ago
- f436528 some more cleaning up, fixed some warnings and suppressing some unchecked ones where appropriate (recipes) by Florian Nücke · 11 years ago
- 540a5cf major clean up, clearing up separation of "core" and additional stuff a little by introducing an interface that allows getting the orientation of the container for item components; little bit of refactoring; killed the util.Persistable trait, since it was only confusing and unneeded (I just didn't realize traits could extend classes back then) by Florian Nücke · 11 years ago
- 1ec0892 defaulting strength on wireless cards to max, because it's way too likely to forget setting the strength; also returning foreground and background color from gpu.get by Florian Nücke · 11 years ago
- 53e9615 extra validation for pitch and yaw of rotatable blocks by Florian Nücke · 11 years ago
- 568bd7b added license info for luaj; returning actual memory value for totalMemory to luaj, freeMemory is arbitrarily just half of that, since there's no way to actually track how much memory luaj uses itself. by Florian Nücke · 11 years ago
- 74a53be got luaj fallback working, still needs some more in depth testing by Florian Nücke · 11 years ago
- 42d80f6 Merge branch 'master' of https://github.com/MightyPirates/OpenComputers into luaj-fallback by Florian Nücke · 11 years ago
- 268df98 fixed crash when project red isn't present (damn you autocomplete) by Florian Nücke · 11 years ago
- 3607da2 implemented settings for tcp part of internet cards, renamed the http section to internet and renamed to contained settings to make it cleared they belong to the http part of the card; added missing require to pastebin program by Florian Nücke · 11 years ago
- 4abc4b3 fixed possible NPE in computer stop; adjusted comments in kernel by Florian Nücke · 11 years ago
- 959e567 tcp connections for the internet card; reworked Lua bootstrapping a lot, now using package module where possible, and not injecting our custom modules into the global namespace by default. this WILL BREAK STUFF but if so it should be relatively simple to fix - just put a `local <x> = require("<x>")` on top of the borked script; renamed http lib to internet since it now also contains util methods for working on tcp sockets (wraps them as a [buffered] stream). more breaking. just rename all http references to internet and you're good. by Florian Nücke · 11 years ago
- 92f4203 added explicit check for project red to avoid crashes when its version is too old and showing a message on login instead; also showing a message on login if native libraries aren't available by Florian Nücke · 11 years ago
- 03ed617 moved http stuff to new extra card, the internet card by Florian Nücke · 11 years ago
- 51b2f05 added gui elements to server rack gui to adjust wireless range of server racks; server racks now draw energy each tick, depending on the strength of the set wireless signal, for each running server in the rack. cost computes based on the wireless cost settings of wireless cards; changed rack recipe a little to include a wireless network card by Florian Nücke · 11 years ago
- 1335536 fgsfds by Florian Nücke · 11 years ago
- 14f7037 basic abstraction for lua stuff for luaj, but... it'll probably be easier to copy paste the api stuff after all, jnlua and luaj's interfacing is just too different by Florian Nücke · 11 years ago
- c12a592 Merge branch 'master' of https://github.com/MightyPirates/OpenComputers into 1.2 by Florian Nücke · 11 years ago
- 4281615 added a robot with max xp and full energy to creative tab for easier testing; fixed robot.level() value's post decimal value by Florian Nücke · 11 years ago
- 62b704a fixed robot movement glitch when their tile entity was queried during their break/invalidate phase (e.g. from SGT2's network scan) by Florian Nücke · 11 years ago
- 0c464a7 better check for which terminal is allowed to talk to which server; added basic range check (range not yet configurable); some localization stuff by Florian Nücke · 11 years ago
- 0f067e3 remote terminal basic stuff. can be bound and used to control servers. servers simply have a neighbor visible built-in screen and keyboard for which the gui can be opened using the terminal item once bound. still missing a couple of checks. by Florian Nücke · 11 years ago
- 125cede made server rack a power distributor; added buffer to distributor sides and setting for buffer size. this allow directly connecting two distributors without additional storage capacity in the network between them (such as capacitors); added recipes for new ram, cpus rack and server; renamed oredict entries to follow a NameTierX pattern instead of NameBasic...NameElite; minor recipe adjustments by Florian Nücke · 11 years ago
- dcc6a97 sorting items in creative tab by their unlocalized name now by Florian Nücke · 11 years ago
- 65d951d added cpu slot to computer cases, computer cases now also require a cpu to define the number of components they support by Florian Nücke · 11 years ago
- 87f5192 locking server item that is currently being edited to avoid duping by Florian Nücke · 11 years ago
