1. 44ae3dc Merge pull request #116 from YuRaNnNzZZ/patch-1 by Florian Nücke · 11 years ago
  2. c9cdae9 Update ru_RU.lang by YuRaNnNzZZ · 11 years ago
  3. 80595a8 forcing going into fallback mode on windows server 2003 to avoid crash by Florian Nücke · 11 years ago
  4. 0e183f8 added second tier 1 ram slot to tier 1 case to make tier 1 computers more useful (the ingame component callback doc implementation - wrapping the callbacks as a table - consumes a bit more memory before for each proxy, this is in response to that) by Florian Nücke · 11 years ago
  5. a0e5e43 Also removed UDP mention from Russian localization - I hope I didn't screw it up. by Florian Nücke · 11 years ago
  6. f32655a Merge branch 'master' of https://github.com/MightyPirates/OpenComputers by Florian Nücke · 11 years ago
  7. 19e73e2 corrected filename casing by Florian Nücke · 11 years ago
  8. c4da02b removed mention of udp from internet cards, those were a lie; text.serialize now line breaks and indents in pretty print mode; tostringing tables with metatable that has a __tostring method in text.serialize with pretty print; corrected comment in config; explicitly putting textures and localizations into the public domain in the license info; deleting empty file system folders from disk on save to reduce clutter in <saves>/opencomputers dir; doc field of callback annotations can now be read in computers, methods in proxies are tostring'ed to the docstring; returning false from component.modem.close() when no ports are open, now by Florian Nücke · 11 years ago
  9. 1cf2a43 Merge pull request #115 from YuRaNnNzZZ/master by lordjoda · 11 years ago
  10. e325d20 Create ru_RU.lang by YuRaNnNzZZ · 11 years ago
  11. f48d3d3 using tick handler instead of scheduled tick updates to register non-ticking tile entities in the component network by Florian Nücke · 11 years ago
  12. bcde36e renamed localization keys to be more standard conform by Florian Nücke · 11 years ago
  13. 38c231e fixed some bugs; added readme in api package; marked cc filesystem factory methods optional by Florian Nücke · 11 years ago
  14. 294425a increased default timeout for scripts to avoid timeouts when the system is under load (the threads are very low priority, right now they occasionally starve); increased default render distance for screens a bit; made ManagedPeripheral not extend anything anymore to make it more versatile (in particular, to make it usable with SimpleComponent) by Florian Nücke · 11 years ago
  15. 49a8c33 added optional annotation to methods in example code in simplecomponent by Florian Nücke · 11 years ago
  16. 8aff007 added an interface that can be used to mark tile entities as components. a class transformer is used to then inject any component related functionality into the marked tile entities, and the tile entities just have to mark methods with the Callback annotation. by Florian Nücke · 11 years ago
  17. 7ae42db made ManagedPeripheral extend Environment directly, to allow implementing said interface in TileEntities directly by Florian Nücke · 11 years ago
  18. 5756b52 fixed not showing 'out of range' error when bound server isn't loaded, e.g. because too far away from the chunk or in another dimension by Florian Nücke · 11 years ago
  19. 77f0c0b fixed remote terminals' connection not being saved correctly by Florian Nücke · 11 years ago
  20. 18d1f6d ignoring any invalid states when entering executor thread now, should avoid computers stopping due to race conditions and shouldn't have any negative side effects by Florian Nücke · 11 years ago
  21. b401f4c fixed npe and directly open server gui on client to avoid issues when quickly changing equipped item after trying to open it; changing up some code, might help with an issue reported in irc by Florian Nücke · 11 years ago
  22. d5e3131 localized 'address copied' message by Florian Nücke · 11 years ago
  23. 6aa75d1 number of terminals that can be bound to a single server rack now increases with server tier (2, 4, 8 by default) by Florian Nücke · 11 years ago
  24. 05fb8f0 multiple tiers for servers, with different inventory sizes and costs by Florian Nücke · 11 years ago
  25. b12913b fixed internet card and abstract bus card in servers; made server implement context by Florian Nücke · 11 years ago
  26. c54980c improved stability of component swap. there still seems to be very rare glitch when switching from one existing component to another (e.g. two screens connected -> remove primary one) by Florian Nücke · 11 years ago
