| package li.cil.oc.api.network; |
| |
| import java.lang.annotation.ElementType; |
| import java.lang.annotation.Retention; |
| import java.lang.annotation.RetentionPolicy; |
| import java.lang.annotation.Target; |
| |
| /** |
| * This annotation can be used for methods in an {@link Environment} to mark |
| * them for exposure to Lua. |
| * <p/> |
| * Any method exposed like this can be enumerated and called from a computer |
| * that can see the node of the environment. |
| * <p/> |
| * Note that methods annotated with this interface must have the following |
| * signature: |
| * <pre> |
| * Object[] f(Computer computer, Arguments arguments); |
| * </pre> |
| * |
| * @see Context |
| * @see Arguments |
| */ |
| @Retention(RetentionPolicy.RUNTIME) |
| @Target(ElementType.METHOD) |
| public @interface LuaCallback { |
| /** |
| * The name under which to make the callback available in Lua. |
| * |
| * @return the name of the function. |
| */ |
| String value() default ""; |
| |
| /** |
| * Whether this function may be called directly from the computer's executor |
| * thread instead of from the server thread. |
| * <p/> |
| * You will have to ensure anything your callback does is thread safe when |
| * setting this to <tt>true</tt>. Use this for minor lookups, for example. |
| * This is mainly intended to allow functions to perform faster than when |
| * called 'synchronously' (where the call takes at least one server tick). |
| * <p/> |
| * Note that {@link Network} interaction is mostly synchronized - i.e. the |
| * operations on the network itself are: once you get some result you're |
| * <em>not</em> guaranteed that node you just fetched is still in the |
| * network, for example! |
| */ |
| boolean direct() default false; |
| } |