| package li.cil.oc.server.component |
| |
| import li.cil.oc.Settings |
| import li.cil.oc.api |
| import li.cil.oc.api.Driver |
| import li.cil.oc.api.Machine |
| import li.cil.oc.api.driver.item.Memory |
| import li.cil.oc.api.driver.item.Processor |
| import li.cil.oc.api.internal |
| import li.cil.oc.api.machine.Architecture |
| import li.cil.oc.api.machine.MachineHost |
| import li.cil.oc.api.network.Environment |
| import li.cil.oc.api.network.Message |
| import li.cil.oc.api.network.Node |
| import li.cil.oc.api.network.Visibility |
| import li.cil.oc.common.Slot |
| import li.cil.oc.common.init.Items |
| import li.cil.oc.common.inventory.ComponentInventory |
| import li.cil.oc.common.inventory.ServerInventory |
| import li.cil.oc.common.item |
| import li.cil.oc.common.tileentity |
| import li.cil.oc.util.ExtendedNBT._ |
| import net.minecraft.item.ItemStack |
| import net.minecraft.nbt.NBTTagCompound |
| import net.minecraftforge.common.util.ForgeDirection |
| |
| class Server(val rack: tileentity.ServerRack, val slot: Int) extends Environment with MachineHost with internal.Server { |
| val machine = Machine.create(this) |
| |
| val inventory = new NetworkedInventory() |
| |
| // Used to grab messages when not connected to any side in the server rack. |
| val node = api.Network.newNode(this, Visibility.Network).create() |
| |
| machine.onHostChanged() |
| |
| def tier = Items.multi.subItem(rack.getStackInSlot(slot)) match { |
| case Some(server: item.Server) => server.tier |
| case _ => 0 |
| } |
| |
| // ----------------------------------------------------------------------- // |
| |
| override def cpuArchitecture: Class[_ <: Architecture] = { |
| for (i <- 0 until inventory.getSizeInventory if inventory.isComponentSlot(i)) Option(inventory.getStackInSlot(i)) match { |
| case Some(s) => Option(Driver.driverFor(s, rack.getClass)) match { |
| case Some(driver: Processor) if driver.slot(s) == Slot.CPU => return driver.architecture(s) |
| case _ => |
| } |
| case _ => |
| } |
| null |
| } |
| |
| override def callBudget = inventory.items.foldLeft(0.0)((sum, item) => sum + (item match { |
| case Some(stack) => Option(Driver.driverFor(stack, getClass)) match { |
| case Some(driver: Processor) if driver.slot(stack) == Slot.CPU => Settings.get.callBudgets(driver.tier(stack)) |
| case _ => 0 |
| } |
| case _ => 0 |
| })) |
| |
| override def installedMemory = inventory.items.foldLeft(0)((sum, item) => sum + (item match { |
| case Some(stack) => Option(Driver.driverFor(stack, rack.getClass)) match { |
| case Some(driver: Memory) => driver.amount(stack) |
| case _ => 0 |
| } |
| case _ => 0 |
| })) |
| |
| lazy val maxComponents = if (!hasCPU) 0 |
| else inventory.items.foldLeft(0)((sum, stack) => sum + (stack match { |
| case Some(item) => Option(Driver.driverFor(item, rack.getClass)) match { |
| case Some(driver: Processor) => driver.supportedComponents(item) |
| case _ => 0 |
| } |
| case _ => 0 |
| })) |
| |
| override def componentSlot(address: String) = inventory.components.indexWhere(_.exists(env => env.node != null && env.node.address == address)) |
| |
| def hasCPU = inventory.items.exists { |
| case Some(stack) => Option(Driver.driverFor(stack, rack.getClass)) match { |
| case Some(driver) => driver.slot(stack) == Slot.CPU |
| case _ => false |
| } |
| case _ => false |
| } |
| |
| override def xPosition = rack.x + 0.5 |
| |
| override def yPosition = rack.y + 0.5 |
| |
| override def zPosition = rack.z + 0.5 |
| |
| override def world = rack.world |
| |
| override def markForSaving() = rack.markForSaving() |
| |
| override def markChanged() = rack.markChanged() |
| |
| // ----------------------------------------------------------------------- // |
| |
| override def onConnect(node: Node) {} |
| |
| override def onDisconnect(node: Node) {} |
| |
| override def onMessage(message: Message) { |
| // If we're internal mode and this server is not connected to any side, we |
| // must manually propagate network messages to other servers in the rack. |
| // Ensure the message originated in our local network, to avoid infinite |
| // recursion if two unconnected servers are in one server rack. |
| if (rack.internalSwitch && message.name == "network.message" && |
| rack.sides(this.slot) == ForgeDirection.UNKNOWN && node.network.node(message.source.address) != null) { |
| for (slot <- 0 until rack.servers.length) { |
| rack.servers(slot) match { |
| case Some(server) if server != this => server.machine.node.sendToNeighbors(message.name, message.data: _*) |
| case _ => |
| } |
| } |
| } |
| } |
| |
| override def onMachineConnect(node: Node) { |
| if (node == machine.node) { |
| node.connect(this.node) |
| } |
| inventory.onConnect(node) |
| } |
| |
| override def onMachineDisconnect(node: Node) = inventory.onDisconnect(node) |
| |
| def load(nbt: NBTTagCompound) { |
| machine.load(nbt.getCompoundTag("machine")) |
| } |
| |
| def save(nbt: NBTTagCompound) { |
| nbt.setNewCompoundTag("machine", machine.save) |
| inventory.saveComponents() |
| inventory.markDirty() |
| } |
| |
| // Required due to abstract overrides in component inventory. |
| class NetworkedInventory extends ServerInventory with ComponentInventory { |
| override def onConnect(node: Node) { |
| if (node == this.node) { |
| connectComponents() |
| } |
| } |
| |
| override def onDisconnect(node: Node) { |
| if (node == this.node) { |
| disconnectComponents() |
| } |
| } |
| |
| override def tier = Server.this.tier |
| |
| var containerOverride: ItemStack = _ |
| |
| override def container = if (containerOverride != null) containerOverride else rack.getStackInSlot(slot) |
| |
| override def node() = machine.node |
| |
| override def onMessage(message: Message) {} |
| |
| override def host = rack |
| |
| // Resolves conflict between ComponentInventory and ServerInventory. |
| override def getInventoryStackLimit = 1 |
| } |
| |
| } |