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package li.cil.oc.common.container
import li.cil.oc.common.Slot
import li.cil.oc.common.Tier
import li.cil.oc.common.tileentity
import net.minecraft.entity.player.InventoryPlayer
class Raid(playerInventory: InventoryPlayer, raid: tileentity.Raid) extends Player(playerInventory, raid) {
addSlotToContainer(60, 23, Slot.HDD, Tier.Three)
addSlotToContainer(80, 23, Slot.HDD, Tier.Three)
addSlotToContainer(100, 23, Slot.HDD, Tier.Three)
addPlayerInventorySlots(8, 84)
}