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package li.cil.oc.api.event;
import cpw.mods.fml.common.eventhandler.Cancelable;
import cpw.mods.fml.common.eventhandler.Event;
import li.cil.oc.api.network.Node;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.world.World;
/**
* Events for handling file system access and representing it on the client.
* <p/>
* This is used to play file system access sounds and render disk activity
* indicators on some containers (e.g. disk drive, computer, server).
* <p/>
* Use this to implement rendering of disk access indicators on you own
* containers / computers / drive bays.
* <p/>
* Canceling this event is provided to allow registering higher priority
* event handlers that override default behavior.
*/
@Cancelable
public class FileSystemAccessEvent extends Event {
protected String sound;
protected World world;
protected double x;
protected double y;
protected double z;
protected TileEntity tileEntity;
protected NBTTagCompound data;
/**
* Constructor for tile entity hosted file systems.
*
* @param sound the name of the sound effect to play.
* @param tileEntity the tile entity hosting the file system.
* @param data the additional data.
*/
protected FileSystemAccessEvent(String sound, TileEntity tileEntity, NBTTagCompound data) {
this.sound = sound;
this.world = tileEntity.getWorldObj();
this.x = tileEntity.xCoord + 0.5;
this.y = tileEntity.yCoord + 0.5;
this.z = tileEntity.zCoord + 0.5;
this.tileEntity = tileEntity;
this.data = data;
}
/**
* Constructor for arbitrarily hosted file systems.
*
* @param sound the name of the sound effect to play.
* @param world the world the file system lives in.
* @param x the x coordinate of the file system's container.
* @param y the y coordinate of the file system's container.
* @param z the z coordinate of the file system's container.
* @param data the additional data.
*/
protected FileSystemAccessEvent(String sound, World world, double x, double y, double z, NBTTagCompound data) {
this.sound = sound;
this.world = world;
this.x = x;
this.y = y;
this.z = z;
this.tileEntity = null;
this.data = data;
}
/**
* The name of the sound effect to play for the file system.
*/
public String getSound() {
return sound;
}
/**
* The world the file system lives in.
*/
public World getWorld() {
return world;
}
/**
* The x coordinate of the file system's container.
*/
public double getX() {
return x;
}
/**
* The y coordinate of the file system's container.
*/
public double getY() {
return y;
}
/**
* The z coordinate of the file system's container.
*/
public double getZ() {
return z;
}
/**
* The tile entity hosting the file system.
* <p/>
* <em>Important</em>: this can be <tt>null</tt>, which is usually the
* case when the container is an entity or item.
*/
public TileEntity getTileEntity() {
return tileEntity;
}
/**
* Addition custom data, this is used to transmit the number of the server
* in a server rack the file system lives in, for example.
*/
public NBTTagCompound getData() {
return data;
}
public static final class Server extends FileSystemAccessEvent {
private Node node;
public Server(String sound, TileEntity tileEntity, Node node) {
super(sound, tileEntity, new NBTTagCompound());
this.node = node;
}
public Server(String sound, World world, double x, double y, double z, Node node) {
super(sound, world, x, y, z, new NBTTagCompound());
this.node = node;
}
/**
* The node of the file system that signalled activity.
*/
public Node getNode() {
return node;
}
}
public static final class Client extends FileSystemAccessEvent {
/**
* Constructor for tile entity hosted file systems.
*
* @param sound the name of the sound effect to play.
* @param tileEntity the tile entity hosting the file system.
* @param data the additional data.
*/
public Client(String sound, TileEntity tileEntity, NBTTagCompound data) {
super(sound, tileEntity, data);
}
/**
* Constructor for arbitrarily hosted file systems.
*
* @param sound the name of the sound effect to play.
* @param world the world the file system lives in.
* @param x the x coordinate of the file system's container.
* @param y the y coordinate of the file system's container.
* @param z the z coordinate of the file system's container.
* @param data the additional data.
*/
public Client(String sound, World world, double x, double y, double z, NBTTagCompound data) {
super(sound, world, x, y, z, data);
}
}
}