1. 523b4c1 Suppressing use of the leash by robots, because that's horribly borked (due to the fake player entity only being server side and not being saved). by Florian Nücke · 11 years ago
  2. a715a21 Made blank screens not draw power. by Florian Nücke · 11 years ago
  3. 1acdd5f Adjusted package search path to search in working directory last. This is similar to the change that was made a while back to the PATH env variable. It's also like it is in standard Lua. Should mostly avoid issues like #191. by Florian Nücke · 11 years ago
  4. 3217c72 fixed a render glitch on cables probably noone would ever have noticed (slightly stretched on one face) by Florian Nücke · 11 years ago
  5. cac4cbd fixed invalid chars not being rendered as '?' but not at all by Florian Nücke · 11 years ago
  6. 5cdb8a7 fixed ls dir color on tier 2 screens after the pack/unpack stabilization by Florian Nücke · 11 years ago
  7. f819451 updated waila by Florian Nücke · 11 years ago
  8. 38533cd fixed instability in table packing/unpacking as suggested in #184 by Florian Nücke · 11 years ago
  9. fc0150b added cc 1.5 api back and added backwards compatibility so we now support cc 1.5 and 1.6 by Florian Nücke · 11 years ago
  10. 0adfbe4 working around BattleGear 2's access transformer screwing with the EntityPlayer class in a way that breaks robots by Florian Nücke · 11 years ago
  11. e03d7ce added getter for robot's name to the robot api by Florian Nücke · 11 years ago
  12. 3085b96 added version specific mod presence checks by Florian Nücke · 11 years ago
  13. 9065acf some more texture reworking and tweaks (brightness adjustments and such) by Florian Nücke · 11 years ago
  14. 5350d8a fixed charger not recognizing already present redstone signals when placed by Florian Nücke · 11 years ago
  15. 5446f66 some checks to avoid class loader trying to load cc api when it's not present by Florian Nücke · 11 years ago
  16. a6d46af updated CC API to 1.6 by Florian Nücke · 11 years ago
  17. bea3eff fixes potential ConcurrentModificationException in tick handler by Florian Nücke · 11 years ago
  18. d678024 fixed access points not directly relaying wireless packets and the way hub relay delays work by Florian Nücke · 11 years ago
  19. 2c54b6d fixed nullpointer in serialization of broadcast packets in switch/access point; reworked a couple of textures by Florian Nücke · 11 years ago
  20. e7d6666 fixed the fix -.- by Florian Nücke · 11 years ago
  21. b1a41ff avoid potential crashes in power logic by Florian Nücke · 11 years ago
  22. 58dcea4 fixed log spam when ic2 is installed by Florian Nücke · 11 years ago
  23. b725473 fixed gregtech analyzer recipe (needed wildcard for sensor damage) by Florian Nücke · 11 years ago
  24. 2d792ae cleaned up power traits a bit more by Florian Nücke · 11 years ago
  25. 231f78c added 'drop' signal that is triggered when a mouse button is released after a previous drag signal (and only then!), closes #173 by Florian Nücke · 11 years ago
  26. 75f6616 overscaling chars on screens a little (amount configurable) to (hopefully) suppress/reduce render glitches on less accurate graphics cards by Florian Nücke · 11 years ago
  27. 4c564d7 avoid composite file systems have space total < space used by Florian Nücke · 11 years ago
  28. 0f5ce02 Merge branch 'master' of github.com:MightyPirates/OpenComputers by Florian Nücke · 11 years ago
  29. 20f7f97 keeping updating envs managed by adapter in list and iterating that instead of all of them by Florian Nücke · 11 years ago
  30. a042b71 fixed robots always dropping items forward into the world (even for dropUp and dropDown) by Florian Nücke · 11 years ago
  31. ceab755 some more cleanup by Florian Nücke · 11 years ago
  32. 57b84e1 added check for cc presence in access point (might have potentially crashed i think) by Florian Nücke · 11 years ago
  33. f8136de some more minor cleanup and refactoring by Florian Nücke · 11 years ago
  34. db6ef15 minor internal refactoring (moving tile entity traits to extra package); robots don't get scared and freeze when being watched anymore (if waila is installed); removed the general pause after sync calls again, too broad, e.g. slows down robots massively due to pauses after detect() and such; added pause to redstone component instead; fixed robot name tag always rendering behind robot tool (even when it should be in front of it) by Florian Nücke · 11 years ago
  35. 4355598 Added more names to robot.names by kebbanalex · 11 years ago
  36. 686e8db An important one. by Vexatos · 11 years ago
  37. 026d87f more waila support for a couple of blocks by Florian Nücke · 11 years ago
  38. aa81f5a make analyzer show sided address and signal strength on access point; adding waila support by Florian Nücke · 11 years ago
