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package li.cil.oc.api.detail;
import li.cil.oc.api.nanomachines.BehaviorProvider;
import li.cil.oc.api.nanomachines.Controller;
import net.minecraft.entity.player.EntityPlayer;
public interface NanomachinesAPI {
/**
* Register a new behavior provider.
* <p/>
* When a controller is reconfigured it will draw behaviors from all
* registered providers and build a new random connection graph to
* those behaviors.
*
* @param provider the provider to add.
*/
void addProvider(BehaviorProvider provider);
/**
* Get a list of all currently registered providers.
*
* @return the list of all currently registered providers.
*/
Iterable<BehaviorProvider> getProviders();
/**
* Check whether a player has a nanomachine controller installed.
*
* @param player the player to check for.
* @return <tt>true</tt> if the player has a controller, <tt>false</tt> otherwise.
*/
boolean hasController(EntityPlayer player);
/**
* Get the nanomachine controller of the specified player.
* <p/>
* If the player has a controller installed, this will initialize the
* controller if it has not already been loaded. If the player has no
* controller, this will return <tt>null</tt>.
*
* @param player the player to get the controller for.
* @return the controller for the specified player.
*/
Controller getController(EntityPlayer player);
/**
* Install a controller for the specified player if it doesn't already
* have one.
* <p/>
* This will also initialize the controller if it has not already been
* initialized.
*
* @param player the player to install a nanomachine controller for.
* @return the controller for the specified player.
*/
Controller installController(EntityPlayer player);
/**
* Uninstall a controller from the specified player if it has one.
* <p/>
* This will disable all active behaviors before disposing the controller.
*
* @param player the player to uninstall a nanomachine controller from.
*/
void uninstallController(EntityPlayer player);
}