- 39d9b4e the side servers allow component connections from is now configurable via the gui (allows individual servers to control individual component subnetworks) by Florian Nücke · 11 years ago
- e94dd03 extracted router into parent trait and implementing that in the server rack by Florian Nücke · 11 years ago
- b07c3e2 added hard component count limit, computers can now only be connected to a limited number of components or they won't start/crash. this number increases with the tier, and can be increased in servers by adding cpus. by Florian Nücke · 11 years ago
- e560a9e refactored computer class to extract any language specific logic (Lua) from the main running logic. this makes it a little less massive and should make it easier to add other language implementations, such as a Java implementation of Lua, or even altogether different languages such as an assembly emulator, for example by Florian Nücke · 11 years ago
- 35f904d tile entity renderer for server rack for power indication; manual synchronization of server presence for rendering by Florian Nücke · 11 years ago
- 0377cc5 block renderer for server rack by Florian Nücke · 11 years ago
- 9128e82 made racks save and load properly; made the rack block a redstone aware block; some more fixes; renamed the computer component to Machine by Florian Nücke · 11 years ago
- f0a900a Merge branch '1.2' into servers by Florian Nücke · 11 years ago
- 206e188 Merge branch 'master' of https://github.com/MightyPirates/OpenComputers into 1.2 by Florian Nücke · 11 years ago
- 7e803cd fixes optional interface derp making the mod crash if stargatetech 2 isn't present. this is actually a hacky workaround because I have no clue why IBusDevice cannot be implemented by AbstractBusAware, after all the same pattern works for redstone and cc's peripheral interface... the mysteries of class loading. fixes #81 by Florian Nücke · 11 years ago
- 3aac30b Merge branch '1.2' into servers by Florian Nücke · 11 years ago
- 48da13c Merge branch 'master' of https://github.com/MightyPirates/OpenComputers into 1.2 by Florian Nücke · 11 years ago
- 53afad7 updated sgt2 api (fixes obfuscation issue) by Florian Nücke · 11 years ago
- ae60f1a fixed stack tracebacks always being returned to lua by Florian Nücke · 11 years ago
- 02e387c Merge branch 'master' of https://github.com/MightyPirates/OpenComputers into StargateTech2 by Florian Nücke · 11 years ago
- 2339c88 kinda got server racks doing stuff (once) by Florian Nücke · 11 years ago
- d47013d added power buttons to server rack gui and sending and handling packet to toggle power by Florian Nücke · 11 years ago
- 5de05df added two more tiers for cpus, since those will be used to control the number of components a server is able to address; server item texture and tooltips by Florian Nücke · 11 years ago
- b1a7897 server item gui and inventory is working; fixed rendering of 3d items when in a gui with tiered slots by Florian Nücke · 11 years ago
- d98e0b7 post-merge adjustments by Florian Nücke · 11 years ago
- b521813 Merge branch '1.2' into servers by Florian Nücke · 11 years ago
- d19e0f6 Merge branch 'master' of https://github.com/MightyPirates/OpenComputers into 1.2 by Florian Nücke · 11 years ago
- 8643fb4 also checking whether the nbt data of an item changed when used by a robot, to return true in that case (e.g. for ic2 electric items such as the mining laser); explicit check for mining laser use to avoid robots shooting themselves by Florian Nücke · 11 years ago
- 92c9a46 fixed bundled redstone output resetting after loading by Florian Nücke · 11 years ago
- 8475597 do vertical multi-block screen merges first to prefer in-chunk merges, hopefully helping a bit with non-determinism when chunk loading is involved by Florian Nücke · 11 years ago
- 0578b4a tweaked obstacle detection for wireless networking a bit to avoid self-collisions and have a better distribution of the samples on diagonals by Florian Nücke · 11 years ago
- 7b9a8d4 made screens accept redstone signals; using redstone pulses on screens to turn them on or off (it's a toggle), closes #77 by Florian Nücke · 11 years ago
- cf70a33 changed the way screen power consumption is computed. it's no only computed by the origin and no longer the actual number of pixels, but the relative number of pixels (based on the current resolution), with the cost being scaled based on the maximum resolution versus the resolution of the basic screen; screens can now be turned off to conserve power. turning them back on consumes as much energy as one cycle with a fully lit screen would, to avoid people trying to avoid the cost by turning screens off and on again at the right time (when the screen cost is actually computed, which doesn't happen every tick unless so configured - see power.tickFrequency) by Florian Nücke · 11 years ago
- cce2d4f Merge branch 'master' into 1.2 by Florian Nücke · 11 years ago
- 9370dd9 fixed screen gui not necessarily using origin screen for information (power state and resolution) by Florian Nücke · 11 years ago
- eb59999 recipes for additional ram modules, closes #69 by Florian Nücke · 11 years ago