  39. 2346515 made hardmode.recipes include default.recipes to avoid missing recipes when players comment out the default recipes in the user.recipes; additionally using block break event to check if robots may break blocks (either by "clicking" them or by moving into them), making it compatible with WorldGuard, e.g. by Florian Nücke · 11 years ago
  40. 9778a72 added setting for sync call pause by Florian Nücke · 11 years ago
  41. 4e7bc78 cleaned up redstone logic a bit and enforcing a short delay after synchronized calls to avoid tick times for computers going through the roof due to spammy synchronized calls (e.g. redstone.setOutput every frame). this is more of a workaround, i'll have to see if i can find a cleaner solution for this. by Florian Nücke · 11 years ago
  42. 3b5bb94 undid the Arguments.checkInteger change since it can break things (and did!), checking for actual int byte mask in hologram manually now by Florian Nücke · 11 years ago
  43. 296daa7 fixed Arguments.checkInt for 0x80000000 by Florian Nücke · 11 years ago
  44. cba29b2 make computer state save system more compatible with non-standard use of save/load by Florian Nücke · 11 years ago
  45. 2e92183 fixed config not being created (only updated) by Florian Nücke · 11 years ago
  46. a65ccb7 fixed save system for computer states. god that was stupid. warning: computers saved in build 266-273 won't be restored properly. by Florian Nücke · 11 years ago
  47. 708f751 added missing side check when stopping running sound for computers by Florian Nücke · 11 years ago
  48. 9c1cc85 formatting in fingerprint warning string by Florian Nücke · 11 years ago
  49. daba854 fixed returning java maps as tables from callbacks by Florian Nücke · 11 years ago
  50. 1ac63d2 some jdoc fixes by Florian Nücke · 11 years ago
  51. 8c1571c added javadoc jar generation; added fingerprint generation/check and jar signing by Florian Nücke · 11 years ago
  52. 70755c8 better clean up of no longer valid computer state saves by handling saving in the chunk's save callback (instead of the world's) by Florian Nücke · 11 years ago
  53. a770196 updated luaj to cvs snapshot version, to get official fix for string matcher by Florian Nücke · 11 years ago
  54. 62f5a7a made zip file system error instead of return null if the specified root path isn't a directory by Florian Nücke · 11 years ago
  55. b3a737c some cleanup in save handler by Florian Nücke · 11 years ago
  56. 067664d added position to owner interface in the API to make machine saving more generic by Florian Nücke · 11 years ago
  57. b5da283 fixed saving for server racks in new kernel save system by Florian Nücke · 11 years ago
  58. f9c4306 fixed component.isRobot (tho that's deprecated anyway!); reworked machine state saving - kernel (and stack, if necessary) are now saved in extra files instead of in the tile entity's nbt tag. if the data gets too bit, minecraft apparently silently fails in saving the chunk... yay. the kernel data is dumped uncompressed to saves/[world]/opencomputers/[chunkX].[chunkY]/[node_address]_kernel - uncompressed because gzipping makes saving noticeably slower. this also allows removing the waila check in the save in case people still have a very old version of it. by Florian Nücke · 11 years ago
  59. 5b80293 fixed the dig program by Florian Nücke · 11 years ago
  60. 683a9da properly checking if stream was opened successfully in internet.open by Florian Nücke · 11 years ago
  61. 2a443aa non-streaming sounds, this means no fade in / out, but since there are only 4 streaming sound channels it's the only sensible way; hopefully fixed potential threading issues when saving file systems; added direct support for energy systems beside UE again, to allow pulling it into a mixin, instead of having it at the top-level tile entity - this is mainly to avoid confusing the crap out of ic2's power system in combination with the robot proxy, but also avoids stuff like cables showing up in openperipherals; with all the scala synthetic classes this is all kinda tightrope-walk-ish so i added some custom interface and method stripping to the class transformer for oc classes (cleans up said synthetic classes quite nicely); this will probably be hell to merge into 1.7...; also adjusted localization files to represent the change in power support by Florian Nücke · 11 years ago
  62. 4b20f58 fixed class transformer for certain scenarios where the tile entity class was not found by the loader by Florian Nücke · 11 years ago
  63. 8a8a5d6 fixed comments in config getting duplicated when new settings were added (damn line endings...) by Florian Nücke · 11 years ago
  64. 0d71363 removed accidental scala from prefab in api by Florian Nücke · 11 years ago
