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package li.cil.oc.server
import cpw.mods.fml.common.network.Player
import li.cil.oc.common.PacketBuilder
import li.cil.oc.common.PacketType
import li.cil.oc.common.tileentity.Rotatable
import li.cil.oc.server.component.Redstone
import net.minecraft.tileentity.TileEntity
import net.minecraftforge.common.ForgeDirection
/** Centralized packet dispatcher for sending updates to the client. */
object PacketSender {
def sendScreenBufferState(t: TileEntity, w: Int, h: Int, text: String, player: Option[Player] = None) = {
val pb = new PacketBuilder(PacketType.ScreenBufferResponse)
pb.writeTileEntity(t)
pb.writeInt(w)
pb.writeInt(h)
pb.writeUTF(text)
player match {
case Some(p) => pb.sendToPlayer(p)
case _ => pb.sendToAllPlayers()
}
}
def sendScreenResolutionChange(t: TileEntity, w: Int, h: Int) = {
val pb = new PacketBuilder(PacketType.ScreenResolutionChange)
pb.writeTileEntity(t)
pb.writeInt(w)
pb.writeInt(h)
pb.sendToAllPlayers()
}
def sendScreenSet(t: TileEntity, col: Int, row: Int, s: String) = {
val pb = new PacketBuilder(PacketType.ScreenSet)
pb.writeTileEntity(t)
pb.writeInt(col)
pb.writeInt(row)
pb.writeUTF(s)
pb.sendToAllPlayers()
}
def sendScreenFill(t: TileEntity, col: Int, row: Int, w: Int, h: Int, c: Char) = {
val pb = new PacketBuilder(PacketType.ScreenFill)
pb.writeTileEntity(t)
pb.writeInt(col)
pb.writeInt(row)
pb.writeInt(w)
pb.writeInt(h)
pb.writeChar(c)
pb.sendToAllPlayers()
}
def sendScreenCopy(t: TileEntity, col: Int, row: Int, w: Int, h: Int, tx: Int, ty: Int) = {
val pb = new PacketBuilder(PacketType.ScreenCopy)
pb.writeTileEntity(t)
pb.writeInt(col)
pb.writeInt(row)
pb.writeInt(w)
pb.writeInt(h)
pb.writeInt(tx)
pb.writeInt(ty)
pb.sendToAllPlayers()
}
def sendComputerState(t: TileEntity, value: Boolean, player: Option[Player] = None) = {
val pb = new PacketBuilder(PacketType.ComputerStateResponse)
pb.writeTileEntity(t)
pb.writeBoolean(value)
player match {
case Some(p) => pb.sendToPlayer(p)
case _ => pb.sendToAllPlayers()
}
}
def sendRotatableState(t: Rotatable, player: Option[Player] = None) = {
val pb = new PacketBuilder(PacketType.RotatableStateResponse)
pb.writeTileEntity(t)
pb.writeDirection(t.pitch)
pb.writeDirection(t.yaw)
player match {
case Some(p) => pb.sendToPlayer(p)
case _ => pb.sendToAllPlayers()
}
}
def sendRedstoneState(t: TileEntity with Redstone, player: Option[Player] = None) = {
val pb = new PacketBuilder(PacketType.RedstoneStateResponse)
pb.writeTileEntity(t)
pb.writeBoolean(t.isOutputEnabled)
for (d <- ForgeDirection.VALID_DIRECTIONS) {
pb.writeByte(t.output(d))
}
player match {
case Some(p) => pb.sendToPlayer(p)
case _ => pb.sendToAllPlayers()
}
}
}