| package li.cil.oc.common |
| |
| import cpw.mods.fml.common.Loader |
| import cpw.mods.fml.common.network.{Player, IConnectionHandler} |
| import li.cil.oc.util.LuaStateFactory |
| import li.cil.oc.util.mods.ProjectRed |
| import li.cil.oc.{UpdateCheck, Settings} |
| import net.minecraft.entity.player.EntityPlayerMP |
| import net.minecraft.network.packet.{Packet1Login, NetHandler} |
| import net.minecraft.network.{NetLoginHandler, INetworkManager} |
| import net.minecraft.server.MinecraftServer |
| import net.minecraft.util.ChatMessageComponent |
| |
| object ConnectionHandler extends IConnectionHandler { |
| def playerLoggedIn(player: Player, netHandler: NetHandler, manager: INetworkManager) { |
| if (netHandler.isServerHandler) player match { |
| case p: EntityPlayerMP => |
| if (!LuaStateFactory.isAvailable) { |
| p.sendChatToPlayer(ChatMessageComponent.createFromText("§aOpenComputers§f: ").addKey(Settings.namespace + "gui.Chat.WarningLuaFallback")) |
| } |
| if (ProjectRed.isAvailable && !ProjectRed.isAPIAvailable) { |
| p.sendChatToPlayer(ChatMessageComponent.createFromText("§aOpenComputers§f: ").addKey(Settings.namespace + "gui.Chat.WarningProjectRed")) |
| } |
| if (!Settings.get.pureIgnorePower && !Loader.isModLoaded("UniversalElectricity")) { |
| p.sendChatToPlayer(ChatMessageComponent.createFromText("§aOpenComputers§f: ").addKey(Settings.namespace + "gui.Chat.WarningPower")) |
| } |
| // Do update check in local games and for OPs. |
| if (!MinecraftServer.getServer.isDedicatedServer || MinecraftServer.getServer.getConfigurationManager.isPlayerOpped(p.getCommandSenderName)) { |
| UpdateCheck.checkForPlayer(p) |
| } |
| case _ => |
| } |
| } |
| |
| def connectionReceived(netHandler: NetLoginHandler, manager: INetworkManager) = null |
| |
| def connectionOpened(netClientHandler: NetHandler, server: String, port: Int, manager: INetworkManager) { |
| } |
| |
| def connectionOpened(netClientHandler: NetHandler, server: MinecraftServer, manager: INetworkManager) { |
| } |
| |
| def connectionClosed(manager: INetworkManager) { |
| } |
| |
| def clientLoggedIn(clientHandler: NetHandler, manager: INetworkManager, login: Packet1Login) { |
| } |
| } |