- 6c8210b localized names and tooltips for redstone block; recipe for redstone block and adjusted some other recipes to be more... uniform (e.g. router to have card in mid, cables as "connectors" - was too expensive before, for what it does); fixed redstone block not saving its node address; fixed possible crash if server thread update checked computer state while that state was being modified (and the stack was empty) by Florian Nücke · 11 years ago
- 91219b5 changed 'computer' abstract block to redstone aware base block and renamed interfaces a bit; added new block for remote redstone i/o, basically like a redstone card, but as a block by Florian Nücke · 11 years ago
- 8108b88 auto-canceling trades initiated by robots (fixes robots locking up villagers) by Florian Nücke · 11 years ago
- a845ce1 made the "response" port when sending messages to computercraft optional (it'll default to -1, an invalid port number); fixed a deadlock when consuming power in computers for the first time (lazy vals lock `this` when initializing... kinda makes sense in hindsight) by Florian Nücke · 11 years ago
- 9c45f1f only routing network messages (otherwise keyboards/computer signals in general would still cause trouble in other networks) by Florian Nücke · 11 years ago
- eb15bf5 added buffer for converter (to allow directly connecting it to a distributor) and updated tooltip of distributor by Florian Nücke · 11 years ago
- 0a83286 better error reporting when out of power while booting a computer; providing some buffer in the converter to allow building a simple computer without needing a capacitor; scaling kernel ram when saving, to get somewhat equal usage when loading 64 bit save on a 32 bit vm or vice versa; reworking power distribution, integrating it into the network directly now; reworked distributor block to share energy between networks (balances such that each connected network has the same relative amount of energy); due to that change, added two functions to the computer api: energy and maxEnergy (as replacements for the power distributor component) by Florian Nücke · 11 years ago
- 066c59f added te info to converter tooltip by Florian Nücke · 11 years ago
- 310a5cc fixed thermal expansion power conversion (returned the wrong value, not the amount absorbed but remaining); forcing block updates used for node adding to be as soon as possible. after reobfuscating and running the mod in the "normal" minecraft+forge environment block updates triggered in validate() seem to be delayed for some reason (around 5 seconds...) which leads to capacitors not being added to the network in time when loading a chunk and everything running out of power in turn by Florian Nücke · 11 years ago
- 3f40e58 increased suck and drop delays on robot; taking into account the tick that's "lost" by requiring the server thread to resume the robot in the delays to get the effective delay right (was one tick more than set in the config) by Florian Nücke · 11 years ago
- d1094c0 added setting to internally scale memory made available to lua vms on 64 bit machines, to make it less likely that programs will work in 32 bit but run out of memory on 64 bit machines by Florian Nücke · 11 years ago
- 59d16ea made power tick frequency configurable; added support for ThermalExpansion energy in power converter (untested) by Florian Nücke · 11 years ago
- dcda605 removed some redundant code from distributor (that led to an assertion error, yay assertions!) and fixed visuals on additional distributors not updating immediately; fixed derpy optimization breaking receiving power from buildcraft by Florian Nücke · 11 years ago
- b535e85 fixed slot number check when loading components by Florian Nücke · 11 years ago
- 2de8622 some more minor performance tweaks by Florian Nücke · 11 years ago
- 407d251 working on performance, removing implicit conversions to rich number types in frequently called places (i.e. anything somehow called per tick); optimized power distribution a bit; added a tick delay for continuous power consumption stuff (screens, computer); converted some methods to lazy vals and caching multi-screen bounds by Florian Nücke · 11 years ago
- 8c94809 fixed dynamic component adding/removal when dynamically changing visibility of components by Florian Nücke · 11 years ago
- 1b15f89 some (temporary?) changes to get it running in published form... by Florian Nücke · 11 years ago
- 8560a8c moved origin of robot's click ray towards their facing (so its on the line between the block the robot is in and the block they try to interact towards) to fix some hit glitches (e.g. robots couldn't flip levers on walls) by Florian Nücke · 11 years ago
- 6aa2bd8 fixed / properly implemented zip file system by Florian Nücke · 11 years ago
