| package li.cil.oc.util |
| |
| import li.cil.oc.Settings |
| import li.cil.oc.server.component.NetworkCard |
| import net.minecraft.block.Block |
| import net.minecraft.tileentity.TileEntity |
| import net.minecraft.util.Vec3 |
| import net.minecraftforge.event.ForgeSubscribe |
| import net.minecraftforge.event.world.WorldEvent |
| import scala.collection.mutable |
| |
| object WirelessNetwork { |
| val dimensions = mutable.Map.empty[Int, RTree[Endpoint]] |
| |
| @ForgeSubscribe |
| def onWorldUnload(e: WorldEvent.Unload) { |
| if (!e.world.isRemote) { |
| dimensions.remove(e.world.provider.dimensionId) |
| } |
| } |
| |
| @ForgeSubscribe |
| def onWorldLoad(e: WorldEvent.Load) { |
| if (!e.world.isRemote) { |
| dimensions.remove(e.world.provider.dimensionId) |
| } |
| } |
| |
| def add(endpoint: Endpoint) { |
| dimensions.getOrElseUpdate(dimension(endpoint), new RTree[Endpoint](Settings.get.rTreeMaxEntries)((endpoint) => (endpoint.owner.xCoord + 0.5, endpoint.owner.yCoord + 0.5, endpoint.owner.zCoord + 0.5))).add(endpoint) |
| } |
| |
| def update(endpoint: Endpoint) { |
| dimensions.get(dimension(endpoint)) match { |
| case Some(tree) => |
| tree(endpoint) match { |
| case Some((x, y, z)) => |
| val dx = math.abs(endpoint.owner.xCoord + 0.5 - x) |
| val dy = math.abs(endpoint.owner.yCoord + 0.5 - y) |
| val dz = math.abs(endpoint.owner.zCoord + 0.5 - z) |
| if (dx > 0.5 || dy > 0.5 || dz > 0.5) { |
| tree.remove(endpoint) |
| tree.add(endpoint) |
| } |
| case _ => |
| } |
| case _ => |
| } |
| } |
| |
| def remove(endpoint: Endpoint) = { |
| dimensions.get(dimension(endpoint)) match { |
| case Some(set) => set.remove(endpoint) |
| case _ => false |
| } |
| } |
| |
| def computeReachableFrom(endpoint: Endpoint) = { |
| dimensions.get(dimension(endpoint)) match { |
| case Some(tree) if endpoint.strength > 0 => |
| val range = endpoint.strength + 1 |
| tree.query(offset(endpoint, -range), offset(endpoint, range)). |
| filter(_ != endpoint). |
| map(zipWithDistance(endpoint)). |
| filter(_._2 <= range * range). |
| map { |
| case (c, distance) => (c, Math.sqrt(distance)) |
| }. |
| filter(isUnobstructed(endpoint)) |
| case _ => Iterable.empty[(Endpoint, Double)] // Should not be possible. |
| } |
| } |
| |
| trait Endpoint { |
| def owner: TileEntity |
| |
| def strength: Double |
| |
| def receivePacket(packet: NetworkCard.Packet, distance: Double) |
| } |
| |
| private def dimension(endpoint: Endpoint) = endpoint.owner.getWorldObj.provider.dimensionId |
| |
| private def offset(endpoint: Endpoint, value: Double) = |
| (endpoint.owner.xCoord + 0.5 + value, endpoint.owner.yCoord + 0.5 + value, endpoint.owner.zCoord + 0.5 + value) |
| |
| private def zipWithDistance(reference: Endpoint)(endpoint: Endpoint) = |
| (endpoint, endpoint.owner.getDistanceFrom( |
| reference.owner.xCoord + 0.5, |
| reference.owner.yCoord + 0.5, |
| reference.owner.zCoord + 0.5)) |
| |
| private def isUnobstructed(reference: Endpoint)(info: (Endpoint, Double)): Boolean = { |
| val (endpoint, distance) = info |
| val gap = distance - 1 |
| if (gap > 0) { |
| // If there's some space between the two wireless network cards we try to |
| // figure out if the signal might have been obstructed. We do this by |
| // taking a few samples (more the further they are apart) and check if we |
| // hit a block. For each block hit we subtract its hardness from the |
| // surplus strength left after crossing the distance between the two. If |
| // we reach a point where the surplus strength does not suffice we block |
| // the message. |
| val world = endpoint.owner.getWorldObj |
| val pool = world.getWorldVec3Pool |
| |
| val origin = pool.getVecFromPool(reference.owner.xCoord, reference.owner.yCoord, reference.owner.zCoord) |
| val target = pool.getVecFromPool(endpoint.owner.xCoord, endpoint.owner.yCoord, endpoint.owner.zCoord) |
| |
| // Vector from reference endpoint (sender) to this one (receiver). |
| val delta = subtract(target, origin) |
| val v = delta.normalize() |
| |
| // Get the vectors that are orthogonal to the direction vector. |
| val up = if (v.xCoord == 0 && v.zCoord == 0) { |
| assert(v.yCoord != 0) |
| pool.getVecFromPool(1, 0, 0) |
| } |
| else { |
| pool.getVecFromPool(0, 1, 0) |
| } |
| val side = crossProduct(v, up) |
| val top = crossProduct(v, side) |
| |
| // Accumulated obstructions and number of samples. |
| var hardness = 0.0 |
| val samples = math.max(1, math.sqrt(gap).toInt) |
| |
| for (i <- 0 until samples) { |
| val rGap = world.rand.nextDouble() * gap |
| // Adding some jitter to avoid only tracking the perfect line between |
| // two endpoints when they are diagonal to each other for example. |
| val rSide = world.rand.nextInt(3) - 1 |
| val rTop = world.rand.nextInt(3) - 1 |
| val x = (origin.xCoord + v.xCoord * rGap + side.xCoord * rSide + top.xCoord * rTop).toInt |
| val y = (origin.yCoord + v.yCoord * rGap + side.yCoord * rSide + top.yCoord * rTop).toInt |
| val z = (origin.zCoord + v.zCoord * rGap + side.zCoord * rSide + top.zCoord * rTop).toInt |
| Option(Block.blocksList(world.getBlockId(x, y, z))) match { |
| case Some(block) => hardness += block.blockHardness |
| case _ => |
| } |
| } |
| |
| // Normalize and scale obstructions: |
| hardness *= gap / samples |
| |
| // Remaining signal strength. |
| val strength = reference.strength - gap |
| |
| // See if we have enough power to overcome the obstructions. |
| strength > hardness |
| } |
| else true |
| } |
| |
| private def subtract(v1: Vec3, v2: Vec3) = v1.myVec3LocalPool.getVecFromPool(v1.xCoord - v2.xCoord, v1.yCoord - v2.yCoord, v1.zCoord - v2.zCoord) |
| |
| private def crossProduct(v1: Vec3, v2: Vec3) = v1.myVec3LocalPool.getVecFromPool(v1.yCoord * v2.zCoord - v1.zCoord * v2.yCoord, v1.zCoord * v2.xCoord - v1.xCoord * v2.zCoord, v1.xCoord * v2.yCoord - v1.yCoord * v2.xCoord) |
| } |