  65. 6b2e374 added setting for computer running noise volume by Florian Nücke · 11 years ago
  66. f8a0b60 robot label now moves smoothly with the robot; running sound for computers, robots and server racks; split sound class into server and client side by Florian Nücke · 11 years ago
  67. bb98121 forcing a new address onto nodes added to a network in which another node with that address already exists. this was possible in case of duplicated items (creative mode e.g.) by Florian Nücke · 11 years ago
  68. 7d95148 fixed class transformer for mods reobfed to notch names (i was *so* sure i tested this before...) by Florian Nücke · 11 years ago
  69. fa7da05 added some more jdoc to api; added FluidTankInfo type converter; made robot interface extend rotatable by Florian Nücke · 11 years ago
  70. c8d7d56 organized imports by Florian Nücke · 11 years ago
  71. 73bdde3 fixed auto tostring in pretty serialization; fixed files not being 'reset' when opening unbuffered files in write mode by Florian Nücke · 11 years ago
  72. ac1bb38 disabled debug network rendering by Florian Nücke · 11 years ago
  73. cfff33c Merge branch 'master' of https://github.com/MightyPirates/OpenComputers by Florian Nücke · 11 years ago
  74. 32cde6d javadoc for wireless api by Florian Nücke · 11 years ago
  75. 190414f added robot names from perry rhodan by Johannes Lohrer · 11 years ago
  76. 2ef86cf cleaning up network a lot; fixed cc comps not being able to send wireless messages via access points; started wireless api by Florian Nücke · 11 years ago
  77. 1829fcc Update robot.names by René Mellema · 11 years ago
  78. 77b055a Added some pionering robots to the list by Wobbo · 11 years ago
  79. de00d88 Merge branch 'master' of https://github.com/MightyPirates/OpenComputers by Florian Nücke · 11 years ago
  80. ed0090e actually applying type converters; added itemstack converter by Florian Nücke · 11 years ago
  81. e3d0bfa fixed pretty serialization for tables with mixed typed keys by Florian Nücke · 11 years ago
  82. afcc04c added type converter api. doesn't do anything yet, only allows registering converters. by Florian Nücke · 11 years ago
  83. 282d3cf Update robot.names by Josh · 11 years ago
  84. ce9fccd made mcmod.info autoversion via gradle (kinda forgot about that...), had to change modinfo format for that to work (for whatever reason... search and replace doesn't work in nested json? o.O); added safety net to update checker by Florian Nücke · 11 years ago
  85. 98ae923 added readme on loot disks by Florian Nücke · 11 years ago
  86. f4b07c7 cleaned up loot system (custom random class to allow selecting actual disk without messing up the weights - which would have failed with > 5 disks, because of integer division); made besh and irc program first loot disks; avoid breaking disks on insertion due to loot path nbt tag getting wiped; playing correct fs access sounds in robot and playing insert/eject sounds by Florian Nücke · 11 years ago
  87. 7fded0a Merge branch 'master' of github.com:MightyPirates/OpenComputers by Johannes Lohrer · 11 years ago
  88. e1d774c Added loot logic for creating floppy disks by Johannes Lohrer · 11 years ago
  89. 07b4fda cleaned up robot label renderer a little; bumped version by Florian Nücke · 11 years ago
  90. 6672874 forgot to bump the api version number for the added file system factory method by Florian Nücke · 11 years ago
  91. 09342e9 added setting to disable robot label rendering, in case it annoys people by Florian Nücke · 11 years ago
  92. cbdb4f1 robots could be - unintentionally - be renamed in the anvil. now they keep their name, and get a random name when first placed! also, their name is rendered as a label above them, similar to player names. by Florian Nücke · 11 years ago
  93. d7fcbd9 removed debug print from irc.lua by Florian Nücke · 11 years ago
  94. 717aaa3 hdd access sounds and playing access sounds in a few more cases (e.g. list, remove, rename); avoid spamming network packets if sounds are triggered in a tight loop by Florian Nücke · 11 years ago
  95. 785caac Merge branch 'master' of https://github.com/MightyPirates/OpenComputers by Florian Nücke · 11 years ago
  96. 18e02ad fixed rendering of hologram block when below a solid block, closes #155 by Florian Nücke · 11 years ago
  97. f0d69fa Added 23 Numerics, and CTCP support. by Caitlyn · 11 years ago
  98. 6fdde8a fixed disk access sounds not playing for cc floppies; attribution to asset contributors in license file by Florian Nücke · 11 years ago
  99. a1302e6 Merge branch 'master' of https://github.com/MightyPirates/OpenComputers by Florian Nücke · 11 years ago
  100. dd41cb4 basic sound framework for disk activity and floppy sounds (thanks to asie for providing the samples!) by Florian Nücke · 11 years ago