- 33a4549 explicitly specify encoding for char lookup of monospace font renderer to avoid errors by Florian Nücke · 11 years ago
- b0e8e40 changed cutting wire recipe; hiding and disabling iron nugget if gregtech is available; no longer give xp when making circuit boards; by Florian Nücke · 11 years ago
- 9a8da53 catching npe when library is not present and starting computer in single player; fixed iron nugget not being used via oredict by Florian Nücke · 11 years ago
- 3ebda93 fixed redlogic interface stripping by Florian Nücke · 11 years ago
- d0e97e8 tinting robots based on their level; including distance of zero in normal network messages to have a uniform signal signature by Florian Nücke · 11 years ago
- eee27e4 changed robot.xp to robot.level; checking for pausedness in start from lua callbacks to avoid computers forcing resumption when forced to be paused (e.g. avoids computers breaking a robots pause after some action); small pause in command block after trigger to ensure the action was executed; fixed note block pitch getter returning non-offsetted value by Florian Nücke · 11 years ago
- 5233a8d checking for nei's text field being focused in robot gui to avoid typing text on the computer while it is by Florian Nücke · 11 years ago
- 90f6756 less render glitchiness on moving robots by Florian Nücke · 11 years ago
- 426239f allow robots to interact (inventory) and break mine carts by Florian Nücke · 11 years ago
- c54f285 moved custom Lua methods from os table to new 'computer' table; some typos in config comments by Florian Nücke · 11 years ago
- 039b3cc fixed crafting upgrade crafting computing the max amount of crafted items but ignoring it... by Florian Nücke · 11 years ago
- 14f47fd clearing robot afterimages in a scheduled block update, which should be a bit more stable... should. minecraft. whatever; catching error in analyzer if node has no address; added setting to allow robots to ignore cobwebs, the most stupid invention ever (hardness of four without tools? seriously?), defaults to on; fixed threading issue with setBlockBoundsBasedOnState, hopefully resolving robot suicides by Florian Nücke · 11 years ago
- 76f3e03 fixed robot double chests interaction (screw you minecraft, seriously, use your bloody interfaces right); fixed breaking of moving robots; dropping robots with tag when they have xp but no energy left (oops); tried stabilizing robot movement a bit, robots still seem to spontaneously commit suicide occasionally, though... by Florian Nücke · 11 years ago
- d17bc2e robot level has an influence on how fast robots can harvest blocks; max level is now technically 31 - i.e. robots can level up 30 times. if they're level 0 no level info is shown in tooltip. by Florian Nücke · 11 years ago
- bc8ebd2 using actual break time based on equipped tool for robots when breaking blocks; swing time is only used for attacking and extinguishing fires; fixed fire extinguishing by robots by Florian Nücke · 11 years ago
- 0403d5b basic robot leveling logic by Florian Nücke · 11 years ago
- 3d343ec fixed a typo in the robot lib; made count and space direct callbacks and allowing to specify a slot to check for (defaults to selected one); prioritizing living entities in robot detection and fixed entity detection sidedness; added simple excavation program; general cleanup by Florian Nücke · 11 years ago
- f94022c sorted crafting items to be somewhat logically grouped; fixed crafting upgrade by Florian Nücke · 11 years ago
- 28fa4c3 don't return the bucket when crafting acid but do return it when crafting a pcb by Florian Nücke · 11 years ago
- 08a412b more tooltips, removed posion (because it needs netherwart, dammit) and replaced it with... acid. so to speak; by Florian Nücke · 11 years ago
- 3617b71 setting for whether lua gc should run each time the state is resumed; allowing to pass pitch in note block trigger to save a tick by Florian Nücke · 11 years ago
- a764a8a trying to get a little bit of... structure into image names; cleaned up some shell stuff; added pastebin downloader by Florian Nücke · 11 years ago
- 7a67f89 fixed math.rand; gave cables and robots a block texture for when they are broken (default texture was used there, because they are purely rendered using their tile entity renderer) by Florian Nücke · 11 years ago
- 41fd42b fixed some client crashes from trying to send packets the wrong way by Florian Nücke · 11 years ago
- 85e5aae forgot fields can't be sided... by Florian Nücke · 11 years ago
- 729331f recipes for the remaining blocks and items by Florian Nücke · 11 years ago
- cbf1760 showing user list of computers in their analyzer result; some (theoretical) improvements to computer ownership (I really should test this somewhen); reduced range of included players for sending some packets by Florian Nücke · 11 years ago
