blob: 8ff7c40a4f40a2622dc0688f5c77edf732e8b440 [file] [log] [blame] [raw]
package li.cil.oc.common.block
import net.minecraft.client.renderer.texture.IconRegister
import net.minecraft.entity.EntityLivingBase
import net.minecraft.entity.player.EntityPlayer
import net.minecraft.item.ItemStack
import net.minecraft.tileentity.TileEntity
import net.minecraft.util.AxisAlignedBB
import net.minecraft.util.Icon
import net.minecraft.world.IBlockAccess
import net.minecraft.world.World
import net.minecraftforge.common.ForgeDirection
/** The base class on which all our blocks are built. */
trait Delegate {
val parent: Delegator
val unlocalizedName: String
val blockId = parent.add(this)
// ----------------------------------------------------------------------- //
// Block
// ----------------------------------------------------------------------- //
def breakBlock(world: World, x: Int, y: Int, z: Int, blockId: Int, metadata: Int) {}
def canConnectRedstone(world: IBlockAccess, x: Int, y: Int, z: Int, side: ForgeDirection) = false
def createTileEntity(world: World, metadata: Int): Option[TileEntity] = None
def getBlockTextureFromSide(world: IBlockAccess, x: Int, y: Int, z: Int, worldSide: ForgeDirection, localSide: ForgeDirection): Option[Icon] = icon(localSide)
def getCollisionBoundingBoxFromPool(world: World, x: Int, y: Int, z: Int) =
AxisAlignedBB.getAABBPool.getAABB(x, y, z, x + 1, y + 1, z + 1)
def icon(side: ForgeDirection): Option[Icon] = None
def getLightOpacity(world: World, x: Int, y: Int, z: Int) = 255
def getLightValue(world: IBlockAccess, x: Int, y: Int, z: Int) = 0
def getValidRotations(world: World, x: Int, y: Int, z: Int) = validRotations
def hasTileEntity = false
def isProvidingStrongPower(world: IBlockAccess, x: Int, y: Int, z: Int, side: ForgeDirection) = 0
def isProvidingWeakPower(world: IBlockAccess, x: Int, y: Int, z: Int, side: ForgeDirection) = 0
def onBlockActivated(world: World, x: Int, y: Int, z: Int, player: EntityPlayer, side: ForgeDirection, hitX: Float, hitY: Float, hitZ: Float) = false
def onBlockAdded(world: World, x: Int, y: Int, z: Int) {}
def onBlockPlacedBy(world: World, x: Int, y: Int, z: Int, player: EntityLivingBase, item: ItemStack) {}
def onBlockRemovedBy(world: World, x: Int, y: Int, z: Int, player: EntityPlayer) = true
def onNeighborBlockChange(world: World, x: Int, y: Int, z: Int, blockId: Int) {}
def registerIcons(iconRegister: IconRegister) {}
// ----------------------------------------------------------------------- //
// BlockSpecialMulti
// ----------------------------------------------------------------------- //
// These are only called if the sub block is registered with a special multi-
// block, meaning it supports special rendering. Normal multiblocks will
// always be simple opaque blocks.
def isBlockNormalCube(world: World, x: Int, y: Int, z: Int) = true
def isBlockSolid(world: IBlockAccess, x: Int, y: Int, z: Int, side: ForgeDirection) = true
def shouldSideBeRendered(world: IBlockAccess, x: Int, y: Int, z: Int, side: ForgeDirection) =
world.isBlockOpaqueCube(x, y, z)
// ----------------------------------------------------------------------- //
private val validRotations = Array(
ForgeDirection.SOUTH,
ForgeDirection.WEST,
ForgeDirection.NORTH,
ForgeDirection.EAST)
}