- ad0e914 adjusted memory for tiered slots; adjusted settings for additional memory tiers and added compatibility check for older configs by Florian Nücke · 11 years ago
- 1f084da fixed the order of the coordinates navigation.getPosition returns, so that they're in Minecraft order: x, y, z and not x, z, y as they currently are by Florian Nücke · 11 years ago
- 5fd746a Merge branch 'more_ram' into 1.2 by Florian Nücke · 11 years ago
- 7fc04b4 slots in computer cases are now tiered, closing #72. by Florian Nücke · 11 years ago
- 72751b1 added power consumption for sending messages via the abstract bus; limiting size of packets sent over the abstract bus (like normal network packets) by Florian Nücke · 11 years ago
- 78f0042 Merge branch 'master' of https://github.com/MightyPirates/OpenComputers into sgt by Florian Nücke · 11 years ago
- 641d743 made cards actually use the card part in their recipe, instead of a pcb... by Florian Nücke · 11 years ago
- 161098a Merge branch 'master' into sgt by Florian Nücke · 11 years ago
- 986f7f7 added ram tier 4 and 5 and adjusted textures by Florian Nücke · 11 years ago
- 5a52c69 added comment for graphics card driver bugfix to avoid reverting the change in the future when nobody remembers that it was a fix... by Florian Nücke · 11 years ago
- 993e67a manual background rendering for screens instead of using the tessellator since that seems to have caused crashes on certain graphics cards with certain drivers (see #31) by Florian Nücke · 11 years ago
- 8594a3e registering items in ore dictionary if they aren't already there that aren't in it by default (hi gregtech), fixes #67 by Florian Nücke · 11 years ago
- 4cefeb2 fixed an out of index error in the crafting handler; moved dependency stuff to mcmod.info by Florian Nücke · 11 years ago
- 93db93a removed a sided function from robot logic (annotations above comments == evil); suppressing LimitReachedException in computer callback logging by Florian Nücke · 11 years ago
- 2dd8da2 grabbing screen touch coordinates on the client side and sending them as a click to the server to avoid loss of accuracy (block activation events only have a resolution of 16x16 apparently). closes #57. again. by Florian Nücke · 11 years ago
- 3b59b53 added setting to allow logging of tracebacks for exceptions that occurred in Lua callbacks (disabled per default to avoid spamming the log with InvalidArgumentExceptions and the like); moved argument parsing and result pushing to extended lua state and added capability to push maps as tables, meaning callbacks can now return maps, too by Florian Nücke · 11 years ago
- e266ccb added checks for invalid coordinates when fetching tile entities for neighbors, fixes #63 by Florian Nücke · 11 years ago
- a08ccbe Merge branch 'master' of https://github.com/MightyPirates/OpenComputers into sgt by Florian Nücke · 11 years ago
- 0f7718d fixed side of redstone_changed event not being translated to computer case's local side, closes #60 by Florian Nücke · 11 years ago
- 4b4a592 added a null check that may avoid #37, although I can't reproduce it and can't see how it could come to that. possibly mcpc+ related. by Florian Nücke · 11 years ago
- bd57550 fixed touch coordinates on certain multiblock screen formats in combination with certain resolutions, closes #57 by Florian Nücke · 11 years ago
- d026b61 added setting to allow enabling bytecode loading. use this at your own risk, and only if you're aware just how exploitable this can be... closes #58 for now by Florian Nücke · 11 years ago
- 1161d6b marked passive tile entities and manually triggering an update for their blocks on chunk/world load to connect them to the component update, since this apparently could fail when scheduling the update (see issue #46) by Florian Nücke · 11 years ago
- e67764e fixed mouse clicks being off on scaled down screen gui (e.g. tier 3 gpu+screen on low game resolution) by Florian Nücke · 11 years ago
- 74a30f9 added getter for maximum packet size to network card by Florian Nücke · 11 years ago
- dbc3af2 crashing on start to show a warning when doDaylightCycle is false (since sleeps will never elapse in that mode computers won't start up) by Florian Nücke · 11 years ago
- 4821725 fixed screen clear on multi-block rearrange (client sync); clearing screen when computer stops (where possible, i.e. where a computer.stopped message is sent by the computer) by Florian Nücke · 11 years ago
- b515484 configurable paste shortcut, very rudimentary but better than nothing. closes #54 by Florian Nücke · 11 years ago
- 33edaf4 not showing abstract bus card in item list (creative tab) if StargateTech2 isn't available by Florian Nücke · 11 years ago
- b2dedc2 properly synchronizing abstract bus availability of cases now for proper cable rendering; cleanup packet sender class a bit, getting rid of old, no longer used stuff by Florian Nücke · 11 years ago
- ad288ac avoid defaulting abstract bus cards to disabling when loading before they were saved at least once by Florian Nücke · 11 years ago
- 038baea added empty "base" mod that acts as the owner of the api to avoid cyclic dependencies by Florian Nücke · 11 years ago
- 4c622bb Merge branch 'master' into sgt by Florian Nücke · 11 years ago