- 5ea8d07 sending username in click event by Florian Nücke · 11 years ago
- c174d7c repeated clicks when dragging on a screen gui by Florian Nücke · 11 years ago
- 6ee7cfd cable recipe by Florian Nücke · 11 years ago
- 81042a5 disk drive and robot recipes by Florian Nücke · 11 years ago
- 326460a screen recipes by Florian Nücke · 11 years ago
- 6c2ebfb recipes for computer cases by Florian Nücke · 11 years ago
- 0338631 adjusted transistor recipe a bit to make the redstone costs less ridiculous by Florian Nücke · 11 years ago
- d867b05 automatically trying all faces if none is specified for use, swing and place actions of robots; fixed target picking for robots by Florian Nücke · 11 years ago
- 2a3f55e reformatted the recipes class a bit because my ocd wouldn't let me sleep otherwise by Florian Nücke · 11 years ago
- 6de115c hdd, floppy by Johannes Lohrer · 11 years ago
- 831f997 disc image by Florian Nücke · 11 years ago
- f23ab68 moar recipes again by Johannes Lohrer · 11 years ago
- f7adc39 network cards by Johannes Lohrer · 11 years ago
- 1252242 graphics cards recipes by Johannes Lohrer · 11 years ago
- 379947a card recipe by Johannes Lohrer · 11 years ago
- da9d0c3 recipe changes by Johannes Lohrer · 11 years ago
- 432c20f Merge branch 'master' of cil.li:oc by Florian Nücke · 11 years ago
- 15c178c card graphic, minor touch-up to existing cards by Florian Nücke · 11 years ago
- 770658d removed tiers from cards by Johannes Lohrer · 11 years ago
- 21fa5ba Merge branch 'master' of cil.li:oc by Johannes Lohrer · 11 years ago
- 0b0579b added sticks to cutting wire by Johannes Lohrer · 11 years ago
- 585f316 graphics for printed circuit board; sorted localizations and fixed a small typo by Florian Nücke · 11 years ago
- 3d24c36 circuit board graphics by Florian Nücke · 11 years ago
- ea4332f Merge branch 'master' of cil.li:oc by Florian Nücke · 11 years ago
- 96629ec ore dictionary for poison by Johannes Lohrer · 11 years ago
- 10ee625 cutting wire image by Florian Nücke · 11 years ago
- 012a4bd Merge branch 'master' of cil.li:oc by Johannes Lohrer · 11 years ago
- c97440d renamed cards by Johannes Lohrer · 11 years ago
- 1a021ca formatting by Florian Nücke · 11 years ago
- 0540897 Merge branch 'master' of cil.li:oc by Florian Nücke · 11 years ago
- 2d4d9b3 keyboard part graphics by Florian Nücke · 11 years ago
- 27743d4 more localization by Johannes Lohrer · 11 years ago
- 6d34cc7 Merge branch 'master' of cil.li:oc by Johannes Lohrer · 11 years ago
- 15ce4d4 preliminary cpu, alu and cu graphics; refactored alu class by Florian Nücke · 11 years ago
- ac79b3c circuit board names by Johannes Lohrer · 11 years ago
- e4dadba Iron Nugget by Johannes Lohrer · 11 years ago
- 0f55bd0 transistor and chipset graphics by Florian Nücke · 11 years ago
- 41084dc better recipes by Johannes Lohrer · 11 years ago
- 9513b1e moar recipes by Johannes Lohrer · 11 years ago
- 8212cd1 Merge branch 'master' of cil.li:oc by Johannes Lohrer · 11 years ago
- 70d62f1 removed unnecessary spaces in recipes by Johannes Lohrer · 11 years ago
- bf1beb5 minor formatting by Florian Nücke · 11 years ago
- 9fef877 Merge branch 'master' of cil.li:oc by Florian Nücke · 11 years ago
- afd383d it clicks! screens of tier 2 and 3 now support "clicks", either via gui or by right-clicking on a screen without a keyboard ingame by Florian Nücke · 11 years ago
- 36f771d more recipes by Johannes Lohrer · 11 years ago
- 073ba60 Merge branch 'master' of cil.li:oc by Johannes Lohrer · 11 years ago
- 3791bc3 made shears loose durability and return empty bottles if it's used in a crafting recipe by Johannes Lohrer · 11 years ago
- d990618 cleaned up item delegator/delegate; marked things in delegates as client only where appropriate (i.e. where they are in their "real" counterparts - block and item) by Florian Nücke · 11 years ago
- e05a26c moved config loading into the try-catch in which it was supposed to be in all along... by Florian Nücke · 11 years ago
- b2b5641 cleaned up block delegate a bit, since its probably here to stay after all (mostly naming stuff and sorting) by Florian Nücke · 11 years ago
- dddf238 suppressing analyzer results for some more blocks where it is meaningless to get the address and that have nothing to say for themselves (yet) by Florian Nücke · 11 years ago
- 0ef8577 fixed charges not forgetting their robots by Florian Nücke · 11 years ago
- 083e7c2 added setting for size of tmpfs; enabled tag sharing for items after all, it's impossible/way too painful to get the tags and labels to display on the client reliably otherwise. fixed disks saving their content in their item nbt to make this not a huge problem (kinda hacky, but whatever) by Florian Nücke · 11 years ago