| package li.cil.oc |
| |
| import cpw.mods.fml.common.registry.GameRegistry |
| import li.cil.oc.common.block._ |
| import li.cil.oc.common.recipe.Recipes |
| import li.cil.oc.common.tileentity |
| |
| object Blocks { |
| var blockSimple: SimpleDelegator = _ |
| var blockSimpleWithRedstone: SimpleDelegator = _ |
| var blockSpecial: SpecialDelegator = _ |
| var blockSpecialWithRedstone: SpecialDelegator = _ |
| |
| var robotProxy: RobotProxy = _ |
| var robotAfterimage: RobotAfterimage = _ |
| |
| def init() { |
| blockSimple = new SimpleDelegator(Settings.get.blockId1) |
| blockSimpleWithRedstone = new SimpleRedstoneDelegator(Settings.get.blockId2) |
| blockSpecial = new SpecialDelegator(Settings.get.blockId3) |
| blockSpecialWithRedstone = new SpecialRedstoneDelegator(Settings.get.blockId4) |
| |
| GameRegistry.registerBlock(blockSimple, classOf[Item], Settings.namespace + "simple") |
| GameRegistry.registerBlock(blockSimpleWithRedstone, classOf[Item], Settings.namespace + "simple_redstone") |
| GameRegistry.registerBlock(blockSpecial, classOf[Item], Settings.namespace + "special") |
| GameRegistry.registerBlock(blockSpecialWithRedstone, classOf[Item], Settings.namespace + "special_redstone") |
| |
| GameRegistry.registerTileEntity(classOf[tileentity.Adapter], Settings.namespace + "adapter") |
| GameRegistry.registerTileEntity(classOf[tileentity.Cable], Settings.namespace + "cable") |
| GameRegistry.registerTileEntity(classOf[tileentity.Capacitor], Settings.namespace + "capacitor") |
| GameRegistry.registerTileEntity(classOf[tileentity.Case], Settings.namespace + "case") |
| GameRegistry.registerTileEntity(classOf[tileentity.Charger], Settings.namespace + "charger") |
| GameRegistry.registerTileEntity(classOf[tileentity.DiskDrive], Settings.namespace + "disk_drive") |
| GameRegistry.registerTileEntity(classOf[tileentity.Disassembler], Settings.namespace + "disassembler") |
| GameRegistry.registerTileEntity(classOf[tileentity.Keyboard], Settings.namespace + "keyboard") |
| GameRegistry.registerTileEntity(classOf[tileentity.Hologram], Settings.namespace + "hologram") |
| GameRegistry.registerTileEntity(classOf[tileentity.Geolyzer], Settings.namespace + "geolyzer") |
| GameRegistry.registerTileEntity(classOf[tileentity.MotionSensor], Settings.namespace + "motion_sensor") |
| GameRegistry.registerTileEntity(classOf[tileentity.PowerConverter], Settings.namespace + "power_converter") |
| GameRegistry.registerTileEntity(classOf[tileentity.PowerDistributor], Settings.namespace + "power_distributor") |
| GameRegistry.registerTileEntity(classOf[tileentity.Redstone], Settings.namespace + "redstone") |
| GameRegistry.registerTileEntity(classOf[tileentity.RobotProxy], Settings.namespace + "robot") |
| GameRegistry.registerTileEntity(classOf[tileentity.RobotAssembler], Settings.namespace + "robotAssembler") |
| GameRegistry.registerTileEntity(classOf[tileentity.Router], Settings.namespace + "router") |
| GameRegistry.registerTileEntity(classOf[tileentity.Screen], Settings.namespace + "screen") |
| GameRegistry.registerTileEntity(classOf[tileentity.Rack], Settings.namespace + "serverRack") |
| GameRegistry.registerTileEntity(classOf[tileentity.WirelessRouter], Settings.namespace + "wireless_router") |
| |
| // IMPORTANT: the multi block must come first, since the sub blocks will |
| // try to register with it. Also, the order the sub blocks are created in |
| // must not be changed since that order determines their actual IDs. |
| Recipes.addBlock(new Adapter(blockSimple), "adapter", "oc:adapter") |
| Recipes.addBlock(new Cable(blockSpecial), "cable", "oc:cable") |
| Recipes.addBlock(new Capacitor(blockSimple), "capacitor", "oc:capacitor") |
| Recipes.addBlock(new Case.Tier1(blockSimpleWithRedstone), "case1", "oc:case1") |
| Recipes.addBlock(new Case.Tier2(blockSimpleWithRedstone), "case2", "oc:case2") |
| Recipes.addBlock(new Case.Tier3(blockSimpleWithRedstone), "case3", "oc:case3") |
| Recipes.addBlock(new Charger(blockSimpleWithRedstone), "charger", "oc:charger") |
| Recipes.addBlock(new DiskDrive(blockSimple), "diskDrive", "oc:diskDrive") |
| Recipes.addBlock(new Keyboard(blockSpecial), "keyboard", "oc:keyboard") |
| Recipes.addBlock(new PowerDistributor(blockSimple), "powerDistributor", "oc:powerDistributor") |
| Recipes.addBlock(new PowerConverter(blockSimple), "powerConverter", "oc:powerConverter") |
| Recipes.addBlock(new Redstone(blockSimpleWithRedstone), "redstone", "oc:redstone") |
| robotAfterimage = new RobotAfterimage(blockSpecial) |
| robotProxy = Items.registerBlock(new RobotProxy(blockSpecialWithRedstone), "robot") |
| Recipes.addBlock(new Switch(blockSimple), "switch", "oc:switch") |
| // Copied to simple block for automatic conversion from old format (when |
| // screens did not take redstone inputs) to keep save format compatible. |
| blockSimple.subBlocks += Recipes.addBlock(new Screen.Tier1(blockSimpleWithRedstone), "screen1", "oc:screen1") |
| blockSimple.subBlocks += Recipes.addBlock(new Screen.Tier2(blockSimpleWithRedstone), "screen2", "oc:screen2") |
| blockSimple.subBlocks += Recipes.addBlock(new Screen.Tier3(blockSimpleWithRedstone), "screen3", "oc:screen3") |
| |
| // v1.2.0 |
| Recipes.addBlock(new Rack(blockSpecialWithRedstone), "rack", "oc:rack") |
| |
| // v1.2.2 |
| Recipes.addBlock(new Hologram.Tier1(blockSpecial), "hologram1", "oc:hologram1") |
| Recipes.addBlock(new AccessPoint(blockSimple), "accessPoint", "oc:accessPoint") |
| |
| // v1.2.6 |
| Items.registerBlock(new Case.TierCreative(blockSimpleWithRedstone), "caseCreative") |
| |
| // v1.3.0 |
| Recipes.addBlock(new Hologram.Tier2(blockSpecial), "hologram2", "oc:hologram2") |
| Recipes.addBlock(new Geolyzer(blockSimple), "geolyzer", "oc:geolyzer") |
| Recipes.addBlock(new RobotAssembler(blockSpecial), "robotAssembler", "oc:robotAssembler") |
| Recipes.addBlock(new Disassembler(blockSimple), "disassembler", "oc:disassembler") |
| |
| // ??? |
| Recipes.addBlock(new MotionSensor(blockSimple), "motionSensor", "oc:motionSensor") |
| } |
| } |