blob: ae01c82379f66f2f2c03402cce0432c6ec6bb3cf [file] [log] [blame] [raw]
package li.cil.oc.server.component
import li.cil.oc.Settings
import li.cil.oc.api.Network
import li.cil.oc.api.machine.Arguments
import li.cil.oc.api.machine.Callback
import li.cil.oc.api.machine.Context
import li.cil.oc.api.network.Visibility
import li.cil.oc.api.prefab
import li.cil.oc.common.entity
import li.cil.oc.util.BlockPosition
import li.cil.oc.util.ExtendedArguments._
import li.cil.oc.util.InventoryUtils
import net.minecraft.entity.Entity
import net.minecraft.entity.item.EntityItem
import net.minecraftforge.common.util.ForgeDirection
class Drone(val host: entity.Drone) extends prefab.ManagedEnvironment with traits.WorldControl with traits.InventoryControl with traits.InventoryWorldControl with traits.TankAware with traits.TankControl with traits.TankWorldControl {
override val node = Network.newNode(this, Visibility.Network).
withComponent("drone").
withConnector(Settings.get.bufferDrone).
create()
override def position = BlockPosition(host: Entity)
override def inventory = host.inventory
override def selectedSlot = host.selectedSlot
override def selectedSlot_=(value: Int) = host.selectedSlot = value
override def tank = host.tank
override def selectedTank = host.selectedTank
override def selectedTank_=(value: Int) = host.selectedTank = value
override protected def checkSideForAction(args: Arguments, n: Int) =
args.checkSide(n, ForgeDirection.VALID_DIRECTIONS: _*)
override protected def suckableItems(side: ForgeDirection) = entitiesInBlock(position) ++ super.suckableItems(side)
override protected def onSuckCollect(entity: EntityItem) = {
if (InventoryUtils.insertIntoInventory(entity.getEntityItem, inventory, slots = Option(insertionSlots))) {
world.playSoundAtEntity(host, "random.pop", 0.2f, ((world.rand.nextFloat - world.rand.nextFloat) * 0.7f + 1) * 2)
}
}
// ----------------------------------------------------------------------- //
@Callback(doc = "function():string -- Get the status text currently being displayed in the GUI.")
def getStatusText(context: Context, args: Arguments): Array[AnyRef] = result(host.statusText)
@Callback(doc = "function(value:string):string -- Set the status text to display in the GUI, returns new value.")
def setStatusText(context: Context, args: Arguments): Array[AnyRef] = {
host.statusText = args.checkString(0)
context.pause(0.1)
result(host.statusText)
}
// ----------------------------------------------------------------------- //
@Callback(doc = "function(dx:number, dy:number, dz:number) -- Change the target position by the specified offset.")
def move(context: Context, args: Arguments): Array[AnyRef] = {
val dx = args.checkDouble(0).toFloat
val dy = args.checkDouble(1).toFloat
val dz = args.checkDouble(2).toFloat
host.targetX += dx
host.targetY += dy
host.targetZ += dz
null
}
@Callback(doc = "function():number -- Get the current distance to the target position.")
def getOffset(context: Context, args: Arguments): Array[AnyRef] =
result(host.getDistance(host.targetX, host.targetY, host.targetZ))
@Callback(doc = "function():number -- Get the current velocity in m/s.")
def getVelocity(context: Context, args: Arguments): Array[AnyRef] =
result(math.sqrt(host.motionX * host.motionX + host.motionY * host.motionY + host.motionZ * host.motionZ) * 20) // per second
@Callback(doc = "function():number -- Get the maximum velocity, in m/s.")
def getMaxVelocity(context: Context, args: Arguments): Array[AnyRef] = {
result(host.maxVelocity * 20) // per second
}
@Callback(doc = "function():number -- Get the currently set acceleration.")
def getAcceleration(context: Context, args: Arguments): Array[AnyRef] = {
result(host.targetAcceleration * 20) // per second
}
@Callback(doc = "function(value:number):number -- Try to set the acceleration to the specified value and return the new acceleration.")
def setAcceleration(context: Context, args: Arguments): Array[AnyRef] = {
host.targetAcceleration = (args.checkDouble(0) / 20.0).toFloat
result(host.targetAcceleration * 20)
}
}