1. 87eb274 Added check for native lib validity when failing to extract because it is read-only (e.g. opened in another process). by Florian Nücke · 10 years ago
  2. 2e0c837 Fixed #316. by Florian Nücke · 10 years ago
  3. ef6f6ea Added creative tier robots, assembled (instantly) using a creative case. by Florian Nücke · 10 years ago
  4. babb256 Added some warning so the assemble button tooltip, mentioning recommended parts (screen, keyboard, gpu, filesystem). by Florian Nücke · 10 years ago
  5. 874f577 API CHANGE: Added name getter to item descriptor, in case they're obtained via api.Items.get(ItemStack) an that's of interest. by Florian Nücke · 10 years ago
  6. ac9446b Merge branch 'master' of github.com:MightyPirates/OpenComputers by Florian Nücke · 10 years ago
  7. c9db547 Patched native libraries for Linux. by Florian Nücke · 10 years ago
  8. 78b40a5 Updated FreeBSD native library. by Florian Nücke · 10 years ago
  9. a64b84f Merge pull request #313 from rmellema/master by Florian Nücke · 10 years ago
  10. 573ab59 Added new dylibs for mac by Wobbo · 10 years ago
  11. 149ade4 Fixed remote terminals potentially breaking when relogging into a single player world. by Florian Nücke · 10 years ago
  12. 41b4321 Yet more OpenGL error checks. by Florian Nücke · 10 years ago
  13. faade8b Removed debug println in hologram renderer (oops). by Florian Nücke · 10 years ago
  14. ed27070 Reduced hologram memory usage by only pushing indexes of visible faces. by Florian Nücke · 10 years ago
  15. 4157109 Made dataBuffer be common for all holograms. by evg-zhabotinsky · 10 years ago
  16. 29cbfb5 Properly closing HTTP requests on errors in iterator. by Florian Nücke · 10 years ago
  17. 644bb3e Added check for camera position in hologram renderer to determine whether to enable backface culling or not. by Florian Nücke · 10 years ago
  18. 47383b2 Merge branch 'master' of github.com:MightyPirates/OpenComputers by Florian Nücke · 10 years ago
  19. 811300d Swapping hologram color byte order back to normal in save files for backwards compatibility. by Florian Nücke · 10 years ago
  20. 2b709ee Refactored the hologram renderer a bit (split phases into separate functions - init [create common buffer], validate [check if dirty, rebuild as needed] and publish [do the actual rendering]). by Florian Nücke · 10 years ago
  21. 234b33f Merge branch 'VBO_hologram' of https://github.com/evg-zhabotinsky/OpenComputers by Florian Nücke · 10 years ago
  22. 0acc0b9 Merge pull request #310 from Vexatos/patch-5 by Florian Nücke · 10 years ago
  23. 0156408 Update de_DE.lang by Vexatos · 10 years ago
  24. 91cbd5f More OpenGL error checking all over the place. by Florian Nücke · 10 years ago
  25. 5c81f83 Renamed capacitor upgrade to battery upgrade and introduced two additional tiers. Closes #280. by Florian Nücke · 10 years ago
  26. f480dca Reenable hologram lighting by evg-zhabotinsky · 10 years ago
  27. 84a6aa1 Pushing all attribs in font renderer, let's see if this helps... by Florian Nücke · 10 years ago
  28. 5e36557 Error formatting. by Florian Nücke · 10 years ago
  29. 51acb60 Fixed robots using items. by Florian Nücke · 10 years ago
  30. 31636a1 Sprinkled some OpenGL error checking over the render code. by Florian Nücke · 10 years ago
  31. 84cdff3 More constants, less magic numbers! by Florian Nücke · 10 years ago
  32. b4b7678 Fixed upgrade renderer being overwritten by floppy renderer. by Florian Nücke · 10 years ago
  33. c38803c Using FakePlayer as base class for robot base class... seems to work, although I remember some things breaking when I last tried... well, it's unstable right now anyway so let's do this. by Florian Nücke · 10 years ago
  34. eacaa45 Also clean up component lookup map on client manually on chunk and world unload. by Florian Nücke · 10 years ago
