- 4734c17 allow system to catch too long without yielding by PixelToast · 11 years ago
- f65616c Removed fingerprint completely to avoid confusing certain mods that decide they have to check the fingerprints of other mods... by Florian Nücke · 11 years ago
- 757834d Forgot to disable the fingerprint check while not signing the JAR... by Florian Nücke · 11 years ago
- a647fae Side check in getRenderType - this could cause a server crash in 1.7, can't hurt to have it in 1.6, too. by Florian Nücke · 11 years ago
- 44b69a4 Allow placing item tier 1 memory (tier 1 and 1.5 RAM) into the upgrade slot of robots. by Florian Nücke · 11 years ago
- c01081e Localizing error messages in bluescreen, just to make sure (usually those are plain strings already anyway). by Florian Nücke · 11 years ago
- 6b7edc5 Make paper terminate recipe search for item costs. by Florian Nücke · 11 years ago
- db5882b Re-using sneak keybind for extended tooltip to avoid conflict. by Florian Nücke · 11 years ago
- 0d446cd Fixed config upgrading when coming directly from much older versions. by Florian Nücke · 11 years ago
- ff949f4 Merge branch 'master' of github.com:MightyPirates/OpenComputers by Florian Nücke · 11 years ago
- 1669580 Made extended tooltip, material cost and clipboard paste keys rebindable using MC keybinds. by Florian Nücke · 11 years ago
- 8604a58 Because German. And punctuations. by Vexatos · 11 years ago
- acff869 cleanup by Florian Nücke · 11 years ago
- 17357fa Fixed the navigation upgrade forgetting its position. by Florian Nücke · 11 years ago
- 58ea6ea Added a setting whether /tmp should be erased on *soft* reboots (computer.shutdown(true)). by Florian Nücke · 11 years ago
- 4fdf33a Fixed a bug in man.lua when help topic wasn't found. by Florian Nücke · 11 years ago
- 73cbe31 Fixed memory slot checks. by Florian Nücke · 11 years ago
- 7c61502 Fixed bug in resolution.lua when setting to currently set resolution. by Florian Nücke · 11 years ago
- 7e19d2b Added tier 1.5 RAM. So many files touched, so little changed. by Florian Nücke · 11 years ago
- 44c7850 Added hologram.copy, which is slightly more efficient than hologram.fill'ing the same area (for larger areas anyway). by Florian Nücke · 11 years ago
- 0119aa1 Corrected documentation on MethodWhitelist (it goes into environments, not drivers). by Florian Nücke · 11 years ago
- 3a4d88f Fixed color of cases and screens not being synchronized to other clients when dyed. by Florian Nücke · 11 years ago
- 30c069b Update ru_RU.lang by Rostislav · 11 years ago
- aaf7bf7 Added texture and localization for angel upgrade. by Florian Nücke · 11 years ago
- 7ae9211 Merge pull request #200 from Keridos/master by Florian Nücke · 11 years ago
- 6b0eeb6 renamed blockplacerairupgrade to angelUpgrade by Nico · 11 years ago
- dc9e226 fixed it aswell. moved initialization down by Nico · 11 years ago
- 930e97c added block placer upgrade, still does not work properly in all cases by Nico · 11 years ago
- 39f83ae Added method whitelisting interface for drivers, to customize which methods should be shown for the blocks they support. by Florian Nücke · 11 years ago
- c0dd2fe Using OreDict for dyeing screens and cases. by Florian Nücke · 11 years ago
- 7d9b50a Delaying connection of virtual screen and keyboard in servers used for remote terminal until at least one is actually bound to the server. by Florian Nücke · 11 years ago
- dfe05c1 Made computer cases and screens dyable. by Florian Nücke · 11 years ago
- 920c7d4 Merge branch 'master' of github.com:MightyPirates/OpenComputers by Florian Nücke · 11 years ago
- 40de0cc Fixed changing bundled redstone output not causing a block update. by Florian Nücke · 11 years ago
- f384ead Relaxed throttling of clipboard pasting a little and added audio feedback when pasting while on cooldown. by Florian Nücke · 11 years ago
- 1ae3eb4 Replaced cobweb in internet card recipe, enchanting shears with silktouch was a little too silly after all. by Florian Nücke · 11 years ago
- 1b65182 Update ru_RU.lang by Rostislav · 11 years ago
- fca6294 Merge pull request #195 from infinikiller64/patch-1 by Florian Nücke · 11 years ago
- 523b4c1 Suppressing use of the leash by robots, because that's horribly borked (due to the fake player entity only being server side and not being saved). by Florian Nücke · 11 years ago
- 90648a9 Added :gsub("\\\n","\\n") to string serialization by PixelToast · 11 years ago
