| package li.cil.oc.api.machine; |
| |
| import java.lang.annotation.ElementType; |
| import java.lang.annotation.Retention; |
| import java.lang.annotation.RetentionPolicy; |
| import java.lang.annotation.Target; |
| |
| /** |
| * This annotation can be used for methods in an {@link li.cil.oc.api.network.Environment} to mark |
| * them for exposure to computers. |
| * <p/> |
| * Any method exposed like this can be enumerated and called from a computer |
| * that can see the node of the environment. |
| * <p/> |
| * Note that methods annotated with this interface must have the following |
| * signature: |
| * <pre> |
| * Object[] f(Context context, Arguments arguments) throws Exception; |
| * </pre> |
| * <p/> |
| * The method may return <tt>null</tt> in case it doesn't wish return anything, |
| * which is functionally equivalent to returning an empty array. |
| * <p/> |
| * To raise an error from your callback, simply throw an exception. The |
| * convention for Lua is to return (null, "reason") for 'soft' errors, i.e. |
| * errors that are no fault of the caller. For example, passing invalid |
| * arguments will generate an exception, requesting information and the lookup |
| * of said information failing should not. |
| * |
| * @see Context |
| * @see li.cil.oc.api.machine.Arguments |
| */ |
| @Retention(RetentionPolicy.RUNTIME) |
| @Target(ElementType.METHOD) |
| public @interface Callback { |
| /** |
| * The name under which to make the callback available. |
| * <p/> |
| * This defaults to the name of the annotated method if left empty. |
| */ |
| String value() default ""; |
| |
| /** |
| * Whether this function may be called directly from the computer's executor |
| * thread instead of from the server thread. |
| * <p/> |
| * You will have to ensure anything your callback does is thread safe when |
| * setting this to <tt>true</tt>. Use this for minor lookups, for example. |
| * This is mainly intended to allow functions to perform faster than when |
| * called 'synchronously' (where the call takes at least one server tick). |
| * <p/> |
| * Keep in mind that the node {@link li.cil.oc.api.network.Network} is <em>not</em> thread safe! |
| * Be sure you know what you're doing if you're working with a node's |
| * network in a direct callback. |
| * <p/> |
| * An exception to that rule is {@link li.cil.oc.api.network.Connector#changeBuffer(double)}, |
| * which is synchronized, so you can consume/produce power in direct calls. |
| */ |
| boolean direct() default false; |
| |
| /** |
| * The maximum number of direct calls that may be performed on this |
| * component in a single <em>tick</em> on a tier two computer. |
| * <p/> |
| * This can be used to throttle call speed. For example, this is used by |
| * graphics cards to limit the amount of net traffic can be generated by |
| * updating the screen they are bound to. |
| * <p/> |
| * You should generally apply a limit if the callback allocates persisting |
| * memory (i.e. memory that isn't freed once the call returns), sends |
| * network messages, or uses any other kind of resource for which it'd be |
| * bad if it were to be used from user programs in an unchecked, unregulated |
| * manner. |
| * <p/> |
| * Note that the limit does <em>not</em> apply when the method is invoked |
| * via a direct call to {@link li.cil.oc.api.network.Component#invoke(String, Context, Object...)} |
| * from the host side. Also, this limit is per-computer, so the method may |
| * be invoked more often than this per tick, if different computers call it. |
| * <p/> |
| * Note that the interpretation of this value changed a bit in OC 1.4. |
| * Before, it was the actual number of calls that could be performed on |
| * the component per tick. Now it's more of a general cost value: for each |
| * direct call a computer makes, <tt>1/limit</tt> is subtracted from the |
| * computer's call budget. This budget may vary between computers, for |
| * example, tier three computers have a higher call budget than tier two |
| * computers. |
| */ |
| int limit() default Integer.MAX_VALUE; |
| |
| /** |
| * A documentation string that is made available to the computers the |
| * component this callback belongs to is connected to. This allows for |
| * ingame documentation of callbacks. |
| * <p/> |
| * You may want to give a short description of what a method does here, but |
| * more importantly you should document the expected parameters and return |
| * type here. |
| * <p/> |
| * <em>Important</em>: the recommended format is either<br/> |
| * <tt>function(arg:type[, optionArg:type]):resultType -- Description.</tt><br/> |
| * or<br/> |
| * <tt>function(arg:type[, optionArg:type]):resultType; Description.</tt><br/> |
| * where the argument list can be of any format (as long as it doesn't contain |
| * further braces), and the return type is optional. These two formats are |
| * recognized by OC's NEI component documentation plugin. If you use a |
| * different format, the doc string will be used as-is. |
| */ |
| String doc() default ""; |
| |
| /** |
| * Whether this callback should work like a getter. |
| * <p/> |
| * Callbacks that are getters do not appear as methods on a component's |
| * proxy. Instead they are accessed as fields, for example in Lua via the |
| * proxy's <tt>__index</tt> metamethod, with its only parameter being the |
| * accessed key. |
| * <p/> |
| * Note: if you wish to have a field that is read/write, that is you need |
| * both a getter and a setter, you have to implement them in the same |
| * method. This a limitation due to callback names being unique. You can |
| * differentiate between contexts by checking the number of arguments. |
| * <p/> |
| * <em>Important</em>: this only works in environments (for components), |
| * it does <em>not</em> work for userdata (<tt>Value</tt> objects). For |
| * userdata, use the <tt>apply</tt> method instead. |
| */ |
| boolean getter() default false; |
| |
| /** |
| * Whether this callback should work like a setter. |
| * <p/> |
| * Callbacks that are setters do not appear as methods on a component's |
| * proxy. Instead they are accessed as fields, for example in Lua via the |
| * proxy's <tt>__newindex</tt> metamethod, with its only two parameters |
| * being the accessed key and the new value. |
| * <p/> |
| * Note: if you wish to have a field that is read/write, that is you need |
| * both a getter and a setter, you have to implement them in the same |
| * method. This a limitation due to callback names being unique. You can |
| * differentiate between contexts by checking the number of arguments. |
| * <p/> |
| * <em>Important</em>: this only works in environments (for components), |
| * it does <em>not</em> work for userdata (<tt>Value</tt> objects). For |
| * userdata, use the <tt>unapply</tt> method instead. |
| */ |
| boolean setter() default false; |
| } |