  35. f288a02 Added setting to control hologram flicker frequency. by Florian Nücke · 10 years ago
  36. 9d430b1 Made oredict lookup for dyes more stable, triggered by 1.7 adding some alternative names for some dyes *before* the actual dyes, making the previous method fail. by Florian Nücke · 10 years ago
  37. cabc6d0 Organized imports. by Florian Nücke · 10 years ago
  38. dbc4d38 Merge branch 'ScreenCrashFix' of git://github.com/evg-zhabotinsky/OpenComputers by Florian Nücke · 10 years ago
  39. 70964e0 Make edit strip '\r's from line endings when opening files to avoid the '?'s. See #269. by Florian Nücke · 10 years ago
  40. 9eb445b oh ffs... by Florian Nücke · 10 years ago
  41. 3fdea0e Merge pull request #308 from Adaptivity/patch-1 by Florian Nücke · 10 years ago
  42. f79287e Made the palette indicator returned by gpu.setForeground/setBackground as well as gpu.get the actual index or nil instead of true/false. by Florian Nücke · 10 years ago
  43. 4c3542a Update ru_RU.lang by Anton · 10 years ago
  44. 67b4ebf Looking palette of t3 gpu/screen when setting simple color for better matches. Closes #292. by Florian Nücke · 10 years ago
  45. 8f969e5 Spaces. by Florian Nücke · 10 years ago
  46. b21df24 Merge git://github.com/gamax92/OpenComputers by Florian Nücke · 10 years ago
  47. 12ae22e Updated native lib with a couple of bugfixes (for Windows for now, others will be recompiled and updated after it's confirmed that the fixes actually work). by Florian Nücke · 10 years ago
  48. 7d2e1c7 Reduce memory usage by gamax92 · 10 years ago
  49. 2e00640 Fixes #31 for current 1.3 upstream. by evg-zhabotinsky · 10 years ago
  50. 29fdc07 Fix "reverse" color component order for holograms. It is 0xRRGGBB again. by evg-zhabotinsky · 10 years ago
  51. ebbd3c2 Mimic screen text fading for holograms. by evg-zhabotinsky · 10 years ago
  52. c4105d5 Compact hologram update code (decrease Java overhead). by evg-zhabotinsky · 10 years ago
  53. 5e64a27 Now it really works. Need to read documentation more carefully. (#259) by evg-zhabotinsky · 10 years ago
  54. 83377b4 Rewrite hologram renderer using VBOs for better performance (issue #259) by evg-zhabotinsky · 10 years ago
  55. ac811de More palette index checks to avoid getting into a derpy state. by Florian Nücke · 10 years ago
  56. bc20264 Throwing an actual error back to Lua if palette index is invalid (instead of returning nil, message). by Florian Nücke · 10 years ago
  57. 1eae552 Added setting for hologram render distance. by Florian Nücke · 10 years ago
  58. fdf0f8f Import cleanup. by Florian Nücke · 10 years ago
  59. 55b5041 The copy-paste strikes again. by Florian Nücke · 10 years ago
  60. 254f48c Fixed abstract bus card recipe. Fixed array converter. by Florian Nücke · 10 years ago
  61. 0e6963d Added scan method for abstract bus. by Florian Nücke · 10 years ago
  62. d553431 Updated SGT2 API. by Florian Nücke · 10 years ago
  63. f123a41 Added screen.getKeyboards() to allow listing keyboards attached to a screen. by Florian Nücke · 10 years ago
  64. dca93b0 Got rid of the 'magic pixel' in the font texture. by Florian Nücke · 10 years ago
  65. 9b15478 Made HTTP requests not use userdata, instead the handle it returns can now be used the same way as sockets (except it can't be written to). by Florian Nücke · 10 years ago
  66. cb5a83e Fixed pure userdata being left on the stack during synchronized calls, potentially leading to unpersistable states. by Florian Nücke · 10 years ago
  67. cb69a4b Fixed blacklist not working when empty (because, `exists` is true if the list is empty...) by Florian Nücke · 10 years ago
  68. 4931f8e Fixed access to client-only method in screen click logic. by Florian Nücke · 10 years ago
