blob: d2091ad5c431c9c215eee33773cff5408a9338c8 [file] [log] [blame] [raw]
package li.cil.oc.common.tileentity
import cpw.mods.fml.relauncher.{Side, SideOnly}
import li.cil.oc.Settings
import li.cil.oc.api.network._
import li.cil.oc.server.{PacketSender => ServerPacketSender, driver, component}
import li.cil.oc.util.ExtendedNBT._
import net.minecraft.entity.player.EntityPlayer
import net.minecraft.nbt.{NBTTagString, NBTTagCompound}
import net.minecraftforge.common.ForgeDirection
import scala.Some
import scala.collection.mutable
abstract class Computer(isRemote: Boolean) extends Environment with ComponentInventory with Rotatable with BundledRedstone with Analyzable {
protected val _computer = if (isRemote) null else new component.Computer(this)
def computer = _computer
def node = if (isClient) null else computer.node
override def isClient = computer == null
private var _isRunning = false
private var hasChanged = false
private val _users = mutable.Set.empty[String]
// ----------------------------------------------------------------------- //
def isRunning = _isRunning
@SideOnly(Side.CLIENT)
def isRunning_=(value: Boolean) = {
_isRunning = value
world.markBlockForRenderUpdate(x, y, z)
this
}
def markAsChanged() = hasChanged = true
def hasRedstoneCard = items.exists {
case Some(item) => driver.item.RedstoneCard.worksWith(item)
case _ => false
}
def users: Iterable[String] =
if (isServer) computer.users
else _users
@SideOnly(Side.CLIENT)
def users_=(list: Iterable[String]) {
_users.clear()
_users ++= list
}
def canInteract(player: String) =
if (isServer) computer.canInteract(player)
else !Settings.get.canComputersBeOwned ||
_users.isEmpty || _users.contains(player)
// ----------------------------------------------------------------------- //
override def updateEntity() {
if (isServer) {
// If we're not yet in a network we might have just been loaded from disk,
// meaning there may be other tile entities that also have not re-joined
// the network. We skip the update this round to allow other tile entities
// to join the network, too, avoiding issues of missing nodes (e.g. in the
// GPU which would otherwise loose track of its screen).
if (node != null && node.network != null) {
computer.update()
if (hasChanged) {
hasChanged = false
world.markTileEntityChunkModified(x, y, z, this)
}
if (_isRunning != computer.isRunning) {
_isRunning = computer.isRunning
isOutputEnabled = hasRedstoneCard && computer.isRunning
ServerPacketSender.sendComputerState(this)
}
updateRedstoneInput()
for (component <- components) component match {
case Some(environment) => environment.update()
case _ => // Empty.
}
}
}
super.updateEntity()
}
// ----------------------------------------------------------------------- //
override def readFromNBT(nbt: NBTTagCompound) {
super.readFromNBT(nbt)
if (isServer) {
computer.load(nbt.getCompoundTag(Settings.namespace + "computer"))
}
}
override def writeToNBT(nbt: NBTTagCompound) {
super.writeToNBT(nbt)
if (isServer) {
nbt.setNewCompoundTag(Settings.namespace + "computer", computer.save)
}
}
@SideOnly(Side.CLIENT)
override def readFromNBTForClient(nbt: NBTTagCompound) {
super.readFromNBTForClient(nbt)
isRunning = nbt.getBoolean("isRunning")
_users.clear()
_users ++= nbt.getTagList("users").iterator[NBTTagString].map(_.data)
}
override def writeToNBTForClient(nbt: NBTTagCompound) {
super.writeToNBTForClient(nbt)
nbt.setBoolean("isRunning", isRunning)
nbt.setNewTagList("users", computer.users.map(user => new NBTTagString(null, user)))
}
// ----------------------------------------------------------------------- //
override def onInventoryChanged() {
super.onInventoryChanged()
if (isServer) {
computer.recomputeMemory()
isOutputEnabled = hasRedstoneCard && computer.isRunning
}
}
override protected def onRotationChanged() {
super.onRotationChanged()
checkRedstoneInputChanged()
}
override protected def onRedstoneInputChanged(side: ForgeDirection) {
super.onRedstoneInputChanged(side)
computer.signal("redstone_changed", Int.box(side.ordinal()))
}
// ----------------------------------------------------------------------- //
def onAnalyze(stats: NBTTagCompound, player: EntityPlayer, side: Int, hitX: Float, hitY: Float, hitZ: Float): Node = {
if (computer != null) computer.lastError match {
case Some(value) =>
stats.setString(Settings.namespace + "gui.Analyzer.LastError", value)
case _ =>
}
val list = users
if (list.size > 0) {
stats.setString(Settings.namespace + "gui.Analyzer.Users", list.mkString(", "))
}
computer.node
}
}