- a715a21 Made blank screens not draw power. by Florian Nücke · 11 years ago
- 1acdd5f Adjusted package search path to search in working directory last. This is similar to the change that was made a while back to the PATH env variable. It's also like it is in standard Lua. Should mostly avoid issues like #191. by Florian Nücke · 11 years ago
- 3217c72 fixed a render glitch on cables probably noone would ever have noticed (slightly stretched on one face) by Florian Nücke · 11 years ago
- cac4cbd fixed invalid chars not being rendered as '?' but not at all by Florian Nücke · 11 years ago
- 5cdb8a7 fixed ls dir color on tier 2 screens after the pack/unpack stabilization by Florian Nücke · 11 years ago
- f819451 updated waila by Florian Nücke · 11 years ago
- 38533cd fixed instability in table packing/unpacking as suggested in #184 by Florian Nücke · 11 years ago
- fc0150b added cc 1.5 api back and added backwards compatibility so we now support cc 1.5 and 1.6 by Florian Nücke · 11 years ago
- 0adfbe4 working around BattleGear 2's access transformer screwing with the EntityPlayer class in a way that breaks robots by Florian Nücke · 11 years ago
- e03d7ce added getter for robot's name to the robot api by Florian Nücke · 11 years ago
- 3085b96 added version specific mod presence checks by Florian Nücke · 11 years ago
- 9065acf some more texture reworking and tweaks (brightness adjustments and such) by Florian Nücke · 11 years ago
- 5350d8a fixed charger not recognizing already present redstone signals when placed by Florian Nücke · 11 years ago
- 5446f66 some checks to avoid class loader trying to load cc api when it's not present by Florian Nücke · 11 years ago
- a6d46af updated CC API to 1.6 by Florian Nücke · 11 years ago
- bea3eff fixes potential ConcurrentModificationException in tick handler by Florian Nücke · 11 years ago
- d678024 fixed access points not directly relaying wireless packets and the way hub relay delays work by Florian Nücke · 11 years ago
- 2c54b6d fixed nullpointer in serialization of broadcast packets in switch/access point; reworked a couple of textures by Florian Nücke · 11 years ago
- e7d6666 fixed the fix -.- by Florian Nücke · 11 years ago
- b1a41ff avoid potential crashes in power logic by Florian Nücke · 11 years ago
- 58dcea4 fixed log spam when ic2 is installed by Florian Nücke · 11 years ago
- b725473 fixed gregtech analyzer recipe (needed wildcard for sensor damage) by Florian Nücke · 11 years ago
- 2d792ae cleaned up power traits a bit more by Florian Nücke · 11 years ago
- 231f78c added 'drop' signal that is triggered when a mouse button is released after a previous drag signal (and only then!), closes #173 by Florian Nücke · 11 years ago
- 75f6616 overscaling chars on screens a little (amount configurable) to (hopefully) suppress/reduce render glitches on less accurate graphics cards by Florian Nücke · 11 years ago
- 4c564d7 avoid composite file systems have space total < space used by Florian Nücke · 11 years ago
- 0f5ce02 Merge branch 'master' of github.com:MightyPirates/OpenComputers by Florian Nücke · 11 years ago
- 20f7f97 keeping updating envs managed by adapter in list and iterating that instead of all of them by Florian Nücke · 11 years ago
- a042b71 fixed robots always dropping items forward into the world (even for dropUp and dropDown) by Florian Nücke · 11 years ago
- ceab755 some more cleanup by Florian Nücke · 11 years ago
- 57b84e1 added check for cc presence in access point (might have potentially crashed i think) by Florian Nücke · 11 years ago
- f8136de some more minor cleanup and refactoring by Florian Nücke · 11 years ago
- db6ef15 minor internal refactoring (moving tile entity traits to extra package); robots don't get scared and freeze when being watched anymore (if waila is installed); removed the general pause after sync calls again, too broad, e.g. slows down robots massively due to pauses after detect() and such; added pause to redstone component instead; fixed robot name tag always rendering behind robot tool (even when it should be in front of it) by Florian Nücke · 11 years ago
- 4355598 Added more names to robot.names by kebbanalex · 11 years ago
- 686e8db An important one. by Vexatos · 11 years ago
- 026d87f more waila support for a couple of blocks by Florian Nücke · 11 years ago
