blob: cf58a0a1a2b4c08d87db0651384d952281c572d4 [file] [log] [blame] [raw]
package li.cil.oc.common.event
import java.util
import net.minecraft.world.{ChunkCoordIntPair, World}
import net.minecraftforge.common.ForgeChunkManager.{Ticket, LoadingCallback}
import scala.collection.convert.WrapAsScala._
import scala.collection.mutable
import li.cil.oc.api.event.RobotMoveEvent
import net.minecraftforge.event.ForgeSubscribe
import li.cil.oc.server.component.UpgradeChunkloader
import net.minecraftforge.event.world.WorldEvent
import net.minecraftforge.common.ForgeChunkManager
import li.cil.oc.OpenComputers
object ChunkloaderUpgradeHandler extends LoadingCallback {
val restoredTickets = mutable.Map.empty[String, Ticket]
override def ticketsLoaded(tickets: util.List[Ticket], world: World) {
for (ticket <- tickets) {
restoredTickets += ticket.getModData.getString("address") -> ticket
}
}
@ForgeSubscribe
def onWorldSave(e: WorldEvent.Save) {
// Any tickets that were not reassigned by the time the world gets saved
// again can be considered orphaned, so we release them.
// TODO figure out a better event *after* tile entities were restored
// but *before* the world is saved, because the tickets are saved first,
// so if the save is because the game is being quit the tickets aren't
// actually being cleared. This will *usually* not be a problem, but it
// has room for improvement.
restoredTickets.values.foreach(ForgeChunkManager.releaseTicket)
restoredTickets.clear()
}
// TODO it might be necessary to use pre move to force load the target chunk
// in case the robot moves across a chunk border into an otherwise unloaded
// chunk (I think it would just fail to move otherwise)
@ForgeSubscribe
def onMove(e: RobotMoveEvent.Post) {
for (slot <- 0 until e.robot.getSizeInventory) {
e.robot.getComponentInSlot(slot) match {
case loader: UpgradeChunkloader => updateLoadedChunk(loader)
case _ =>
}
}
}
def updateLoadedChunk(loader: UpgradeChunkloader) {
val robotChunk = new ChunkCoordIntPair(loader.owner.xPosition.toInt / 16, loader.owner.zPosition.toInt / 16)
loader.ticket.foreach(ticket => {
ticket.getChunkList.collect {
case chunk: ChunkCoordIntPair if chunk != robotChunk => ForgeChunkManager.unforceChunk(ticket, chunk)
}
ForgeChunkManager.forceChunk(ticket, robotChunk)
ticket.getModData.setString("address", loader.node.address)
})
}
}