  27. 933aae0 preferring callbacks via annotation over those from peripherals to allow overrides by Florian Nücke · 11 years ago
  28. 5cb5497 added interface to allow overriding name for compound drivers by Florian Nücke · 11 years ago
  29. 597770d Context.address is now deprecated in favor of the new Context.node getter; emulating peripheral file system mounting; catching any errors in connect and disconnect callbacks by Florian Nücke · 11 years ago
  30. 110d15f fixed match error; adding a tiny delay when switching primary components. this is mainly required for term.read, sh and lua to react to screens/gpu disappearing and reappearing by Florian Nücke · 11 years ago
  31. 3097d76 fixed shell.running by Florian Nücke · 11 years ago
  32. dbdfcdb fixed loading files into memory for file systems with a limited capacity backed by a folder in the save folder: if the real files were too big, an out of space exception was thrown, which in bad cases could even bubble and crash. we now allow exceeding the capacity of file systems, when loaded from disk; added try-catch around component load and save code, just in case by Florian Nücke · 11 years ago
  33. e2f1172 added an interface to the api that allows custom declarations of methods (aside from the callback annotation), meant to make wrapping cc peripherals easier by Florian Nücke · 11 years ago
  34. 11b34f6 killed item based block driver and added tile entity type based prefab by Florian Nücke · 11 years ago
  35. 3badd67 missed some by Florian Nücke · 11 years ago
  36. 9ad9f35 all dem missing overrides; some minor cleanup by Florian Nücke · 11 years ago
  37. a685c22 added check in block break callback of robots to avoid having them break themselves (e.g. with tools that break multiple blocks at once) by Florian Nücke · 11 years ago
  38. 16e9aea removed block drivers for command block, note block and rim carriage controller, they have been moved to the OpenComponents addon by Florian Nücke · 11 years ago
  39. 1a536d1 multiple servers now can no longer connect to the same side in a rack as discussed on irc, which makes it less likely for people to run into issues - they can still be connected directly by cables next to the rack, for example; remote terminal texture in inventory no longer blinks. when held in the player's hand it will be blank if unbound and blink if bound to a server by Florian Nücke · 11 years ago
  40. af1e76c making slots in server racks default to different sides; ensuring virtual keyboards of servers are only visible locally by Florian Nücke · 11 years ago
  41. 3ff43ce always wrapping block drivers now; tried improving name finder a little more by Florian Nücke · 11 years ago
  42. 690ea27 cleanup after adapter simplification by Florian Nücke · 11 years ago
  43. 0a6a269 adapter block no longer needs to be configured. this was meant to keep the 'power' of the block in check, and that isn't really necessary anymore now that components per computer are limited. and it makes things so much easier! by Florian Nücke · 11 years ago
  44. c743b89 trying to generate better names for compound drivers by Florian Nücke · 11 years ago
  45. 05a0e32 updated typesafe config by Florian Nücke · 11 years ago
  46. f5cb63f better direct item equality check for stack support in block driver prefab by Florian Nücke · 11 years ago
  47. 3fef6ee updated project red api; minor refactoring by Florian Nücke · 11 years ago
  48. 4c4cf0b not caching callbacks for multiblock driver's environment, since those can change; multi-driver makes block-stack comparison via driver infeasible, using manual check in adapter again; got so used to scala i forgot final; extended sides lib with the 'unknown' forgedir enum by Florian Nücke · 11 years ago
  49. 5316092 displaying robot's level in addition to its xp in analyzer result; mention that kb = 1024 in config by Florian Nücke · 11 years ago
  50. a98550a LAST MINUTE API CHANGE. don't sue me. it's still in prerelease mode :P Block.worksWith now also takes a world object. yes, there is a reason for this; added a dynamically created "multi driver" that joins multiple block drivers fro the requested block. this is useful for creating interface driven drivers, e.g. for the IInventory interface by Florian Nücke · 11 years ago
  51. 60d60aa made remote terminals non-stacking to avoid binding multiple terminals to the same server by Florian Nücke · 11 years ago
  52. 6aa7293 added setting for number of components for the different cpu tiers, closes #113 by Florian Nücke · 11 years ago
  53. b462f1f support metadata wildcard in block driver prefab by Florian Nücke · 11 years ago