- aa81f5a make analyzer show sided address and signal strength on access point; adding waila support by Florian Nücke · 11 years ago
- 2346515 made hardmode.recipes include default.recipes to avoid missing recipes when players comment out the default recipes in the user.recipes; additionally using block break event to check if robots may break blocks (either by "clicking" them or by moving into them), making it compatible with WorldGuard, e.g. by Florian Nücke · 11 years ago
- 9778a72 added setting for sync call pause by Florian Nücke · 11 years ago
- 4e7bc78 cleaned up redstone logic a bit and enforcing a short delay after synchronized calls to avoid tick times for computers going through the roof due to spammy synchronized calls (e.g. redstone.setOutput every frame). this is more of a workaround, i'll have to see if i can find a cleaner solution for this. by Florian Nücke · 11 years ago
- 3b5bb94 undid the Arguments.checkInteger change since it can break things (and did!), checking for actual int byte mask in hologram manually now by Florian Nücke · 11 years ago
- 296daa7 fixed Arguments.checkInt for 0x80000000 by Florian Nücke · 11 years ago
- cba29b2 make computer state save system more compatible with non-standard use of save/load by Florian Nücke · 11 years ago
- 2e92183 fixed config not being created (only updated) by Florian Nücke · 11 years ago
- a65ccb7 fixed save system for computer states. god that was stupid. warning: computers saved in build 266-273 won't be restored properly. by Florian Nücke · 11 years ago
- 708f751 added missing side check when stopping running sound for computers by Florian Nücke · 11 years ago
- 9c1cc85 formatting in fingerprint warning string by Florian Nücke · 11 years ago
- daba854 fixed returning java maps as tables from callbacks by Florian Nücke · 11 years ago
- 1ac63d2 some jdoc fixes by Florian Nücke · 11 years ago
- 8c1571c added javadoc jar generation; added fingerprint generation/check and jar signing by Florian Nücke · 11 years ago
- 70755c8 better clean up of no longer valid computer state saves by handling saving in the chunk's save callback (instead of the world's) by Florian Nücke · 11 years ago
- a770196 updated luaj to cvs snapshot version, to get official fix for string matcher by Florian Nücke · 11 years ago
- 62f5a7a made zip file system error instead of return null if the specified root path isn't a directory by Florian Nücke · 11 years ago
- b3a737c some cleanup in save handler by Florian Nücke · 11 years ago
- 067664d added position to owner interface in the API to make machine saving more generic by Florian Nücke · 11 years ago
- b5da283 fixed saving for server racks in new kernel save system by Florian Nücke · 11 years ago
- f9c4306 fixed component.isRobot (tho that's deprecated anyway!); reworked machine state saving - kernel (and stack, if necessary) are now saved in extra files instead of in the tile entity's nbt tag. if the data gets too bit, minecraft apparently silently fails in saving the chunk... yay. the kernel data is dumped uncompressed to saves/[world]/opencomputers/[chunkX].[chunkY]/[node_address]_kernel - uncompressed because gzipping makes saving noticeably slower. this also allows removing the waila check in the save in case people still have a very old version of it. by Florian Nücke · 11 years ago
- 5b80293 fixed the dig program by Florian Nücke · 11 years ago
- 683a9da properly checking if stream was opened successfully in internet.open by Florian Nücke · 11 years ago
- 2a443aa non-streaming sounds, this means no fade in / out, but since there are only 4 streaming sound channels it's the only sensible way; hopefully fixed potential threading issues when saving file systems; added direct support for energy systems beside UE again, to allow pulling it into a mixin, instead of having it at the top-level tile entity - this is mainly to avoid confusing the crap out of ic2's power system in combination with the robot proxy, but also avoids stuff like cables showing up in openperipherals; with all the scala synthetic classes this is all kinda tightrope-walk-ish so i added some custom interface and method stripping to the class transformer for oc classes (cleans up said synthetic classes quite nicely); this will probably be hell to merge into 1.7...; also adjusted localization files to represent the change in power support by Florian Nücke · 11 years ago