  69. 8642a4a Another go at fixing that native crash, better luck this time? by Florian Nücke · 10 years ago
  70. 7cc239e Fixed LuaJ fallback. Fixed boot address not being saved. by Florian Nücke · 10 years ago
  71. 9991f4a Should fix crash in native lib by avoiding the crashing JNLua metacall. by Florian Nücke · 10 years ago
  72. d99bc58 Forcing updates on light emitting blocks occasionally (every 2 seconds) to properly update lighting because MC's lighting needs to see a doctor. by Florian Nücke · 10 years ago
  73. 1aa4eea Merge pull request #282 from Kodos-Atoz/patch-1 by Florian Nücke · 10 years ago
  74. 350f0f9 Update robot.names by Kodos Atoz · 10 years ago
  75. 09cabc9 Added simple schematic builder program. by Florian Nücke · 10 years ago
  76. 3546e4a Fixed items being placeable in disabled container slots in robot inventory. by Florian Nücke · 10 years ago
  77. faa314f Fixed AIOOB in robot inventory size computation. by Florian Nücke · 10 years ago
  78. 0775551 Added support for recursive conversion (i.e. converters can push values that need to be converted again, such as item stacks) and support for pushing cyclic maps / lists. Closes #278. by Florian Nücke · 10 years ago
  79. 6f3f9cc Fixes small creatures (e.g. chickens) taking damage standing on hologram projectors. Because the size was evil. Or something. I don't even. #lolwatminecraft by Florian Nücke · 10 years ago
  80. 1743968 Fixed Waila support for screens. by Florian Nücke · 10 years ago
  81. 83debc3 Added warning icon when trying to type on a screen without a keyboard (mostly for robots). by Florian Nücke · 10 years ago
  82. 403f1ff Showing reduced (screen-less) GUI for robots without screens built into them. by Florian Nücke · 10 years ago
  83. f9e1f6f Requiring a CPU and RAM in robot before allowing it to be assembled. by Florian Nücke · 10 years ago
  84. b3991c2 Fixed http request persistence. by Florian Nücke · 10 years ago
  85. 6174673 Fixed items being replaced when used not being handled properly in robots (e.g. buckets), closes #279. by Florian Nücke · 10 years ago
  86. 4c39ee5 Fixed screen resolution changes not being applied to the GUI without re-opening it. by Florian Nücke · 10 years ago
  87. 22d0200 Bind GPU to screen in kernel, to allow boot errors to show up on the screen before an OS binds it. by Florian Nücke · 10 years ago
  88. 6ef0e5d Fixed case tier not being set when assembling robots (leading to always getting a tier 1 case when disassembling). by Florian Nücke · 10 years ago
  89. 46394bc Fixed breaking / unloading robots crashing on servers. by Florian Nücke · 10 years ago
  90. 1c115d9 Some more fixes. by Florian Nücke · 11 years ago
  91. 06e0bda Finalized new robot upgrade rendering implementation. by Florian Nücke · 11 years ago
  92. d3da20e Minor correction in JavaDoc. by Florian Nücke · 11 years ago
  93. 2eb4161 Avoid overshadowing imports. by Florian Nücke · 11 years ago
  94. 8540f2e Fixed energy glitch in robots carried over from 1.2. by Florian Nücke · 11 years ago
  95. fcc0dc8 Hide robots in creative tab. They have to be assembled to be useful. by Florian Nücke · 11 years ago
  96. 3459ff1 Nicer disassembler GUI with progress bar. by Florian Nücke · 11 years ago
  97. 96243dd Defaulting to OpenOS for loot disks (avoids empty disks if stack is copied directly instead of via the generateChestContent method). by Florian Nücke · 11 years ago
  98. 137204d Retry setting primaries automatically, mainly to avoid confusion when creation was impossible due to lack of memory. by Florian Nücke · 11 years ago
  99. e04d497 Fixed incorrect check leading to components not always being properly initialized before sent to clients. by Florian Nücke · 11 years ago
  100. a33df79 Some fixes and improvements to userdata handling. by Florian Nücke · 11 years ago