  54. 620c4cc computer itself no longer counts towards component limit; forcing a refresh of the component list when trying to start the computer, should fix potential issues of "too many components" messages when there really aren't (the report may have been a false positive, but it can't hurt anyway); checking if callbacks are public; also logging bad callback annotations instead of erroring now, and specifying the class and method name in the message by Florian Nücke · 11 years ago
  55. a1dbbe1 also extracting the hardmode recipes set now... herp derp by Florian Nücke · 11 years ago
  56. 3d32682 stripped away most of ue api, only shipping with the UniversalClass annotation now to avoid issues with other mods that seem to use an unobfuscated version of the api by Florian Nücke · 11 years ago
  57. 6d2b3ec fixed robots hitting themselves with potions and bows, and possibly other stuff as well, by offsetting the position when using an item always now; fixed use of item with duration on servers by Florian Nücke · 11 years ago
  58. 41dd77c added patch for config to be written in a sorted fashion by Florian Nücke · 11 years ago
  59. 3567b28 updated typesafe config by Florian Nücke · 11 years ago
  60. 47d9b91 renamed @LuaCallback to @Callback and got rid of most mentions of lua in the api to make it more generic by Florian Nücke · 11 years ago
  61. 90e3b8a cleaned up class transformer a bit; using name of method annotated with @LuaCallback as the default name if none is specified now by Florian Nücke · 11 years ago
  62. d24cd9c showing number of connected components vs maximum number of components when using analyzer on computers by Florian Nücke · 11 years ago
  63. e3db6d0 fixed zip file system caching for different file systems from the same archive by Florian Nücke · 11 years ago
  64. a5e7ffa Merge branch 'master' of https://github.com/MightyPirates/OpenComputers by Florian Nücke · 11 years ago
  65. 7ca1d23 updated sgt2 and ue api; delaying result signal for rim carriage controller a bit, fixes #112 by Florian Nücke · 11 years ago
  66. 6246024 updated links by Florian Nücke · 11 years ago
  67. 8374f6b added core mod for mod version aware class transformations, used to strip out StargateTech2's API if its version is too old by Florian Nücke · 11 years ago
  68. 52f234d saving filesystem node of internet cards and robots by Florian Nücke · 11 years ago
  69. d3aae03 moved things into separate folders to separate own source code from apis and libs; added a program to allow downloading files from the internet (called wget, although it's nowhere close) by Florian Nücke · 11 years ago
  70. abc3e46 renamed an nbt tag used for server->client sync which may help resolve #111 (though it shouldn't, really); catching any errors generated when parsing tile entity description packets and logging them, which should avoid weird things like #111 crashing the game by Florian Nücke · 11 years ago
  71. 190d8e1 fixed bug in filesystem.mounts; autorun scripts can now also be called `.autorun` or `.autorun.lua`, to allow 'hidden' autorun scripts; filesystems do no longer count towards the component limit. this is to make utility filesystems feasible; internet card now also attaches a file system that contains internet library and specific programs (pastebin for now); robot also attaches an additional file system that contains robot specific library and programs (dig for now) by Florian Nücke · 11 years ago
  72. 19d6164 fixed (harmless) warnings when resuming a stopped computer after loading ('missing filesystem' -> rom and tmp were not saved while stopped); fixed weird assertion error on client; making robot proxies' nodes use the same address as the robot's internal node. this is safe since the two networks will never be connected, and makes it more intuitive to interact with robots from the outside. by Florian Nücke · 11 years ago
  73. 36612ff robots' turn animation should be less jerky now; fixed issue where robots were not rendered on client for a while when moving from a chunk only loaded on the server to a chunk also loaded on the client by Florian Nücke · 11 years ago
  74. 30388af decreased max robot experience, a lot, meaning they'll reach max level in a more reasonable amount of time now. also, robots now gain a tiny bit of xp by moving, and a bunch of xp when breaking ore blocks that give xp, to motivate "normal" use over just sitting there, breaking and placing the same block over and over to level up; adjusted adapter block to be more generic when detecting blocks, avoids issues where metadata of blocks is used for visuals (e.g. rotation) instead of sub-blocks. by Florian Nücke · 11 years ago
