| package li.cil.oc.util |
| |
| import li.cil.oc.api.driver.EnvironmentHost |
| import net.minecraft.block.Block |
| import net.minecraft.entity.player.EntityPlayer |
| import net.minecraft.tileentity.TileEntity |
| import net.minecraft.world.IBlockAccess |
| import net.minecraft.world.World |
| import net.minecraftforge.common.util.ForgeDirection |
| |
| import scala.language.implicitConversions |
| |
| object ExtendedWorld { |
| |
| implicit def extendedBlockAccess(world: IBlockAccess): ExtendedBlockAccess = new ExtendedBlockAccess(world) |
| |
| implicit def extendedWorld(world: World): ExtendedWorld = new ExtendedWorld(world) |
| |
| class ExtendedBlockAccess(val world: IBlockAccess) { |
| def getBlock(position: BlockPosition) = world.getBlock(position.x, position.y, position.z) |
| |
| def getBlockMapColor(position: BlockPosition) = getBlock(position).getMapColor(getBlockMetadata(position)) |
| |
| def getBlockMetadata(position: BlockPosition) = world.getBlockMetadata(position.x, position.y, position.z) |
| |
| def getTileEntity(position: BlockPosition): TileEntity = world.getTileEntity(position.x, position.y, position.z) |
| |
| def getTileEntity(host: EnvironmentHost): TileEntity = getTileEntity(BlockPosition(host)) |
| |
| def isAirBlock(position: BlockPosition) = world.isAirBlock(position.x, position.y, position.z) |
| } |
| |
| class ExtendedWorld(override val world: World) extends ExtendedBlockAccess(world) { |
| def blockExists(position: BlockPosition) = world.blockExists(position.x, position.y, position.z) |
| |
| def breakBlock(position: BlockPosition, drops: Boolean = true) = world.func_147480_a(position.x, position.y, position.z, drops) |
| |
| def extinguishFire(player: EntityPlayer, position: BlockPosition, side: ForgeDirection) = world.extinguishFire(player, position.x, position.y, position.z, side.ordinal) |
| |
| def getBlockHardness(position: BlockPosition) = getBlock(position).getBlockHardness(world, position.x, position.y, position.z) |
| |
| def getBlockHarvestLevel(position: BlockPosition) = getBlock(position).getHarvestLevel(getBlockMetadata(position)) |
| |
| def getBlockHarvestTool(position: BlockPosition) = getBlock(position).getHarvestTool(getBlockMetadata(position)) |
| |
| // Passing `side` instead of `side.getOpposite` is *correct* here, because Minecraft. |
| def computeRedstoneSignal(position: BlockPosition, side: ForgeDirection) = math.max(world.isBlockProvidingPowerTo(position.offset(side), side), world.getIndirectPowerLevelTo(position.offset(side), side)) |
| |
| def isBlockProvidingPowerTo(position: BlockPosition, side: ForgeDirection) = world.isBlockProvidingPowerTo(position.x, position.y, position.z, side.ordinal) |
| |
| def getIndirectPowerLevelTo(position: BlockPosition, side: ForgeDirection) = world.getIndirectPowerLevelTo(position.x, position.y, position.z, side.ordinal) |
| |
| def markBlockForUpdate(position: BlockPosition) = world.markBlockForUpdate(position.x, position.y, position.z) |
| |
| def notifyBlockOfNeighborChange(position: BlockPosition, block: Block) = world.notifyBlockOfNeighborChange(position.x, position.y, position.z, block) |
| |
| def notifyBlocksOfNeighborChange(position: BlockPosition, block: Block) = world.notifyBlocksOfNeighborChange(position.x, position.y, position.z, block) |
| |
| def notifyBlocksOfNeighborChange(position: BlockPosition, block: Block, side: ForgeDirection) = world.notifyBlocksOfNeighborChange(position.x, position.y, position.z, block, side.ordinal) |
| |
| def playAuxSFX(id: Int, position: BlockPosition, data: Int) = world.playAuxSFX(id, position.x, position.y, position.z, data) |
| |
| def setBlock(position: BlockPosition, block: Block) = world.setBlock(position.x, position.y, position.z, block) |
| |
| def setBlock(position: BlockPosition, block: Block, metadata: Int, flag: Int) = world.setBlock(position.x, position.y, position.z, block, metadata, flag) |
| |
| def setBlockToAir(position: BlockPosition) = world.setBlockToAir(position.x, position.y, position.z) |
| |
| def isSideSolid(position: BlockPosition, side: ForgeDirection) = world.isSideSolid(position.x, position.y, position.z, side) |
| } |
| |
| } |