  75. 847b4e8 fixed redstone i/o block getting derped when upgrading from 1.1 by Florian Nücke · 11 years ago
  76. 636f4df fixed abstract bus cards being converted to memory when upgrading from OC 1.1 by Florian Nücke · 11 years ago
  77. c96cc4f made names of items more homogenous. no more prefixes, writing tier as postfix where necessary, added tier to name of memory and hard drives by Florian Nücke · 11 years ago
  78. 6bac89a fixed error messages in computers not being saved; showing additional information when using analyzer on servers (same as for computers now); increased default power tick rate a bit and increased default buffer size for power distributors (incl. server rack) to avoid servers running out of power that easily by Florian Nücke · 11 years ago
  79. 37f8c4b fixed power converter not being properly cleaned up when broken; Lua: buffer won't allow writing after having been closed anymore; fixed server picking with analyzer (was upside down) by Florian Nücke · 11 years ago
  80. 1aafa96 updated ue api; added remark on single quotes to sh manpage by Florian Nücke · 11 years ago
  81. 121dce4 moved shell alias initialization to extra file; fixed edit manual (wrong parameter char) by Florian Nücke · 11 years ago
  82. ef66539 fixed robots not storing their orientation. and redstone output. since the the save code cleanup. herp derp. by Florian Nücke · 11 years ago
  83. e03bede removed superfluous (and potentially derping) % from package module by Florian Nücke · 11 years ago
  84. 0884a45 more ingame help topics, closing #15 (for now) by Florian Nücke · 11 years ago
  85. 48a4144 primitive ingame help system, still needs some more topics by Florian Nücke · 11 years ago
  86. 11b9d50 removed usages of client side only methods from wireless network logic (screw the Vec3 class, seriously), fixes #107 by Florian Nücke · 11 years ago
  87. 1f333cd piping data between programs seems to work. needs a lot of testing, though. by Florian Nücke · 11 years ago
  88. 588d1a7 basic redirect support in shell, changed programs to use io.write instead of print to support their output being redirected; arguments in the shell can now be quoted by Florian Nücke · 11 years ago
  89. 3c1eaf1 properly handling errors in module loaders in package library (avoid lingering entry in "loading" table); throwing an error in robot library if its not a robot; automatically trying to load modules in interpreter (somewhat experimental) by Florian Nücke · 11 years ago
  90. 6df7c8a renamed luaj 3 package because it collides with luaj version 2 (really, guys? really?) which borks cc computers by Florian Nücke · 11 years ago
  91. ffa5a3c fixed creating symlinks and mounts in real folders to "break" the file system (in that the virtual node overwrote the real one), virtual and real fs nodes/directories should now mix well. by Florian Nücke · 11 years ago
  92. 9cc0a70 analyzer prints info on attached components; extracted program loading part from shell.execute into shell.load and changed running program tracking to be hierarchical based on coroutine ownership; using _PROMPT global in lua interpreter if set by Florian Nücke · 11 years ago
  93. 60d19c3 made the old recipe set the hardmode set and created a new, less complex default set. flattens recipes by not following an "upgrading" mechanic - i.e. tier 3 gpu doesn't require a tier 2 gpu and so on. also makes recipes a lot cheaper for the most part, not much to be done about that, but fits better with the simplicity anyway. by Florian Nücke · 11 years ago
  94. 4da0b3a displaying a short help message when starting the lua interpreter. by Florian Nücke · 11 years ago
  95. 4eff921 Merge pull request #105 from P-T-/master by Florian Nücke · 11 years ago
  96. a6f7318 added debug.traceback by PixelToast · 11 years ago
  97. a88f844 made loadfile standard lua conformant in that it skips the first line in a file if it starts with a # by Florian Nücke · 11 years ago
  98. 9826245 added a bit of noise to the capacitor again, to make it fit better with the other blocks by Florian Nücke · 11 years ago
  99. 54652f4 Merge branch 'master' of https://github.com/MightyPirates/OpenComputers by Florian Nücke · 11 years ago
  100. d920846 added a way to query the environments of running programs, returned as a second result from shell.running; made use of that in load and io.input/output to make them program sensitive by Florian Nücke · 11 years ago